Angus MacDuff Posted September 7, 2018 Posted September 7, 2018 I think basing any discussion using ranks is a waste. There are some hopeless PVP'ers with max rank (like me) and some pretty good ones with a lower rank. The fact that a player on day one can come out in a Hercules means that ranks are only good to tell you what size ship you can drive. Protecting noobs can only be done with an actual safe zone. Then, once they venture forth into the OW, all's fair. 1
Guest Posted September 7, 2018 Posted September 7, 2018 9 minutes ago, Old Crusty said: You are telling us to get our own Alt account? So what you are saying I’d spend another $40 on this game so you can get materials. Spend another $15 to by the Le Requin so you can catch the other guys in Le Requins. How much money do you except us to spend on this game while it is still in Alpha? How about I get a Character in another Country without paying extra for it? Then everyone can be on equal footing. How about if you need more money to continue development that you make the game attractive to people who haven’t bought it, and then make the game so that they can learn it without being ganked all the time. To read in your words “to get an Alt” when so many experienced players say that the alts is what is hurting the game just blows my mind. The alt issue isn't really GameLabs fault. It's mostly due to the game being distributed via Steam and everyone can quite easily create a second steam account. I ask again, how much money do you expect us to pay for a game still in Alpha? Actually I think he's replying to the suggestion. To limit the ability to attack low-rank players would just mean every RvR player would buy an alt account that couldn't be attacked - which is a problem if the suggestion (original post) is accepted. The Le Requin can't catch the Le Requin - there's atm no answer to the Le Requin so don't waste money if that's the idea. I read the Admins post actually as a reply that they don't wish to create a situation where players with alts would get an unfair advantage over players that doesn't have alts..
Guest Posted September 7, 2018 Posted September 7, 2018 1 minute ago, Angus MacDuff said: I think basing any discussion using ranks is a waste. There are some hopeless PVP'ers with max rank (like me) and some pretty good ones with a lower rank. The fact that a player on day one can come out in a Hercules means that ranks are only good to tell you what size ship you can drive. Protecting noobs can only be done with an actual safe zone. Then, once they venture forth into the OW, all's fair. Open the pacific and let it be a PvE environment. The carribean should be open season. Traders affect the ability to RvR, both in terms of crafting and financing the ports - hence they should be vulnerable. The PvP shouldn't be restricted to boxed in pens, like indian reservation where the PvP players can be slowly exterminated by starvation and faulty RoE. Making a safezone in the pacific would fix the issue, and then let players jump to and from, only caveat - they shouldn't be able to take anything from the pacific to the carribean.
Angus MacDuff Posted September 7, 2018 Posted September 7, 2018 Just now, Lars Kjaer said: Open the pacific and let it be a PvE environment. The carribean should be open season. Traders affect the ability to RvR, both in terms of crafting and financing the ports - hence they should be vulnerable. The PvP shouldn't be restricted to boxed in pens, like indian reservation where the PvP players can be slowly exterminated by starvation and faulty RoE. Making a safezone in the pacific would fix the issue, and then let players jump to and from, only caveat - they shouldn't be able to take anything from the pacific to the carribean. Its even easier that that and already in place. Have new players start on the PVE server. Give them missions that must be completed in order to learn the basics. Once they get some checks in the boxes, they can graduate to the PVP server. 1
Old Crusty Posted September 7, 2018 Posted September 7, 2018 1 hour ago, Rabman said: It's like you don't know how to read. Admin said this is a shit idea, which I agree with, as an example of why this is a shit idea is the risk free travel item. Read it again and stop frothing at the mouth. Personal attacks in the Forum needs to stop.
Old Crusty Posted September 7, 2018 Posted September 7, 2018 4 hours ago, admin said: Limiting attack options by rank (or pvp rank or rating) has more negatives than benefits. Starting with Risk free travel - Start a new player alt and avoid all attacks, carry goods for your experienced high ranked player I see my error and apologize. 4
Guest Posted September 7, 2018 Posted September 7, 2018 (edited) On 9/7/2018 at 9:38 PM, admin said: 3 light frigates can destroy a 1st rate. Current tutorial permanently gives you the M&C rank if you pass the final and lieutenant if you pass all challenges. Limiting attack options by rank (or pvp rank or rating) has more negatives than benefits. Starting with Risk free travel - Start a new player alt and avoid all attacks, carry goods for your experienced high ranked player. Not really, won't be risk free travel since players would be attacked by their peers. The forum is complaining about player retention, there may have to be concessions, somewhere, as it stands, tormenting by vets on newbies is a big problem/worry, for new players at least. "Alts aren't in the spirited of game either." its likely on release most players won't use alts. PS, not by ship rating, player rank only. Edited September 10, 2018 by Guest
Sir Texas Sir Posted September 7, 2018 Posted September 7, 2018 6 hours ago, Angus MacDuff said: I think basing any discussion using ranks is a waste. There are some hopeless PVP'ers with max rank (like me) and some pretty good ones with a lower rank. The fact that a player on day one can come out in a Hercules means that ranks are only good to tell you what size ship you can drive. Protecting noobs can only be done with an actual safe zone. Then, once they venture forth into the OW, all's fair. I seen a lot of really bad PvPers maxed rank. I seen a good number of new players that are great at PvP (most played other games like this) and can kill most of those RA's at a very low level as they ranked up. I wasn't even RA when I got my second char and I remember getting a tag on a British Bucc with my Spanish alt (only just made rank to fill a Rattlesnake). Some pirates jumped in and I helped them get the Bucc by keeping him in the fight until they caught up and I worked his sails and his stern. Got my first PvP kill/assit with that char and they gave him the Bucc. Remember I wasn't even RA on my main char yet. That fight gave me a rank and half from it. It was mostly I knew the basic's of the game and was able to do well in the fight. Other players can come on and not have any alts and do the same. PvP flags can be abused so limiting PvP to oinly certain rank or above. We tested the PvP flag I think and it was to easy abused, just like why other games don't have them. As for a starting PvE only part of game is to much extra coding unless they open up the other side of the map. It's best to just give the easy mode nations a safe zones folks can play in if they don't want to PvP that day or ever. Just keep the rewards low and all the good stuff out side of it.
Angus MacDuff Posted September 7, 2018 Posted September 7, 2018 There are several very reasonable solutions to protecting new players. We just need the Devs to implement one. The blood bath must end. 1
fox2run Posted September 8, 2018 Posted September 8, 2018 17 hours ago, Angus MacDuff said: There are several very reasonable solutions to protecting new players. We just need the Devs to implement one. The blood bath must end. Better to keep the action high with a lot of battles and easy access to open battles going. And make the losses cheap instead. It worked well before when the game was playable and fun.
Sea Fox Posted September 9, 2018 Posted September 9, 2018 (edited) Safe zones should be big and safe and good for nothing except guaranteed safety. That will encourage venturing out. Also combat missions or trade missions should be rewarded with high-dollar mods (precious mods - Golum). This will help players to learn the value of mods and maybe help them in battle. The plain truth of the matter is if you don't want to be ganked you need to be in a clan and run with people, or do like the solo player and find your own way to play alone and survive (also known as extreme difficulty level 11) Edited September 9, 2018 by Sea Fox
Guest Posted September 9, 2018 Posted September 9, 2018 (edited) 20 hours ago, Sea Fox said: The plain truth of the matter is if you don't want to be ganked you need to be in a clan and run with people, or do like the solo player and find your own way to play alone and survive (also known as extreme difficulty level 11) That’s the current system, a division in the forum says it’s not working. I don’t think stopping ganking is the point, populating PvP server by letting new players get a foothold is. At commodore it’s all open slaughter anyway, +1 -1. Edited September 9, 2018 by Guest
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