Guest Posted September 5, 2018 Posted September 5, 2018 (edited) Suggestion: Limit hardcaps on ships to 15%. Reason: Make the hard wood matter, not the flimsy modules. EDIT: And I mean the hardcap on speed increase as well. Edited September 5, 2018 by Guest Because I can
Bluetooth Posted September 5, 2018 Posted September 5, 2018 The devs are redoing the mods system soon anyway. I think you will have to select mods from a section of likewise mods so stacking and super stacks won't exist or be as bad.
Hethwill, the Red Duke Posted September 5, 2018 Posted September 5, 2018 There's not much hard thinking when advantages sum up always cover the disadvantages. Not diminishing returns, but equivalent disadvantages. And i mean serious ones. Example, many pirates did refit their "veffels". They would flush below decks so more cargo and crew space at the expense of ship solidity. They did "improve" rigging for specific wind conditions at the expense of performance in rough seas, etc. Everything is a plus atm. Not much thinking going on, and it starts with woods 2
admin Posted September 5, 2018 Posted September 5, 2018 3 hours ago, Lars Kjaer said: Suggestion: Limit hardcaps on ships to 15%. Reason: Make the hard wood matter, not the flimsy modules. EDIT: And I mean the hardcap on speed increase as well. All upgrades will be split into 23 groups, clearly identified by a specific icon for a group (something like this) All books will also split into groups. You wont be able to install upgrades/books from the same group. New upgrades will be introduced. Some illogical books will move to upgrades and vice versa. this might reduce the need to have hard caps. 20
HachiRoku Posted September 5, 2018 Posted September 5, 2018 1 hour ago, admin said: All upgrades will be split into 23 groups, clearly identified by a specific icon for a group (something like this) All books will also split into groups. You wont be able to install upgrades/books from the same group. New upgrades will be introduced. Some illogical books will move to upgrades and vice versa. this might reduce the need to have hard caps. What will you do with mods like light ropes and blocks? The mod will be irrelevant with art of ship handling. Light carriages is also a nice mod that will be useless compared to gunnery. Why don't you try limiting upgrades and then books if stacking is still to bad. Using 2 books from the same pool is what makes peoples ships so diverse.
speijk Posted September 5, 2018 Posted September 5, 2018 can light carriages remain please? its one of the few skills that make 5th barreble? at a proper downside. less crew needed good for lighter ships surprise, endiomions who can be undercrewed easie. as the downside is "more chance u lose one" it seems fairly balanced? even tough i wouldnt mind if its restricted to 4th and below. if the problem is on line ships.
vazco Posted September 5, 2018 Posted September 5, 2018 2 hours ago, admin said: All upgrades will be split into 23 groups, clearly identified by a specific icon for a group This whole suggestion is great. Right now outfitting a ship is an art, and some people possess knowledge of how to gain a significant advantage, which others don't see. Your system I think makes it simplier, reducing the knowledge gap between veterans and new players. Well done - assuming I understand it correctly
z4ys Posted September 5, 2018 Posted September 5, 2018 1 hour ago, HachiRoku said: What will you do with mods like light ropes and blocks? The mod will be irrelevant with art of ship handling As it should. Art of shiphandling already contains that kind of knowledge. Will you make the ropes and blocks even lighter?
StaleMemes Posted September 5, 2018 Posted September 5, 2018 (edited) I would rather see modules have the sh*t nerfed out of them so we don't need caps. 15% speed is still ridiculous Edited September 5, 2018 by Capt Aerobane 2
King of Crowns Posted September 5, 2018 Posted September 5, 2018 (edited) 5 minutes ago, Capt Aerobane said: I would rather see modules have the sh*t nerfed out of them so we don't need caps. 15% speed is still ridiculous modules are what make the ships unique. perm mods and slots. nerf them and you put a very low ceiling on all ships. so no need to craft ships to try to get 5/5 golds. which reduces need for ports and upgrades. making rvr even more useless. and the game as a whole very very shallow. making a MMO where gear means nothing is kinda stupid IMO. if I want to spend 50mil on a gold 5/5 ship and put another 15mil worth of upgrades on the ship I should be able to. gives a lot of meaning to the other aspects of the game. and it makes me feel a connection with my ship. Edited September 5, 2018 by King of Crowns
Angus MacDuff Posted September 5, 2018 Posted September 5, 2018 A 5/5 is still useful. Just because you cant stack mods doesn't mean you wont want 5 slots 1
HachiRoku Posted September 5, 2018 Posted September 5, 2018 2 hours ago, z4ys said: As it should. Art of shiphandling already contains that kind of knowledge. Will you make the ropes and blocks even lighter? Was an example how the meta mods make other mods obsolete. Books are mostly fine imo. A general nerf of all mods would do the job imo. Art of ship should be 2% speed too 2
King of Crowns Posted September 5, 2018 Posted September 5, 2018 1 hour ago, Oberon74 said: A 5/5 is still useful. Just because you cant stack mods doesn't mean you wont want 5 slots it wont be worth it if the mods are nerfed to nothing. its barely worth it now. 1 out of 25-35 ships is a gold. that's a lot of money being thrown away. breaking up 24 ships just to get/keep one gets expensive. especially when its first rates.
Guest Posted September 5, 2018 Posted September 5, 2018 22 minutes ago, King of Crowns said: it wont be worth it if the mods are nerfed to nothing. its barely worth it now. 1 out of 25-35 ships is a gold. that's a lot of money being thrown away. breaking up 24 ships just to get/keep one gets expensive. especially when its first rates. Only an idiot breaks up 24 ships instead of selling them for a small profit.
speijk Posted September 5, 2018 Posted September 5, 2018 not whit the current sheeplike people flinch i cant find buyers for my ship build.
Licinio Chiavari Posted September 5, 2018 Posted September 5, 2018 46 minutes ago, King of Crowns said: it wont be worth it if the mods are nerfed to nothing. its barely worth it now. 1 out of 25-35 ships is a gold. that's a lot of money being thrown away. breaking up 24 ships just to get/keep one gets expensive. especially when its first rates. Honestly I redeemed more than 60/70 Requins... And I got ZERO purple/gold... Anyhow AFAIK gold ratio is around 1:50
Angus MacDuff Posted September 5, 2018 Posted September 5, 2018 Just now, Licinio Chiavari said: Honestly I redeemed more than 60/70 Requins... And I got ZERO purple/gold... Anyhow AFAIK gold ratio is around 1:50 Where do you redeem? You are aware that the chances are higher in a capturable port, right?
Licinio Chiavari Posted September 5, 2018 Posted September 5, 2018 (edited) 1 minute ago, Oberon74 said: Where do you redeem? You are aware that the chances are higher in a capturable port, right? All redeemed only in capturable ports (Key West in the past, by a couple months always in Little Cayman). And yes. I know. @huliotkd redeemed more or less the same number: same zero purple/gold. Quite out of statistics. I know. Edited September 5, 2018 by Licinio Chiavari
AeRoTR Posted September 5, 2018 Posted September 5, 2018 (edited) Breaking 25 ships to get a gold one. Now that is something! Never imagined breaking 25 1st rate until you get the gold ship Edited September 5, 2018 by AeRoTR To improve what I meant
Sir Texas Sir Posted September 5, 2018 Posted September 5, 2018 9 hours ago, HachiRoku said: What will you do with mods like light ropes and blocks? The mod will be irrelevant with art of ship handling. Light carriages is also a nice mod that will be useless compared to gunnery. Why don't you try limiting upgrades and then books if stacking is still to bad. Using 2 books from the same pool is what makes peoples ships so diverse. Yah I think you should be able to stack two like mods/knowledge but maybe not three. The problem right now is there is no limit other than the hard caps put in place. Some of the books also fill mulit rolls (and some mods) sop wondering how that will work. I mean 5 Rings gives you 5 things so you won't be able to do any books that are similar? That pretty much kills most of the list. Hay I'm game for trying it, anything is better than the current system. 6 hours ago, Coraline Vodka said: Looks like there are a lot of fire fittings I was noticing that too..>>BOOM<< @admin Until this is put in place though can we maybe get a hard cap added to crew for now? 30% would match up with the other hard caps we have in game all ready.
Sir Texas Sir Posted September 5, 2018 Posted September 5, 2018 5 hours ago, Flinch said: Only an idiot breaks up 24 ships instead of selling them for a small profit. Yep I put all mine up for sail. If it is a deep water and get no perks it goes to CT market, if it's a shallow water Purple (or my one rare GOLD) it goes in my private bank of back up ships. 5 hours ago, speijk said: not whit the current sheeplike people flinch i cant find buyers for my ship build. Send them to the US market, I hear they are need plenty of cheap ships at the rate they go through them. 4 hours ago, Licinio Chiavari said: Honestly I redeemed more than 60/70 Requins... And I got ZERO purple/gold... Anyhow AFAIK gold ratio is around 1:50 I have prob made over 200 ships in our clan own port and I just got my first GOLD ship last week. A bout a dozen purple ships the rest all blue with or without perks, but than RNG just hates me. I honestly think you should get a bonus if your set up for crafting perks too to give crafters that little bit more edge.
Rabman Posted September 6, 2018 Posted September 6, 2018 6 hours ago, Coraline Vodka said: Breaking up ships gives terrible returns sadly. Used to be good enough I'd buy trash ships and break them for parts It was and still is tied to durability and should probably change, but I imagine it's a wasted feature these.
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