Sir Texas Sir Posted September 21, 2018 Posted September 21, 2018 6 hours ago, Gott365 said: Lets make it fun again. I hereby call upon the new fir/fir-4th-rate-fireship-meta! Oh, and btw: Can we maybe get to give our fleet ships separate commands? I actually found out something like Fir/wo or fir/teak works better cause you don’t want to sink or burn up to fast either. wish fleeet AI had a few more commands too. Not that I use them much other tha. On trade run but some times best escape is not the path the AI takes or maybe I want it to try to rage board some one lol 1
Jack Jones Posted September 21, 2018 Posted September 21, 2018 11 hours ago, William Death said: The Dread Pirate William Death Fear me! AAARRRGGGHHH I can assure you I did not delete my post in fact others agreed with me. How it was deleted I have no idea. Not going to quote all that wall of text you wrote. Your build setup was from one of your own boast posts about fighting a requin and how easy they are to defeat. You explain your build. AoS/cart etc etc. When you post stuff expaining how to fight certain ship types, then maybe you would do better to remember thst 90% of players do not have access to these super mods you use. I agree though I should not have said you have no right to post, you do.
William Death Posted September 21, 2018 Posted September 21, 2018 14 hours ago, Flash Jack said: Your build setup was from one of your own boast posts about fighting a requin and how easy they are to defeat. You explain your build. AoS/cart etc etc. When you post stuff expaining how to fight certain ship types, then maybe you would do better to remember thst 90% of players do not have access to these super mods you use. Hang on, I don't think I ever said Requin is easy to defeat. Defeatable, yes. Easy to defeat if it sticks around to engage, maybe. Its actually one of the hardest ships in the game to defeat, because a good captain can simply run away if it goes badly for him. (Hence my recommendation of a fir Requin as being as close to uncatchable as you'll get). In fact, the only way I was able to fight that Requin in my NavyBrig was because he chose to stay engaged with me (duelist's honor). He could have disengaged at any time. Requin is ONLY easy to defeat when her captain decides to stay engaged in the battle. Otherwise, you're stuck with using a Prince or two, and maybe some Privateers/Lynxes to chase him down. However, using a super-modded AoS/Cartagena ship isn't the only way to stand a chance. I defeated a Requin 1v1 with a Teak/Cedar Surprise (failfit speed stacked mods [which I didn't need, because the Requin never tried to run away]). Its more down to whether or not the Requin decides to fight a cannon duel. These days, Requin loses a brawl against most ships equal or larger in size who have a clue about how to defeat her. Even more so now that we have the buffed barricades. As a final note, I do remember that a lot of players don't have access to the super books that I have. Thats thanks to the lovely, content-creating, 'balanced' RNG system we have. I hate RNG. Really do. I think the game would be a lot better off if every mod and book came in three ways: PvP Marks (best value), Combat Marks (worst value), RNG and then craft it (cheapest way but entirely random). However, everyone does have access to the same mods I use. Have you ever looked in the shop at La Tortue, or Tumbado? I've heard La Navasse is a good place to look too. Cartagena, for example, runs 1-1.8 mil. Worth it, considering you can get 18 PvP marks (and sell at 100k each in those same major freeports) by sinking 2 frigates. Elite Spanish Rig Refit runs around 3-4mil or a bit more. Again, worth it because if you're careful with the ship you put it on, you'll easily double that 3mil in PvP marks from ships you sink. Just because I have alts--or know people who have alts--to buy these resources cheaper, doesn't mean you can't access the resources or mods at all. And chances of me getting a Treatise on Square Sails or Service Historique de la Marine is equal to chances of you getting it. So, let me ask you this, do you not have these super mods because you "can't" afford them (we all know you can do a handful of missions in a big ship and get several mil), or because you refuse to go to the places that sell the mods? 14 hours ago, Capn Rocko said: he recommended fir ships, don't pay attention to anything he says 😉 Hehe, I am a pro noob, who are you kidding? I recommended fir/fir only because I assume that the players complaining about not having elite books will be the same players who don't have a firm grasp on the nuances of angling, disengaging from a fight if you know you'll lose, guarding a weak side, etc. Fir/Fir emphasizes all of these skills. They'll probably sink a lot at first, but the ships are cheap and eventually they'll learn to not sink a lot. And hopefully before they sink, they'll have won a battle or two for some easy marks (insurance plan for replacing the ship once it sinks). Thats pretty much how I did it. Sail a ship thats naturally fast due to its base stats + wood type because I couldn't spend all my Labor Hours to make stacks of mid grade notes to craft speedmods. Sailed Surprise and Renommee a lot, for that reason. Alternative is to join a clan who knows how to PvP and listen to what they say. But I've found lots of newer players in NA have a hard time letting go of their pre-conceived notions about ship builds and PvP tactics. 1
Barbancourt Posted September 21, 2018 Posted September 21, 2018 48 minutes ago, William Death said: I recommended fir/fir only because I assume that the players complaining about not having elite books will be the same players who don't have a firm grasp on the nuances of angling, disengaging from a fight if you know you'll lose, guarding a weak side, etc. Fir/Fir emphasizes all of these skills. They'll probably sink a lot at first, but the ships are cheap and eventually they'll learn to not sink a lot. And hopefully before they sink, they'll have won a battle or two for some easy marks (insurance plan for replacing the ship once it sinks). But how would you ever win a battle in a ship that sinks in 4-5 broadsides? Or even be in a battle instance long enough to "learn" anything except that the build is a LOL?
Barbancourt Posted September 21, 2018 Posted September 21, 2018 On 9/20/2018 at 8:15 AM, William Death said: @Flash Jack The speedy frigate: 800k-1.2M plus combat marks and 10 PvP marks. (cheaper if you produce the ship or are in a clan crafting line) Trincomalee/Endymion: Fir/Fir (400-600k at ports where players produce ships, or check capitals and freetowns) + Navy Hull Refit (10 PvP Marks) + Bovenwinds Refit (400-600k at most major freeports) + light carriages (50? combat marks) Spend over a million and 10 PVP marks on a ship that's destined to sink in 5 minutes in its first outing? I have 11 PVP marks since I started playing this game. (I didn't earn any of them)
William Death Posted September 21, 2018 Posted September 21, 2018 27 minutes ago, Barbancourt said: But how would you ever win a battle in a ship that sinks in 4-5 broadsides? Or even be in a battle instance long enough to "learn" anything except that the build is a LOL? How to win? You sink the enemy and don't get sunk. First off: don't go for the big fish right off the bat. If you're in a frigate, go for lighter frigates, traders, and 6th rates. Scenario: Assume you tag an enemy Belle Poule (or Cerberus, Surprise, Renommee, Frigate [basically any light frigate]) with your fir/fir Trinco/Endy. Nobody joins in the first 3 minutes, battle is closed. Now all you have to do is win. You fire a few broadsides into him, maybe chain a bit. Force him to either repair hull or repair sails. If he repairs sails, focus on his hull. If he repairs hull, work his sails down some. You're faster than he is. If you get damaged, pull away to repair. Come back when you've repaired and hit him again. You're supposed to be learning how to manage your repairs and avoid broadsides. Unless he's got some tank mods on that ship, or a very tanky build to start with...you've about the same HP and thickness (because his ship starts off with a lower base). You've also got more firepower. Furthermore, if you're fighting a player thats better than you, then you're supposed to learn that you can disengage from him, because you're faster than him. Unless he's super-modded, then he'll be as fast as, and tougher than you; hopefully, and likely, you won't run into that type of player before you've gotten a few decent battles under your belt and paid for the cost of your ship. I'm going to write something that is going to come off a bit bluntly, but I think its important: if an average player is in a super-modded ship, he's still going to get sunk by a good player in regular or super-modded ship. The super mods widen the gap. They don't create the gap. Better to sail a fairly cheap build until you get skills, than to sail an expensive build and lose it before you've won enough PvP marks to replace it. 24 minutes ago, Barbancourt said: Spend over a million and 10 PVP marks on a ship that's destined to sink in 5 minutes in its first outing? I have 11 PVP marks since I started playing this game. (I didn't earn any of them) Its very likely that you won't get sunk in the first outing if you're 13.2kn+ (the build I described is), understand sailing profiles, and don't do something silly like leave Tortue with bad wind when combat news is lighting up players getting sunk at Cap Francais or Port-de-Paix . Regarding cost: basically, see above for the "insurance plan" (you gain enough marks using the ship to pay for the next one when you inevitably sink). Don't expect to "turn a profit" in PvP marks till you've gotten a fair bit of practice and skill in PvP. Set your sights on breaking even with each ship. And note that I mentioned several ways to get the initial PvP marks to cover the cost of the first ship. Gold is nothing. You get 1 million gold by doing 5 4th rate missions. Or a reasonably good trade run. Or a couple first rate missions. Once you start PvPing, you get gold from that too (more than from sinking an AI the same size). PvP marks: you say you only have 11 since you started playing. Ok, have you gone to the Patrol Zones? I strongly dislike the ROE we have there, but they at least provide a way for players to get easy PvP marks. I went to the shallow zone the other night, and in 2 PvP battles and 1 AI battle I gained 10 marks from the mission, plus another 11 from the players I sank. I even sank in the first battle (fireshipped). You don't even have to fight players in the Patrols though. You can farm AI for damage and then collect the PvP reward for the mission. Buy a shop ship (I used a LO/Crewspace Snow for some of the battles I went in), put some medium cannons on, some of the ever-present and useless mods....treat it as your way to get rid of the clutter from your docks and warehouses. Go farm AI till you get bored. If you see a player, fight him. Even if you get sunk, as long as you've done damage, you can collect PvP marks from it. 20k damage is easy to make and you get 10 PvP marks from it. I understand that during EU timezone, the deepwater patrols are basically gank-fests. Thats a shame, really. But if all you lose is a storebought ship, (or better yet, capture one from AI that already has cannons equipped!)....then you haven't lost much and hopefully you can get enough damage in to collect some marks. I try not to come off as 'forum elite.' I do understand the struggle of getting started in PvP. So even if you're not ready to try one of the three builds I listed, you can capture an AI frigate, it'll have guns equipped (minus chasers), and maybe you'll find a good build (I've seen purple and gold AI ships). Sail it till the wheels fall off. Don't put anything expensive on it. If you get sunk, go cap another. Hunt in the gaps of the reinforcement zones, or around known trade routes. Figure out what works for your skills and budget. But if you sit in port or just go grind AI missions, all while lamenting your lack of elite mods and good ships...then you accomplish nothing. You gain no PvP skills, you probably won't loot anything good, and you present yourself as a target to hunters. Don't be the prey, be the predator. You'll be at the mercy of bigger predators, but that is true for even the best players. If you had all elite mods, all the best ship builds, books, etc... would that make you go PvP? Make you able to win battles? Not likely. You still need the skill. Skill won't come from lamenting what gear you don't have. It comes from many hours of PvP practice. You have to start somewhere. Whether you start in a fir/fir frigate, or an AI frigate, or a DLC Hercules... All my recommendations above are valid places to start PvP. But don't think that you won't be sunk a few times. 5
Barbancourt Posted September 22, 2018 Posted September 22, 2018 (edited) 1 hour ago, William Death said: PvP marks: you say you only have 11 since you started playing. Ok, have you gone to the Patrol Zones? Patrol zones started right about the time I stopped playing, and by the time I came back the plague of Hercules/Requin was well established so I don't have much interest in chumming the waters and feeding the sharks. I just don't feel like fir/fir would survive long enough in a PvP battle to learn much useful from it, except that fir leaks and burns and sinks quickly. With a bit more armor and HP you can survive longer and try to fight for real and bounce a percentage of the shot and won't leak like a pasta strainer. Due to mod stacking PvP player will usually be in just as fast of a ship, or faster, than most of us regardless of the woods used anyway. Might as well build with decent woods and actually try to fight for reals. Edited September 22, 2018 by Barbancourt
Licinio Chiavari Posted September 22, 2018 Posted September 22, 2018 (edited) I read a lot of fine suggestions, as usual granted the author. In the end I moved exactly the same way. With an extra trim: - I played alone, so I hunted (and hunt too often) alone. - If I hunt alone I need to be really fast. - But I had no shiny stuff. - So I need a light built ship. - But a fir-ish ship cant fight stronger builds ships toe to toe. => So I will board them. And good boarding books setup is "free": marines, muskets, grenades, boarding parties, melee training,... All for a few CMs. Even a basic Perm (Nassau boarders) goes for like 400k (IMO better Speed as Perm, still, if possible). Find a proper target, zoom in, slow him down (chains: using well the few available broadsides is useful, forever), get downwind at close range, push-pull-kill. Get too much damage? Too much time to push him? Disengage. Repair to try again or move to another prey. It was far easier 1+ year ago: not prepped nor board geared ships stand zero chances against similar crew full prepped and geared. Now it's harder (still DD, now less; but barricades, buffed brace defense...). But "random Joe" prey has zero clue about boarding. Got no clue about boarding? Ask around. Or train vs an AI; start vs smaller one. Check the melee/Firepower/round kill-death and preparation values depending on your actions, and AI action. Basics are simple. And this will lead to the first "next step"' killing a bigger (prolly not smart) prey, sterncamping him first. How to sterncamp will help you forever, and also you'll learn how... Not being sterncamped: another lifesaving ability. And even starting as a noobish boarder, you will still fight, getting experience... And you will see you aiming better... Or using better your sails. Simply thanks to practice. Note: you'll hit sometimes gankers. But you are in a pretty fast ship, so at least a basic hope to run. Also you'll end attacking the "wrong one": shit happens. Keep observing: you will lose the ship (quite cheap) but you will get some extra experience. My two cents. Edited September 22, 2018 by Licinio Chiavari 1
Barbancourt Posted September 22, 2018 Posted September 22, 2018 Boarding is easy, even though nobody really understands the details. You're forced to chose the obvious actions. But you actually have to want to play the rock/paper/scissors/spock game, which most of us don't, and hope they don't have better mods and much better ping.
Jack Jones Posted September 22, 2018 Posted September 22, 2018 8 hours ago, William Death said: However, everyone does have access to the same mods I use. Have you ever looked in the shop at La Tortue, or Tumbado? I've heard La Navasse is a good place to look too. Cartagena, for example, runs 1-1.8 mil. Worth it, considering you can get 18 PvP marks (and sell at 100k each in those same major freeports) by sinking 2 frigates. Elite Spanish Rig Refit runs around 3-4mil or a bit more. Again, worth it because if you're careful with the ship you put it on, you'll easily double that 3mil in PvP marks from ships you sink. Just because I have alts--or know people who have alts--to buy these resources cheaper, doesn't mean you can't access the resources or mods at all. And chances of me getting a Treatise on Square Sails or Service Historique de la Marine is equal to chances of you getting it. So, let me ask you this, do you not have these super mods because you "can't" afford them (we all know you can do a handful of missions in a big ship and get several mil), or because you refuse to go to the places that sell the mods? Thanks for the reply. In my opinion this shows how out of touch you are with normal players. I consider normal players to be players who maybe get 2-3 hours x 4 times per week. Your suggestion is that players should use cart and elite Spanish buy buying them for 5 + million. 6 hours ago, William Death said: Gold is nothing. You get 1 million gold by doing 5 4th rate missions. Or a reasonably good trade run. Or a couple first rate missions. So only 25 missions sinking 4th rates! I know it's not your fault how you view the game and I certainly have no problem with your level of commitment to it. But 25 hours (two weeks gaming) to get 2 expendable mods for one ship just to have an equal chance in the game with someone who will still have the art of ship handling etc etc, well ........🤔 I'm not argueing that they can never access the sweet stuff, ofc they can its all possible. But vets who are awash with the top mods, top books and gold ships should maybe think a little before making statements about how easy some ships are to hunt with. Hey, it's just my opinion , it's nothing personal. 1
Licinio Chiavari Posted September 22, 2018 Posted September 22, 2018 (edited) 7 hours ago, Barbancourt said: Boarding is easy, even though nobody really understands the details. You're forced to chose the obvious actions. But you actually have to want to play the rock/paper/scissors/spock game, which most of us don't, and hope they don't have better mods and much better ping. a) do you prefer to play demasting game vs. a true veteran? b) so you want to be on par (almost) gear wise playing a fraction of an old veteran and also being able to choose how to fight? c) as I noted, everything will be experience and FARMING. So allowing getting more skill and better stuff. d) in the end there are 2 not so rare drop book useful in boarding: Boarding Axes (that's have a well exact niche of use) and Nassau Fencing Masters, that has a limited bonus over "normal" books. e) the only shiny book in boarding is Five Rings. That has some nice bonus but nothing really OP over normal ones. Just to say I got mine by like a week: smoothly boarded hundreds ships without. And indeed I use it only for full Attack bonus fitting. f) so the total bonus from 0 rare books to the best in boarding is like +3% attack: nice but negligible. So the "hope they dont have better mods" argument doesnt work (aside that attacking the veteran boarder is within the case "attacking the wrong one"). g) also ping would matter only vs. the above noted "wrong one". Vs. 90+% of your prey, it will not matter at all. Edited September 22, 2018 by Licinio Chiavari
Licinio Chiavari Posted September 22, 2018 Posted September 22, 2018 3 hours ago, Flash Jack said: I consider normal players to be players who maybe get 2-3 hours x 4 times per week. Your suggestion is that players should use cart and elite Spanish buy buying them for 5 + million. I have been a 'normal' (your definition) player for long time. By chance I got more time in last 5/6 months, not playing other games and finding (finally) a nice clan, so I am less normal now, but I remember. And as normal player I did what Death said, with my personal trim. Elite Spanish is really useful only on some ships (those using the downwind escape route). Dont use them. Use good upwinder (like Surprise) with Bovenwind at best (= 400k in place of 4M). 2
Jack Jones Posted September 22, 2018 Posted September 22, 2018 31 minutes ago, Licinio Chiavari said: I have been a 'normal' (your definition) player for long time. By chance I got more time in last 5/6 months, not playing other games and finding (finally) a nice clan, so I am less normal now, but I remember. And as normal player I did what Death said, with my personal trim. Elite Spanish is really useful only on some ships (those using the downwind escape route). Dont use them. Use good upwinder (like Surprise) with Bovenwind at best (= 400k in place of 4M). I agree, This is much more normal, in my opionion. Also when you advise people @Licinio Chiavari on the forum you tend to do it from a basic point of view which is useful to all players. 👍 1
Barbancourt Posted September 22, 2018 Posted September 22, 2018 9 hours ago, Licinio Chiavari said: f) so the total bonus from 0 rare books to the best in boarding is like +3% attack: nice but negligible. So the "hope they dont have better mods" argument doesnt work (aside that attacking the veteran boarder is within the case "attacking the wrong one"). g) also ping would matter only vs. the above noted "wrong one". Vs. 90+% of your prey, it will not matter at all. Every little bit of advantage counts - even just the standard boarding/melee knowledge/upgrades. And ping certainly matters against everyone that isn't AFK since you choose your action based on the visible enemy action and what your prep allows. We're all hoping to bait the other guy into the wrong action for a couple of rounds to swing the advantage.
Licinio Chiavari Posted September 22, 2018 Posted September 22, 2018 (edited) 1 hour ago, Barbancourt said: Every little bit of advantage counts - even just the standard boarding/melee knowledge/upgrades. And ping certainly matters against everyone that isn't AFK since you choose your action based on the visible enemy action and what your prep allows. We're all hoping to bait the other guy into the wrong action for a couple of rounds to swing the advantage. Yay and nay. Everything matters when the fight is very close. But, granted 95% players are a) not fitted for boarding b) have no clues about it or c) both, ping in boarding will not matter. As a few percentage points less in attack neither. We were talking about the topic "how to raid and get some practice and PvP marks without selling your soul". And I pointed out: you can tag the "wrong one" (a mix of skill, experience, ship, fitting). In that case, nothing would save you. Edited September 22, 2018 by Licinio Chiavari 2
William Death Posted September 22, 2018 Posted September 22, 2018 10 hours ago, Licinio Chiavari said: I have been a 'normal' (your definition) player for long time. By chance I got more time in last 5/6 months, not playing other games and finding (finally) a nice clan, so I am less normal now, but I remember. And as normal player I did what Death said, with my personal trim. Elite Spanish is really useful only on some ships (those using the downwind escape route). Dont use them. Use good upwinder (like Surprise) with Bovenwind at best (= 400k in place of 4M). Precisely. In fact, I never recommended he (or any other person who considers themselves 'casual') pay for Elite Spanish or any other elite mod. At least, not till they get some skills built up and have the proper books to make the ship shine with that mod. I was merely pointing out that Elite Spanish and other elite mods are available to all players to buy, they just cost a fair bit. That part is overlooked by many who complain about elite mods. I don't like mod-dependent system either, but its the books that are *almost* out of reach for the casuals (because they're entirely RNG or a very very high price), not the mods (which are indeed very expensive, but not to the point of impossibility). That was the reason I brought up the cost of elite mods. Not to recommend or imply that they are needed to PvP with. They are nice to have, but if you don't know how to make best use of it (proper ship, proper books equipped, proper playstyle), then you'll lose that 3-5mil upgrade long before it pays for itself. Then you have to go back to grinding gold to bail yourself out of debt because it didn't pay for itself. On the other hand, I've happily paid 3-5 mil for a single mod, or upward of 50 PvP marks (I bought a naval clock for 70 PvP marks last night). But only because I plan for the ship I put that mod on to net me more marks than it cost me to outfit the ship. Self-sustaining, as it were. But certainly, (and I said this in both posts about new players getting into PvP) go with cheaper mods and ships (like the builds I recommended). You can outfit a ship for PvP for less than 1 mil. Assuming you have a tiny bit of luck and sail her carefully, you'll easily earn more than 1 mil in PvP marks (its only 10 marks = 1 mil at some freeports). Then, when it does sink, you outfit another. Again, self-sustaining. Once you reach a level that you can take your ship out, and earn multiple times its cost in PvP marks, then you can start to consider investing in the top of the line elite mods. Till then, it will be a sad waste of your gold and marks when they sink before they pay for themselves. 2
Hethwill, the Red Duke Posted September 22, 2018 Posted September 22, 2018 Licinio - 95% of the players actually "feel boarding to be the weakest link" and they stand firm to their beliefs. You feel good with it. They don't. Simple. 1
Licinio Chiavari Posted September 22, 2018 Posted September 22, 2018 1 hour ago, Hethwill the Harmless said: Licinio - 95% of the players actually "feel boarding to be the weakest link" and they stand firm to their beliefs. You feel good with it. They don't. Simple. Missing a bit the point. I do agree boarding mini game is silly and needs a complete rework. We got this. As we got other terrible mechanics (needing the list? you usually have more or less my same one). But boarding gives usually a reasonable/realistic result. So better than others. Is really people asking to get rid of boarding altogether, in a 1800 naval combat simulation? Or making (even more than now) even less viable? And this, granted I was only suggesting how to get into pvp with even less economic commitment than proposed by Death.
Hethwill, the Red Duke Posted September 22, 2018 Posted September 22, 2018 It is both sides of the coin, for "you" and "them" ( read averages ). Both know the system it weak. They decide NOT to play it. You decide to play it. Preaching the gospel won't work. They don't care. System is too weak despite "simulating" something. They rather shoot and achieve results with shooting, whatever ships they use. Even with the event of them using boarding system is only AFTER having the challenge of disabling the enemy, decreweing the enemy, forcing the enemy to be boarded and not the push pull kill or rage board option. Read: I am not supporting either, just stating a raw fact. And no matter how much you discuss it and even "offer advice"; they are vets and they don't care about a weak system. 2
Sir Malachy Karrde Posted September 22, 2018 Posted September 22, 2018 9 minutes ago, Hethwill the Harmless said: It is both sides of the coin, for "you" and "them" ( read averages ). Both know the system it weak. They decide NOT to play it. You decide to play it. Preaching the gospel won't work. They don't care. System is too weak despite "simulating" something. They rather shoot and achieve results with shooting, whatever ships they use. Even with the event of them using boarding system is only AFTER having the challenge of disabling the enemy, decreweing the enemy, forcing the enemy to be boarded and not the push pull kill or rage board option. Read: I am not supporting either, just stating a raw fact. And no matter how much you discuss it and even "offer advice"; they are vets and they don't care about a weak system. Hear, hear.
Licinio Chiavari Posted September 23, 2018 Posted September 23, 2018 13 hours ago, Hethwill the Harmless said: Both know the system it weak. They decide NOT to play it. You decide to play it. Wrong reasoning. I do not consider proper, real, or nice, or balanced, or whatsever, the mast sniping. So I want nobody demasting me. Reasonable? No. I keep my ideas, protect my masts... and keep boarding them. 13 hours ago, Hethwill the Harmless said: Preaching the gospel won't work. They don't care. System is too weak despite "simulating" something. Leave Gospel preaching to serious stuff. Anti-Boarding Lobby... are the same asking/defending ridicolous features. As usual AC-RA. 13 hours ago, Hethwill the Harmless said: Even with the event of them using boarding system is only AFTER having the challenge of disabling the enemy, decreweing the enemy, forcing the enemy to be boarded and not the push pull kill or rage board option. In this case it losts 90+% of tactical usefulness. When enemy is disabled, he's already defeated: can be gunned down, boarded, sternraked up to sinking, left there... no matter: he's already subdued. We had (as they got added) Hercules v Requin duel. Wasnt there a challenge for both sides? Remembering your words, yes. A lot. 13 hours ago, Hethwill the Harmless said: Read: I am not supporting either, just stating a raw fact. And no matter how much you discuss it and even "offer advice"; they are vets and they don't care about a weak system. If someone says he has no PvP marks, because he cant raid, because he has no nice stuff... and someone gives him advice on how to do with not big investment (William Death's suggestions) or even smaller (my boarding suggestion), the reply "I do not like boarding" is simply broken. You want to raid. You dont want/cant invest heavily, you have to look for a compromise. Otherwise... a bit of easy life: I want to raid on the ship I choose, fitted for the combat tactic I prefer, without having to spend a ton hours in game... and I want a good chance to get a K/D ratio well over 1:1. On top of limited previous PvP experience. Something more?
Hethwill, the Red Duke Posted September 23, 2018 Posted September 23, 2018 You keep justifying your choices. We get it brother. We all have our own favorite playstyle. I like the boarding as a result of all the rest, a nice conclusiong of all the shooting, demasting decreweing, you know, all mechanics but not boarding as means to an end like old gold marines. But you do, great. Have fun. Keep preaching to the fishes. 1
Henry d'Esterre Darby Posted September 23, 2018 Posted September 23, 2018 Ping is not part of feedback here. Let’s get back on the topic of patch feedback please. 2
Licinio Chiavari Posted September 23, 2018 Posted September 23, 2018 (edited) 3 hours ago, Hethwill the Harmless said: You keep justifying your choices. We get it brother. We all have our own favorite playstyle. I like the boarding as a result of all the rest, a nice conclusiong of all the shooting, demasting decreweing, you know, all mechanics but not boarding as means to an end like old gold marines. But you do, great. Have fun. Keep preaching to the fishes. 1. I do not need to "justify" anything. Did ever someone have to "justify" using a penetration (or repair) stacked fitting? 2. A boarding reduced as conclusion «of all the shooting, demasting, decreweing» can be simply cancelled adding an "auto surrender" feature. A demasted and decrewed enemy is already (again) subdued 3. You cant compare today boarding with the one of gold marines or even like one year ago, when a single Attack on Brace meant insta-death. If you still missed or not understood the whole suggestions post exchange, it is your problem. Not mine. If, no idea why, you have an issue with me personally, better speaking with me, in place of taunting/mocking/harassing/annoying me here as in ingame chat (BTW: till now I noticed that bermuda framed Pickle or oak framed one got the same mast HP; I will do more tests). As sidenote, I would say if you're unable to keep personal dislike out of discussion, better not being a "moderator". 49 minutes ago, Henry d'Esterre Darby said: Ping is not part of feedback here. Let’s get back on the topic of patch feedback please. Ping and not only. For me Out Topic discussion closed. Aside in case of new silly comments by someone. Edited September 23, 2018 by Licinio Chiavari
Hethwill, the Red Duke Posted September 23, 2018 Posted September 23, 2018 You misinterpret me. I will repeat again - a lot of players, a LOT of veterans dislike the boarding option a lot. That's all You, me, or whomever coming and trying to preach to them is void. They been here for years now. Anyway, sorry for the off topic. Boarding values are back to acceptable values as we always had them. 1
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