admin Posted September 19, 2018 Author Posted September 19, 2018 6 minutes ago, Licinio Chiavari said: Maximum vector of 5 kts... looks damn too high IMO: way too easy to get chances to start a pull (vs a 8kts ship - so very often ANY 1st rate) required speed for attacker is 3-13kts. it was 8 before
Fluffy Fishy Posted September 19, 2018 Posted September 19, 2018 Would it not be better to create some kind of boarding curve where speed is a larger influence on what you can and can't board say a system like this: 8kn - 0.5 difference 7kn - 0.75kn difference 6kn - 1kn difference 5kn - 1.25kn difference 4kn - 1.5kn difference 3kn - 2kn difference 2kn - 2.5kn difference 1kn - 3kn difference 0kn - 3.5kn difference Giving a curve to the numbers would mean more need to match speed, it would also take away some of the madness of the idea where a ship going 8kn could pull a ship going 4kn as the current numbers of the notes state. 4kns difference would do catastrophic damage to the ships and their rigging should they decide to pull each other in as has been pointed out earlier in the thread. 3
z4ys Posted September 19, 2018 Posted September 19, 2018 (edited) 6 minutes ago, Palatinose said: Okay I don't have a clue about maths I'm talking about the vector modulus (google translate also gives magnitude, though i guess that's more physics) of two moving objects in a two dimensional space(?). That better? Anyways I think you know what I mean Edited September 19, 2018 by z4ys
z4ys Posted September 19, 2018 Posted September 19, 2018 2 minutes ago, Intrepido said: Yeah yeah, very cheap. cheap as a 12pd -18pd carro herc hugging a Sol?
Hethwill, the Red Duke Posted September 19, 2018 Posted September 19, 2018 Guys, enough of Off Topic. Test and Discuss. Post ingame recordings and all that to help the brainstorm. 1
Palatinose Posted September 19, 2018 Posted September 19, 2018 (edited) 7 minutes ago, z4ys said: ... Thank you. If one of those (not force but speed) vectors of your example is negative (one ship sailing foreward, one backwards) the resulting vector was much smaller = delta. @Suppenkelle can you do the math thingy for me plz Edited September 19, 2018 by Palatinose
Guest Posted September 19, 2018 Posted September 19, 2018 4 minutes ago, Hethwill the Harmless said: Guys, enough of Off Topic. Test and Discuss. Post ingame recordings and all that to help the brainstorm. Oh... I have such a hard urge to state that 'you're not the boss of me', but my more mature side says 'FINE!!!! I'LL TEST THE DAMNABLE MECHANIC BUT I WON'T LIKE IT!' and slam the door to my room..
z4ys Posted September 19, 2018 Posted September 19, 2018 (edited) 2 minutes ago, Palatinose said: Thank you. If one of those (non force but speed) vectors of your example is negative (one ship sailing foreward, one backwards) the resulting vector was much smaller = delta. @Suppenkelle can you do the math thingy for me plz if one ship sails backwards with 5kn and the other forward with 3kn you can board him. But not sure if boarding will break anyway because of speration that will result while droping sails. Will only work small ship vs big ship because big ships always seemed to have more force when it came to pulling. Edited September 19, 2018 by z4ys
Palatinose Posted September 19, 2018 Posted September 19, 2018 Just now, z4ys said: if one ship sails backwards with 5kn and the other forward with 3kn you can board him Correct. But I state delta is 2kn and not 8. Sorry I'm a terrible smartass sometimes, I need this solved 🙈
z4ys Posted September 19, 2018 Posted September 19, 2018 (edited) 2 minutes ago, Palatinose said: Correct. But I state delta is 2kn and not 8. Sorry I'm a terrible smartass sometimes, I need this solved 🙈 1kn forward 1kn backward 0,5kn forward 1,5kn backward 0,25kn forward 1,75kn backward 0kn forward 2kn backward Edited September 19, 2018 by z4ys 1
Palatinose Posted September 19, 2018 Posted September 19, 2018 1 minute ago, z4ys said: 1kn forward 1kn backward -> delta = 0 kn 0,5kn forward 1,5kn backward -> delta = 1 kn
z4ys Posted September 19, 2018 Posted September 19, 2018 (edited) 12 minutes ago, Palatinose said: But V1 and V2 are Absolute values Edited September 19, 2018 by z4ys 1
Cecil Selous Posted September 19, 2018 Posted September 19, 2018 Yes, if both sail in the same direction but one moves forward the other backwards. The direction vectors are the same then but it was like this before given the relatively slow speeds most ships can sail backwards and at those speeds you won't feel much difference in boarding mechanics I think.
Dibbler (Retired) Posted September 19, 2018 Posted September 19, 2018 17 minutes ago, Hethwill the Harmless said: Guys, enough of Off Topic. Test and Discuss. Post ingame recordings and all that to help the brainstorm. I'll pop on and buy a crew space ship some point and try, but tbh will more sit out and watch for results and see if is what i mentally predict. I think is to try and stop hugging and make sterncamping harder, but will i expect make hugging more common and all battles fought downwind as nobody wants to risk going upwind or god forbid tacking through. Awaits forum reflection and blissfully explore the galaxy. Gl testing, will await the reflection of data.
admin Posted September 19, 2018 Author Posted September 19, 2018 2 minutes ago, Dibbler said: nobody wants to risk going upwind or god forbid tacking through. majority of boardings initiate by pushing the target into the wind. Same with tacking - you get below 4 knots when tacking and can get boarded anyway. There is no difference with old mechanics when upwind or into the wind, with the exception of speed difference which is now lower so you have to be more precise.
Hethwill, the Red Duke Posted September 19, 2018 Posted September 19, 2018 7 minutes ago, Dibbler said: I think is to try and stop hugging and make sterncamping harder This is one of the best insights of why the change happened. I am very eager for the day to end and go test this out.
Dibbler (Retired) Posted September 19, 2018 Posted September 19, 2018 (edited) 10 minutes ago, admin said: majority of boardings initiate by pushing the target into the wind. Same with tacking - you get below 4 knots when tacking and can get boarded anyway. There is no difference with old mechanics when upwind or into the wind, with the exception of speed difference which is now lower so you have to be more precise. I think could work, but by making DD now a defunct perk will i think just create crew space/rage board meta. Will see though, perhaps will have whatever effect you were hoping for. For myself though will sit and watch for few days to see effects, all will do i think is make it easier to board people and crew space meta. Which tbh won't improve game for myself, as most engagements will be rock/paper/scissors. Am ok at boarding, have books etc, just will be mindless rageboarding but we have that already with req. Edited September 19, 2018 by Dibbler
Teutonic Posted September 19, 2018 Posted September 19, 2018 If it is a disaster. It will be changed. But I believe we are going in the right direction. Just need to tweak numbers. 1
admin Posted September 19, 2018 Author Posted September 19, 2018 5 minutes ago, Dibbler said: I think could work, but by making DD now a defunct perk will i think just create crew space/rage board meta. DD is still amazing - can't be boarded if you have more crew.. 3
Angus MacDuff Posted September 19, 2018 Posted September 19, 2018 @admin, why did you nerf DD to .001 instead of just removing it? It's just a pointless spot on the Perks list now, isn't it? 1
Percival Merewether Posted September 19, 2018 Posted September 19, 2018 Just now, Angus MacDuff said: @admin, why did you nerf DD to .001 instead of just removing it? It's just a pointless spot on the Perks list now, isn't it? It's not though, it will still stop a 400 crew fully boarding rigged ship from boarding your 500 crew non-boarding rigged ship. 6
Licinio Chiavari Posted September 19, 2018 Posted September 19, 2018 1 hour ago, Hethwill the Harmless said: ... tested already ? ... i'm stuck at office until late... He didnt test for sure. A priori decision. And funny. Being boarding a far bigger parte of real Age of sail combat. FAAAR more than in NA. People that dont want to adapt. 1
Angus MacDuff Posted September 19, 2018 Posted September 19, 2018 Just now, Percival Merewether said: It's not though, it will still stop a 400 crew fully boarding rigged ship from boarding your 500 crew non-boarding rigged ship. Fair enough. I always felt it was protection for smaller crewed noobs against the boarding experts.
Licinio Chiavari Posted September 19, 2018 Posted September 19, 2018 1 minute ago, Percival Merewether said: It's not though, it will still stop a 400 crew fully boarding rigged ship from boarding your 500 crew non-boarding rigged ship. You'll stop a 400 crew full boarder with 401 crewed not boarding fitted ship. 1
Licinio Chiavari Posted September 19, 2018 Posted September 19, 2018 (edited) 1 minute ago, Intrepido said: The battles against NPCs with the same crew will be also amazing. Players will lose more ships to AI than ever. Boarding actions of AIs are scripted. It's dumb proof resisting an AI boarding. And then disengaging. Edited September 19, 2018 by Licinio Chiavari
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