Jump to content
Naval Games Community

Patch 26. Spanish Frigate Diana, BR rebalance - Diana is a timed reward.


Recommended Posts

Posted (edited)
22 minutes ago, Sir Malachy Karrde said:

That was the first time she set sail after her refit. She's been under sail many times since, 2012, 2013, and 2016 being some of the most recent. She's also been taken out by cadet classes a few times as well. There are videos of some of the cruises she's made on YouTube. She usually sails around August 19th. 

Actually @Grundgemunkey made a mistake in his post, the description he posted is from the August 2012 cruise. She was in a dry dock  from 2015 to 2017. She has only sailed twice in the past century under her own power; once in 1997 and once in 2012.

She is towed out to sea every year and turned around so that the weathering happens evenly on both sides of the ship. But this does not happen under her own power.

@Sir Malachy Karrde You have NEVER served on the Constitution, drop the conversation now and end whatever it is you're trying to achieve. You will not convince any of us...

EDIT: USS Constitution's state during her alleged 2016 cruise:

USS_Constitution_in_drydock_in_Boston,_2

Edited by Percival Merewether
  • Like 3
Posted

Everyone ignores that the wind speed has a drastic effect on a ships recorded speed historically. We dont have variable wind in NA. In ideal conditions with a strong wind the connie may have possibly at some point touched 13knts.

Somedays our ships would do battle at 3nts if we had varying wind speeds.

Posted

Hotfix will be applied on wednesday and will include

  • Mark rewards, XP, gold rewards changes to prepare for the new economy patch
  • Hammocks and extra crew bonuses will be nerfed (especially for 6th 7th rates)
    • Current max potential bonus of 55% is too huge to wait for port UI
  • Boarding changes (Experimental+we never tested it)
    • Boarding speed limit will increase
      • This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.
      • This will have significant impact on the flow of close range battles and will reduce incentive to 
        • stern camp using bow guns (you will get boarded)
        • hug the bigger target on a parallel course (you will get boarded)
        • it will increase importance of DD thus we need to update DD for this experiment.
  • Determined defender nerf (Experimental)
    • We don't want players to calculate percentages in their head - thus DD crew bonus will be lowered to 0%. You should be able to clearly see if you can board the target (in case it has DD) immediately by just looking at enemy crew.
  • Like 17
Posted
4 minutes ago, admin said:

 

  • Boarding speed limit will increase
    • This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.

Hey, do u have a number for us?

  • Like 2
Posted
5 minutes ago, admin said:

Boarding speed limit will increase

  • This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.
  • This will have significant impact on the flow of close range battles and will reduce incentive to 
    • stern camp using bow guns (you will get boarded)
    • hug the bigger target on a parallel course (you will get boarded)
    • it will increase importance of DD thus we need to update DD for this experiment.

 

How does AI behave in these scenarios? Will they board the player right away when he is right besides them?

  • Like 3
Posted
8 minutes ago, admin said:
  • Boarding changes (Experimental+we never tested it)
    • Boarding speed limit will increase
      • This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.

Will AI do it as well? (I hope so)

  • Like 1
Posted
10 minutes ago, admin said:

This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.

so two frigates next to each other, one sailing 10 knots, the other 9.8, can board each other because the difference is only .2 knots? Or is there still a max. speed at which boarding is possible (formerly 3.5 knots)?

  • Like 2
Posted
Just now, Liq said:

so two frigates next to each other, one sailing 10 knots, the other 9.8, can board each other because the difference is only .2 knots? Or is there still a max. speed at which boarding is possible (formerly 3.5 knots)?

I would say throw the rope and get your muskets and pikes rdy^^

  • Like 1
Posted
6 minutes ago, z4ys said:

I would say throw the rope and get your muskets and pikes rdy^^

So no need for pushing into the wind anymore, just go side by side and board at 10 knots if the speed difference isn't all too great?

I thought the requin boarding plague couldn't get worse. lol

  • Like 7
Posted (edited)
3 minutes ago, Liq said:

So no need for pushing into the wind anymore, just go side by side and board at 10 knots if the speed difference isn't all too great?

I thought the requin boarding plague couldn't get worse. lol

and victory will be worst 1st rate not because of leaks because of boarding as well. but i dont understand dd changes so far.

What it solves is belle poules/hercs  hugging 1st rates/ sols

Edited by z4ys
  • Like 1
Posted
5 minutes ago, Liq said:

I thought the requin boarding plague couldn't get worse. lol

le requin cant keep up with anything at 180.

  • Like 3
Posted
28 minutes ago, admin said:

Hotfix will be applied on wednesday and will include

  • Mark rewards, XP, gold rewards changes to prepare for the new economy patch
  • Hammocks and extra crew bonuses will be nerfed (especially for 6th 7th rates)
    • Current max potential bonus of 55% is too huge to wait for port UI
  • Boarding changes (Experimental+we never tested it)
    • Boarding speed limit will increase
      • This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.
      • This will have significant impact on the flow of close range battles and will reduce incentive to 
        • stern camp using bow guns (you will get boarded)
        • hug the bigger target on a parallel course (you will get boarded)
        • it will increase importance of DD thus we need to update DD for this experiment.
  • Determined defender nerf (Experimental)
    • We don't want players to calculate percentages in their head - thus DD crew bonus will be lowered to 0%. You should be able to clearly see if you can board the target (in case it has DD) immediately by just looking at enemy crew.

Ho ho! I like this "boarding speed increase" business! As a frigate man (albeit a PvE peasant), taking prizes is where it's at. Would love an actual number though.

Posted (edited)
3 minutes ago, rediii said:

What about the idea that you can still sail while in boarding giving you the chance to disengage by normal sailing?

not gonna work once ships are connected by ropes only way to dissangage is to cut the ropes or one drops anchor

Edited by Lovec1990
Posted
28 minutes ago, admin said:

Hotfix will be applied on wednesday and will include

New stuff, good stuff.

28 minutes ago, admin said:
  • Mark rewards, XP, gold rewards changes to prepare for the new economy patch

👍

29 minutes ago, admin said:
  • Hammocks and extra crew bonuses will be nerfed (especially for 6th 7th rates)
    • Current max potential bonus of 55% is too huge to wait for port UI

Definately fine. Any idea the new percentages? (Light Hammocks to 10? 5? Hammocks book?)

30 minutes ago, admin said:

 

  • Boarding speed limit will increase
    • This means that if you are on a parallel course and your speed difference is low you can start pulling the target and board.
    • This will have significant impact on the flow of close range battles and will reduce incentive to 
      • stern camp using bow guns (you will get boarded)
      • hug the bigger target on a parallel course (you will get boarded)
      • it will increase importance of DD thus we need to update DD for this experiment

Very good and potentially far more real (it's the speed difference, not nominal speed to make possible the pull).

Any idea about max speed differential needed and or if any max speed possible?

AND VERY GOOD to hit the huggers/sterncampers.

31 minutes ago, admin said:
  • Determined defender nerf (Experimental)
    • We don't want players to calculate percentages in their head - thus DD crew bonus will be lowered to 0%. You should be able to clearly see if you can board the target (in case it has DD) immediately by just looking at enemy crew.

Sorry: not understanding.

Can you confirm needing only 1 man more than enemy (or same crew number)? ATM only interpretation I can guess.

 

Thank you in advance.

 

 

 

Posted
2 minutes ago, rediii said:

Gameplay wise it would be smarter.

I draw you a picture.

image.png.9dbc77c5d5143e36fe085d690405a768.png

Red and black go into boarding. What will happen? Will boarding matter or shooting stuff?

both one red ship behind may push black ship to disengage from ally others will deal with other ships with cannons on other hand each situation is diffrent and not all would react the same

Posted

It happens @rediii because, for some gameplay reason, your jibs and stays and auto skipper have strength and "skill" enough to hold the course at full canvas flying without the ship falling off to the lee and down to the wind.

Maybe curves are too kind, very much too kind for all ships.

 

  • Like 1
Posted

The doesn't fall into wind. It can even be "anchored" without being blown aback while having full canvas out. Guess upwind sails are as "powerful" as the squares receiving the wind from the front...

That's why you can do it beyond a certain degree.

But even so, the enemy can simply fall back and shoot. If you run you run. *shrugs*

Posted
4 minutes ago, Percival Merewether said:

I hope boarding won’t be possible at high speed. If this happens we need ramming dmg back. Otherwise we will only see boarding fitted ships all over.

Why? The required speed difference is something that can be great at fine tuning. My guess would be 2 knots because 3 seems a bit easy.  

Posted
3 minutes ago, Percival Merewether said:

I hope boarding won’t be possible at high speed. If this happens we need ramming dmg back. Otherwise we will only see boarding fitted ships all over.

we need also damage recived based on woods so fir/fir bellona being T boned by teak/teak endy would most likely sink

  • Like 1
Posted
3 minutes ago, rediii said:

Does upwind position needs even more buffs?

Well historically it matters a lot.

So nothing bad... if people has no clue about what's being and staying upwind... well... it's their problem: as it is being unable to aim.

4 minutes ago, Percival Merewether said:

I hope boarding won’t be possible at high speed. If this happens we need ramming dmg back. Otherwise we will only see boarding fitted ships all over.

I do hope too a speed limit.
Still, if we finally people will stop fighting only gunnery duel like in 1st WW but fitting and taking into account that boarding should be, as historically, NORMAL in age of sail.

As having marines on board.

Posted
On 9/13/2018 at 10:43 PM, Banished Privateer said:

My chain broadside from the shallow ship on Requin took it down from 100% to 65%. Aim to shoot I guess?

Sail area wise the requin is a hard ship to hit. There is no denying that. 

Posted
Just now, Licinio Chiavari said:

Well historically it matters a lot.

So nothing bad... if people has no clue about what's being and staying upwind... well... it's their problem: as it is being unable to aim.

I do hope too a speed limit.
Still, if we finally people will stop fighting only gunnery duel like in 1st WW but fitting and taking into account that boarding should be, as historically, NORMAL in age of sail.

As having marines on board.

I tottaly agree taking capured ship back to port should be far more rewarding than sinking her

  • Like 2
Posted

This is terrible.  Boarding is already stupidly unrealistic and now it can happen at speed?  It's not naval Action now, it's Science Fiction.  Two ships in the hundreds of ton range moving at speed cant match and board.  The inertia would tear things apart.  The boarding kings win a ridiculous victory.

  • Like 1
×
×
  • Create New...