z4ys Posted September 13, 2018 Posted September 13, 2018 (edited) 4 minutes ago, Banished Privateer said: I think ROVER and @z4ys provide good videos on killing Requins and Hercs while using peasant boats. TBH a herc is much harder to kill than a xebec. But nerf xebec Oo Links to xebec and herc vids: Attack! Red sails on the horizon - single ship action - Naval Action Killing Red sails - ATTACK! - Naval Action Ride into the danger zone - A Xebec Parody - Naval Action USS Constitution Classic - Be aggressive they said - Naval Action Edited September 13, 2018 by z4ys 5
GhastlyGhost Posted September 13, 2018 Posted September 13, 2018 (edited) 6 hours ago, Lovec1990 said: (...) There was lot of people wanted to explain you why DLC ships are bad for RvR and Eco . I`m not intrested to quote them because you dont want to listen them. So ok lets make Consti DLC. THEN I WANT TO SEE A SERVER WIPE. It will be very funny when your nation get rekt by DLC fleet. I want to see how you defend your ports in frigates. Mayby then you will understand why big ships are unhealthy for a game. Edited September 13, 2018 by GhastlyGhost
Rabman Posted September 13, 2018 Posted September 13, 2018 4 hours ago, Coraline Vodka said: You can't get rage boarded if you're using a Max crewed requin 🤔 1
AeRoTR Posted September 13, 2018 Posted September 13, 2018 5 hours ago, Banished Privateer said: Niagara has the same guns and firepower as Requin, right? Why people think 32pd carronades are crazy, it's just 10 of them. Hercules has much more abnormal gun size compared to its size. Gunboat mounts 68pd carronade. Wrong ! Niagra has carro broadside weight of 320, while Le Requin has the carro broadside weight of 384 , %20 stronger Niagra cannon 90 pounds, Le Requin 108 pounds, %20 stronger Do I need to compare the crew number, I do not think so. But lets check, Niagra has 155 crew, Le Requin has 250 crew, %55 more crew Do not forget that Le Requin is faster. Niagra get screwed losing a bow spirit, Le Req is not affected. You can with single broadside from a carro Le Req, shred Niagra sails below 70 percent, while niagra shooting a broadside to Le Req from close distance, will damage him down to %85 if he is lucky, you will see most of the chain sailing through. These and many more have been written before. 1
Licinio Chiavari Posted September 13, 2018 Posted September 13, 2018 21 minutes ago, AeRoTR said: Do not forget that Le Requin is faster. Niagra get screwed losing a bow spirit, Le Req is not affected. You can with single broadside from a carro Le Req, shred Niagra sails below 70 percent, while niagra shooting a broadside to Le Req from close distance, will damage him down to %85 if he is lucky, you will see most of the chain sailing through. Faster? At which angle of sail? Because upwind is true. Downwind plainly no. About rig shocking Requin or other ships (squarerigged) the matter, sorry, is practice: 99% people is used firing to squarerigged ships, so has a clue in how to get a nice shot. Hitting hard Requin sail is different due to different sail positions. Simple. Otherwise how can you explain me, my mates and others experienced captain consistently rig shocking Requins? The perfect position to hit sails hard on a squarerigged is not always the perfect one to hit hard a xebec (but a crappy position against a squarerigged can be good against a Requin). 1
Licinio Chiavari Posted September 13, 2018 Posted September 13, 2018 31 minutes ago, Banished Privateer said: My chain broadside from the shallow ship on Requin took it down from 100% to 65%. Aim to shoot I guess? As I like to remember I dropped on my Requin from 100% to 23% from a single chain broadside of a Essex (no mast snapped and no 1st rate chaining) almost 2 months ago (so before the "bug fixes").
Palatinose Posted September 13, 2018 Posted September 13, 2018 1 hour ago, Licinio Chiavari said: As I like to remember I dropped on my Requin from 100% to 23% from a single chain broadside of a Essex (no mast snapped and no 1st rate chaining) almost 2 months ago (so before the "bug fixes"). Sail damage is capped at 28% isn't it? 1
Sir Malachy Karrde Posted September 14, 2018 Posted September 14, 2018 (edited) 12 hours ago, Rickard said: please educate yourself better by reading admins post. next time you can't win a battle don't claim that the game is "again unbalanced "maybe you just don't know how the ship works... Every time one runs, I win the battle. I've seen my chain pass right through the sails on every requin I've shot at and it does zero damage. Doesn't seem to matter where you aim unless you are at point blank range. As to Admin, well, in my day he's been known to post what he thinks before testing things completely. I'm trying not to hold it against him these days as I'm a kinder and gentler person than I used to be 😛 Edited September 14, 2018 by Sir Malachy Karrde
Sir Malachy Karrde Posted September 14, 2018 Posted September 14, 2018 6 hours ago, Licinio Chiavari said: Faster? At which angle of sail? Because upwind is true. Downwind plainly no. About rig shocking Requin or other ships (squarerigged) the matter, sorry, is practice: 99% people is used firing to squarerigged ships, so has a clue in how to get a nice shot. Hitting hard Requin sail is different due to different sail positions. Simple. Otherwise how can you explain me, my mates and others experienced captain consistently rig shocking Requins? The perfect position to hit sails hard on a squarerigged is not always the perfect one to hit hard a xebec (but a crappy position against a squarerigged can be good against a Requin). You can rig shock a requin with a single ball, but it does zero damage and doesn't show as a mast or sail hit. I've sent an f11 report with screen shots already.
Sir Malachy Karrde Posted September 14, 2018 Posted September 14, 2018 (edited) 11 hours ago, Teutonic said: Ram dinark is also a literal pvp god, we can't compare him to anyone else. If the requins are so easy to kill - i'd love to see a video. But I will take your feedback and see what works. Ram Dinark still plays? I'm glad to hear that. Seems there is at least one good pvper left in this game then. I was starting to worry there were no longer good players to test myself against after my 8 month absence. All the good players seem to be gone, and in their stead are gankers who are claiming to have skills lol. It's really hard to knock off the rust without adequate competition. And I am very rusty still. Requins aren't easy to kill because they can simply run upwind and disengage with ease. And even another DLC ship is hard pressed to prevent that situation due to the large litany of advantages that the devs have programmed into this single ship in order to give the purchasers the satisfaction of purchasing their wins. Edited September 14, 2018 by Sir Malachy Karrde
Sir Malachy Karrde Posted September 14, 2018 Posted September 14, 2018 (edited) 14 hours ago, admin said: Their sails are not bugged and work properly. Remember that unlike other ships (with multiple yards where you have to hit each individual sail) requin has 1 sail - so hitting the lower part will damage THE WHOLE sail. So instead of 9-12 sails on square riggers that you need to hit 3 sails only. Practice and application of this knowledge will help any young padavan to stop any LRQ with ease. Oh they aren't hard to neuter, just sail downwind or one broadside of ball into the hull and watch them run. It's difficult to hit a sail when you put 20 chain shots through the sail and rigging shock them, but not a single hit registers to sails or masts or register any damage. I stand by my prior statement, the pay to win ship is bugged. Still. it would just be nice to be able to force a conclusion to a battle with one of these like you can with every single square rigged ship in the game. Even during the surprise meta you could have at least a fair chance of disabling one. Edited September 14, 2018 by Sir Malachy Karrde
Licinio Chiavari Posted September 14, 2018 Posted September 14, 2018 12 hours ago, Palatinose said: Sail damage is capped at 28% isn't it? No idea. Still it happened and it was very shocking. The British who did it remember it well and wrote on forum a couple months ago. I have to admit I offered a perfect target (I will never do it again) and now, understood, I try to get this "magic position" vs Requin: a Requin running downwind with the yards well opened against a crossing ship: you end up hitting all sails (so 3 sail per hit) of the Requin with each chain. Terrible effect. Pre bug fixes such a damage was easier to get because running downwind Requin yards opened more (bigger target so) while now a bit less.
AeRoTR Posted September 14, 2018 Posted September 14, 2018 And here comes "learn to aim", well appreciated @Banished Privateer
Lovec1990 Posted September 15, 2018 Posted September 15, 2018 @admin What is the fate of Constitution Classic after testing is done will she just replace our current Constitution or will she be imoprted ship(DLC) or special reward ship? 2
Ahoy H.R. Matey Posted September 15, 2018 Posted September 15, 2018 Feedback on Connie Classic, such as it is, from a PvE peasant. 1. Looks: amazing. Very happy with the reshaped hull, rigging and colors. Would be cool to get the black-and-yellow livery someday. 2. Performance - can't quite judge yet because still 2/5 on the skill slots, but seems similar to the regular Connie. One thing it does A LOT better than the regular connie is protect the crew. Even though mine is wo/wo, her sides are made from iron. My crew losses are much less than they were in the regular connie. 3. Her sides are made from iron but the stern is made from paper. Rake produces absolutely brutal crew loss even if there's some armor left. Doesn't seem right? 4. More bow chasers are nice even though they are kinda situational. 5. It needs a little more speed and a little more turn. Not a whole lot, but just enough to make it a bit more frigate-like in behavior. 1
MassimoSud Posted September 15, 2018 Posted September 15, 2018 Feedback on Connie Classic: 1. Connie is definitely "tanky", same thickness as the Bellona, Its hull shape seems to bounce well if properly angled. At the moment it seems to be the most tanky 4th rate. 2. Turn: I find that considering the size and the length, the Connie is a superfregate that turns well, above all it convinces me as it turns well upwind. 3. 18-pound cannons: 4 could be too much, but it may be fine. Iif the Connie can mount 18-pound cannons then even the first rates must be able to do the same (exclusively for a reason of balancing). Ultimately 4 18pder cannons with the "double charge" can demast the masts of some frigates quite easily. 4. Speed: I would prefer it to be faster than Agamemnon (which should have more hull and more firepower with long cannons). Ultimately it is a great super support frigate, but with an adeguate increase in its speed could become a good ship for PvP even in "solo".
Lovec1990 Posted September 15, 2018 Posted September 15, 2018 13 minutes ago, MassimoSud said: Feedback on Connie Classic: 1. Connie is definitely "tanky", same thickness as the Bellona, Its hull shape seems to bounce well if properly angled. At the moment it seems to be the most tanky 4th rate. 2. Turn: I find that considering the size and the length, the Connie is a superfregate that turns well, above all it convinces me as it turns well upwind. 3. 18-pound cannons: 4 could be too much, but it may be fine. Iif the Connie can mount 18-pound cannons then even the first rates must be able to do the same (exclusively for a reason of balancing). Ultimately 4 18pder cannons with the "double charge" can demast the masts of some frigates quite easily. 4. Speed: I would prefer it to be faster than Agamemnon (which should have more hull and more firepower with long cannons). Ultimately it is a great super support frigate, but with an adeguate increase in its speed could become a good ship for PvP even in "solo". so connie classic should have hull nerf from 6500 to 6200 and speed buff from 11,69kn to 11,99kn while agamemnon hull should go to 6500?
Licinio Chiavari Posted September 15, 2018 Posted September 15, 2018 1 hour ago, Lovec1990 said: so connie classic should have hull nerf from 6500 to 6200 and speed buff from 11,69kn to 11,99kn while agamemnon hull should go to 6500? IMO wrong. ATM Connie side armor/thickness is her only pro. I would buff Agamennon HP (and a bit other 4th rates... let's remember that they are paperlike atm: but more important to Agamennon: she was espected to fight - historically - alongside other 3rd rates). Buff Connie speed to 12.00-.10 and let's see. So no super buffed speed, slower than 5th rates but bigger. Very strong in front of 5th rates, still with a weak point in turning. In the end nothing ban to re-nerf Connie speed if valued excessive. Among her class all othes will be able or to fight with higher turning, or to kite/run with still better downwind speed, aside a better broadside (cannon wise, not speaking about carronades with all pros and cons using them). Then rework BR: please note that Agamennon is 250 and Connie 340: no way we'll ever see even a single Connie in PB. Could be fine, still... 1
William Death Posted September 16, 2018 Posted September 16, 2018 Regarding Diana, its a beautiful model, and I'm enjoying sailing it. Seems fairly balanced. There were some really pretty sunsets this evening I do have one question though, what are these objects below the gunports? Amidships, there are some square holes that appear to be made of metal. I think they'd be too narrow to work for sweeps? And what about the wood blocks with the horseshoe-shaped metal pieces on them? Are those for sweeps? Or are they loopholes for muskets? I've never heard of that before but then I've never researched it either. Anyone who knows, I have a curious cat who would also like you to share! 2
Lovec1990 Posted September 16, 2018 Posted September 16, 2018 11 hours ago, Licinio Chiavari said: IMO wrong. ATM Connie side armor/thickness is her only pro. I would buff Agamennon HP (and a bit other 4th rates... let's remember that they are paperlike atm: but more important to Agamennon: she was espected to fight - historically - alongside other 3rd rates). Buff Connie speed to 12.00-.10 and let's see. So no super buffed speed, slower than 5th rates but bigger. Very strong in front of 5th rates, still with a weak point in turning. In the end nothing ban to re-nerf Connie speed if valued excessive. Among her class all othes will be able or to fight with higher turning, or to kite/run with still better downwind speed, aside a better broadside (cannon wise, not speaking about carronades with all pros and cons using them). Then rework BR: please note that Agamennon is 250 and Connie 340: no way we'll ever see even a single Connie in PB. Could be fine, still... Buffing connies speed to 12kn would make her viable as hunter and PvP ship again but in other hand 12pd frigates or less will have harder job with taking out constitution not too mention 18pd chaser cannons. Guys once i heard Constitution cannot benefit from Spanish or Pirate rig refit as other ships can becouse of amount of jibs and main sails she has is that true?
Licinio Chiavari Posted September 16, 2018 Posted September 16, 2018 3 hours ago, Lovec1990 said: Buffing connies speed to 12kn would make her viable as hunter and PvP ship again but in other hand 12pd frigates or less will have harder job with taking out constitution not too mention 18pd chaser cannons. Guys once i heard Constitution cannot benefit from Spanish or Pirate rig refit as other ships can becouse of amount of jibs and main sails she has is that true? Honestly I do not remember 5th rates with a base speed inferior to 12. I think she'll end having at best a comparable speed with a far inferior turning. And Constitution being a potential Frigate hunter... We can say it was her role... While till now she was too slow and too clumpsy to effectively fight them. About spanish/pirate rig on basic Connie, due to balanced amount of jib/square sail, got hurted too much in front of benefits. Constitution Classic has a slight different division and with surely more spanker (so benefitting from pirate contrary of the past - Requin first patch) so she looks getting some benefits from pirate (like being able to complete a tack with speed 3+/4 kts) having so a potential future as solo hunter upwind kiter (against stronger enemies)... But missing high downwind speed to easily catch and kill other 5th.
Sir Loorkon Posted September 16, 2018 Posted September 16, 2018 17 minutes ago, Licinio Chiavari said: And Constitution being a potential Frigate hunter... We can say it was her role... While till now she was too slow and too clumpsy to effectively fight them. I dont think she was a frigate hunter because she had less speed than a frigate. She outguns frigates and she outruns SoL. That should be her rore in the game, too. Making her as fast as a frigate whould make other frigates obsolete. 21 minutes ago, Licinio Chiavari said: Constitution Classic has a slight different division and with surely more spanker (so benefitting from pirate contrary of the past - Requin first patch) so she looks getting some benefits from pirate (like being able to complete a tack with speed 3+/4 kts) having so a potential future as solo hunter upwind kiter (against stronger enemies)... But missing high downwind speed to easily catch and kill other 5th. Exactly this. After reballancing all ships in the future she should have a good upwind speed (faster than 1st—4th rates, little slower than 5th rates) and a average downwind speed. That will perfectly fit her role (outgun frigates, outrun (esp. upwind) SoL). 2
Sir Malachy Karrde Posted September 16, 2018 Posted September 16, 2018 (edited) 2 hours ago, Sir Loorkon said: I dont think she was a frigate hunter because she had less speed than a frigate. She outguns frigates and she outruns SoL. That should be her rore in the game, too. Making her as fast as a frigate whould make other frigates obsolete. Exactly this. After reballancing all ships in the future she should have a good upwind speed (faster than 1st—4th rates, little slower than 5th rates) and a average downwind speed. That will perfectly fit her role (outgun frigates, outrun (esp. upwind) SoL). The real Connie is as fast or faster than the majority of her contemporaries. She was designed to be able to take on any frigate the Royal Navy fielded and also be able to stand against the smaller lineships. She and her sister ships were capable of up to 14 plus knots. In order to combat this revolutionary frigate concept, the Royal Navy ended up completely re envisioning their frigates and cut down some lineships to create the razee. Edited September 16, 2018 by Sir Malachy Karrde 1
Malachi Posted September 16, 2018 Posted September 16, 2018 15 minutes ago, Sir Malachy Karrde said: The real Connie is as fast or faster than the majority of her contemporaries. She was designed to be able to take on any frigate the Royal Navy fielded and also be able to stand against the smaller lineships. She and her sister ships were capable of up to 14 plus knots. In order to combat this revolutionary frigate concept, the Royal Navy ended up completely re envisioning their frigates and cut down some lineships to create the razee. Bullshit post of the month. Quite the feat, given the competition. Congratulations, Sir. 4
Serk Posted September 16, 2018 Posted September 16, 2018 (edited) Regarding the new Connie, I like the new hull shape, yet I'd rather have the look from the one sailing during the game period. The new model includes many addition from the modern and preserved ship, such as the davits near the rear to lower the smalls boats to sea. Feels like sailing the 2018 Constitution, not the 1812 one. Edited September 16, 2018 by Serk
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