Ahoy H.R. Matey Posted September 12, 2018 Posted September 12, 2018 10 hours ago, admin said: Hotfix was deployed 12th September Fixed the bug locking you in port if you wanted to claim tutorial rewards without the outpost Fixed basic cutter BR issues Fixed Diana bugs with decals and colliders Constitution Classic timed redeemable added to all captains for testing. Please login within 14 days to claim the ship.
Sir Malachy Karrde Posted September 13, 2018 Posted September 13, 2018 (edited) Really? Constitution classic doesn't share knowledge slots with the constitution? 2 more guns make it So different to use? Ridiculous waste of time to make folks level up another ship that's for all intents and purposes the same damned thing. Edited September 13, 2018 by Sir Malachy Karrde
StaleMemes Posted September 13, 2018 Posted September 13, 2018 1 hour ago, Sir Malachy Karrde said: Really? Constitution classic doesn't share knowledge slots with the constitution? 2 more guns make it So different to use? Ridiculous waste of time to make folks level up another ship that's for all intents and purposes the same damned thing. I think it's a technical limitation not a deliberate choice.
Lovec1990 Posted September 13, 2018 Posted September 13, 2018 @admin can you explain to too us this now we have two connies whats the fate of old one and fate of new one will classic be craftable?
Bluetooth Posted September 13, 2018 Posted September 13, 2018 14 hours ago, Capt Aerobane said: Only a million times worse because subtlety is not an American speciality Lol that made me chuckle. 😂
Guest Posted September 13, 2018 Posted September 13, 2018 2 hours ago, Lovec1990 said: new one will classic be craftable? Do you really believe in it? DLC model is working so well for the devs.
Mikocen Posted September 13, 2018 Posted September 13, 2018 Just now, Joernsson said: Do you really believe in it? DLC model is working so well for the devs. I believe that it will be craftable. Such a big ship in current DLC model would only destroy eco, cause why somebody should craft an Endymion or something else, when can get Consti for moreless free. I believe, that Devs have plan to release this game and earn some more money, than try to get as much as it is possible from current player base and decrease it once again. I believe that Naval will be Pay to play, no pay to win. Oh, and i forgot to add, that I am an idealistic optimist : - ) 1
Lovec1990 Posted September 13, 2018 Posted September 13, 2018 2 minutes ago, Mikocen said: I believe that it will be craftable. Such a big ship in current DLC model would only destroy eco, cause why somebody should craft an Endymion or something else, when can get Consti for moreless free. I believe, that Devs have plan to release this game and earn some more money, than try to get as much as it is possible from current player base and decrease it once again. I believe that Naval will be Pay to play, no pay to win. Oh, and i forgot to add, that I am an idealistic optimist : - ) i disagree you cannot destroy something that is already destroyed
Sir Texas Sir Posted September 13, 2018 Posted September 13, 2018 18 hours ago, Intrepido said: After the success of the last campaign #classicconieforall, I want to begin a new one #christianVIIforeveryonesincethebegining. Who is with me? Toss in the gunboat and/or some paints and I’m onboard. 17 hours ago, Banished Privateer said: @admin after succesful testing, is there a chance or plan to transform all current existing Connies into Classic one? I would hope they do this simply for the knowledge slots I hate to have to regrind. Than they can than use the old model for a generic heavy frigate that folks can buy with combat marks or craft.
GhastlyGhost Posted September 13, 2018 Posted September 13, 2018 1 hour ago, Joernsson said: Do you really believe in it? DLC model is working so well for the devs. There is nothing to belive in it. Lot of players just know this that such a big ship DLC will kill this game. If not yet it would do this after server wipe. The best option is replace this old ugly model. At least it will look like a ship.
Lovec1990 Posted September 13, 2018 Posted September 13, 2018 49 minutes ago, GhastlyGhost said: There is nothing to belive in it. Lot of players just know this that such a big ship DLC will kill this game. If not yet it would do this after server wipe. The best option is replace this old ugly model. At least it will look like a ship. not really requin is not big and he cousing severe responses and game quits if ship is big and able too be countered by crafted ships and has sailing profile compared to other ships i do not see a issue
Sir Malachy Karrde Posted September 13, 2018 Posted September 13, 2018 7 hours ago, Capt Aerobane said: I think it's a technical limitation not a deliberate choice. Well, two guns and a pretty model don't a different ship make. Make her faster and more maneuverable and it may be worth the wasted hours to grind knowledge, as it stands, there is absolutely no reason not to just use the regular Connie that I already have 5 slots on. 1
Hethwill, the Red Duke Posted September 13, 2018 Posted September 13, 2018 2 minutes ago, Sir Malachy Karrde said: Well, two guns and a pretty model don't a different ship make. Make her faster and more maneuverable and it may be worth the wasted hours to grind knowledge, as it stands, there is absolutely no reason not to just use the regular Connie that I already have 5 slots on. ... 19 hours ago, admin said: Ships will be rebalanced - constitution will be a super frigate
Sir Malachy Karrde Posted September 13, 2018 Posted September 13, 2018 44 minutes ago, Lovec1990 said: not really requin is not big and he cousing severe responses and game quits if ship is big and able too be countered by crafted ships and has sailing profile compared to other ships i do not see a issue It's not even worth bothering to fight requins. All they do is run away upwind because you can't hit their bugged sails at any sort of range. The entire model of that ship is about 5 times smaller than it should be. It's like the old days of the surprise wars except that you actually had a chance to slow up surprises and kill them.
Sir Malachy Karrde Posted September 13, 2018 Posted September 13, 2018 1 minute ago, Hethwill the Harmless said: ... For once I'd like to see them get the balance right the first time.
Lovec1990 Posted September 13, 2018 Posted September 13, 2018 4 minutes ago, Sir Malachy Karrde said: Well, two guns and a pretty model don't a different ship make. Make her faster and more maneuverable and it may be worth the wasted hours to grind knowledge, as it stands, there is absolutely no reason not to just use the regular Connie that I already have 5 slots on. I agree to make connie faster but turn rate should stay its not bad for big frigate Just now, Sir Malachy Karrde said: It's not even worth bothering to fight requins. All they do is run away upwind because you can't hit their bugged sails at any sort of range. The entire model of that ship is about 5 times smaller than it should be. It's like the old days of the surprise wars except that you actually had a chance to slow up surprises and kill them. i know i was just saying that big DLC ship does not mean death of game as @GhastlyGhost is saying
Hethwill, the Red Duke Posted September 13, 2018 Posted September 13, 2018 1 minute ago, Sir Malachy Karrde said: For once I'd like to see them get the balance right the first time. We had nice and credible envelopes at a time but I guess some systems had to be tested that eventually affected the baseline of all ships. Is one of the pains of playing under development early access. Think we will return to form soon
Dibbler (Retired) Posted September 13, 2018 Posted September 13, 2018 (edited) 23 minutes ago, Sir Malachy Karrde said: For once I'd like to see them get the balance right the first time. To be fair though I would say balance in games is one of hardest things to get right overall. Trying to cater to all playstyles without overdue advantage and on top of that books, refits etc.... not something i would like to tackle for everything. Even within playerbase views people often see things from their own perspective, so not easy task even with feedback. Edited September 13, 2018 by Dibbler 1
admin Posted September 13, 2018 Author Posted September 13, 2018 1 hour ago, Sir Malachy Karrde said: It's not even worth bothering to fight requins. All they do is run away upwind because you can't hit their bugged sails at any sort of range. The entire model of that ship is about 5 times smaller than it should be. It's like the old days of the surprise wars except that you actually had a chance to slow up surprises and kill them. Their sails are not bugged and work properly. Remember that unlike other ships (with multiple yards where you have to hit each individual sail) requin has 1 sail - so hitting the lower part will damage THE WHOLE sail. So instead of 9-12 sails on square riggers that you need to hit 3 sails only. Practice and application of this knowledge will help any young padavan to stop any LRQ with ease. 3
Teutonic Posted September 13, 2018 Posted September 13, 2018 (edited) 6 minutes ago, admin said: Their sails are not bugged and work properly. Remember that unlike other ships (with multiple yards where you have to hit each individual sail) requin has 1 sail - so hitting the lower part will damage THE WHOLE sail. So instead of 9-12 sails on square riggers that you need to hit 3 sails only. Practice and application of this knowledge will help any young padavan to stop LRQ with ease. I do not believe the requin to be bugged - i just think a 6th rate with up to 387 crew is absolutely bonkers. You override the DD perk - which no other 6th rate can do. Then you also have the same firepower as a light 5th rate on a 6th rate hull. Maybe this means the DD perk needs a look at an adjusted. Or maybe this means that we should downgrade the 32pd carros to 24pd carros. Or maybe you ultimately think the requin is doing alright after looking at the data. But I still see some balance issues that really turn off a lot of people. My biggest reason for it being a 5th rate class is to deny it entry into PBs and to have 5th rate reinforcements when attacked by a requin in the safe zone. The safezone is trash right now compared to how easy it is for a requin to be superior to the defender AND the reinforcement ship. Edited September 13, 2018 by Teutonic 2
Teutonic Posted September 13, 2018 Posted September 13, 2018 23 minutes ago, Banished Privateer said: Niagara has the same guns and firepower as Requin, right? Why people think 32pd carronades are crazy, it's just 10 of them. Hercules has much more abnormal gun size compared to its size. Gunboat mounts 68pd carronade. The niagara also doesn't have an insane base crew for a 6th rate and it has clear shortcomings like a toothpick bow mast and sailing profile that isn't crazy. Hercules is a 5th rate class and I totally still agree that the herc has balance issues. 1
Licinio Chiavari Posted September 13, 2018 Posted September 13, 2018 (edited) 1 hour ago, Teutonic said: I do not believe the requin to be bugged - i just think a 6th rate with up to 387 crew is absolutely bonkers. You override the DD perk - which no other 6th rate can do. Then you also have the same firepower as a light 5th rate on a 6th rate hull. Maybe this means the DD perk needs a look at an adjusted. Or maybe this means that we should downgrade the 32pd carros to 24pd carros. Or maybe you ultimately think the requin is doing alright after looking at the data. But I still see some balance issues that really turn off a lot of people. My biggest reason for it being a 5th rate class is to deny it entry into PBs and to have 5th rate reinforcements when attacked by a requin in the safe zone. The safezone is trash right now compared to how easy it is for a requin to be superior to the defender AND the reinforcement ship. DD (the magical willpower that ban others to start a board) needs only to be cancelled. Edited September 13, 2018 by Licinio Chiavari 1
Slim McSauce Posted September 13, 2018 Posted September 13, 2018 4 minutes ago, Licinio Chiavari said: DD (the magical willpower that ban others to start a board) needs only to be cancelled. first boarding needs to be fixed. It's no fair that I in a 4th rate with 400 crew can be immediately trapped into boarding by a smaller ship with half the crew, without even a chance at contesting the grapple attempt.
Teutonic Posted September 13, 2018 Posted September 13, 2018 41 minutes ago, Banished Privateer said: Well, tell it to Ram Dinark getting chased by like 8 Requins and other ships, still able to kill 2 and he was almost full HP all the time. Ram used Niagara and that's what he always uses in the shallows. #George's PB #2:1 Requins are super easy to demast, I demasted dozens of them. They are super easy to leak. 5-7 leaks and it's dead. They are super easy to outrun downwind thanks to profile tweak. I was NEVER rageboarded by a Requin since they added the ship into the game. Carry on. Ram dinark is also a literal pvp god, we can't compare him to anyone else. If the requins are so easy to kill - i'd love to see a video. But I will take your feedback and see what works.
Hethwill, the Red Duke Posted September 13, 2018 Posted September 13, 2018 Navy Brig & Snow & Snow vs Hercules and Requin, Nassau Patrol zone. Starts as a 2v1, Herc and xebec vs a snow. Snow gets rage boarded ( player mistake and fat fingers ) . Navy Brig and Snow join the fight. Hercules sinks, Requien decides to call it a day and retreats before she sinks ( was really badly damaged ).
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