NethrosDefectus Posted August 27, 2018 Posted August 27, 2018 A recently killed player can still tag and can still enter combat AND still receive all the rewards associated with sinking another player. SO why can we not get rewards for sinking them? Of course I understand why it is there (to discourage griefing) but I don't think it is any longer relevant, especially in today's "revenge fleet" culture the game has. If a player is still able to tag and enter battle then rewards should still be given to the player that sinks them surely. @admin 5
Powderhorn Posted August 27, 2018 Posted August 27, 2018 If players were angels, no such mechanics would be necessary.
Angus MacDuff Posted August 27, 2018 Posted August 27, 2018 Easy. Stop recently killed from entering combat. Why should you be forced to fight someone when there is nothing to be gained? 2
z4ys Posted August 27, 2018 Posted August 27, 2018 (edited) 13 minutes ago, Oberon74 said: Easy. Stop recently killed from entering combat. Why should you be forced to fight someone when there is nothing to be gained? cool i sink myself so i can transport 5 rings and any other book without being attacked and be not able to get pulled. pls +1 Edited August 27, 2018 by z4ys 9
vazco Posted August 27, 2018 Posted August 27, 2018 it's probably enough to make recently killed work only for the player who killed in the first place. 2
NethrosDefectus Posted August 27, 2018 Author Posted August 27, 2018 42 minutes ago, McKillen said: It is mainly to help in stopping alt farmers. It is annoying but alt farmers annoy me more personally Pointless, if I were to surrender and then my "friend" sinks my ship I don't have recently killed status. Repeat and Rinse. Combat news does more to flush out alt farmers than "recently killed" ever has 1
NethrosDefectus Posted August 27, 2018 Author Posted August 27, 2018 2 minutes ago, Wraith said: It's there not to control griefing but to control alt abuse, plain and simple. Well it doesn't work, it is obsolete, it does more "harm" than good. It needs to go.
Eyesore Posted August 27, 2018 Posted August 27, 2018 So, you want a killed player to be sidelined for the next hour?
Tiedemann Posted August 27, 2018 Posted August 27, 2018 26 minutes ago, vazco said: it's probably enough to make recently killed work only for the player who killed in the first place. Brilliant! Seriously, why not just do this!?!?!!? 22 minutes ago, NethrosDefectus said: Well it doesn't work, it is obsolete, it does more "harm" than good. It needs to go. 24 minutes ago, NethrosDefectus said: Pointless, if I were to surrender and then my "friend" sinks my ship I don't have recently killed status. Repeat and Rinse. Combat news does more to flush out alt farmers than "recently killed" ever has If that is true, then ffs the current mechanic ONLY do harm and no good..! This should be raising a lot of red flags for all argumenting against this..
vazco Posted August 27, 2018 Posted August 27, 2018 Just now, Banished Privateer said: 2 alts with 1 main farming one by one? 3 accounts farming each other, that giiiives... 6 farm kills per hour. Now you can have 2 per hour with 2 accounts, 3 with 3. I bet people with 3 alts don't have to worry about PvP marks anyway.
vazco Posted August 27, 2018 Posted August 27, 2018 Just now, Banished Privateer said: And I bet PvP players don't have to worry about getting no rewards for recently killed players. Your suggestion would increase farming posibilities 2x. No, it wouldn't. It would increase farming possibilities for people with 3 alts. That's probably 2% of players, out of which probably 80% can buy as many marks as they want thanks to money from alts. Taking those numbers, it would probably increase farming by 0,5%. It would also remove 95% of the issue. Wow, you simply can't agree with anything I'm saying
vazco Posted August 27, 2018 Posted August 27, 2018 59 minutes ago, Banished Privateer said: It's enough if that 2% of players will earn 1000 PvP marks and sell them for 150-200m gold to ruin the game balance and economy. With current rules same guys could earn 500 PvP marks and ruin economy (which I doubt would happen in any case). Not much difference. TBH economy can be ruined in many other ways. We don't have and we won't have eg. antitrust laws, we have some extremely profitable trade routes and even more profitable trade brokering. It's almost certain that some people will take advantage of this after wipe. At some point it's important to weight the cost of having and not having protection. Having small decrease (if any) of PvP mark price is worth the convenience of not having to worry about recently killed. TBH game should actually put more focus on prizes based on recognition, and less on prizes based on hard value. It would make a whole system more balanced.
NethrosDefectus Posted August 27, 2018 Author Posted August 27, 2018 (edited) All valid points, but it doesn't change the fact that A recently killed player can earn rewards but rewards are not given for sinking them. I'm not even suggesting it should have to be PvP marks but the gold and combat marks should still be given Edited August 27, 2018 by NethrosDefectus
Percival Merewether Posted August 29, 2018 Posted August 29, 2018 Remove recently killed and PvP marks, thatd solve both problems.! 3
speijk Posted August 30, 2018 Posted August 30, 2018 its simple to fix? keep recently killed as it is whit a minor exception. if player goes to any battle instance of his own will. he loses it directly instead of the timer 2
speijk Posted August 30, 2018 Posted August 30, 2018 5 hours ago, dark lord rediii said: Just link it player killed+player who killed. Doesnt make sense that some guy can kill himself, after that go to PB just to deny enemy marks. no this wil let people rage group kill people.
Potemkin Posted August 30, 2018 Posted August 30, 2018 (edited) Get rid of it. It does more harm than good for ow pvp. Half the server is alts you wont stop them all from exploiting to make rank anyway. I dont see how you can even be trolled now, you can port to outpost after you die meaning you cant get camped in a port. I honestly dont know how you'd be trolled unless you wanted to lose ships. As far as exploiting goes, whats easier to detect in combat news, someone farming an alt every 45 mins or w/e the cooldown is, or someone going to town on an alt as fast as they can. It can be done either way, the cooldown only makes it harder for other players to detect and other players watching combat news seems (to my knowledge) to be the only way to monitor that form of exploit. Edited August 30, 2018 by Potemkin 1
Hethwill, the Red Duke Posted August 30, 2018 Posted August 30, 2018 Remove "recently killed". That way I can deny everything. Never happened. Never battled, never sunk. 1
Teutonic Posted August 31, 2018 Posted August 31, 2018 I'd rather look at the source of the problem -- PvP marks caused the worst of farming. If you don't have pvp marks then there is no need to farm "alts" or players. Recently killed is a bad fix to a problem we have, but it is there because a couple bad apples decided to farm accounts for pvp marks. If pvp marks didn't give such powerful bonuses and instead gave cosmetics items we probably wouldn't be complaining as much. 3
traitorous mctraitoro Posted September 4, 2018 Posted September 4, 2018 (edited) Meh of you have an 'alt' (boring) you can make more from stolen gold and laundering it to '''''''''your'''''''' nation than killing yourself and your slave over and over and over again. #boring#cantgethisownstuff#hashtag. I say let them alt farm so I know who the peasantly blacksmiths are and where to find the alty mcalty Alts to sink The treasonous scum back to the stone age Edited September 4, 2018 by traitorous mctraitoro
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