Bluetooth Posted August 12, 2018 Posted August 12, 2018 (edited) You can also take missions from a Freeport. No player can enter your mission on AI side leaving you to pve until your heart is content. However you can meet players on open world.....but it is the PvP server. Edited August 12, 2018 by Crow 2
Guest Posted August 13, 2018 Posted August 13, 2018 18 hours ago, hoarmurath said: Intelligence Artificielle, IA That's why english is such a retarded language, they're always putting words in wrong order.... Artificial Intelligence is a description, not vernacular.
Scrouch Posted August 13, 2018 Author Posted August 13, 2018 (edited) 9 hours ago, Crow said: You can also take missions from a Freeport. No player can enter your mission on AI side leaving you to pve until your heart is content. However you can meet players on open world.....but it is the PvP server. Seriously ? That sounds great, thanks ! PvE is now a fun way to make some money ... Trading is boring as **** and economy is strangled by few players over-abusing buy-orders and alt-accounts. Edited August 13, 2018 by Scrouch
Sir Texas Sir Posted August 13, 2018 Posted August 13, 2018 (edited) On 8/12/2018 at 7:46 AM, Po Tsai said: And btw, it's not like we're having a steady flow of new players in this game. At least not according to playerbase numbers. So, i'm pretty sure all those baby seals you are referring too, aren't really baby seals anymore, or shouldn't be. Your not the problem nothing wrong with the solo hunters. It’s the guys that come up in groups almost every day to farm the casuals and newbs. 14 hours ago, Crow said: .....but it is the PvP server. Actually we don’t have a PvP only server. We have a PVE/PvP server the Caribbean and a PVE only server. Stop thinking it’s a PVP only server. Y’all make up very small part of the game numbers. The rest is made up of the casuals and newbs that get farmed until they quite the game and the numbers gets smaller and smaller. Edited August 13, 2018 by Sir Texas Sir
Hethwill, the Red Duke Posted August 13, 2018 Posted August 13, 2018 Good point. "PvP only when I want and not when other players want" Server. I mean... can make sense... but... duno... it doesn't. 2
Bluetooth Posted August 13, 2018 Posted August 13, 2018 (edited) 1 hour ago, Sir Texas Sir said: Actually we don’t have a PvP only server. We have a PVE/PvP server the Caribbean and a PVE only server. Top thinking it’s a PVP only server No one said we did??? You added that bit all by yourself. I don't think of it as a PvP only server?? Never said that either lol??? Edited August 13, 2018 by Crow 1
Bluetooth Posted August 13, 2018 Posted August 13, 2018 2 hours ago, Scrouch said: Seriously ? That sounds great, thanks ! PvE is now a fun way to make some money ... Trading is boring as **** and economy is strangled by few players over-abusing buy-orders and alt-accounts. Your welcome, but remember going to and from the mission will still be hazardous but at least it closes quickly and no one can enter when your damaged.
Hethwill, the Red Duke Posted August 13, 2018 Posted August 13, 2018 My own rule of thumb of out of zone - Start instance, sail away from the AI for 3 minutes to ensure it is closed and gain separation from opponent spawn, turn about and fight or escape if the battle gets invaded. 4
admin Posted August 13, 2018 Posted August 13, 2018 PVE missions are open for the only reason. A lot of players were using them to hide in battles. 3 pvp oriented captains take 3 missions each and voila - they have 9 spots to hide if situations changes not to their favor. In the reinforcement zones however they close immediately. Unless you attack enemy shipping yourself. We have not found a better solution to this problem yet. Its an instanced game and instances come with pros (performance and ability to have large battles on one server) and with cons (time compression and ability to hide in instances). 2
Liq Posted August 13, 2018 Posted August 13, 2018 3 minutes ago, admin said: PVE missions are open for the only reason. A lot of players were using them to hide in battles. 3 pvp oriented captains take 3 missions each and voila - they have 9 spots to hide if situations changes not to their favor. But tagging on the shore so enemy join circle is on land is a feature. Some selective feature management. 3
Hethwill, the Red Duke Posted August 13, 2018 Posted August 13, 2018 That's the price of having: - land in battles - 2 join circle and not the big circle insta close already tested RoE.
AeRoTR Posted August 13, 2018 Posted August 13, 2018 19 minutes ago, admin said: We have not found a better solution to this problem yet. At least you can warn the newbie/rookie players during battle count down timer. Beware enemy players can join for the next 3 min / ... can join for the next 10 min etc. Most of the time, I join those battles, and tell them enemies can join like I did etc. I see most of them had no idea until I told them. 1
Scrouch Posted August 13, 2018 Author Posted August 13, 2018 (edited) 1 hour ago, Banished Privateer said: No one said it's PvP only server, it's more likely PvE server with high PvP risk. If player does not wish to accept the risk, he can play on PvE only server until he decides that he's ready. We love both PvP and PvE and being tagged by or tagging enemy players while moving to PvE mission is okay for me. I was complaining about: PvP players invading PvE mission the fact they were teamed up with AI DLC ships overpowered. 59 minutes ago, admin said: PVE missions are open for the only reason. A lot of players were using them to hide in battles. 3 pvp oriented captains take 3 missions each and voila - they have 9 spots to hide if situations changes not to their favor. In the reinforcement zones however they close immediately. Unless you attack enemy shipping yourself. We have not found a better solution to this problem yet. Its an instanced game and instances come with pros (performance and ability to have large battles on one server) and with cons (time compression and ability to hide in instances). I'm aware about that "exit way" and I don't blame about it. As AeRoTR said a warning message can be deployed or invading players should have to fight vs players they invaded and vs AI in current PvE mission. Edited August 13, 2018 by Scrouch
Sir Texas Sir Posted August 13, 2018 Posted August 13, 2018 1 hour ago, admin said: PVE missions are open for the only reason. A lot of players were using them to hide in battles. 3 pvp oriented captains take 3 missions each and voila - they have 9 spots to hide if situations changes not to their favor. In the reinforcement zones however they close immediately. Unless you attack enemy shipping yourself. We have not found a better solution to this problem yet. Its an instanced game and instances come with pros (performance and ability to have large battles on one server) and with cons (time compression and ability to hide in instances). I actually have a very simple solution for you how to solve all this. Make the capital circle bigger, I mean like way bigger for the Four easy mode nations (Brits, US, Spain, France?) Make a true PvE safe zone for them. This is the only place they can take PvE Missions and there is no PvP in this zone. This will allow those that want to do some PvE safely in there home waters to level up and learn the game. Keep the same rules we have for AI missions though in game as folks can risk them. The PvE missions are low risk so low reward, you get basic xp/gold and only basic mods drop (along with repairs and such). All other mods can only be gain out side the PvE zone for the capital. Right now these Safe zones aren't safe and reforcement is still a joke cause new folks and casuals think it's suppose to be a safe zone only to get jumped by bored vets that want PvP but refuse to fight each other and just prefer to farm easy targets. You take away these farm zones than they have to go to the PvP zones or *GASP* FLIP A PORT TO GET RVR/PVP........ Every game in been in the past has almost all PvE zones with very small pockets of PvP and they are healthy games. I have rarely seen a game have nothing but PvP zones and do well. You love to call on Eve so much and it even has safe zones that you don't really have to worry about getting jumped in. Alot of the other nations don't see it as much as we do in US cause we get a lot of the new players. They come in get tired of getting farmed out side of CT but doesn't understand why we can't just fight back. I don't want to spend all my free time chasing gankers, I want to play the game too. So they need safe (REAL SAFE) zones to let them play the game causally when they don't want to jump into the fire. 1 hour ago, Sir Hethwill the RedDuke said: That's the price of having: - land in battles - 2 join circle and not the big circle insta close already tested RoE. Honestly anything that isn't in the safe/zones should be positional join or pretty much. The guys in the circle get pull but folks in the old big circle they have can pick to join or continue there way. I hate the two circle thing cause some times your on the eldge of the circle don't get pulled so you have to turn around and go back to the new join circle even though you where right there on that line.
Sir Texas Sir Posted August 13, 2018 Posted August 13, 2018 39 minutes ago, Banished Privateer said: There is really no big notice when moving from one "zone" to another. I don't know how it is in EVE, but a small square in the screen corner is very little... Some players suggest extreme solutions like "green/red" colour waters, we could as well have a visible zone border/edge on the waterline, notification warning on the screen about leaving zone or moving from one to another. Of course all of these options could be turned off in game settings or "Do not show again" for notifications checkbox, so veterans wouldn't complain about annoyance. Some small square of some 64x64 size is really hard to notice. Kinda miss when it told us when we changed regions on the side of the screen too. Wouldn't be bad if it gave us this detail above the compass and a bit more zone details.
Moria15 Posted August 13, 2018 Posted August 13, 2018 3 hours ago, admin said: PVE missions are open for the only reason. A lot of players were using them to hide in battles. 3 pvp oriented captains take 3 missions each and voila - they have 9 spots to hide if situations changes not to their favor. In the reinforcement zones however they close immediately. Unless you attack enemy shipping yourself. We have not found a better solution to this problem yet. Its an instanced game and instances come with pros (performance and ability to have large battles on one server) and with cons (time compression and ability to hide in instances). ermmm.. if you instigate an attack on a player.. remove that players missions. Instant nowhere to hide. Not rocket science.
John Hood Posted August 13, 2018 Posted August 13, 2018 On 8/12/2018 at 12:10 PM, Oberon74 said: I agree with you that PVP should not be limited in that way. I have to disagree with you when you say that reinforcement zones protect players. Reinforcements are a joke and its not fair to tell the baby seals that they are protected there. Well the Zones got kinda useless thanks to our little friend the le req... they rage board new players even in the zone... Heck yesterday I saw a player pretty much capped right in front of KPR by one of those fun almost 400 people crew le req before everybody could even help... and since he was build for speed and rage boarding nobody could catch him... even if you have a le req that tries to chase him you are of cause at a disadvantage... because he can chain you through the back while you can do nothing... Just look at the KPR combat logs and see how many kills sometimes one le req gets right at carlise and kpr... This ship was simply a mistake and even worst it mostly hits new players giving them a great impression of the game... Like oh look here is this 6th rate that can cap my brand new 5th rate without me even having a chance.
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