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Posted

Ok so we all get a bit fed up with unbalance atm but I want to try and stop a cancer in this game.

There is NO such thing as GANKING!!!!

Being, ambushed, tricked, outnumbered 100 to 1, picked on, hunted, robbed,  Chased, jumped while in a mission is all:

OK!!!!! ITS NORMAL LIFE!!!@

What is not normal is equal fights.

You may have problems or things you don't like but stop acting like crying noobs and calling everything a GANK.

It was and is normal in the military to out number or out tech your enemy and pirates hardly ever fought on equal terms.

Get smarter.

If you sail alone, sail a fast ship like me and RUN.

If you sail in a group, then attack smaller groups.

And for God's sake leave Mortimer and KPR and see the world.

You can only get sunk.

Stop crying GANK it's become an obsession of fairness in an unfair world.

  • Like 5
Posted (edited)

The problem that I see is that the game is more and more becoming a place were you mostly see large ships from 3rd to 1st rate. Often in large groups and then of course accompanied by small or fast tagging ships. There is sometimes no escape. And that some players, who still enjoy the solo hunt or small group gameplay, should be forced to sail fast and fragile ships just to don't become victims can't be the solution. Ganks are frustrating and you can't deny that. When you can't even reach the patrol zone because on your way from your free port you already encounter those big groups. Or you come back to your free town and some guys are sitting there just waiting for you. Not to mention that current roe and tiny tag circles do the rest to everyone who complains about ganks. When did you saw the last player Cerberus? But that is the way the game is going. The voices who call for even more clan based gameplay are becoming louder and more numerous. That's not want i want or imagined from the game but if the majority wants it, who am I to blame them right? But also don't blame people who are frustrated by this and who often encounter said ganks.

I believe some players, and I include myself in this group, came to this game to experience the most accurate depiction of the age of sail and the life of a captain. This includes solo independent hunts which promise glory and precious prizes, small squadrons which are tasked to conquer regions or attack trade lanes and of course the large battles between fleets of line ships. It's a romantic, nostalgic and naive view and we have to realize this. Others want equal fights just for a competitive reason and don't care for the history.                         

This game will never be like that. Especially as it is a big multiplayer environment, where resources, time and money aren't of big value. Players want to sail the biggest ships and they want to fight the easy battles. There is no common understanding of honor anymore and honestly I can understand that. In the end it is just a game. Pixels, nothing of real value, a few hours in your spare time. Every player would be needed to role play and this is ridiculous. It is not an accurate depiction of the time. Of course in war you want the greatest advantage possible but it often wasn't like that. Oceans are big, ships were expensive and not numerous enough. Men were valuable. Nothing like the game at all. But please don't say there is no such thing as ganks.

Edited by Cecil Selous
  • Like 4
Posted (edited)

In this game it's simply a shorthand way of saying "I'm being outnumbered 100 to 1!" So with this in mind, until we come up with a different word to describe being overwhelmingly outnumbered, ganking most certainly is a "thing".

In reality the term has several meanings.

Edited by Captiva
Posted
26 minutes ago, Jon Snow lets go said:

Do you enjoy attacking a new single player with 10 ships and think afterwards: "Damn we really outsmarted that guy, just like in a real war" ?

so you did not even bother to read my post???

Posted
17 minutes ago, Cecil Selous said:

The problem that I see is that the game is more and more becoming a place were you mostly see large ships from 3rd to 1st rate. Often in large groups and then of course accompanied by small or fast tagging ships. There is sometimes no escape. And that some players, who still enjoy the solo hunt or small group gameplay, should be forced to sail fast and fragile ships just to don't become victims can't be the solution. Ganks are frustrating and you can't deny that. When you can't even reach the patrol zone because on your way from your free port you already encounter those big groups. Or you come back to your free town and some guys are sitting there just waiting for you. Not to mention that current roe and tiny tag circles do the rest to everyone who complains about ganks. When did you saw the last player Cerberus? But that is the way the game is going. The voices who call for even more clan based gameplay are becoming louder and more numerous. That's not want i want or imagined from the game but if the majority wants it, who am I to blame them right? But also don't blame people who are frustrated by this and who often encounter said ganks.

I believe some players, and I include myself in this group, came to this game to experience the most accurate depiction of the age of sail and the life of a captain. This includes solo independent hunts which promise glory and precious prizes, small squadrons which are tasked to conquer regions or attack trade lanes and of course the large battles between fleets of line ships. It's a romantic, nostalgic and naive view and we have to realize this. Others want equal fights just for a competitive reason and don't care for the history.                         

This game will never be like that. Especially as it is a big multiplayer environment, where resources, time and money aren't of big value. Players want to sail the biggest ships and they want to fight the easy battles. There is no common understanding of honor anymore and honestly I can understand that. In the end it is just a game. Pixels, nothing of real value, a few hours in your spare time. Every player would be needed to role play and this is ridiculous. It is not an accurate depiction of the time. Of course in war you want the greatest advantage possible but it often wasn't like that. Oceans are big, ships were expensive and not numerous enough. Men were valuable. Nothing like the game at all. But please don't say there is no such thing as ganks.

So when in life is war fair?

I have already said I hunt solo and run a lot.

if I am attacked by 6 players I enjoy the escape.

if I hunt in a small group and we come across a solo player hes is going down or he escapes.

This is not Ganking.

the term is being used for natural defeat.

Posted
3 minutes ago, Batman said:

Being robbed, tricked or ambush aint part of "normal life", that's why there is a police in RL. Or the cuastguard in Naval Action.

it is part of the Caribbean in the 1700s which this game depicts.

 

52 minutes ago, Sir Hethwill the RedDuke said:

Not a suggestion.

Moved to a more correct board.

Title edited.

Thanks. 😀

Posted

Mouthful reasoning without the need of operational logistics or war attrition. :)

Easy as it gets to put a fleet on the water. So of course the arms race is fast and deadly and full of asymmetry at strategic and tactical level. Operational level is non existant ( and full of traitors who would be hanged like traitors ).

Everything is easy, immediate and abundant.

 

Posted (edited)
28 minutes ago, Crow said:

So when in life is war fair?

I have already said I hunt solo and run a lot.

if I am attacked by 6 players I enjoy the escape.

if I hunt in a small group and we come across a solo player hes is going down or he escapes.

This is not Ganking.

the term is being used for natural defeat.

And I think that I made it clear, that I have no real idea how to change that at the moment. It is human behaviour after all.

If I can escape I enjoy it too. If I can't I hate it. That's normal. Nobody likes losing. A player can arrange with it and say, next time is my turn. But you shouldn't get angry at players who are pissed when faced with impossible odds. Their anger is kind of justified and if they don't start flaming or insulting others let them be angry.

It is a fact that unfair isn't fun and that drives players away.

And I still think that solo players shouldn't be forced to build ships that excel at running away. We sail fucking war ships. The main purpose we should look for when buying or building our ships should be fighting and not reaching magical 14 to 15 knots, just in case. Even then you can face the problem of a fast tagger, that would almost sink to three broadsides from you but his only job is to tag you and slow you down so the bigger chaps who vastly outnumber you can destroy you without any effort. That isn't fighting, that's a gank for me. This has no counterpart in real life but like we all said, this is a game and this works different.

Edited by Cecil Selous
Posted

Its just a word to describe being outnumbered in this game.  I have no problem with a larger group attacking a singleton or smaller group in OW.  What I do hate is being in a combat for some time (usually in patrol zone) and just when im about to win it (and im pretty banged up myself) a group of 8 SOLs enters my battle on the other side.  It actually happened once while I was looting the other guy.  This is ludicrous and can be easily fixed with some simple ROE changes or even closing battles in a few minutes (not what we have now in Patrol zone).  It's not real war.  It is a game.  What is acceptable in real war, doesn't have to be acceptable in a game.  I don't go to patrol zone any more.

Posted

I hate fighting out a good battle then when its over Im faced with the mother of all revenge ganks. Theres no way to prevent retag after retag if the enemy is determined.

 

 

Posted
1 hour ago, Crow said:

What is not normal is equal fights.

 

1 hour ago, Crow said:

If you sail in a group, then attack smaller groups.

if you sail in group, your target should be equal or greater numbers groups not smaller ones lol, that is just going for easy marks and not for an equal fight (imo)

  • Like 1
Posted

I dont know about you lot but I play online gaming because its competitive. Killing 1 guy with 10 friends is just boring. I would rather play ai missions that that. 

  • Like 6
Posted
1 hour ago, HachiRoku said:

I dont know about you lot but I play online gaming because its competitive. Killing 1 guy with 10 friends is just boring. I would rather play ai missions that that. 

Oooooh, so much this!

I look forward to the patrol zone tweaks, we might get anti-ganking mechanics there.

You could call it pro-active competitive measures since ganking doesn't exist. 😋

  • Like 2
Posted
6 hours ago, Jon Snow lets go said:

Do you enjoy attacking a new single player with 10 ships and think afterwards: "Damn we really outsmarted that guy, just like in a real war" ?

Depends on the level of salt from the gankee.

Posted
6 hours ago, Trashumi Fujiwara said:

if you sail in group, your target should be equal or greater numbers groups not smaller ones lol, that is just going for easy marks and not for an equal fight (imo)

It's hunting. I fight larger groups. I sail all over the map and not just capitals.

But if I come across a smaller enemy that's not ganking. It's time for them to escape or sink.

Posted
6 hours ago, HachiRoku said:

I dont know about you lot but I play online gaming because its competitive. Killing 1 guy with 10 friends is just boring. I would rather play ai missions that that. 

I agree it can be boring. But if I am the solo player vs 10 its a real buzz.

Its not ganking it's just a big organised group coming across a solo player.

Posted (edited)
8 hours ago, Crow said:

There is NO such thing as GANKING!!!!

There is: People pick and choosing only favourable fights, while the game allows them to escape nearly every situation at any time.

Ofcourse the actual problem is not people outnumbering other people. This is a sandbox, and a war game. War is all about getting advantages. The problem is having no chance to do anything against fast ships picking weak targets even very close in your capital area, for example with a local coastguard.

There are safezones now because the coastguard, that always was very active and fun gameplay, was unable to defend the capital area, and sadly nobody analysed the issues:

1) No objectives players would fight/take risks for. 

2) Imbalanced weak fir ships not capable of combat, basically made for running. There is absolutely no point to have such builds in a game like this.

3) Timer based RoE not allowing blockades, or to intercept ships that instead are able to sail right through you. Also allowing defensive tagging. Straight buff for speed.

4) Mechanics allowing fast ships to escape very easily, even if they already got in close combat. Especially a repair system allowing repair back to 100% without any real drawback.

5) Speedcap. (Idk if its still effecting the game. If it isnt, why is it still there?!) Allows best sailing profiles to become 100% uncatchable.

Even a fast ship should give you a very hard time to get out of combat once it got close range. Speed is powerful already in the OW and for controlling an engagement, thats realistic and fine. That it also allows you to get out of actual combat that easily makes it too powerful and results in annoying and stupid gameplay, whatever you want to call it.

Edited by Fargo
Posted
3 hours ago, jnovotny6 said:

Crow, which ship do you use for your solo hunting? Endy?

I have used fast snow,

Prince for a bit ( couldn't get on with it?)

Surprise for a while.

Endymion for a while.

Recently the herc and the xebec although they need to tone these two down imo.

The xebec is too strong. It's speed, cannons and crew are fine but it's armour and such should be more like the Prince and it would be better as a 5th rate.

The herc is fast, strong and powerful. Needs toning down and maybe not a shallow ship.

In general though a fast in out ship. 

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