Tiedemann Posted August 1, 2018 Posted August 1, 2018 Hey! I think we should have a standard way we test all newly developed ships. Both the Le Requin and Hercules ships where made redemable for some days, but we only had access to 1 ship of each. I would like to suggest that for at least 3 days or preferably an entire week (Monday to Sunday) the new ship is continuously made available as a redemable ship. This ensures that we actually take the ship in to use with out fear of losing it for ever. Then we get to experiment with different wood types, cannon setup and some will get slots on the ships and start stacking upgrades. This will ensure that we get more and better experience that is needed to give good feedback for balancing. I would also suggest that all new ships that are introduced into the game should be excluded from entering port battles and not solds as DLC's until they are properly balanced. You hate, love or want to add/change something? 9
Raf Van Boom Posted August 1, 2018 Posted August 1, 2018 I'm positive the devs knew exactly what they were putting into the game. How could they not have known that these ships would cause trouble?
AeRoTR Posted August 1, 2018 Posted August 1, 2018 1 hour ago, Le Raf Boom said: I'm positive the devs knew exactly what they were putting into the game. How could they not have known that these ships would cause trouble? I want to be optimistic, but thinking about it, you are correct. They knew these ships were such OP, they wanted them to be OP, so they could sell ! Only evidence for me, a 6th rate Le Requin is more expensive than 5th rate Hercules as a dlc. This sums it up, hey know how broken it is, they try to maximize their sales. * I really had faith in the company, but this single cheap move, kind of make me lose all. I feel cheated cause I believed they won't let P2W, NA never gonna be a P2W game etc. * Yes the testing was short with only 1 note, which I believe they did not want us to test them properly. Otherwise there should be a minimum 2 weeks up to 1 month testing period, in which we should have the DLC until testing time ends. I currently regret ! buying 2 DLC's from this company, I hope they turn me false.
Kejsaren Posted August 1, 2018 Posted August 1, 2018 (edited) What are the devs saying about it?. Can't find anything concrete from them but might missed it. Edited August 1, 2018 by Po Tsai
Tom Farseer Posted August 1, 2018 Posted August 1, 2018 One thing I would add to this suggestion is that sips in testing shall not reward PvP marks both by being sunk and being used to sink other ships to counter effects on the rest of the game. As for the far future (post release), an interesting model could be an open testing client comparable to DICEs CTE-Servers on the Battlefield franchise, to give patches and DLCs a platform to iron out the kinks before releasing them. This is obviously an ideal and would highly depend on player numbers for financial sutainability, but one can dream 🙃
Liq Posted August 1, 2018 Posted August 1, 2018 (edited) Sounds like Valve; have testing servers for csgo which are supposed to be used to test new maps in order to find gamebreaking bugs / glitches. Yet they are not made use of. Not like there isnt a testbed server for NA, or is there... 🤔 Edited August 1, 2018 by Liq 1
Sir Texas Sir Posted August 1, 2018 Posted August 1, 2018 2 hours ago, Po Tsai said: What are the devs saying about it?. Can't find anything concrete from them but might missed it. To be honest the whole DLC's and these ships being unbalance I'm going to take a bet was used to distract us from the fact they haven't finished certain patches and keep added more and more to them pushing them back more and more. 11 minutes ago, Liq said: Sounds like Valve; have testing servers for csgo which are supposed to be used to test new maps in order to find gamebreaking bugs / glitches. Yet they are not made use of. Not like there isnt a testbed server for NA, or is there... 🤔 There use to be and they use to drop the patches on it and let us give feed back the few that would hang out on it when they had new patches. I would be more than willing to testbed the game with other select players and give feed back instead of having a lot of this hot mess we get. Than again we did the same thing with the Wasa and told them all the problems it would have and what needed to be changed about it. The changes that ended up being done many many many months later that they could of just did from testbed. 2
Slim McSauce Posted August 1, 2018 Posted August 1, 2018 (edited) This is too sensible, therefore it cannot be done. My guess is they needed some money to squeeze out the last few man hours of work for this update, as stated by admin's mention of the extra hand they hired to help finish port UI. Fine in my book, everyone should realize any DLC they buy in EA is subject to change. For now enjoy the OPness, NA 1.0 release is on the horizons. Edited August 1, 2018 by Slim McSauce 1
admin Posted August 2, 2018 Posted August 2, 2018 17 hours ago, Sir Texas Sir said: To be honest the whole DLC's and these ships being unbalance I'm going to take a bet was used to distract us from the fact they haven't finished certain patches and keep added more and more to them pushing them back more and more. HMS "Rainbow" has been intercepted by USS "Reality" 8
Corona Lisa Posted August 2, 2018 Posted August 2, 2018 41 minutes ago, admin said: HMS "Rainbow" has been intercepted by USS "Reality" So did you intentionally released the ship DLCs broken to get more sales?
qw569😳 Posted August 2, 2018 Posted August 2, 2018 (edited) 1 hour ago, admin said: HMS "Rainbow" has been intercepted by USS "Reality" Who is Ben Porter? And why we must trust to his data. Edited August 2, 2018 by qw569 1
Lovec1990 Posted August 2, 2018 Posted August 2, 2018 1 hour ago, admin said: HMS "Rainbow" has been intercepted by USS "Reality" If you need money too dev game just add more balanced DLC ships😁
admin Posted August 2, 2018 Posted August 2, 2018 36 minutes ago, qw569 said: Who is Ben Porter? And why we must trust to his data. i don't know who that guy is (this tweet was trending in indie dev channels recently) but seems true we are 148% focused on the menus and its still not enough
z4ys Posted August 2, 2018 Posted August 2, 2018 (edited) 2 minutes ago, admin said: i don't know who that guy is (this tweet was trending in indie dev channels recently) but seems true we are 148% focused on the menus and its still not enough >^_^)> go dev team ^(^_^)^ go dev team <(^_^< Edited August 2, 2018 by z4ys 3
qw569😳 Posted August 2, 2018 Posted August 2, 2018 Just now, admin said: i don't know who that guy is (this tweet was trending in indie dev channels recently) but seems true we are 148% focused on the menus and its still not enough 148% is too much. I'm sure 100% is enough 1
jodgi Posted August 2, 2018 Posted August 2, 2018 10 minutes ago, qw569 said: 148% is too much. I'm sure 100% is enough I'm 110% sure 148% is enough to achieve 98% satisfaction. 2
Sir Texas Sir Posted August 2, 2018 Posted August 2, 2018 2 hours ago, admin said: HMS "Rainbow" has been intercepted by USS "Reality" I so read that as MEMES instead of Menus.....lol I was like dang it ADMIN is trolling me. 1 hour ago, Intrepido said: Does it mean that sir texas wont be able to enjoy tournaments this weekend? #SOON Maybe a little paint while we wait like good little players? 57 minutes ago, admin said: i don't know who that guy is (this tweet was trending in indie dev channels recently) but seems true we are 148% focused on the menus and its still not enough I don't mind ya'll taking your time to get things in order, just be nice to get a little bit of the info on how things are going 1
z4ys Posted August 2, 2018 Posted August 2, 2018 Another Teaser... Teaser ....plsss @admin Sun is hot enough don't let us dry out^^
Sir Texas Sir Posted August 3, 2018 Posted August 3, 2018 7 hours ago, z4ys said: Another Teaser... Teaser ....plsss @admin Sun is hot enough don't let us dry out^^ #bringbackpaintchest
Tiedemann Posted August 3, 2018 Author Posted August 3, 2018 23 hours ago, admin said: HMS "Rainbow" has been intercepted by USS "Reality" Dear admin, do you see the upside of having a "standard way" to introduce new ships and is this something you cold consider using? My intention with the suggestions in the OP is to prevent situations like the one we have now, where you hopefully unintentionally introduced P2W in RvR and shallow water PvP. If you assume all new ships are unbalanced it is logical to limit the new ships initial impact on the game, during the user testing period. And just to keep up efficiency it is also logical to speed up the testing and feedback process. And by having a known standard way of introducing new ships, the players know what to do and how to react/respond. The most vital part of the entire thing would still always be to make sure you have time for balancing the ship after you introduce it.
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