Fargo Posted August 1, 2018 Posted August 1, 2018 8 hours ago, Captiva said: So what? Compared to a DLC ship that is redeemable in 24 hours after sinking with zero ship cost replacement, zero resources to craft and zero labor hours needed? Absolute zero affect. Please understand my argument. If the DLC ship in it's current form is the new normal, then the player crafted ship must be balanced (in minimal way) to compete with DLC ships. Other wise the game is totally out of wack. The same goes for the toxic combination of Alts with Prolific Forger DLC. Unlimited accounts, each of which can change character name and nation every 30 freaking days. At it's simplest it breaks the spirit of the game, and at a deeper level it breaks the integrity of the game. #One account #no alts #play the game as intended. #change redeemable DLC ships to redeemable notes that have to be crafted, with a 30 day cooldown; if not, reintroduce multi dura ships for the unwashed masses. Your argument is to remove economy because dlc ships are broken. Just give free ships to everyone.... Thats not going to work. Once again, an economy needs to be balance, no matter if you personal care about it or not. Once again, there is no reason to increase durability instead of reducing ship cost for the same effect, but without magic. Stop ignoring these arguments. Read my points about redeem cost to remove the economic advantage of dlc ships. Whats the problem with that? Just balance those dlc ships. Adjusting economy to free dlc ships, and doing this with durability both is nonesense.
Captiva Posted August 1, 2018 Author Posted August 1, 2018 (edited) 4 hours ago, Fargo said: Stop ignoring these arguments. 1) I never once argued to "remove the economy" or that I didn't care about the economy. What I meant was, who cares if the economy is affected in a relatively small amount if the end result is a better balance between DLC ships and player crated ships, and thus a better game. 2) Never advocated for giving "free ships" to everybody. A 3 dura ship should cost three times the resources of a single dura ship. This keeps the player out in the OW longer in order to harvest these resources. End result, a player might be more willing to engage in pvp knowing that if they lose their ship they can get back out to the OW after a 24 hour cooldown. This seems to be the affect that unlimited dura DLC ships with a 24 hour cooldown are having on the game. 3) I'm not ignoring your arguments, I respect your arguments, as I respect all sincere arguments. I'm offering a different solution, that's all. o7 Edited August 1, 2018 by Captiva
Captiva Posted August 1, 2018 Author Posted August 1, 2018 18 minutes ago, Wraith said: why do you need yet more ways to avoid paying crafters for ships and for player-produced goods/materials? Hey there Wraith, old mate. I'd wager a bet that you're not a big fan of the 'Admiralty Connection' DLC. ; )
Sir Texas Sir Posted August 1, 2018 Posted August 1, 2018 On 7/31/2018 at 9:10 AM, Jean Ribault said: I don't put guns on any of them. Used to, but it's not worth it, just be careful. The irony is only been taken once for the trade trip and that was when I had guns on, but was watching too much TV. Didn't know I was tagged til shots were fired. You probably have GOT or Westworld to thank for that, not lack of guns (or your skill, lol). Why would you need guns on the PvE server any way?
Jean Ribault Posted August 1, 2018 Posted August 1, 2018 Dude pay attention. I play on both and obviously meant pvp server. Unless you are being funny you really just need to pay more attention. O' course it could just be the attention span of Texans.
Sir Texas Sir Posted August 1, 2018 Posted August 1, 2018 Just now, Jean Ribault said: Dude pay attention. I play on both and obviously meant pvp server. Unless you are being funny you really just need to pay more attention. O' course it could just be the attention span of Texans. Oh be honest you know you don't trade on PvP server, there is to much a chance you might get caught and sunk. Than you have to rage and write a ten mile long post about it and demand changes. Though all honesty I have defended against attacks from solo hunters by having guns on my trade ships. I normally still loose one if they go for a rage board on one of the AI, but that gives the chance for to the others to escape. Though I also killed three indman on one guy that had zero guns and as so loaded down it was easy to get from one to the next even do a qucik rage board for each one. Guns do help folks and it's only a small part of your cargo....just like having a few repairs on your main ship helps.
Hethwill, the Red Duke Posted August 1, 2018 Posted August 1, 2018 50 minutes ago, Wraith said: The Herc will deny any similar class victim to can escape an OW engagement at almost any point of sail other than a very narrow 30 degree window downwind. Just to show the other side of the coin. o7 2
Jean Ribault Posted August 1, 2018 Posted August 1, 2018 1 minute ago, Sir Texas Sir said: Oh be honest you know you don't trade on PvP server, there is to much a chance you might get caught and sunk. Than you have to rage and write a ten mile long post about it and demand changes. Though all honesty I have defended against attacks from solo hunters by having guns on my trade ships. I normally still loose one if they go for a rage board on one of the AI, but that gives the chance for to the others to escape. Though I also killed three indman on one guy that had zero guns and as so loaded down it was easy to get from one to the next even do a qucik rage board for each one. Guns do help folks and it's only a small part of your cargo....just like having a few repairs on your main ship helps. Yeah, I do - trade on pvp. Or at least did quite a bit after our latest merge. Honestly I don't play much anymore, especially since DLC ships and P2W, and that's on either server. Still interested but no longer hopeful. I'd say all the reasons why except HW would probably delete my post. And in general like I said I don't get caught so not fearing those slim chances. You get an answer from the devs yet? (a dozen posts later)
Guest Posted August 1, 2018 Posted August 1, 2018 One thing you can be sure of is that Game-Labs is going to make huge mounts of money from DLC ships, common-sense dictates they’re not going to short-change themselves anytime soon.
Captiva Posted August 1, 2018 Author Posted August 1, 2018 3 hours ago, Wraith said: Actually, I think it was a great idea to try to reduce the disparity between players with alts and players without... And I would agree except for the fact that players with alts can also equip their alts with the 'Admiralty Connections' DLC. Yet another reason to ban multiple accounts/alts; not that Game Labs would ever do it....money, money, money, money. Being a crafter, I was just curious if you were opposed to Admiralty Connections based on your opposition to easier ways of avoiding paying crafters for ships and goods, nothing more than that. Take care, my friend and say hey to the boys. 1
Fargo Posted August 1, 2018 Posted August 1, 2018 5 hours ago, Captiva said: 1) I never once argued to "remove the economy" or that I didn't care about the economy. What I meant was, who cares if the economy is affected in a relatively small amount if the end result is a better balance between DLC ships and player crated ships, and thus a better game. 2) Never advocated for giving "free ships" to everybody. A 3 dura ship should cost three times the resources of a single dura ship. This keeps the player out in the OW longer in order to harvest these resources. End result, a player might be more willing to engage in pvp knowing that if they lose their ship they can get back out to the OW after a 24 hour cooldown. This seems to be the affect that unlimited dura DLC ships with a 24 hour cooldown are having on the game. 3) I'm not ignoring your arguments, I respect your arguments, as I respect all sincere arguments. I'm offering a different solution, that's all. o7 Sorry then i misunderstood. But you could have made clear that you want to increase ship cost accordingly a few posts earlier. But then i dont get your idea, because its not changing anything?! Its just worse having to buy/craft multiple ships at once gameplay wise, and ofcourse bad for realism. Whats the difference between knowing that you have two durabilities left, or two other seperate ships, or currency to replace your ship two times? Btw to fit a 3 dura ship you would also need 3 times the upgrades and cannons. 43 minutes ago, Captiva said: Being a crafter, I was just curious if you were opposed to Admiralty Connections based on your opposition to easier ways of avoiding paying crafters for ships and goods, nothing more than that. Admiralty Connections atleast dont grant huge advantages. Warehouse slots are nice, but just a quality of life thing. I still hate it, because i already payed 37€ for the game. If this would be free to play paying for quality of life would be a fair deal, but not like this. PoE for example does exactly this, offering an extremely fair and successful payment system. You get more buildings, but not more labour. Its still bad, because it reduces player interaction for a game that is all about player interaction. Thats also why dlc ships would still be bad even if you would have to pay a fair amount of gold and labour as redeem cost.
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