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Posted

 Perhaps it's just me but does anyone else think the hercs and reqs in their current form are wrecking the game overall?

 I have herc DLC and yes it is a powerful ship,  but at what cost to gameplay in general?

 There needs to be some rebalacing i think, also increase respawn time to 3 days perhaps in my humble opinion.

 

Gandhi

  • Like 1
Posted (edited)
10 minutes ago, Gregory Rainsborough said:

They should provide 1 permit per week, no more notes!

 

 It's just they are everywhere lol, especially with ability to fleet them and make more each day.

  I agree 1 per day is to many. :)

Edited by Dibbler
  • Like 2
Posted

Problem is, the Devs are constrained in what they do by Steam rules regarding what is basically a contract with the purchaser of the DLC.  Can't sell something and nerf it.  I fear they may have gut-shot the game.  :(  I wish DLC had been only for cosmetic stuff, like paint, ship-names and flags. 

  • Like 6
Posted (edited)

Can we make it so that ships for marks can only be bought once in a week too

Edited by z4ys
  • Like 3
Posted

Problem with compensating by buffing everything else but DLC is that it is, well, it is everything else.  5ths become 4ths, 4ths become 3rds, etc...  Keeping that balanced will be a nightmare.  But I may be wrong.

Posted (edited)
18 minutes ago, Intrepido said:

DLC ships can be a good thing as soon as they well balanced.

What it cant happen is that everytime a new ship is added it is OP as fck. 

 

 Whoever tested these ships for balance needs a brain transplant lol.

 Just logged out as can't be arsed to fight them anymore,  or fight with them which is only option we have.

Edited by Dibbler
Posted
27 minutes ago, Vinnie said:

Problem is, the Devs are constrained in what they do by Steam rules regarding what is basically a contract with the purchaser of the DLC.  Can't sell something and nerf it.  I fear they may have gut-shot the game.  :( I wish DLC had been only for cosmetic stuff, like paint, ship-names and flags. 

 

No the problem is that they didn't consider how these OP ships would affect the game as a whole in persuit of fast $$$$$$.

Posted
44 minutes ago, Vinnie said:

Problem is, the Devs are constrained in what they do by Steam rules regarding what is basically a contract with the purchaser of the DLC.  Can't sell something and nerf it.  I fear they may have gut-shot the game.  :( I wish DLC had been only for cosmetic stuff, like paint, ship-names and flags. 

Why not devs already done it?

Posted (edited)
1 hour ago, Dibbler said:

 Perhaps it's just me but does anyone else think the hercs and reqs in their current form are wrecking the game overall?

 I have herc DLC and yes it is a powerful ship,  but at what cost to gameplay in general?

 There needs to be some rebalacing i think, also increase respawn time to 3 days perhaps in my humble opinion.

 

Gandhi

Hercs and reqs are OP yet devs still used them as test ships for DLC ships and yes these two ships practicaly destroyed shallow water areas issue is far lesser in deep water but keep in mind this is issue of these two ships not concept of DLC ships.

DLC ships increased OW PvP becouse players who bought these two ships far more often engage in PvP.

Too propetly determine if DLC ships will work we need balanced ships used as DLC ships for example 12pd Frigate and keep elite 24pd frigates to be crafted only 

Edited by Lovec1990
Posted (edited)
2 hours ago, Lovec1990 said:

Hercs and reqs are OP yet devs still used them as test ships for DLC ships and yes these two ships practicaly destroyed shallow water areas issue is far lesser in deep water but keep in mind this is issue of these two ships not concept of DLC ships.

DLC ships increased OW PvP becouse players who bought these two ships far more often engage in PvP.

 

 

 Yes DLC ships increased PvP but most of this effect has been in rienforcement zones and Nassau patrol.

 All it has done is make life even harder for new guys, like today for example I went out with a fairly new guy.  He had his endy and 2 hercs in fleet and i went out in a herc and met 2 enemy hercs just outside mortimer.  One of the enemy hercs was fighting me, and after literally 10 mins the new guy was being hugged and carro'd to hell by the enemy herc.   They of course sank him then i had 2 on me and fought them best i could while the other guys fleet ships made their escape.

  Now hugging is bad enough, but the power of the herc broadside with carro's  for such a short length ship and so low to water is insane.  Anyway the result was that he logged out and we might not see him again. I was in battle with greybeard from Prussia and started chatting about the hercs, and he said yes they op as he and his mate had hugged a Vic to death earlier, funny i know but is a joke really.

 If we want NA to carry on we must stop nailing new players in rienforcement zones, it was bad before but man with DLC ships has turned into a joke. I thought Nassau was good when first started as got newer players out to PvP, and now is just a waste of time except in a dlc or basic cutter lol.

 

 Now i don't mind getting sunk thats what ships are for,  but for new players it's got bad especially with these new ships.

Edited by Dibbler
Posted
3 minutes ago, Dibbler said:

 

 Yes DLC ships increased PvP but most of this effect has been in rienforcement zones and Nassau patrol.

 All it has done is make life even harder for new guys, like today for example I went out with a fairly new guy.  He had his endy and 2 hercs in fleet and i went out in a herc and met 2 enemy hercs just outside mortimer.  One of the enemy hercs was fighting me, and after literally 10 mins the new guy was being hugged and carro'd to hell by the enemy herc.   They of course sank him then i had 2 on me and fought them best i could while the other guys fleet ships made their escape.

  Now hugging is bad enough, but the power of the herc broadside with carro's  for such a short length ship and so low to water is insane.  Anyway the result was that he logged out and we probably won't see him again.

 If we want NA to carry on we must stop nailing new players in rienforcement zones, it was bad before but man with DLC ships has turned into a joke. I thought Nassau was good when first started as got newer players out to PvP, and now is just a waste of time except in a dlc or basic cutter lol.

 

 Now i don't mind getting sunk thats what ships are for,  but for new players it's got bad especially with these new ships.

Sorry but your case its skill issue not ship one.

But i agree about nassau area as i said DLC ship concept is good its just that test ships are OP.

Reinforcement zone issue cannot be fixed unless devs add content that would make players more willing too go out on open seas.

 

Posted (edited)
49 minutes ago, Lovec1990 said:

Sorry but your case its skill issue not ship one.

But i agree about nassau area as i said DLC ship concept is good its just that test ships are OP.

Reinforcement zone issue cannot be fixed unless devs add content that would make players more willing too go out on open seas.

 

 

  Yes i agree about skill playing a part, remember first time i got hugged :D, and i agree DLC ships are a good idea in principle and of course must have some advantage for people to purchase them but as you have said they are overly powerful for their size for different reasons depending on which ship.

 I'm sure there will be some rebalance to the situation, but for the moment has become a bit crazy seems every 2nd ship you see is a dlc.

Edited by Dibbler
Posted

DLC ships have had the desired effect of increasing OW pvp.  They're new, interesting to sail and most importantly....cheap.  Unfortunately allowing them into PBs was a poor decision. 

One major takeaway is to increase PVP you need to make players not give a crap about losing ships.  DLCs have achieved this.  The 1 dura system + expensive mods has not.

  • Like 1
Posted
6 hours ago, Christendom said:

DLC ships have had the desired effect of increasing OW pvp.  They're new, interesting to sail and most importantly....cheap.  Unfortunately allowing them into PBs was a poor decision. 

One major takeaway is to increase PVP you need to make players not give a crap about losing ships.  DLCs have achieved this.  The 1 dura system + expensive mods has not.

The desired affect of more OW PvP? Really? It has turned more people into gankers  is all.  Players that otherwise would have gone to Nassau patrol zone to EARN PvP marks bought Hurcs and Reqs. Now more trade ships are being lost. More newbs in their brand new 5th rates are being killed. Not because the newb is looking for PvP, he is just trying to unbox his ship. This is the “more OW PvP”

   I think all of you who call chasing down traders and killing newbs PvP need to re-evaluate what you are saying.

Posted (edited)

@Old Crusty is correct.  There hasn't been an increase in competitive pvp.  The standard so far for competitive pvp and plenty of exciting rvr was when we had 3-4-5 dura ships and flags.  All abandoned for the loud forum warriors most of whom who no longer play.  More players too.  The proof's in the pudding.

Edited by Jean Ribault
  • Like 1
Posted
16 hours ago, Dibbler said:

 It's just they are everywhere lol, especially with ability to fleet them and make more each day.

  I agree 1 per day is to many. :)

I thought 36 or 48 would be a nice balance of a day and half coold dewn.  If it was once a week I want my money back.  I honestly did not expect it to have the same cools down as the yacht.

16 hours ago, Intrepido said:

DLC ships can be a good thing as #soon as they well balanced.

What it cant happen is that everytime a new ship is added it is OP as fck. 

Fixed that for you, #soon we will have balance of other ships.

16 hours ago, Dibbler said:

 

 Whoever tested these ships for balance needs a brain transplant lol.

 Just logged out as can't be arsed to fight them anymore,  or fight with them which is only option we have.

I honestly think they need to bring back the test server agin as we got really good feed back of bugs and stuff we caught before it went to main.  Sadly they didn’t listen to us about the Wasa when we tested it on the test server.

Posted

Be honest. The meta bar was raised quite high and that's why "no one" spends pvp marks on the cruiser frigates. I mean "no one" other than some loonies :). Many sea rover types of players still use surprises, l'hermiones, cerberus, etc.

With so many marks hoarded along all this time a player can effectively redeem any cruiser frigate for months to come and wonder of wonders, he doesn't have to wait 24 hours.

As the dust settles there's quite a few DLC ships sinking everyday. Maybe those captains play more carefree due to guaranteed ship the next day, but the same happens with a crafted similar rate ship - let's put aside all the issues with the dlc ships, those are tested, reported.

In truth, and with ease and SAFETY any player can craft 1 good ship, in everything rather equivalent to the DLC ships ( apart from xebec ) per day to play.

 

 

Posted
6 hours ago, Sir Hethwill the RedDuke said:

In truth, and with ease and SAFETY any player can craft 1 good ship, in everything rather equivalent to the DLC ships ( apart from xebec ) per day to play.

Um, no. Do you know anything about labor hours and getting the needed materials for building ships?

Posted
6 minutes ago, Old Crusty said:

Um, no. Do you know anything about labor hours and getting the needed materials for building ships?

Did all in Reinforcement Zone of pirates. Did all of that in the Reinforcement Zone of GB.

Did acquire the resources I couldn't get from outside the zone in the player market.

Yep :) I did test it. I didn't solo craft and did "cooperate" with the rest of the players to buy what i needed.

Why ? I thought we were all testing the game before release 😮 

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