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Posted
Just now, Lovec1990 said:

i agree 1 Tow per 24 hr is too much make 1 tow per 1 week

A tow every year would be even better! Joking aside a tow a day seems perfect!

Posted
8 minutes ago, Hethwill said:

Not enough for....

please complete the thought. thanks.

more pvp. 

we had 3 tows before the wipe. that was better.

when you are jobless then you have time for 2 h sailing. i havent time for that

Posted
Just now, Christoph said:

more pvp. 

we had 3 tows before the wipe. that was better.

when you are jobless then you have time for 2 h sailing. i havent time for that

You are assuming real life issues of other players to support the suggestion.

Also, may I remember you that we had absolutely no teleports ( just the tow to capital ) for a long time and, if statistics are correct we had the most concurrent players and number of pvp servers at that time.

Please, why do WE ALL need more tows ?

Posted
3 minutes ago, Hethwill said:

You are assuming real life issues of other players to support the suggestion.

Also, may I remember you that we had absolutely no teleports ( just the tow to capital ) for a long time and, if statistics are correct we had the most concurrent players and number of pvp servers at that time.

Please, why do WE ALL need more tows ?

if you do not need it, then a dlc would be good. then everyone can decide for themselves. not everyone has enough time for the game

  • Like 1
Posted
Just now, Christoph said:

if you do not need it, then a dlc would be good. then everyone can decide for themselves. not everyone has enough time for the game

You misunderstand me.

Also I can draw circles as well, and circles within circles while never intersecting each other and thus never making a point.

Posted

Oh, absolutely. Undeniable. Maybe remove sailing al'together and make all ships DLC. That would make a lot of people happy but wouldn't be NA but rather moba Legends.

If a player has only 60 minutes to spare, NA is surely not the choice of a game though :) given a battle is coded to last 90 minutes.

Sessions of players last on average three hours.

  • Like 1
Posted (edited)

You would want it easier wouldn't you ya land'lubber?

No hard limits, hard limits are stupid. Let people get carried away, if they want to tow 10 ships a day then it will cost them a couple million. First one being regular price, next one being double, and double again. Da fook do we need a DLC for?

That guy with a 500mil, 25 1st rates and a clan warehouse full of danish beer? Make his life make my life easier by letting him occasionally relieve himself of his heavy coin on something as gameplay-minor as teleporting ships back and forth across the map. I'll be in more reasonable competition, when I sink him, it'll hurt just a little bit more :)

Edited by Slim McSauce
Posted

I got a strong feeling that whatever offers less "long sailing" is better for players motivation. (it would mostly help players that have short time to afford). 

Whatever gives more reactivity for attending PB's is a good option to get more and better PB's.

So more tows per day go in that sense.

Tows are already restricted to "empty ship" that generates lot of sailing with supplies, so 2 or 3 tows a day would be a plus still with supplies problematic.  

  • Like 5
Posted (edited)
Just now, Hethwill said:

A ship sailing is open to PvP even if NOT willing to.

PvP is not a one way avenue.

So say a ship sailing it's destination and doesn't want to fight, who is open to PVP is of equal value to a combat vessel already posted and ready at it's designated port?

Edited by Slim McSauce
Posted
3 minutes ago, Slim McSauce said:

So say a ship sailing it's destination and doesn't want to fight, who is open to PVP is of equal value to a combat vessel already posted and ready at it's designated port?

::error:: caribbean server detected ::error::

Posted (edited)
5 minutes ago, Hethwill said:

::error:: caribbean server detected ::error::

You're getting PVP either way. Would you rather sail an hour to get ganked otw to destination far away or TP to destination far away and die in a semi-consensual way? For me the latter stings because it was a willing engagement on both sides.

Edited by Slim McSauce
Posted
27 minutes ago, Slim McSauce said:

A ship already at it's destination, if that destination is to PVP, is open AND willing to PVP.

Every person who plays in PvP server is “willing PvP”....

The DLC floodgates have officially opened.  

  • Like 1
Posted

I have been sunk probably 100+ times while afk sailing in OW.. Yes it provides other players with "PvP" content, but it is boring as hell most of the time.. The biggest issue this game has is the time sink, that is why players leave. To much time spent compared to how much fun game play they get.

When we were forced to sail everywhere I quit the game. That shit was just not funny! 

I want and support more tows!

And for real -> It's not like I will be sailing around in OW any less with more tows available to me.. But some people might not understand that xD   

  • Like 4
Posted
Just now, Vernon Merrill said:

Every person who plays in PvP server is “willing PvP”....

The DLC floodgates have officially opened.  

Yes of course, some are more willing than others and that's what I'm saying. I'd me myself choose the most willing engagement I can get on both sides over the cat and mouse chase anyday. 

Posted

Here we go again...  because Legends was so popular.  

Next comes the “my ship is bigger” so I should win crowd.  

  • Like 2
Posted
1 minute ago, Slim McSauce said:

Yes of course, some are more willing than others and that's what I'm saying. I'd me myself choose the most willing engagement I can get on both sides over the cat and mouse chase anyday. 

Well that’s good for you that there is one tow...  others feel differently.  So it looks like both sides get a little of what they want.  

 

Win/win

Posted (edited)
Just now, Vernon Merrill said:

Well that’s good for you that there is one tow...  others feel differently.  So it looks like both sides get a little of what they want.  

 

Win/win

The others haven't come with a argument as to why their shouldn't be more tows besides unwilling PVP.

You can't tow with stuff in the hold, so it's not cutting into bagging traders. Only really people who need to put a PVP ship somewhere else.

Why is hitting an unwilling player in transit to PVP better than at the destination, when they're ready and willing?

Edited by Slim McSauce

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