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Posted (edited)

First here is a video about 27ship that I sunk or captured. Those ships were sailed by players that were active looking for pvp fights.

 

To most used books belong the the 3 encyclopedias. What is the reason for this?

The gunnery encyclopedia is crafted out of 4 different books. Book of five rings obvious out of 5 books and last but not least the art of ship handling is made out of 2 books. Each encyclopedia uses currently 1 slot . So its actuall possible to use a ship with (4+5+2) + 2 = 13 slots in total.

I propse to change  encyclopedias to use 2 (ship handling and gunnery) and book of 5 rings = 3 knowledge slots. That would even out the field even with no access to those books.

 

 

Edited by z4ys
  • Like 6
Posted
1 hour ago, z4ys said:

So suddenly pve is endgame?

To some it might be, this is a sand box you can't say what one does is not what another.  I play all parts of the game, but some folks might want to play mainly all trade/PvE while others just only PvP.   It 's the lovely thing about a sandbox game.  We make our own end game content for the most part.

  • Like 2
Posted (edited)
7 hours ago, z4ys said:

First here is a video about 27ship that I sunk or captured. Those ships were sailed by players that were active looking for pvp fights.

 

To most used books belong the the 3 encyclopedias. What is the reason for this?

The gunnery encyclopedia is crafted out of 4 different books. Book of five rings obvious out of 5 books and last but not least the art of ship handling is made out of 2 books. Each encyclopedia uses currently 1 slot . So its actuall possible to use a ship with (4+5+2) + 2 = 13 slots in total.

I propse to change  encyclopedias to use 2 (ship handling and gunnery) and book of 5 rings = 3 knowledge slots. That would even out the field even with no access to those books.

 

 

This will simply nullify the very reason these books are there.

And, well, PVE is actually endgame when max level player spend quite some time engaging in it to get high-end gear.

Edited by victor
Posted
7 minutes ago, victor said:

This will simply nullify the very reason these books are there.

And, well, PVE is actually endgame when max level player spend quite some time engaging in it to get high-end gear.

Why does it nullify?

I see that for art of ship handling. But it's still a 2 slot win for gunnery and 2 slot win for five rings?

NA players are cuddled by the game. Looks like some players don't stand up when it's not a 8 slot advantage and they would have to face even odds.

Imported ship are broken but mods are fiiiiiiinnne. Sure. Let's dream on.

  • Like 3
Posted

Upgrades and books are being revamped. This change will get in with the port UI update. 

  • All books and Upgrades will be split into logical groups, based on their use. 
  • Player will only be able to install / use 1 upgrade from the group. 
  • Bonuses will be readjusted and harmonized
  • Like 19
Posted
7 minutes ago, admin said:

Upgrades and books are being revamped. This change will get in with the port UI update. 

  • All books and Upgrades will be split into logical groups, based on their use. 
  • Player will only be able to install / use 1 upgrade from the group. 
  • Bonuses will be readjusted and harmonized

I hope the perk and point system got a revamp to in the new port UI update, because of its an integral part of the whole picture of a build

Posted
3 minutes ago, Banished Privateer said:

"Harmonized" is a soft way to say nerfed?

One group of upgrades give too much bonuses to the base stat
Another group of upgrades give meaningless bonuses to the base stat. 

Harmonization will do the following
Abstract example (numbers are for the illustration purposes only).
If you can buff reload by 30% you should be able to buff penetration by 30% as well, to give a meaningful choice between reload and penetration. 
If you can buff repairs by 30% you should be able to buff HP or Thickness by 30% instead. 

  • Like 2
Posted (edited)

This is very good to hear, and to be so soon! You guys must be really pushing hard to get the game balanced and presentable. Can't wait for eco and UI, I know I'm just gonna love NA when it gets this facelift.

Edited by Slim McSauce
Posted (edited)
9 minutes ago, admin said:

...

If you can buff reload by 30% you should be able to buff penetration by 30% as well...
If you can buff repairs by 30% you should be able to buff HP or Thickness by 30% instead. 

At the "same time" or do you mean it like "either" but have somewhat the same effect?

Edited by z4ys
Posted
28 minutes ago, z4ys said:

At the "same time" or do you mean it like "either" but have somewhat the same effect?

 Hard choices in upgrades and setup. If you want to upgrade guns you have to pick one, reload or ammo or sights etc, but all of those choices will be good (given you get the right upgrades from drops or from admiralty). 
 

  • Like 1
Posted
29 minutes ago, admin said:

One group of upgrades give too much bonuses to the base stat
Another group of upgrades give meaningless bonuses to the base stat. 

Harmonization will do the following
Abstract example (numbers are for the illustration purposes only).
If you can buff reload by 30% you should be able to buff penetration by 30% as well, to give a meaningful choice between reload and penetration. 
If you can buff repairs by 30% you should be able to buff HP or Thickness by 30% instead. 

No, not really. Reload buffs don't have nearly the effect of penning buffs. Reload and dps are not nearly as important as damage per broadside. A ship with 30% more pen will always win I'm sure of that. 

That being said I get what @z4ys is getting at here and to a certain extent he is right but book of 5 rings is useless now basically since crew nerf and DD. No worth 2 slots a definitely not 3. Gunnerys reload buff and accuracy buff are the only relevant parts of the mod and pellews plus powder monkeys would be better so gunnery would be useless. Art of ship needs a small speed nerf imo but that is it

 

  • Like 4
Posted

I'm hoping some of the perks (Fleet 1 and prepared) will be automatic (so that we can choose others). This would have a greater impact on which mods you choose. 

  • Like 2
Posted
Just now, Oberon74 said:

I'm hoping some of the perks (Fleet 1 and prepared) will be automatic (so that we can choose others). This would have a greater impact on which mods you choose. 

Me too, at the expense of main ship crew count without chance of requesting a resupply by air bridge... -.-

Posted (edited)
9 minutes ago, admin said:

 Hard choices in upgrades and setup. If you want to upgrade guns you have to pick one, reload or ammo or sights etc, but all of those choices will be good (given you get the right upgrades from drops or from admiralty). 
 

Sounds like you could more easily balance this way, choosing between something like 15% reload, 10% pen, or 30% accuracy, give or take depending on the tier of upgrade.

Will the number of upgrade slots be the same? Assuming you have 3 categories, guns hull and sails. What will the other two slots be?

4 minutes ago, Oberon74 said:

I'm hoping some of the perks (Fleet 1 and prepared) will be automatic (so that we can choose others). This would have a greater impact on which mods you choose. 

Fleet 1, prepared, and control within a small distance :)

Edited by Slim McSauce
  • Like 1
Posted (edited)
2 hours ago, z4ys said:

Why does it nullify?

 

because the three uber books grant (in one knowledge slot) all the advantages that the single books used to craft the uber book would award if they would be learnt one by one and then used slot by slot. So their real (and only) advantage is that you can have two, four or five bonuses using just one slot.

Edit: Never mind, it was just for the speed turn one (which BTW is the most important one)

Edited by victor
Posted (edited)
5 hours ago, admin said:

Upgrades and books are being revamped. This change will get in with the port UI update. 

  • All books and Upgrades will be split into logical groups, based on their use. 
  • Player will only be able to install / use 1 upgrade from the group. 
  • Bonuses will be readjusted and harmonized

just for sake of curiosity: will this revamp mean that players will loose all the already learnt knowledges (and have then to buy/drop once more all the books)?

Edited by victor
Posted
1 hour ago, Gregory Rainsborough said:

Isn't the whole point of getting those books to get a sense of progression? It's something to aim for so those people that can be arsed to get them should have an advantage.

 

Why 3 slots instead of 1 for 5rings wouldn't t be an advantage anymore when the book is made out 5 books?

It's still 2 books/slots less.

I know some NA players don't start to move when reward is not a million. But why is a 2 slot advantage not enough?

Posted
1 hour ago, Gregory Rainsborough said:

Isn't the whole point of getting those books to get a sense of progression? It's something to aim for so those people that can be arsed to get them should have an advantage.

 

That's true. In the same time if those books were only 50% stronger than standard ones, people would still find for them. As they are, eg ship handling gives a very significant advantage in battle compared to others. 

It would be good to nerf them a bit so that they're still desired, but not must-have for pvp. 

  • Like 2
Posted (edited)
4 minutes ago, z4ys said:

Why 3 slots instead of 1 for 5rings wouldn't t be an advantage anymore when the book is made out 5 books?

It's still 2 books/slots less.

I know some NA players don't start to move when reward is not a million. But why is a 2 slot advantage not enough?

I get your thinking and in general I agree, however I think it would be easier to reduce bonus of those books, rather than increase number of slots. 

Edited by vazco
Posted (edited)
8 minutes ago, Wraith said:

Calling them a "must-have" is a bit overblown.. The differences between ship builds far outweighs the 2% turn/speed bump, etc. that ship knowledge provides. They make a difference but they don't automatically make you a world beater.

It's the 13slot vs 5 slot. Try to do a "I can do everything build" with 5 slots that is as useful as a 13slot build. That's where the imbalance is.

With all 3 encyclopedias you can shoot, sail, maneuver, reload, and aim and still 2 slots to waste for other crap. There is no choice anymore. No either. Encyclopedias are fine if it's either but not and + and.

Edited by z4ys
  • Like 2
Posted
5 minutes ago, Wraith said:

feel like there's finally some balance to the mods and books

There's still one imbalance people don't seem to see. Reducing something is a much greater bonus than increasing something, yet values and caps for both are the same :) Just a hint for people who like to dig into numbers :)

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