redoubt27 Posted June 14, 2024 Posted June 14, 2024 9 hours ago, pandakraut said: If you can share an example screenshot of the hex that you changed for the rep buy cost that would be a useful reference for people. The weapons that each unit type can use are stored in lists. I'm not sure if those are searchable in the hex. Added. Not my best work but I don't use paint, photo editors much...lol I have not been able to modify which weapons each unit type can use in the save files. I've played around with the asset files, can't find it there either. I have finally figured out how to mod the weapon stats in the resources.assets file, so will just mod a skrm/cav weapon or two and see how it goes. I kept overlooking the file I needed but found it last night. It was hiding in plain sight...lol
Ralderable Posted September 8, 2024 Posted September 8, 2024 On 6/14/2024 at 11:36 PM, redoubt27 said: Added. Not my best work but I don't use paint, photo editors much...lol I have not been able to modify which weapons each unit type can use in the save files. I've played around with the asset files, can't find it there either. I have finally figured out how to mod the weapon stats in the resources.assets file, so will just mod a skrm/cav weapon or two and see how it goes. I kept overlooking the file I needed but found it last night. It was hiding in plain sight...lol Thanks so much for explaining how changing appearances work. Does the file indicate which one of the 4 models the character is using? Moreover been trying to figure out a way to change the names of in-game battles and medals, any idea how such a thing could be achieved? 1
Ralderable Posted September 17, 2024 Posted September 17, 2024 On 9/8/2024 at 4:02 PM, Ralderable said: Thanks so much for explaining how changing appearances work. Does the file indicate which one of the 4 models the character is using? Moreover been trying to figure out a way to change the names of in-game battles and medals, any idea how such a thing could be achieved? Never mind, looking at the other screenshot it clicked. Thanks! Could you by chance go into more detail with regards to changing reserves, recruit/veteran stats? 1
pandakraut Posted September 20, 2024 Author Posted September 20, 2024 You really want to get into dll editing using something like dnspy instead of trying to do those things through hex editing. Recruit stats for example is a curve so changing it through the hex isn't really feasible.
redoubt27 Posted November 27, 2024 Posted November 27, 2024 (edited) On 9/17/2024 at 5:51 PM, Ralderable said: Never mind, looking at the other screenshot it clicked. Thanks! Could you by chance go into more detail with regards to changing reserves, recruit/veteran stats? Well, I've apparently used up my allowable total image size...lol So, I'll try to explain as best I can. It's definitely a cheat/manipulation rather than directly changing the stats. **WARNING** This is a significant cheat and can ruin the "fun" of the game. It's up to the individual player to decide how much they want to cheat... Use in moderation...lol Reserve troops: 3117 (or whatever the number, figure out the hex code). Open the save file in hex editor, locate this part of the code. This info is after the campaign rewards and a list of medals, but before the player army information. It can be tricky to find. I would recommend searching 'final campaign', should get you close and then scroll down, it's not far. For my example, 3117 is 2D 0C. For North, obviously North will be where South is. Change 2D 0C to 00 00. Save, open the updated file in game, you'll have 0 reserve troops. Choose the unit you want to disband with the stats you want your troops to have. For example, South gets Forrest with 300 after Shiloh. Do this trick to set 0 reserves, then disband Forrest, you'll have 300 "elite" troops in reserve. Save in game. Open the new file in hex editor (or if you left open, overwrite the save in game). Go back to this code line, 300 would be 2C 01. Change that to 59 0D, that's 3417 (if you don't want to cheat too much...lol). Save, open the new file in game, you now have 3417 elite troops... Create new elite units, add elite veterans (at no cost) to existing units, the choice is yours. I'm sure there's an easier, faster way to cheat, but this is what I figured out...lol I try to limit my cheating, but when I play North, I use this more often to have a higher base starting stat for new units that's not too pathetic. I try to keep it reasonable so they don't start off with a * automatically. I did abuse this cheat once, and lets just say the hardest mode was a little easier than it should be...lol Recommendation: I usually make a 100 skirmisher "base" unit, or 2, with troops stats that I like, and keep them on hand to do this trick. Don't forget to make the 100 skirm "base" unit(s) again with the stats you want, or you'll kick yourself for not having a "disposable" unit with stats you want available later on. Sorry for the very late reply. Hope this helps. Good luck and happy gaming. Edited November 29, 2024 by redoubt27 1
redoubt27 Posted November 27, 2024 Posted November 27, 2024 (edited) On 9/8/2024 at 9:02 AM, Ralderable said: Thanks so much for explaining how changing appearances work. Does the file indicate which one of the 4 models the character is using? Moreover been trying to figure out a way to change the names of in-game battles and medals, any idea how such a thing could be achieved? I haven’t played around with battle and medal names. My best guess, the battle and medal names are probably in the resources files, and can’t be changed using the save game files. I do know the transition/load screen quotes are in the resources file where the weapons data is located. The medal names could be there, too and the most likely to be available to change. Add: Confirmed, the medal names are in the resources file where the weapons data is located. I didn't play around with them, but looks like the medal names can be modified. Edited November 29, 2024 by redoubt27
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