Jump to content
Naval Games Community

Recommended Posts

Posted
Just now, Sir Texas Sir said:

One of the biggest complaints i Hear from folks is, "Why can't we get into the PB."  Even though we have tons of guys on.  Saddly the few big BR ports we have on the coast line is locked in extremely late PB timers so it's a pain to get numbers to stay up that late, but other ports are just to small BR.  I bring this up cause it's not just US ports it's most of the map if you look around.  A lot of folks I know that stopped playing was cause we don't have 25 vs 25 big battles any more unless it's in the shallows.  Not saying we should have 25 vs 25 1st rates battle any more, but it would be nice to get some 10-15 guys into a fight other than OW screening now a days for some of these port battles.

Hay one day we will get the guys to stay up late and maybe flip San Aug to have a big nice fight between the nations, but prob not any time soon with 1-4am timers.

The only counter point I have to having LR have a high BR is the distance a fleet must travel just to get there. Thousand miles of US coast just to get to LR the only reason why it was so easy this time was it went neutral... If we had to travel the whole distance you might have stopped us.

Posted (edited)
1 hour ago, Banished Privateer said:

just look how La Navasse is close to Jamaica (ex free town) + Belize is all surrounded by "unsafe" ports. Little River is ex-free port as well. US have 11 safe ports, GB has 11 as well, France has 13 and Spain has 13 too. Pirates 4, Swedes and Danes only 2. Swedes are surrounded by capturable ports from all sides, Frenchies got Roseau close to their capital, about 5 mins of sail. Pirates are surrounded more or less too. Yet, I don't see them crying like the US players.

A few of those nations you mention have two capital ports with a vast distance in between them. This breaks down the concentration of enemies at one single capital region. Now as you also stated Danmark and Sweden. Yes, they are surrounded by capture ports. Difference is their non-capture ports are concentrated in a dense area making almost the entire area relatively safe. United States is stretched across an entire coast line which spans a far vast distance than the reinforcement zone. Another good example of the density of their area and how it benefits them is back when hostility could only be grind through attacking attacking AI fleets. For that entire Eastern region of the map it was very easy because you rarely had to go far or long to run into any ships to attack. Unlike the Dutch who would spend a long time to come across an ai fleet they could hit to grind hostility. Frankly, I dont care if they make a few ports down south of that coast able to be captured. It is odd to see a port like little river in the middle of their reinforcement zone be able to be captured.

Edited by Davos Seaworth
Posted
Just now, Davos Seaworth said:

A few of those nations you mention have two capital ports with a vast distance in between them. This breaks down the concentration of enemies at one single capital region. Now as you also stated Danmark and Sweden. Yes, they are surrounded by capture ports. Difference is their non-capture ports are concentrated in a dense area making almost the entire area relatively safe. United States is stretched across an entire coast line which spans a far vast distance than the reinforcement zone. Another good example of the density of their area and how it benefits them is back when hostility could only be grind through attacking attacking AI fleets. For that entire Eastern region of the map it was very easy because you rarely had to go far or long to run into any ships to attack. Unlike the Dutch who would spend a long time to come across an ai fleet they could hit to grind hostility. Frankly, I dont care if they make a few ports down south of that coast able to be captured. It is odd to see a port like little river in the middle of their reinforcement zone be able to be captured. You just want to see the game die however so saying all this is pointless. 

Agreed somewhat but the US also has the great barrier to the north which no one will ever attack from there is only ONE way up the US coast and with thousands of miles of protected coast. No one has to sail an hour through safe zones to get to where the players are. Show me an example if LR goes protected  where a nation has that much protection in depth. 

Posted (edited)
11 minutes ago, Davos Seaworth said:

A few of those nations you mention have two capital ports with a vast distance in between them. This breaks down the concentration of enemies at one single capital region. Now as you also stated Danmark and Sweden. Yes, they are surrounded by capture ports. Difference is their non-capture ports are concentrated in a dense area making almost the entire area relatively safe. United States is stretched across an entire coast line which spans a far vast distance than the reinforcement zone. Another good example of the density of their area and how it benefits them is back when hostility could only be grind through attacking attacking AI fleets. For that entire Eastern region of the map it was very easy because you rarely had to go far or long to run into any ships to attack. Unlike the Dutch who would spend a long time to come across an ai fleet they could hit to grind hostility. Frankly, I dont care if they make a few ports down south of that coast able to be captured. It is odd to see a port like little river in the middle of their reinforcement zone be able to be captured. You just want to see the game die however so saying all this is pointless. 

shouting the game will die every time something does not go your way is not the answer if you lose a ship in an hour does that contribute to the gaming dying? you should be happy you have a capturable port in centre of safe zone infact this should mean its your SAFEST and most VALUABLE port because of the benefits. but you dont own the port now.. an all a sudden its NOT fair. why wasn't this issue raised prior to france taking it? perhaps when it was lost before by russia?

 the game is more likely to die by players making excuses and request intervention from devs rather then enjoying the game and looking at achieving a victorious retake.

infact you can join the portbattle from the safezone which already creates advantage since we cannot screen u. so please enough with useless excuses and requesting handicaps, rally up an fight for it. 

Edited by Raxius
Posted
1 minute ago, MarkusBarak said:

Agreed somewhat but the US also has the great barrier to the north which no one will ever attack from there is only ONE way up the US coast and with thousands of miles of protected coast. No one has to sail an hour through safe zones to get to where the players are. Show me an example if LR goes protected  where a nation has that much protection in depth. 

My proposal to admin would be to include LR in the safe zone and make brunswick a capturable port.  Make cabo a freetown as it used to be prior to the wipe.  I don't think the US should be as isolated as it is up there, it just breeds mediocrity......but LR smack in the middle of the zone is a bit of a blow to the US players who only have 2 directions to travel with their goods (unlike most other nations).

  • Like 2
Posted (edited)
28 minutes ago, Raxius said:

shouting the game will die every time something does not go your way is not the answer if you lose a ship in an hour does that contribute to the gaming dying? you should be happy you have a capturable port in centre of safe zone infact this should mean its your SAFEST and most VALUABLE port because of the benefits. but you dont own the port now.. an all a sudden its NOT fair. why wasn't this issue raised prior to france taking it? perhaps when it was lost before by russia?

 the game is more likely to die by players making excuses and request intervention from devs rather then enjoying the game and looking at achieving a victorious retake.

infact you can join the portbattle from the safezone which already creates advantage since we cannot screen u. so please enough with useless excuses and requesting handicaps, rally up an fight for it. 

I was talking to @Banished Privateer, child. Someone even though through all the crap he has done to the US over hurt egos, I still have some respect for. I do not care for your opinions kiddo simply because you and your lot have never really brought anything to the table worth mentioning that is for the improvement of the game or this community. Banished has at least done something to help this game out and does have a better understanding of aspects of this games community and individuals. That is why players from ARMED have joined up with him. Now I may not agree with Banished on many aspects and beliefs on what this game should be but I still have respect for his opinion and other members of ALOHA. Hell, I will even talk to King of Crowns since I still have respect for him to some degree which is more than what I assume majority of US players have. King of Crowns came to help the Poles in their time of need which is more than I can say for many. They both have a better understanding of the impact their actions could place upon a population and gameplay of this game and know when to change or continue the course they are on. 

Edited by Davos Seaworth
  • Like 1
Posted
3 hours ago, Raxius said:

so why have u not ginded san agustin yet?

Cause unlike other folks some of us have lives, family and jobs and can’t be on at all hours of day or night.  What part of past 1am do you not get?  The majority of the players on this game only log in for a few hours a day during what little free time they have after work and family time.

  • Like 1
Posted
3 hours ago, MarkusBarak said:

The only counter point I have to having LR have a high BR is the distance a fleet must travel just to get there. Thousand miles of US coast just to get to LR the only reason why it was so easy this time was it went neutral... If we had to travel the whole distance you might have stopped us.

It’s a port behind enemy lines.  It should not be easy to raid.

when I was pirate on Global we use to raid the US coast from kids when we flipped ports.  It’s a long sail but we came 15-20 1st rate strong with repairs to last a long fight.  We never expected it to be easy.

Posted
7 hours ago, Dragonfire said:

No way it can be true

 

This is true (former free towns like little river will be connected to nearby counties), and this decision was made LOOOOONG time ago. Specifically in 2017 when a lot of free towns were converted to normal capturable towns. All of them stayed without the connection to the region. And we decided not to add them to regions (counties) until release.  This has nothing to do with player requests or conquest strength or weakness of certain nations; this also has nothing to do with little river.

The reason for this delay in connecting is the following: Adding the city back to the region will change resource positions in the region (as they are distributed automatically). As a result we could not add cities to counties then, because it could break existing economy routes and will force players to rebuild their production lines. This only could have been done on a major economy reset or release of the game. 

As a result on release cities like la navasse, little river and many others will connect to regions and become parts of the county when the game launches on steam (full release). Meanwhile (until release or major economy wipe) the city will remain capturable. 

  • Like 8
Posted
10 minutes ago, woodenfish said:

So hang on @admin, are you saying other things on the map are also going to change? If so, what are they, so that we can discuss the implications...

Regarding the map itself this is the one overdue thing. Former free towns must be parts of the counties, OR become a county. 

Posted
11 minutes ago, woodenfish said:

So hang on @admin, are you saying other things on the map are also going to change? If so, what are they, so that we can discuss the implications...

It really won’t matter cause upon release the ports and will be wiped and we start conquest all over.

  • Like 3
Posted
4 minutes ago, Sir Texas Sir said:

It really won’t matter cause upon release the ports and will be wiped and we start conquest all over.

Maybe, but if other things are going to be chaged, (to non capturable for example), then it does make a difference. @admin could you list what changes you are going to make to which ports, so we all understand what is going to happen? I appreciate that involes more typing, but I'm not sure I understand what is proposed and what the consequences are....

Posted
10 minutes ago, woodenfish said:

Maybe, but if other things are going to be chaged, (to non capturable for example), then it does make a difference. @admin could you list what changes you are going to make to which ports, so we all understand what is going to happen? I appreciate that involes more typing, but I'm not sure I understand what is proposed and what the consequences are....

This is a planned change (that will only be done on map reset)

1) All former free towns will be connected to nearby county or become a county (free towns that lost their freetown status in 2017 like la navasse)
2) as a result resources in those counties will change their positions. 

thats it.

  • Like 1
Posted

OK, thank you for the information.

That leaves only 1 further question..Is the rumour that Little River will become uncapturable is also just a rumour and will that change only happen with the map reset?

(And before the rumour mill gets going over a map reset resulting in no-one playing the game until it has happened - I assume we are talking about a map reset that will happen only on game release?).

Posted
6 minutes ago, woodenfish said:

OK, thank you for the information.

That leaves only 1 further question..Is the rumour that Little River will become uncapturable is also just a rumour and will that change only happen with the map reset?

(And before the rumour mill gets going over a map reset resulting in no-one playing the game until it has happened - I assume we are talking about a map reset that will happen only on game release?).

Little river is just one of the ports that will be connected to the nearby county. 
This will only happen on Port reset. Which will happen on release of the game.

PS. there is a slim chance of port reset happening earlier: If economy rebalance screws up things so badly it might require additional economy wipe which can also then allow for an earlier port reset (if the community decides its definitely needed). 

  • Like 2
Posted
2 hours ago, admin said:

Little river is just one of the ports that will be connected to the nearby county. 
This will only happen on Port reset. Which will happen on release of the game.

PS. there is a slim chance of port reset happening earlier: If economy rebalance screws up things so badly it might require additional economy wipe which can also then allow for an earlier port reset (if the community decides its definitely needed). 

Thank you, this clears things up greatly. 

Posted (edited)
On 6/25/2018 at 4:32 AM, admin said:

This is true (former free towns like little river will be connected to nearby counties), and this decision was made LOOOOONG time ago. Specifically in 2017 when a lot of free towns were converted to normal capturable towns. All of them stayed without the connection to the region. And we decided not to add them to regions (counties) until release.  This has nothing to do with player requests or conquest strength or weakness of certain nations; this also has nothing to do with little river.

The reason for this delay in connecting is the following: Adding the city back to the region will change resource positions in the region (as they are distributed automatically). As a result we could not add cities to counties then, because it could break existing economy routes and will force players to rebuild their production lines. This only could have been done on a major economy reset or release of the game. 

As a result on release cities like la navasse, little river and many others will connect to regions and become parts of the county when the game launches on steam (full release). Meanwhile (until release or major economy wipe) the city will remain capturable. 

Any chance USA gets a true second safe zone? I know people claim it has two but when its the same coast next to the capital everything spills over. Honestly keep what we have now and give the USA a small zone on the other side of Florida.

Edited by koiz
  • Like 1
Posted
2 hours ago, Intrepido said:

No more ports uncapturable or safe zones.

We cant lock out the entire map. Gulf is already a pve area due to this.

New parts of the map.

America needs to have proper north east ports. Philly, New york, something on the Hudson river,  boston would be good. A true second safe zone should be near those ports. Hell it should at least exist considering its importance to the nation historically.

 

  • Like 3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...