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Posted (edited)

Just a quick 2 minutes that reflect well on meta, objectives, and PVP facilitation. Do these "Anomalies" Remind you of anything from NA?

 

Edited by Slim McSauce
  • Like 1
Posted
13 hours ago, Slim McSauce said:

Do these "Anomalies" Remind you of anything from NA?

Saw the vid, haven't played that game, didn't quite catch your drift. "Ace pilots murdering new players..." might be it? But the anomalies themselves, dunno. What did you get from it?

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Posted

All combat wargames will have the 10% of aces raking 90% of the kills. This doesn't mean the non-ace crowd isn't valuable. I  use the analogy if IL-2 a lot. While the most renowned players might be fighter pilots raking ace scores in a sortie, the brunt of victories falls into the shoulders of the unnamed ground attackers and bomber pilots that destroy the enemy capabilities -infrastructure limits models and quantities available to the next rounds, airfields destroyed so spawn further, etc etc.

In the end, in a combat wargame, it is all about "the team" and less about the individual, on my POV, unless we talking about arena types where team is just means to an end.

Posted
25 minutes ago, Hethwill said:

unless we talking about arena types where team is just means to an end.

Well, ok. I would say the team is more important in arena games than in more open games (NA, Aces High...). The very best players, or stat padders, in WoT achieve 60 up to 70% global winrate. Tremendous skill only bump you up to 20% compared to a yoloing pubbie.

In NA or AH you have these individuals or groups that can achieve close to 100% winrate if they pull out all the stops. Maybe they don't "win the war" when they play like that, but that is a roleplay element more than anything.

Posted
3 hours ago, Hethwill said:

Ah ! Gotcha. :) 

Heh, derogatory term used by people who just "play4fun" when losing to one or more players who have applied themselves to the game and have stats that reflect that commitment. 

Posted
11 minutes ago, Hethwill said:

Like seeing an ace with 3 times the score but still his team losing 3 times more scenarios.

That wouldn't fly in wot. Global winrate first and foremost, then you correct for damage stats and low tier seal-clubbing. If you pad some secondary or tertiary stats instead of making plays to help your team win, you're not getting into any of the top clans.

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Posted

The comparison was on the Anomaly to Patrol Zones and how they aim to achieve the same goal. To provide a scenario where large groups of teams are drawn to one point on the map to battle it out in epic glory.

In the video they implemented their objective as a part of the grand conquest meta, you not only get personal mod drops if your side wins this alert, you're faction recieves a bonus to their conquest, whether it be a point towards victory or something else in NA's case.

Patrols differ in that they're their own meta, they don't influence anything outside themselves. You get personal rewards but nothing towards the grand meta. Also the nice thing about a cap and hold object as apposed to go here and rake up damage is that the cap and hold always draws players, even in low pop, just a tidbit.

I guess this is a proto-suggestion, to expand patrols and fully integrate it into the meta. Patrols should be more frequent, 3-4 on the map at a time, more concentrated to areas where 2 nations commonly meet to promote OW hunting, but not in the ganky way. In a way that everyone who goes to these zones expects a fight, like normal Patrols.

How this could be done is by setting up zones along the entirety of every coast, these zones aren't all on at once, but they're there as a sort of lattice front line that moves with port ownership. So say your nation captures a port. Zones won't spawn in the middle of your territory, but on the borders, and those borders are where the massive fighting will take place that we know so well from patrols.

In turn this will draw members of a nation out along their territory. As battle lines move so will players and resources will be more spread out (a good thing paired with new eco)
Instead of everyone sitting in the capital areas because that's where the most fights happen, they will want to go to where these epic massive battles are taking place, and with the right personal reward (mods, ship notes, books) and the right ROE people will prefer it to ganking traders for easy marks (most will I hope) 
and with the right overarching benefit to RVR, it will play into the meta instead of being seprate.

 

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Posted
4 hours ago, jodgi said:

That wouldn't fly in wot. Global winrate first and foremost, then you correct for damage stats and low tier seal-clubbing. If you pad some secondary or tertiary stats instead of making plays to help your team win, you're not getting into any of the top clans.

Absolutely. Reckon company battles are ripe for teams though, at least they were last time i played.

Posted
3 minutes ago, Hethwill said:

Absolutely. Reckon company battles are ripe for teams though, at least they were last time i played.

Oh, yes! But stats are separated. Nobody worth their salt even glance at those stats. I guess people ground something there... Fake rank maybe? 

Posted
8 minutes ago, jodgi said:

Oh, yes! But stats are separated. Nobody worth their salt even glance at those stats. I guess people ground something there... Fake rank maybe? 

No idea. Some of the teams that went to esports finals most players weren't even on the blue side of xvm, most were green actually, dunno. Doesn't grind my gears much, was good to test it though. Same with warships. Only game i know where I can command ( so to say )... a CV.

In any case Slim presents a interesting point although seems way dettached from what the events provoke in the map - if we transpose it to NA. 

We can say - damn the map, let's just blaze guns - well... sure... dunno what to say then when clan driven conquest was the most requested feature then. :)

Patrol zones should be mingled somehow with the rest but keep their RoE ( improved one ).

  • Like 1
Posted
52 minutes ago, Hethwill said:

No idea. Some of the teams that went to esports finals most players weren't even on the blue side of xvm, most were green actually, dunno. Doesn't grind my gears much, was good to test it though. Same with warships. Only game i know where I can command ( so to say )... a CV.

In any case Slim presents a interesting point although seems way dettached from what the events provoke in the map - if we transpose it to NA. 

We can say - damn the map, let's just blaze guns - well... sure... dunno what to say then when clan driven conquest was the most requested feature then. :)

Patrol zones should be mingled somehow with the rest but keep their RoE ( improved one ).

In any regard improvements to the meta should be a top priority. The current meta of most pvp taking place in green zones cat and mouse style noobs v experts is a self destructive one. 

  • Like 2
Posted
33 minutes ago, Slim McSauce said:

In any regard improvements to the meta should be a top priority. The current meta of most pvp taking place in green zones cat and mouse style noobs v experts is a self destructive one. 

Sure. Gimme back 10.x and we good regarding attacks all over the map. Oh wait, it did hurt the logistics too much, so let's build a zone.... oh now zones get attacked and ppl don't care much about patrols... damn... what to bring next... :) 

I mean, so many people didn't notice that fleet patrol was  disabled from 2 weeks or so and suddenly they got mad that it was taken out :) That alone should tell something of how much it is used. Meta has no place in equal arenas.

Hell, where's the clan big wars so many were eager for ? where the big waves of conquest ?...

Patrol zone needs its own RoE though. The only one that is fairly okay and populated is Nassau.

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