SirAlatriste Posted June 21, 2018 Posted June 21, 2018 I think the patch improved the optimization... At least for me.
VirtuallyIdiotic Posted June 21, 2018 Posted June 21, 2018 (edited) Took a quick look at the UI this morning before heading out to work. My only complaint which is nothing huge is how the chat looks undeveloped and out of place. Nice to see some scaling options down the road as well. That is all. Additional note: In the map window it would be nice to see the menu and the hover over port window to be worked on as well. Edited June 21, 2018 by Davos Seaworth 1
Capn Rocko Posted June 21, 2018 Posted June 21, 2018 The compass looks like something that belongs to a sports car not a 1800's war ship. I'll provide more feedback later 3
Sento de Benimaclet Posted June 21, 2018 Posted June 21, 2018 In Cuba Manzanillo, not Manzanilla. On the other hand, beautiful map and IU. ☺️ 1
Archaos Posted June 21, 2018 Posted June 21, 2018 1 hour ago, Callaghan92 said: fleet window, hold window I dislike how so few items are visible in the ships hold window and you have to scroll to see everything. Previously you could see most items in your hold in one pane. 7
Archer11 Posted June 21, 2018 Posted June 21, 2018 (edited) 3 minutes ago, Archaos said: I dislike how so few items are visible in the ships hold window and you have to scroll to see everything. Previously you could see most items in your hold in one pane. Just tear the hold-window bigger then. Looks really good! Edited June 21, 2018 by Archer11
Archaos Posted June 21, 2018 Posted June 21, 2018 Just now, Archer11 said: Just tear the window bigger then. Looks good! the pane is already quite large, making it bigger would block out too much of the screen.
John Sheppard Posted June 21, 2018 Posted June 21, 2018 I also dislike the fact that you have to open many different windows which are all opaque and huge and obscure your view .. before you opened the "hold" and could see your ship status , the hold , your upgrades and repair/manage crew . Why change something from very easy and practical for something very slightly better-looking and impractical PLS don't take the Microsoft route
admin Posted June 21, 2018 Author Posted June 21, 2018 3 minutes ago, Archaos said: I dislike how so few items are visible in the ships hold window and you have to scroll to see everything. Previously you could see most items in your hold in one pane. its needed for localization as some languages have much longer words. But the comment is noted we will see if we can reduce the width/height of items to allow smaller window. 4
John Sheppard Posted June 21, 2018 Posted June 21, 2018 Could we please have the option to change the UI between "Legacy UI" and "New UI" ? 3
Kawazz Posted June 21, 2018 Posted June 21, 2018 6 minutes ago, Banished Privateer said: Reinforcement size didn't change in this patch. plenty of us are seeing that it has?
Archaos Posted June 21, 2018 Posted June 21, 2018 Personally I do not like the new map, being a mariner and having navigated in many parts of the world I am more used to the admiralty style charts like the one attached, with quite clear outlines of land and shallows and easy to read. 3
Wind Posted June 21, 2018 Posted June 21, 2018 (edited) Must be a variety of ships shown. Trade + warship or all ships of the line etc... I would do this: Small trading fleets show 1 trader 1 war sloop Small war fleet 2 niagaras like ships Medium trader fleet 2 frigates 1 indiaman 1 small sloop Medium war fleet 1 superfrigate 1 frigate Large Trader fleet 2 indiamans 1 3rd rate Large war fleet Victory/Santisima with 3rd rates on the back. Small fleet example Medium fleet example Large fleet example Edited June 21, 2018 by Wind 5
z4ys Posted June 21, 2018 Posted June 21, 2018 Just a teaser how scaleable UI could look like currently --------------------------- reworked 3
Angus MacDuff Posted June 21, 2018 Posted June 21, 2018 7 minutes ago, Archaos said: Personally I do not like the new map, being a mariner and having navigated in many parts of the world I am more used to the admiralty style charts like the one attached, with quite clear outlines of land and shallows and easy to read. Lol, too much like work 2
z4ys Posted June 21, 2018 Posted June 21, 2018 (edited) 10 minutes ago, admin said: its needed for localization as some languages have much longer words. But the comment is noted we will see if we can reduce the width/height of items to allow smaller window. what about to give options to sort/change look like you can do it with windows folders Edited June 21, 2018 by z4ys 1
Archaos Posted June 21, 2018 Posted June 21, 2018 5 minutes ago, Oberon74 said: Lol, too much like work Map would not need to be as detailed as an actual navigation chart, but look at things like the color contrast, there is no need for detail on the land as this is a sea based game. See how the shallows are clearly indicated again by the color contrast. Its just so much easier to read.
Macjimm Posted June 21, 2018 Posted June 21, 2018 I like the new map. The style is a good balance of older colors and still easy to read. Looks a little like an age of sail map. Better than a modern chart. I especially like the smaller port icons and the ability to see the shorelines near the ports. When the port icons are large it obscures the topography and makes the map look arcade like. if you make the port icons larger please provide option to scale them smaller also. 1
Angus MacDuff Posted June 21, 2018 Posted June 21, 2018 Just now, Archaos said: Map would not need to be as detailed as an actual navigation chart, but look at things like the color contrast, there is no need for detail on the land as this is a sea based game. See how the shallows are clearly indicated again by the color contrast. Its just so much easier to read. I see what youre saying. The shallows especially pop out because of the contrasting colours. I really like the hand drawn new map in the game, however, so maybe just some contrast adjustment? The Admiralty maps are very accurate and frankly, a little bit of artistic licence is appropriate for the game.
Macjimm Posted June 21, 2018 Posted June 21, 2018 Actually the land detail is very important for navigation. Seeing the location of forests and hills helps with orientation. Older sea maps used to show silhouettes of the islands so they could be recognized. It doesn't appear that the land detail in this NA map matches the in game vegetation and topography. It looks like the forest and hills have been added to the map to make it look nice*. Could be wrong ... haven't compared much of the OW to the new map yet. (*And it does look very nice.) 1
Wind Posted June 21, 2018 Posted June 21, 2018 26 minutes ago, z4ys said: Just a teaser how scaleable UI could look like currently --------------------------- reworked Why hull repairs do not stack?
z4ys Posted June 21, 2018 Posted June 21, 2018 (edited) 2 minutes ago, Wind said: Why hull repairs do not stack? i looted them the other day and did not put them on the first stack. I normally run the ship with 100/100 repairs. Its not because of the game its because of me 😉 Edited June 21, 2018 by z4ys
Angus MacDuff Posted June 21, 2018 Posted June 21, 2018 (edited) 5 minutes ago, Macjimm said: Actually the land detail is very important for navigation. Seeing the location of forests and hills helps with orientation. Older sea maps used to show silhouettes of the islands so they could be recognized. It doesn't appear that the land detail in this NA map matches the in game vegetation and topography. It looks like the forest and hills have been added to the map to make it look nice*. Could be wrong ... haven't compared much of the OW to the new map yet. (*And it does look very nice.) We had charts that had many details, churches, chimneys other major landmarks that we could use for visual fixing. Even two edges of land can give a decent fix. Probably too much for this game though Edited June 21, 2018 by Oberon74
Wind Posted June 21, 2018 Posted June 21, 2018 (edited) 4 minutes ago, Oberon74 said: We had charts that had many details, churches, chimneys other major landmarks that we could use for visual fixing. Even two edges of land can give a decent fix. Probably too much for this game though We do not have any landmarks, ruins, volcanoes, permanent beached ships, villages, amazon pyramids etc...so there is no point to make detailed map. Edited June 21, 2018 by Wind
Macjimm Posted June 21, 2018 Posted June 21, 2018 Just now, Oberon74 said: We had chart that had many details, churches, chimneys other major landmarks that we could use for visual fixing. Even two edges of land can give a decent fix. Probably too much for this game though I agree. Adding churches and chimneys to the map would be too much detail. Adding the hills, cliffs and beaches would be good. Suppose the dev has more important priorities. I would be happy if a map maker made a third party map for this.
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