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Posted
55 minutes ago, Wind said:

Why not? if players lazy to craft and fill every port with all types of guns then I want to pay $ for them and have them at my fingertips when I need them. 

I will then go pvp and you will sit in port without guns. Deal? or should we both sit in port and wait for a miracle? 

You can craft your ship in a place where you can get your cannons (your capital etc) and then TP the ship anywhere else or sail it by yourself.

are you really going to pay 7$ for a package of cannons? suggestions like this transform games like this in to P2W games. 
If you are looking for this mechanics go play War thunder, world of warships or similars

  • Like 2
Posted (edited)
48 minutes ago, Fenris said:

You forget that THIS IS A GAME, not a freaking simulation. People are supposed to have fun, and not having a 100 % simulation of sailing ages. Otherwise i suggest we sail 1:1 in OW. Now that would be realistic, wouldn`t it?

In your case KPR to Savanna having a bad wind , 2 hours. Awesome!

Totally realistic.

Now quit spamming crap here.

Freedom of expression baby, already forgot it? My suggestions will stay here and I will continue to post ideas without any delay. 

P.S. your latest activity is worrying, moderators please keep an eye on this guy /\

Edited by Wind
Posted
36 minutes ago, Trashumi Fujiwara said:

You can craft your ship in a place where you can get your cannons (your capital etc) and then TP the ship anywhere else or sail it by yourself.

are you really going to pay 7$ for a package of cannons? suggestions like this transform games like this in to P2W games. 
If you are looking for this mechanics go play War thunder, world of warships or similars

I will pay I said it. They will sit in my redeemables tab and I will use them when there is none on the market. Any more questions?

Posted (edited)
47 minutes ago, Fenris said:

You forget that THIS IS A GAME, not a freaking simulation. People are supposed to have fun, and not having a 100 % simulation of sailing ages. Otherwise i suggest we sail 1:1 in OW. Now that would be realistic, wouldn`t it?

In your case KPR to Savanna having a bad wind , 2 hours. Awesome!

Totally realistic.

Now quit spamming crap here.

Game already tilted towards simulation, there is no way back at this point. Making Naval Action more historically accurate is always welcomed by many.

Edited by Wind
Posted

This game needs more reasons to keep people engaged and hauling stuff on the water, not less.  There are plenty of games where you can swipe your card, collect premium stuff and go shoot your enemies.  Let's stop trying to make Naval Action one of them

Posted
3 hours ago, Wind said:

@admin please introduce gun packages (rare item drop) to Naval Action. It would be a one time use item that will automatically fill all your guns (heaviest allowed per broadside) on a newly acquired ship or any ship with no guns mounted. 

Have 3 types:

Long Guns Package

Medium Guns Package

Carronades Package

These items have a small drop chance and could drop from NPCs, PBs, Players, Missions etc..

Having one gun package ready will quickly get your ship ready for  battle in no time. 

How will it work? Must be in the ship with no guns mounted, select Use Gun Package (Long), Confirm. Set sail with your battle ready ship. 

Can trade same as Labor contracts.

In reality it's bacicaly a service that delivers and installs all the guns for you. These can be sold as Premium content as well (short cuts)

Premium Package Example

15L, 15M, 15C, - $3.99

45L, 45M, 45C - $6.99

135L, 135M, 135C, - $14.99

;)

wtf

  • Like 1
Posted
15 minutes ago, Wind said:

Any more questions?

can you name me a simulator game that have this feature?

 

15 minutes ago, Wind said:

Game already tilted towards simulation, there is no way back at this point. Making Naval Action more historically accurate is always welcomed by many.

Historical accurate dont mean to be more sim like.
I cant find "simulator" word in the Naval actions Steam page so is just and historical sandbox MMO

Posted (edited)
25 minutes ago, Wind said:

Freedom of expression baby, already forgot it? My suggestions will stay here and I will continue to post ideas without any delay. 

P.S. your latest activity is worrying, moderators please keep an eye on this guy /\

Lack of common sense i would say.

If you would only post a decent suggestion, but yeah.........

P.S. your latest activity is more than worrying, it is just idiotic, moderators please keep an eye on this guy /\

Edited by Fenris
  • Like 1
Posted
2 hours ago, Wind said:

No one forces me to do it, and I should have content that is available for solo player who wants to spend $. You guys can go and slave for your clans. 

I know how dare they, I made some guns earlier and those few clicks on my mouse were exhausting!

  • Like 1
Posted
5 minutes ago, seanjo said:

I know how dare they, I made some guns earlier and those few clicks on my mouse were exhausting!

Soon it will be less :D hold fast

  • Like 1
Posted
3 hours ago, Wind said:

Premium Package Example

15L, 15M, 15C, - $3.99

45L, 45M, 45C - $6.99

135L, 135M, 135C, - $14.99

No. Do a DLC of cannons when you can now build them yourself sincerely I do not see sense. If you create a reserve of long cannons and carronades in your warehouse you can always use them in case of emergency. If they put us DLC's (the less the better) that contribute really important things to the game, that will improve it and here we will remain faithful to the noise of the cannon. Regards.

Posted

Tbh I dont see a problem as long as those type of dlc guns stay untradable / unsellable and dont have a bonus to regular guns

Posted (edited)
1 hour ago, Liq said:

Tbh I dont see a problem as long as those type of dlc guns stay untradable / unsellable and dont have a bonus to regular guns

At least you understand what I mean, there is not many left like us and we should unite in a fight to Greatness. :)

Edited by Wind
Posted
1 hour ago, Banished Privateer said:

Why not make cannons & carronades avalaible in all ports? Just like mediums. Could be 4x the crafting cost just like EU Trader mechanic. Better suggestion and no P2W involved.

Well they are not there, so I am willing to spend $. 

Posted (edited)
2 hours ago, Sento de Benimaclet said:

No. Do a DLC of cannons when you can now build them yourself sincerely I do not see sense. If you create a reserve of long cannons and carronades in your warehouse you can always use them in case of emergency. If they put us DLC's (the less the better) that contribute really important things to the game, that will improve it and here we will remain faithful to the noise of the cannon. Regards.

Ports away from home do not have guns I need is the problem, do you understand it of not? or do I have to use guides for dummies? 

So, if ports do not have guns that I need I want to spend real $ and buy them and have that option available. 

I will spend $15 and get 135 - one time use gun packages for the next 135 ships and I will not need to worry about fitting. Just use it, fit my ship and back to action.  

Edited by Wind
Posted
1 minute ago, Wind said:

Ports away from home do not have guns I need is the problem, do you understand it of not? or do I have to use guides for dummies? 

instead of reducing content for crafters and merchant players come up with something that adds content. That makes it easier for such players to know where to sell and what to sell.

  • Like 1
Posted (edited)
6 minutes ago, z4ys said:

instead of reducing content for crafters and merchant players come up with something that adds content. That makes it easier for such players to know where to sell and what to sell.

Crafters are lazy to supply all ports, stop dude. If you are so vocal go and fill all ports in game with all types of guns. Do you understand what I am saying, if port has no guns supplied I go and spend $$$ and go pvp. If port has guns then I provide business to those who supplies ports. 

Leaving me without guns in a remote port with no option to acquire them is BS. 

Edited by Wind
Posted (edited)
9 minutes ago, Hethwill said:

You do. We all crash test dummies :) 

Rulebook states:

- Medium cannons are available everywhere.

- Longs and Carronades are exclusively player crafted. Plan accordingly.

 

Limiting content instead of fixing a problem. So, you want me to stay next to my home waters all the time because only they have guns I need? Who designed this? 

Edited by Wind
Posted
3 minutes ago, Wind said:

Crafters are lazy to supply all ports, stop dude. If you are so vocal go and fill all ports in game with all types of guns. Do you understand what I am saying, if port has no guns supplied I go and spend $$$ and go pvp. If port has guns then I provide business to those who supplies ports. 

Leaving me without guns in a remote port with no option to acquire them is BS. 

But why are they lazy? ANd why you are at the wrong spot?

Posted
Just now, Wind said:

Limiting content instead of fixing a problem.  

Opposite sides of table.

I see it as content for middle man to do. I see it as operational level supplies for fleets, as middle man crafts them. I see it very far away from a solo tactical perspective.

Opposing your opinion doesn't make me right though. Keep fighting your fight man, just stay sharp and understand that many do not share of your vision.

~S~

  • Like 1
Posted (edited)
7 minutes ago, z4ys said:

But why are they lazy? ANd why you are at the wrong spot?

Wrong spot? there is no wrong spot when you are hunting. I hunt in enemy waters and not my home waters. It looks to me that this game is designed to keep you close to your capital port and punish you for leaving. If game punishes me for leaving my home waters by not having content I need(or other options to acquire it) then this is a problem and a big one. 

I don't have option to refit my guns to any type I want at any given time because ports do not have them. Carrying all types of guns on board is silly.

 

Edited by Wind

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