Ahoy H.R. Matey Posted June 23, 2018 Posted June 23, 2018 On 6/21/2018 at 11:25 AM, admin said: for pve server it would be all neutral ports Thank you very much @admin 1
Ahoy H.R. Matey Posted June 23, 2018 Posted June 23, 2018 (edited) 3 hours ago, Sir Texas Sir said: There is a solution to that....come to the dark side, there was never a promise from day one that they would have a PvE only server. They also said they won't work on any content for the PvE only server until game is released. Every thing now is for the PvE/PvP Server One Texan to another... you may go to hell and I will go to PVE server Edited June 23, 2018 by Ahoy H.R. Matey 1
Raf Van Boom Posted June 23, 2018 Posted June 23, 2018 The question I have is this, does the additional income from these DLCs allow you to hire more staff and speed up the development of the game. 1
Jim Tiberius Posted June 23, 2018 Posted June 23, 2018 (edited) 7 hours ago, Wind said: Show me on fingers how many. Not only that. Got to be carefull as "Quality of Life" in an MMO can easily become an exploit. Edited June 23, 2018 by Jim Tiberius
Jim Tiberius Posted June 23, 2018 Posted June 23, 2018 (edited) 14 minutes ago, Le Raf Boom said: The question I have is this, does the additional income from these DLCs allow you to hire more staff and speed up the development of the game. Well placed question mate. Some people also buy DLC aiming to support the game. Edited June 23, 2018 by Jim Tiberius 2
Vile Executioner Posted June 23, 2018 Posted June 23, 2018 Alright @admin I bought all the DLC, let’s see where my money goes 😁 I seen a teaser of the new connie hull design, I’m super excited for that 3
Lovec1990 Posted June 23, 2018 Posted June 23, 2018 I have one question my hercules timer started while my hercules was still in port is this normal i tought timer only start when ship is lost?
Palatinose Posted June 23, 2018 Posted June 23, 2018 12 hours ago, admin said: Step by step it will be balanced. 😈
JDAM Posted June 23, 2018 Posted June 23, 2018 (edited) @admin Happy to report FPS issue vanished... definitely not you, it was me 😂 Edited June 23, 2018 by Tsizzle
SirAlatriste Posted June 23, 2018 Posted June 23, 2018 16 minutes ago, Lovec1990 said: Another update today? I miss the "Maintenance"
admin Posted June 23, 2018 Author Posted June 23, 2018 Update 23rd June 2018 Potential fix for the disappearance of name and buttons from the friendly or enemy ship info panel Forced the amount of extra docks from 5 to 10 received from the Admiralty Connection DLC (so you do not have to wait till next week) Changed the leaks/speed dependence (ships were sinking too slowly before) You only get the 50% leaks reduction if you are stationary From 10% speed up to 80% speed leaks works without bonuses or penalties (just like before the patch) From 80% speed and up to 100% they gradually rise to 150% To get full benefits of leaks reduction (to get a chance to repair the ship - you have to stop your vessel). 3
SirAlatriste Posted June 23, 2018 Posted June 23, 2018 (edited) The leaks are again buffed, nice!! Edited June 23, 2018 by SirAlatriste
SirAlatriste Posted June 23, 2018 Posted June 23, 2018 14 minutes ago, admin said: Forced the amount of extra docks from 5 to 10 received from the Admiralty Connection DLC (so you do not have to wait till next week) Don't understand this. It was 10 yesterday.
admin Posted June 23, 2018 Author Posted June 23, 2018 13 minutes ago, SirAlatriste said: Don't understand this. It was 10 yesterday. It was not for everyone.
admin Posted June 23, 2018 Author Posted June 23, 2018 9 hours ago, Vile Executioner said: Alright @admin I bought all the DLC, let’s see where my money goes 😁 I seen a teaser of the new connie hull design, I’m super excited for that Thanks Vile And thanks everyone for support. Lots of love 8
OjK Posted June 23, 2018 Posted June 23, 2018 The thing is - the ship without a structure left is stopping anyway, which makes them still able to take advantage of less water intake, right? So I will still need to stay 3 minutes waiting for a ship to sink, if I want to loot it?
Cmdr RideZ Posted June 23, 2018 Posted June 23, 2018 (edited) 1 hour ago, admin said: Update 23rd June 2018 Potential fix for the disappearance of name and buttons from the friendly or enemy ship info panel Forced the amount of extra docks from 5 to 10 received from the Admiralty Connection DLC (so you do not have to wait till next week) Changed the leaks/speed dependence (ships were sinking too slowly before) You only get the 50% leaks reduction if you are stationary From 10% speed up to 80% speed leaks works without bonuses or penalties (just like before the patch) From 80% speed and up to 100% they gradually rise to 150% To get full benefits of leaks reduction (to get a chance to repair the ship - you have to stop your vessel). Wind profile changes made ships less maneuverable. You made waterline like borderlands blinking critical hit location, broadsides deadly, force you to stop? You should also remove one broadside kills, it is bad hombre. High sail damage, slowing to battle sails gives damage resistance. Slows you down. Hull damage slows you down. How much easier it is to board now than before all these changes? Boarding is the worst part and you hopefully know it. Really no reason to make it any easier. There was a post explaining also that boarding was more like finalizer than what it is in the game right now. You could consider that pressing a button does not instantly drop sails and start boarding. You could make it something that men try to do but not 100% sail dropping success. Maybe have upgrades that slow or make it faster to get in boarding after pressing a button. Make a skill factor here, that you cannot simply ram your enemy but instead you have to sail there. If you ram you cannot board in X minutes. If I sail 3kn north and you sail 3kn south, speed difference is 6kn, are you taking this on account? If not you definitely should. There is one thing I don't really like in your development process. To me it feels like you do one thing and don't think about how it affects to other things. If you get something in good balance, multiple changes later the balance is something not so good. It can be that I am wrong here but I have not seen patch notes were you introduce new feature A and counter it with balance modifications to other aspects. Nor I have seen really you explaining anywhere that you do modifications to counter balance affecting changes done in earlier patches. Battle sails have damage resistance. Maybe more speed equals less accuracy? btw. Decreased accuracy might have saved you from many other changes you have done. Edited June 23, 2018 by Cmdr RideZ
Fenris Posted June 23, 2018 Posted June 23, 2018 2 minutes ago, rediii said: remove stabilized cannons. If your ship rolls midbroadside cannonballs should go where the ship heels to and not like now Wut?
admin Posted June 23, 2018 Author Posted June 23, 2018 8 minutes ago, Cmdr RideZ said: Wind profile changes made ships less maneuverable. There were no wind profile changes.
Cmdr RideZ Posted June 23, 2018 Posted June 23, 2018 (edited) 1 minute ago, admin said: There were no wind profile changes. Sailing profile changes were done at some point. After that it was harder to tack etc. Also if I ram someone to rage board and my speed drops 10knt in a seconds. That should mean radical damage to my ship. And start to please care about balance. PvP game without a good balance is a no game. ... New graphics are really nice btw. Edited June 23, 2018 by Cmdr RideZ
admin Posted June 23, 2018 Author Posted June 23, 2018 2 minutes ago, Banished Privateer said: Radical damage to the enemy ship as well Both ships absorb the energy. We had this Unfortunately people overused it turning this feature into a ram-fest, a ram-job. It was switched off as a result. Originally you could ram a ship and sink it instantly (both of you) if you had enough mass and energy generating devastating hole under water or at the waterline. Because it was so realistic and dominant someplayers ignored combat and were just ramming and ramming everyone. 3
Cmdr RideZ Posted June 23, 2018 Posted June 23, 2018 1 minute ago, Banished Privateer said: Radical damage to the enemy ship as well Both ships absorb the energy. Issue is that people start to sail like torpedoes to sink other ships. So the one ramming someone should get the damage or crew shock to rigging, loading + no boarding.
admin Posted June 23, 2018 Author Posted June 23, 2018 7 minutes ago, Intrepido said: Just tell us when are going to release this piece of art along with the Christian VII.... dont know yet. Lets first see how imported 6th rates and 5th rate will affect the long term balance.
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