Wind Posted June 18, 2018 Posted June 18, 2018 (edited) 1 hour ago, admin said: It is under consideration and if it happens it will happen only for lighter version of 3rd rates like Wasa. Standard 74s will only be crafteable. Don't forget to sell older ships like Mordaunt 4th rate. You already have few old ships, so continue this legacy. If you look in to the history, they still remained afloat. Make them weaker(older) , trust me people will pay and I will pay. Forum is full of models. You can call DLC packs - Collections. Collectors will be very happy to see an Old ship pack. Introduce a ship collection album and let people collect all with rewards on top. Edited June 18, 2018 by Wind 1
Lovec1990 Posted June 18, 2018 Posted June 18, 2018 11 minutes ago, Wind said: Free ships will be adjusted. I would start a topic what ships and how can be adjusted to match those 2. If hercules and requin are forbiden from port battles adjustments are not really needed 1
Christendom Posted June 18, 2018 Posted June 18, 2018 (edited) If people want to use the herc and xebec to ravage on the open water I’m cool with it. But pay 2 win ships in PBs is bullshit IMO. It took months to get the wasa balanced correctly. I’m not confident in them getting the other shallow ships balanced to compete with the herc. In the meantime everyone will be using hercs and shallow PBS will be imbalanced as fuck. We used to have 25 wasa battles, now it’ll be 25 hercs. I hope the rest of you fully appreciate how slippery of a slope this is. No premium p2w ships in port battles please. Edited June 18, 2018 by Christendom 9
Hethwill, the Red Duke Posted June 18, 2018 Posted June 18, 2018 That's a warming welcome to my heart after a hard long morning of work. Such a great list of changes - ow trade, roe changes, non consecutive attacks, dlc packs, UI... oh my oh my... To answer the premium no-go comments - what is a ship fully bumped with all the janky crazy nutz and boltz ? Premium ship all the same. So before even removing any ships to access parts of the game I suggest to review them DLC ships AND ... and... drop the axe on many of the modules, perks and knowledges. Please. 2
Cecil Selous Posted June 18, 2018 Posted June 18, 2018 3 hours ago, admin said: Ability to trade in the open world added to game. Trade is possible with your nation Trade is possible in the radius of attack If one of the parties to a trade exits this radius trade will stop Trade is only possible from hold of the ship I kind of agree with @Banished Privateer here. Trading in OW should also be possible with other nations. Imagine a fully loaded trader (maybe a new player) getting attacked with no way to escape because he is too slow. If the attacker could somehow hail the trader to demand a "surrender" and hand over of goods ( even just checking if he has something in his hold at all, players could prove that they are empty that way) the trader could keep his ship and only hands over his goods. The attacker can decide if he takes the most important goods to his hold and destroys the goods he can't take or let the trader keep them. A little quality of life feature for traders. For the future this could also turn into a new feature for stopping ships in the open world to check for smugglers and contraband goods (new economy feature for a more sophisticated economy where certain goods can be declared as contraband and are forbidden to trade/ship out of port like) in national waters. maybe special patrol missions/coast guard permit etc... This all would make more sense if stealing enemy trade goods has a bigger impact on enemy economy. Of course something must change with the pvp marks (Gold Escudos) reward for traders too, otherwise the incentive to let the trader keep his ship is too low. 4
Marquês do Bonfim Posted June 18, 2018 Posted June 18, 2018 (edited) Can't wait. That UI is soooo sexy! Love it. Edited June 18, 2018 by Corsário Português
Wind Posted June 18, 2018 Posted June 18, 2018 (edited) 34 minutes ago, Lovec1990 said: If hercules and requin are forbiden from port battles adjustments are not really needed but why restricting shallow water ships? Just balance them. We need variety. Edited June 18, 2018 by Wind 1
Wind Posted June 18, 2018 Posted June 18, 2018 (edited) Let's analyze this image @admin please answer. 1. Why not add ship name here as well? 2. What are: Chest Rewards Perks icons mean? 3. New Constitution Stern color (Ship parts can be colored differently?) Edited June 18, 2018 by Wind
Christendom Posted June 18, 2018 Posted June 18, 2018 (edited) 10 minutes ago, Intrepido said: Because it will hard to balance. For example, crew. Le Requin and Hercules have much more crew than a rattlesnake making them ships for rageboarding. Are we going to see rattles with 250 crew? I doubt it because it will mess things with ranks. It took the better part of a year for the wasa to be balanced correctly and that was just 1 ship. I have zero confidence that we'll somehow be able to manage 5-6 shallow water ships in any sort of time that doesn't let the herc/requin ruin shallow water battles for months. Easier to just exclude the 2 premium ships from PBs entirely. Hercs have already ruined shallow water PBs, the side with more of them automatically wins. They have also already ruined the shallow water patrol zone. Or maybe the goal here is to not balance and let the OP p2w ships rule the waves so people will buy them. Either way, I'm not a fan. Case and point - More hercs = win Edited June 18, 2018 by Christendom
Wind Posted June 18, 2018 Posted June 18, 2018 (edited) 11 minutes ago, Christendom said: It took the better part of a year for the wasa to be balanced correctly and that was just 1 ship. I have zero confidence that we'll somehow be able to manage 5-6 shallow water ships in any sort of time that doesn't let the herc/requin ruin shallow water battles for months. Easier to just exclude the 2 premium ships from PBs entirely. Hercs have already ruined shallow water PBs, the side with more of them automatically wins. They have also already ruined the shallow water patrol zone. Or maybe the goal here is to not balance and let the OP p2w ships rule the waves so people will buy them. Either way, I'm not a fan. Case and point - More hercs = win How can they be replenished if they sink right now and after patch? What ships are close to Herc and la req? Your image shows a weak team, mortar brig, brig, niagarra vs heavy rattlers and hercs. MY suggestion balance Rattler HEavy vs Herc Niagarra vs La requ Edited June 18, 2018 by Wind
z4ys Posted June 18, 2018 Posted June 18, 2018 1 minute ago, Wind said: Let's analyze this image @admin please answer. 1. Ship Name (You can name your ship now?) 2. What are: Chest Rewards Perks icons mean? 3. New Constitution Stern color (Ship parts can be colored differently?) 1: Player Name 2 : Captains chest (mods) Reward = pvp marks (coins) perks = your captain perks 3: Rework of coni skin. (Coni was one of the first ships of NA and is actually the most discussed. Regarding her appearance just like the HMS Victory she looked different during her career time. She may get the detail that ships like endy already have. (maybe you didnt noticed but normal rattlesnake got a rigging rework as well) My guess 2
Teutonic Posted June 18, 2018 Posted June 18, 2018 3 hours ago, Graf Bernadotte said: Removal of smuggler flag is a good idea. It didn't make any sense anymore, but if you forgot it your sail was a waste of time. With Hercules and Le Requin pay for win will be introduced into game. There is no chance to win shallow water PBs against those ships. 3 hours ago, admin said: Comparable vessel will be adjusted to the appropriate levels. My initial thought was how utterly broken this is going to be. But good to hear other vessels will be adjusted. I am just haunted with the Wasa days and how long it took balance that crap. Well, no shallow water battles for me anymore. Not until this gets balanced. It is a good patch... 2
Fenris Posted June 18, 2018 Posted June 18, 2018 (edited) 4 hours ago, admin said: Nation of the capital water cannot be attacked as before All other nations can be attacked (removing unnecessary protection for enemies). This means that other nations will not be protected by your capital waters. Battles of other nations in capital waters will be open to all Can you elaborate this? I don`t get it Edited June 18, 2018 by Fenris
Wind Posted June 18, 2018 Posted June 18, 2018 (edited) NPC can rarely sail a 4/5 or 5/5 vessel Looks like I am back to hunting and will test this. ------------------ Also, @admin since you added Trade on OS please consider limited ammo and ammo production as a new economy branch. We will be able to trade ammo or buy from passing players if needed. Ammo couriers will be a new popular business option. I would work as ammo delivery guy and supply hot zones with needed items. This is content we need. Edited June 18, 2018 by Wind 1
SeeQu Posted June 18, 2018 Posted June 18, 2018 (edited) 4 hours ago, admin said: Capturable ports now give better chance to build a exceptional vessel. @admin Can you share info, what % we speaking about ? Like 10, 20 or slight 1-2% ? Also there could be bonus system for crafters example if you craft 100 trincos you have 1% more chance for rare trinco as your knowledge of building increase. (ofc cap at some lvl) Edited June 18, 2018 by SeeQu
John Jacob Astor Posted June 18, 2018 Posted June 18, 2018 (edited) 5 hours ago, admin said: Economy rebalance Economy changes are still in the tuning stage and could miss the patch date - if this happens they will get in with the hot fix in a week after a patch. Expected changes: Gold will be renamed to Reals and denominated Combat marks will be replaced by Spanish Silver Dollars (also known as Piastri or Pieces of Eight) PVP marks will be replaced by Gold Escudos (also known as doubloons) Ship logs item will be added - that will drop sometimes in patrol zones and port battles and will be exchangeable for rare ships and upgrades Blueprints will be streamlined and improved (unnecessary clicks removed) Building production volumes and labor hours (man days) will be rebalanced. @admin, are any changes planned for contracts? Such as making player contract activity visible without having to visit the port, the way port stock sales are? Right now there are places on the map where you cannot get a contract filled at ANY price. This stovepipes economic activity with the result of channeling it back into the capital regions, which are the only places where contracts reliably get filled. Edited June 18, 2018 by Marcus Corvus
Wind Posted June 18, 2018 Posted June 18, 2018 (edited) 10 minutes ago, Intrepido said: That would be a nightmare on logistics. We already have the repair and rum thing that often prevents many guys with limited time to sail in enemy waters. Ans you will have my people taking care of your fleet for a reasonable price. Same as you run out of gas and dude delivers it to you. Edited June 18, 2018 by Wind
victor Posted June 18, 2018 Posted June 18, 2018 12 minutes ago, Wind said: Ans you will have my people taking care of your fleet for a reasonable price. Same as you run out of gas and dude delivers it to you. Yes .... in dreams. Have you checked the population of the game lately?
Archaos Posted June 18, 2018 Posted June 18, 2018 4 hours ago, admin said: Name change added to Prolific Forger DLC Separate item will appear in your redeemables You will be able to change name once in every 30 days Will people still be able to see previous name history or will people be able to be douches to others and then hide by changing name?
Capn Rocko Posted June 18, 2018 Posted June 18, 2018 54 minutes ago, Christendom said: It took the better part of a year for the wasa to be balanced correctly and that was just 1 ship. I have zero confidence that we'll somehow be able to manage 5-6 shallow water ships in any sort of time that doesn't let the herc/requin ruin shallow water battles for months. Easier to just exclude the 2 premium ships from PBs entirely. Hercs have already ruined shallow water PBs, the side with more of them automatically wins. They have also already ruined the shallow water patrol zone. Or maybe the goal here is to not balance and let the OP p2w ships rule the waves so people will buy them. Either way, I'm not a fan. Case and point - More hercs = win Herc is only temporarily OP. It will change. Stop crying
jodgi Posted June 18, 2018 Posted June 18, 2018 3 hours ago, Intrepido said: The cash waterfall can come by selling cosmetics as DLC. More like a useless trickle, I bet.
Liq Posted June 18, 2018 Posted June 18, 2018 Still no patrol zone RoE fix.. Bleh good thing it's summer ✌️ 2
jodgi Posted June 18, 2018 Posted June 18, 2018 3 hours ago, Banished Privateer said: Turn rate is very important during the tag and ships with better turn rate can really screw up tagging. For instance a snow with 6-7 or whatever turn rate is will easily turn around when attacked by a 5th rates with 3-4 turn rate. You cannot follow that fast turning while tagging. I would call that a feature for the smaller and high turnrate ships.
jodgi Posted June 18, 2018 Posted June 18, 2018 5 minutes ago, Liq said: Still no patrol zone RoE fix.. 😞 I can wait for it, but I'm dying to know if it's rejected, under consideration or planned for later. 2
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