vazco Posted June 5, 2018 Posted June 5, 2018 3 hours ago, Intrepido said: If the port is on safezone, like all capitals, this doesnt fix anything. If the port is in safezone, fix is not needed - you can enter it fairly safely anyway. I use tow to port mostly to get to a Freeport, to enemy capitals, or to any non - safezone port of i happen to carry a very pricey cargo. I'm sure I'm not alone 1
vazco Posted June 6, 2018 Posted June 6, 2018 (edited) 32 minutes ago, Graf Bernadotte said: By the way what's about the Prussian tow from Guacata to Rio Seco, which is still possible as well? That's right, it's unfair. It's a great argument that tow should be possible only when you're outside of the map, or stuck on shallows - which should be easy to test. @Ink, I think Bernadotte made a good remark here. Once tow is limited only to situations when you're stuck, you could even remove tow button from a new interface, and show it only when user is stuck. It would be more intuitive and simpler for new players as well - there's no need to explain an unintuitive tow mechanic to new guys then. Edited June 6, 2018 by vazco 1
Angus MacDuff Posted June 6, 2018 Posted June 6, 2018 10 minutes ago, Graf Bernadotte said: You quote only one half of my opinion. I'm fine removing tow to port as long as we get a tool to reduce time sink of long distance sails. Best would be a reintroduction of towing goods between freetowns. To avoid getting tagged by lazy hunters sitting right on the docks (without risk) freetowns should get a big safe zone that hunters are forced to cruise outside and with an own risk of getting attacked, if they wanna hunt trading ships. Maybe ship tow could be restricted between freeports as well. So trading without risks? If we cant be bothered doing the long sailing between trade ports, (and sometimes I hate it too), lets have an autopilot. Send your ship on its way as an AI and accepts the risks that come with it. Then we can get on with other stuff and hope that our ship makes it. Hunters can tell if its a player owned AI or NPC. Reduced PVP marks for a player owned AI trader. The fact is, Traders shouldn't be immune to attack by using a "Tow" function.
Sento de Benimaclet Posted June 6, 2018 Posted June 6, 2018 On 6/4/2018 at 10:25 AM, Cabral said: but you don't see them teleporting from KPR to Saint Ann and avoiding a trip along the safezones gaps. Do not compare the size of Cuba with that of Jamaica, in addition, Jamaica is totally protected by reinforcement zones, Cuba and the fifth part.
vazco Posted June 6, 2018 Posted June 6, 2018 2 hours ago, Graf Bernadotte said: I'm fine removing tow to port as long as we get a tool to reduce time sink of long distance sails. In this regard tow was helpful only on a few routes, the only important one being Bermudas. 5 minutes cooldown makes it useless for almost all routes. Developers already increased amount of goods you can carry on a trader by three times. I think this already solves your issue of limiting time sink As for trade, it can't be both risk-free and quick, otherwise it would be easier to give everyone a "generate some money" button. Hunters of course are at risk when hunting - they search for a fight, and fights are open for 2 minutes for everyone. What's more, trader's friends can gank him after a fight. Traders on the other hand avoid fights. If you have an issue with hunters, just bring escort and have some engaging fight - you don't have to run from content, it's more fun to embrace it. 1
Sento de Benimaclet Posted June 6, 2018 Posted June 6, 2018 By the way Cabral, since you are with the Danes, comrades of the game tell me that the Danes "jump" from Guayama and Ponce to San Juan. If that is true, ask also to correct it, right?
Bach Posted June 6, 2018 Posted June 6, 2018 I think you have all proven that the tow to port is a commonly misused tool but of minimal grand effect to the game.. That and that the "lazy hunter" is also a true fact of the game using mechanics to reduce risk. I'm am not sure that opening up tow to port to county capitals and national capitals wouldn't cause worse problems than moving cargo ships. Cargo ship movement is actually the least of the potential problem I see. Especially when the "tow to port" locations are known to all. For example: the two most dangerous spots in the French Parisian Furniture route from Fort Royal area to Porta Espania are the coast off Carricou and the gap between Porta Espania and Guiria. To avoid the lazy hunters at Carricou you had to plot an open ocean route around it. For the Gap you needed a look out or parked in El Toco till you got one. Under the change @Ink made you can now tow directly into Porta Espania from across the Gap. Now un lazy hunters could sit at the tow to Espanis spot instead of the Gap or both. Merchants can also trip them up by towing to Guiria to get past the gap and loop south out of sight to Espania. They can wait at Nuprima and visually see lazy hunters sitting in front of Porta Espania. Any way, the point is that no matter what you do about thus feature you can't 100% fix it to un exploitable levels and still keep the aspects of it that help new players that get lost, stuck or just frustrated at sea. By the same token lazy hunters will always be able to sit on top of Nuetral and friendly ports and the local authorities will let them dock up any time even though they are hunting their commerce. Neither of these functions are really game breakers. The game needs a place for lazy hunters and lazy merchants whether the rest of us like it or not. 2
admin Posted June 7, 2018 Posted June 7, 2018 5 minutes ago, Banished Privateer said: Business as usual: ?? translation
Kloothommel Posted June 7, 2018 Posted June 7, 2018 On 6/5/2018 at 9:23 PM, Tiedemann said: Why you little! Indeed. Nobody likes a snitch. 1
Kloothommel Posted June 7, 2018 Posted June 7, 2018 On 6/6/2018 at 9:17 AM, Banished Privateer said: I'm just tired of all: "Make hardcore nations more hardcore & make carebear easy nations more easy & safe & higher protection & immune to everything & we can't be attacked or killed thanks". You chose it. You could always jojn a tregular nation or wait till Prussia gets wiped after you piss off every other nation in the game.
Kloothommel Posted June 7, 2018 Posted June 7, 2018 46 minutes ago, Banished Privateer said: So far only your nations (Denmark, Pirates, Russia, France) got wiped + Poland from "hardcore" nations. Hell, Prussia got wiped to almost 0 ports before XOXO/UBOAT/ALOHA and I joined it. If you want to destroy Prussia, capture La Tortue, thanks. That's our capital. They got wiped AFTER I left the nations. And putting up a neutral port as capital seems a bit like a move a coward makes. So no surprises there. Maybe I will write a suggestion about making it impossible to put a capital in neutral ports? Hmmmmm.... Seems like a good idea. 1
Kloothommel Posted June 7, 2018 Posted June 7, 2018 38 minutes ago, Banished Privateer said: La Tortue is not a neutral port, but a free port, there is a distinct difference in this game. Prussia is a free nation, so we are based out of a free port. It gives us additional "hardcore" game element and factor bringing extra risks. You keep speaking about others being very toxic and trolling, but sometimes it's better to look into the mirror. If you experience deeply embedded hatred towards me or Prussia, feel free to resolve or discuss it in private like a man, via chat/voice or solve it in a more traditional gentlemen way in a duel. Best regards from me. It's just you.
Corona Lisa Posted June 7, 2018 Posted June 7, 2018 (edited) 2 hours ago, Cornelius Tromp said: Maybe I will write a suggestion about making it impossible to put a capital in neutral ports? Hmmmmm.... Seems like a good idea. Probably just would get closed like your last topics cuz u cant write a single post without being biased lol Its sad how many are defending this exploit because they benefit from it. Edited June 7, 2018 by Jon Snow lets go
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