Capn Rocko Posted June 2, 2018 Posted June 2, 2018 It would be nice if "recently killed" players would yield PvP marks IF they are part of an attacking party. Whether revenge fleet or random encounter, I run into "recently killed" players attacking me all the time. It sucks because I have to fight a battle and receive no reward, its just a waste of time. I understand the "recently killed" mechanic was introduced into the game to protect players from being farmed, but if the recently killed player is the one starting the battle, they do not need protection IMO. 5
Guest Posted June 2, 2018 Posted June 2, 2018 this is true, kinda annoying when you see 10 players with recently kill tag attack you and your friends only for you to know that you have to wait 1 hour to kill them or just waste time killing them again asap to get on with the game. Kappa
Jack Spencer Posted June 2, 2018 Posted June 2, 2018 IMO, if the "Recently Killed" designation lasts for 1 hour (?), then during that period a ship with that designation should not be able to attack or be attacked.
z4ys Posted June 2, 2018 Posted June 2, 2018 (edited) The recently killed status is among other things a farming protection and would serve no purpose. When the recently killed is on the attacking side and still would give pvp marks. Instead of attacking the alt the alt can attack. But in patrol missions farming is kind of impossible due to almost never closing battles. So why no make the recently killed status not work/no effect when in the patrol zone. Edited June 2, 2018 by z4ys 4
Fenris Posted June 2, 2018 Posted June 2, 2018 A huge issue yes....... Recently killed should be locked down from PVP maybe for the time of his status? Would prevent such abuse in PVP.
Atreides Posted June 3, 2018 Posted June 3, 2018 Locking a player from PVP for an hour after fighting and losing his ship simply means more people will just say screw it and log off. All this is getting ridiculous, newer players are clubbed by vets AND game mechanics that only encourage and enable this. This is the reason so many have bought the game, but no longer play.
Sir Texas Sir Posted June 3, 2018 Posted June 3, 2018 Maybe don't do your PvP in front of capital waters and you won't see them over and over again. Most the time it's cause they are able to get back into port into a new ship and back out into a fight.
vazco Posted June 3, 2018 Posted June 3, 2018 (edited) It's to prevent alt farming. It sucks, I just don't see an alternative right now... Maybe we should have recently killed only for a killer? It's not perfect, but better. Edited June 3, 2018 by vazco
asuspiciousbear Posted June 3, 2018 Posted June 3, 2018 maybe the solution is to remove upgrades only attainable by pvp marks. make them all combat marks, and pvp just transfers into lots of combat marks. It wont stop the clubbing but at least give the new players a fighting chance at getting the good upgrades. you could remove pvp rewards all together and people would grumble about it but I very much doubt there would be any significant drop in combat, except the seal clubbers who now might aswell farm the AI instead of new players. It would also make alt farming redundant for the same reason.
Guest Posted June 3, 2018 Posted June 3, 2018 22 minutes ago, vazco said: It's to prevent alt farming. It sucks, I just don't see an alternative right now... Recently killed only for a killer? It's not perfect, but better. IMO if people use that mechanic to alt farm it will be noticeable anyway, when you see player x has killed one of the same nation in front of port guayaguayare (where almost no1 is), for the 10th time in a row where the player that has gotten killed hasnt said anything in the nation chat, it gets quite suspicious. The devs can anyway see the logs if the player fights back i guess, but to prevent it i must assume making ships more valuable than pvp marks as they are today should fix it so it wont be worth money wise to farm alts
Capn Rocko Posted June 3, 2018 Author Posted June 3, 2018 This thread isn't about seal clubbing, alt farming, or admiralty rewards. This is a genuine issue in the game. It is very common that I get tagged and/or chased by people with recently killed status (often by random encounter outside of capital areas) and I think that players should be rewarded for defending themselves. Period.
asuspiciousbear Posted June 3, 2018 Posted June 3, 2018 (edited) No one is disregarding that, the root of the problem is the devs cant remove alts so they have recently killed to stop farming, which results in the problem you are facing now. I think if you took away pvp exclusive rewards it would stop people taking advantage of alts cuz you only get slightly better rewards for sinking an alt in a cutter than an AI in a brig. you could still do it but it becomes far more time consuming. Edited June 3, 2018 by asuspiciousbear
Capn Rocko Posted June 3, 2018 Author Posted June 3, 2018 49 minutes ago, asuspiciousbear said: No one is disregarding that, the root of the problem is the devs cant remove alts so they have recently killed to stop farming, which results in the problem you are facing now. I think if you took away pvp exclusive rewards it would stop people taking advantage of alts cuz you only get slightly better rewards for sinking an alt in a cutter than an AI in a brig. you could still do it but it becomes far more time consuming. Sinking alts is against ToS and a reportable offense. No matter what mechanics get put in place, people will still do it. All the "recently killed" mechanics do is prevent someone from farming their alt repeatedly in a short amount of time and thus, help them stay under the radar. Someone who farms alt 5 times in 5 minutes is much more likely to get reported than someone who farms alt 5 times in 5 hours. So what good is this mechanic even doing? If you remove PvP marks/rewards from the game, I (and many others I know) will likely quit the game. The only way I can afford to have fun in the game is trading/selling PvP marks that I earned through 100% legit and legal gameplay. Is alt farming bad? Yes. But I argue that "recently killed" mechanics do not prevent (in any way at all) people from farming alts. I understand what you are saying, but I think we just have to disagree here.
Farrago Posted June 3, 2018 Posted June 3, 2018 20 hours ago, Capn Rocko said: It would be nice if "recently killed" players would yield PvP marks IF they are part of an attacking party. Whether revenge fleet or random encounter, I run into "recently killed" players attacking me all the time. It sucks because I have to fight a battle and receive no reward, its just a waste of time. I understand the "recently killed" mechanic was introduced into the game to protect players from being farmed, but if the recently killed player is the one starting the battle, they do not need protection IMO. I don't think it was put in to protect players from being farmed... I think it was put in place to keep people from farming their own alts. But I agree, it is a problem. I can usually count on if I kill someone in the PVP zone, they will be outside waiting in another ship once I finish. Perhaps a shorter "Recently Killed" tag would help? Make it 30 minutes. That would still make it a chore for someone to farm their alts -- is this even a game breaker anyway -- but allow full game play with or against a regenerated player more quickly.
asuspiciousbear Posted June 3, 2018 Posted June 3, 2018 13 minutes ago, Capn Rocko said: If you remove PvP marks/rewards from the game, I (and many others I know) will likely quit the game. I seriously doubt that, and if thats all thats keeping you here I dont see you lasting long anyway. I wasnt saying remove pvp marks i was saying remove pvp exclusive rewards, make them all combat marks and have pvp count for lots of CM. give new players a fighting chance as this game is very top heavy.
Capn Rocko Posted June 3, 2018 Author Posted June 3, 2018 3 minutes ago, asuspiciousbear said: I seriously doubt that, and if thats all thats keeping you here I dont see you lasting long anyway. I wasnt saying remove pvp marks i was saying remove pvp exclusive rewards, make them all combat marks and have pvp count for lots of CM. give new players a fighting chance as this game is very top heavy. Well we are about to have a currency update, it's very likely something like this will happen. As long as I can make money from PvP im happy 😀
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now