asuspiciousbear Posted June 2, 2018 Posted June 2, 2018 The mistake many players seem to make when analyzing games like this is focusing on realism, rather than capturing the essence of realism, which I think this game does very well for the most part. The biggest issue I see in the game as far as combat goes is how much and how quickly players are able to rebuild their ships (often more than once) half way through a battle. I think its especially demoralizing for new players who see all the damage they do undone. Combat is centered around who can out repair the other. Instead of removing repairs, change the damage to a tier system, I.E. once your hull or sail goes below 75% you cant repair above that, then again for 50% and so on. It would maintain a bit of the essence of reality while keeping it fun to play. Also when you go into rigging shock the sails should go wild instead of staying in whatever position they are in at the time as uncontrolled sails like to do as they please.
asuspiciousbear Posted June 2, 2018 Author Posted June 2, 2018 (edited) Would also make battles where your outnumbered 2-1 winnable. not gaurenteed of course but would give you a fighting chance. Edited June 2, 2018 by asuspiciousbear
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