Edward Edwards Posted May 29, 2018 Posted May 29, 2018 Hi I'm Newbie. I have big question. Plz, Old user ! answer me. First, I english bad. Sorry. I just 18c ship lover. About 'Skill Book' 1. Reinforced Rudder Bonuses Rudder Module Base HP: 75% (I think, this option Advantage. right?) Rudder Halfturn Time: 20% (This option be confused. Advantage or Penalty ???) 2. Optimized Rudder Bonuses Ship Turning Speed: 4% (I think, this option Advantage. right?) Rudder Harfturn Time: -15% (This option be confused. Advantage or Penalty ???) 3. Light Blocks and Ropes Bonuses Sail Rising Speed: 20% (I think, this option Advantage. right?) Yard Turn Speed: 10% (This option be confused. Advantage or Penalty ???) Sail Sailing Crew Required: -15% (This option be confused. Advantage or Penalty ???) 4. Light Canvas Sail Sailing Crew Required: -15% (This option be confused. Advantage or Penalty ???) Sail Module Base HP: -10% (I think, this option Penalty. right?) Sail Rising Speed: 15% (I think, this option Advantage. right?) 5. Light Carriages Bonuses Ship Max Speed: 1% (I think, this option Advantage. right?) Deck All Cannon Crew Required: -12.5 (This option be confused. Advantage or Penalty ???) Ship Cannon Destroy Probability: 0.2 (This option be confused. Advantage or Penalty ???) Please, Old user ! answer me T.T
0 Pada Posted May 29, 2018 Posted May 29, 2018 (edited) 58 minutes ago, Edward Edwards said: Hi I'm Newbie. I have big question. Plz, Old user ! answer me. First, I english bad. Sorry. I just 18c ship lover. About 'Skill Book' 1. Reinforced Rudder Bonuses Rudder Module Base HP: 75% (I think, this option Advantage. right?) Yes you are right. Rudder Halfturn Time: 20% (This option be confused. Advantage or Penalty ???) Penalty, rudder takes longer to turn. 2. Optimized Rudder Bonuses Ship Turning Speed: 4% (I think, this option Advantage. right?) Yes correct. Rudder Harfturn Time: -15% (This option be confused. Advantage or Penalty ???) Advantage, rudder takes less time to turn. 3. Light Blocks and Ropes Bonuses Sail Rising Speed: 20% (I think, this option Advantage. right?) Advantage yes. Yard Turn Speed: 10% (This option be confused. Advantage or Penalty ???) Advantage, Yards turn faster. Sail Sailing Crew Required: -15% (This option be confused. Advantage or Penalty ???) Advantage, less crew required is always better 4. Light Canvas Sail Sailing Crew Required: -15% (This option be confused. Advantage or Penalty ???) Advantage Sail Module Base HP: -10% (I think, this option Penalty. right?) It is a penalty yes. Sail Rising Speed: 15% (I think, this option Advantage. right?) Advantage yes, sail raising speed is increased. 5. Light Carriages Bonuses Ship Max Speed: 1% (I think, this option Advantage. right?) Correct, ship goes faster. Deck All Cannon Crew Required: -12.5 (This option be confused. Advantage or Penalty ???) Remember, less crew required = advantage Ship Cannon Destroy Probability: 0.2 (This option be confused. Advantage or Penalty ???) Penalty, this means your cannons have less hp and can be destroyed more easily. Please, Old user ! answer me T.T I answered your questions with red text. Edited May 29, 2018 by Pada
2 Wind Posted May 29, 2018 Posted May 29, 2018 (edited) Hopefully new Ui patch will clear this out. ------------------------------------------------------------------ Module Base HP: +75% Rudder Halfturn Time: +20% ------------------------------------------------------------------ Ship Turning Speed: +4% Rudder Harfturn Time: -15% ------------------------------------------------------------------ Sail Rising Speed: +20% Yard Turn Speed: +10% Sailing Crew Required: -15% ------------------------------------------------------------------ Sailing Crew Required: -15% Module Base HP: -10% Sail Rising Speed: +15% ------------------------------------------------------------------ Ship Max Speed: +1% Cannon Crew Required: -12.5% Ship Cannon Destroy Probability: +0.20% ------------------------------------------------------------------ Time = Longer is bad. Speed = Faster is good. ------------------------------------------------------------------ Edited May 29, 2018 by Wind 1
0 Angus MacDuff Posted May 29, 2018 Posted May 29, 2018 This brings up the question, why are newbies coming onto the forum to ask these questions. I am always asking someone about these, myself. If only there was a way for a computer game to put out some form of document that explained this stuff! 2
0 Guest Posted May 29, 2018 Posted May 29, 2018 i would love them to implement some kind of Wiki page ingame like they have in Total War games
0 z4ys Posted May 29, 2018 Posted May 29, 2018 (edited) When you need more time to turn the rudder it's a penalty because it takes more time for the ship to start turning. If something reduce turn time of rudder then the ship starts to turn faster. Same goes for cannon. Less crew -percentage means more crew for other tasks. But the probability to lose cannons is increased by 20%. Overall read the tooltips carefully. And think about it. Like sailing crew required. Is it better to have more sailing crew or less? Less would mean the free guys could run the cannons. Then look at the percentage + mean values increase. - mean values decrease. In your example you require less crew so it's a benefit. Edited May 29, 2018 by z4ys
0 Wind Posted May 29, 2018 Posted May 29, 2018 (edited) @Pada Sail Rising Speed: +20% vs Sail Rising Time +20% Speed = Bonus to speed means good. Faster raising speed. Time = Bonus to Time means bad. Longer time is take to raise sails. Am I wrong here? Speed +20% means I am raising sails +20% faster. Edited May 29, 2018 by Wind 1
0 z4ys Posted May 29, 2018 Posted May 29, 2018 (edited) 2 minutes ago, Wind said: @Pada Sail Rising Speed: +20% vs Sail Rising Time +20% Bonus to speed means good. Faster raising speed. Bonus to Time means bad. Longer time is take to raise sails. Am I wrong here? Correct increase of speed good. Increase of time bad. Edited May 29, 2018 by z4ys
0 Wind Posted May 29, 2018 Posted May 29, 2018 (edited) 4 minutes ago, z4ys said: Correct increase of speed good. Increase of time bad. @Pada needs to correct his text. Bro got confused here. >>Sail Rising Speed: 15% (I think, this option Advantage. right?) No it's a penalty, sail raising speed is increased. << Edited May 29, 2018 by Wind
0 Wind Posted May 29, 2018 Posted May 29, 2018 (edited) 1 hour ago, Banished Privateer said: "penalties" should be marked with red colour, "positives" with green and neutral stay normal. Obviously. Also, answered new player's question here: Edited May 29, 2018 by Wind
0 Hethwill, the Red Duke Posted May 29, 2018 Posted May 29, 2018 The UI changes are coming and the color codes are nice suggestion when they include color blind mode as well. Also, as we have now, there's a lot of confusion due to misreading. Example is yards. Some items say speed, others say time. Pay attention. Speed +20% is not the same as Time -20%. Both are benefic though. Do not look only to the numbers, look to the decribed effect - in the example - TIME. If it is positive it increases time by X amount. If it is Speed, it increases speed by X amount.
Question
Edward Edwards
Hi I'm Newbie.
I have big question. Plz, Old user ! answer me.
First,
I english bad. Sorry. I just 18c ship lover.
About 'Skill Book'
1. Reinforced Rudder
Bonuses
Rudder
Module Base HP: 75% (I think, this option Advantage. right?)
Rudder Halfturn Time: 20% (This option be confused. Advantage or Penalty ???)
2. Optimized Rudder
Bonuses
Ship Turning Speed: 4% (I think, this option Advantage. right?)
Rudder Harfturn Time: -15% (This option be confused. Advantage or Penalty ???)
3. Light Blocks and Ropes
Bonuses
Sail Rising Speed: 20% (I think, this option Advantage. right?)
Yard Turn Speed: 10% (This option be confused. Advantage or Penalty ???)
Sail
Sailing Crew Required: -15% (This option be confused. Advantage or Penalty ???)
4. Light Canvas
Sail
Sailing Crew Required: -15% (This option be confused. Advantage or Penalty ???)
Sail
Module Base HP: -10% (I think, this option Penalty. right?)
Sail Rising Speed: 15% (I think, this option Advantage. right?)
5. Light Carriages
Bonuses
Ship Max Speed: 1% (I think, this option Advantage. right?)
Deck All
Cannon Crew Required: -12.5 (This option be confused. Advantage or Penalty ???)
Ship Cannon Destroy Probability: 0.2 (This option be confused. Advantage or Penalty ???)
Please, Old user ! answer me T.T
10 answers to this question
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