Hethwill, the Red Duke Posted May 18, 2018 Author Posted May 18, 2018 cons and pros updated in OP with well placed topic from several posts
DeRuyter Posted May 18, 2018 Posted May 18, 2018 If I recall correctly the wreck spawns within 2 grid squares of your location when it is opened. This distance is effected by land, ie; don't open a bottle on the east coast of Florida you may have to sail all the way around to the west. If this mechanism is in place the suggestion does spice up the bottles. I have had wrecks spawn too close to well travelled areas before, but if the player with the bottle has some control it does soften the visible to all bit. I like the variable pick up as well. You choose what you sail to the wreck with and risk not getting everything, but you can take some anyway. 2
Wind Posted May 18, 2018 Posted May 18, 2018 (edited) Also, this is very important. Bottle rate drop should increase in the area where pvp took place. Check pvp chat and see who killed who where, then sail there and fish around. Bottle pickup rates should be doubled in such areas after battles. This will promote sailing and possible pvp. Edited May 18, 2018 by Wind
AeRoTR Posted May 18, 2018 Posted May 18, 2018 I would say it is a good idea but wreck has to spawn in an isolated area. After a wreck is looted and it still has content remaining, wreck should be revealed for everyone on the map, after a set amount of time. Why not spawn a wreck independent of a bottle, reveal position on map, message to players, ship wreck sighted ne of la navasse. This is pvp generating content.
Archaos Posted May 19, 2018 Posted May 19, 2018 16 hours ago, AeRoTR said: Why not spawn a wreck independent of a bottle, reveal position on map, message to players, ship wreck sighted ne of la navasse. This is pvp generating content. Is this not what the treasure fleet events are? They are announced and a location appears on the map and people rush to get the loot. I don't think it generates that much PvP and especially if you could part loot a wreck, as people would just use a very fast ship and take all the skill books and light stuff from the wrecks and be gone before anyone could catch them. It would become a lottery as to how close they spawned to where you had a fast ship.
Hethwill, the Red Duke Posted May 19, 2018 Author Posted May 19, 2018 Having the possibility of: - come upon a wreck - retrieve part of cargo Ensures that the sailing done by new cadets ( truly newcomers ) is met with surprise encounter -and- partial success on retrieving part of the cargo. He might want to return after to get the rest. 1
Guest Posted May 19, 2018 Posted May 19, 2018 (edited) 1 hour ago, Hethwill said: Having the possibility of: - come upon a wreck - - retrieve part of cargo Ensures that the sailing done by new cadets ( truly newcomers ) is met with surprise encounter -and- partial success on retrieving part of the cargo. He might want to return after to get the rest. Im hearing.....Please change the game so i can steal peoples wrecks. No , Id rather they didnt. Example: It takes 5 weeks and you finally find a bottle..... you open and its stolen before you reach it. How many time would this have to happen before you have no interest in bottles. (meaning another part of the game becomes worthless) There are much better ways to create PVP Edited May 19, 2018 by Guest
Hethwill, the Red Duke Posted May 19, 2018 Author Posted May 19, 2018 I didn't touch PvP a single line in the entire suggestion. Plus finding bottles is totally random and unpredictable. All it takes is sailing with the Fishing button turned on. It is a Bonus thing. But thank you for you point of view, it brings angles that can go uncheked.
Hethwill, the Red Duke Posted May 19, 2018 Author Posted May 19, 2018 25 minutes ago, Mrgoldstein said: if you sail miles towards a wreck and its empty by the time you get there Mark disappears from map if it gets emptied, 1
Tiedemann Posted May 19, 2018 Posted May 19, 2018 (edited) If I open a bottle and the ship wreak location spawns only on my map, then it makes perfect sense that other players could encounter this ship wreck in OW. This will provide more content in OW for all. I'm not sure I like that other players can pick and choose what to take. It should be the same for them, all or nothing. Edited May 19, 2018 by Tiedemann
jodgi Posted May 19, 2018 Posted May 19, 2018 3 hours ago, Hethwill said: Plus finding bottles is totally random and unpredictable. It evens out to one bottle per 24 real hours spent at sea, or 160 days at sea. Very roughly.
z4ys Posted May 19, 2018 Posted May 19, 2018 (edited) 22 minutes ago, Tiedemann said: If I open a bottle and the ship wreak location spawns only on my map, then it makes perfect sense that other players could encounter this ship wreck in OW. This will provide more content in OW for all. I'm not sure I like that other players can pick and choose what to take. It should be the same for them, all or nothing. Everyone (even the bottle owner) would be able to pick just a part of the goodies Edited May 19, 2018 by z4ys 1
Tiedemann Posted May 20, 2018 Posted May 20, 2018 15 hours ago, z4ys said: Everyone (even the bottle owner) would be able to pick just a part of the goodies All or nothing, is better!
Capt Jubal Early Posted May 20, 2018 Posted May 20, 2018 I like it. The shipwrecks need updating without a doubt. I don't even bother doing them because i'm not into sailing big traders around just to get the one book i want from the wreck. Great Idea +12
Hethwill, the Red Duke Posted December 6, 2018 Author Posted December 6, 2018 Given the new request for development feedback about NPC https://forum.game-labs.net/topic/27717-npc-loot-feedback-and-suggestions/ I keep suggesting this change to the bottles, whatever their contents.
Njord Posted December 6, 2018 Posted December 6, 2018 @Hethwill the Red Duke Very nice idea. I would also propose, that the way you find bottles be changed. Sealed bottles should be found on randomly spawning markers, like epic events and not with afk fishing. This would discourage afk sailing even further and promote exploring the OW. The distance at which the wreck spawns should be increased aswell - make the way to the treasure a real journey and give other players more time to find the wreck and snatch the loot. And most importantly the loot should be improved to actually make it worth it. This should not be a problem with the removel of afk fishing bottles. Make the mechanic more exciting and the loot worth the quest for it. 1
Medniy Sandal Posted December 6, 2018 Posted December 6, 2018 There have to be 2 types of ship-wrecks. The first, the found ship-wreck which any player can find is accidental and take away ship hold contents. The second, the found bottle with coordinates of ship-wreck which is known only by the captain who found a bottle. From what suddenly do all captains have to learn about such interesting find in the sea? All possess telepathy? 1
Njord Posted December 6, 2018 Posted December 6, 2018 1 minute ago, Medniy Sandal said: There have to be 2 types of ship-wrecks. The first, the found ship-wreck which any player can find is accidental and take away ship hold contents. The second, the found bottle with coordinates of ship-wreck which is known only by the captain who found a bottle. From what suddenly do all captains have to learn about such interesting find in the sea? All possess telepathy? Well yeah, the "lost fleet" wrecks with the treasure chest should randomly spawn in OW and not be announced. This way sailing in the OW gets some exploration value and sailing long distances without going afk would be rewarded. I am not a fan of the current sunken fleet event and believe it would be much better unannounced as permanent OW feature. Exploring and travelling the OW should be rewarded and not following some marker and message... 1
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