pandakraut Posted July 12, 2019 Posted July 12, 2019 1.25.1 Changes: Timer Changes - Adjusted reinforcement timers at Union Gaines Mill and Malvern Hill. - Union Shiloh timers reduced slightly.
BCH Posted July 12, 2019 Posted July 12, 2019 (edited) 4 hours ago, Jorlaan said: Maybe you'd be someone to ask this of then. I've been doing a lot of Civil War reading over the last few months and I need a recommendation on good books on weapons from the war. Something that gives small arms and artillery would be amazing, but anything you know of would likely be helpful. I've only just realized in the last few days that I need such a book, as I'm nearly done with my standard history tomes 😁. Websites with good info is also great if you know any. I have yet to start my search for this. I will put together a short bibliography for you and others over the week end. Actually, here is a place to start... http://www.civilwar.com/history/weapons-44543/small-arms-94493.html Edited July 12, 2019 by BCH add'l text 1
BCH Posted July 12, 2019 Posted July 12, 2019 55 minutes ago, pandakraut said: 1.25.1 Changes: Timer Changes - Adjusted reinforcement timers at Union Gaines Mill and Malvern Hill. - Union Shiloh timers reduced slightly. should that show up on the opening screen as 1.25.1 ?
pandakraut Posted July 12, 2019 Posted July 12, 2019 2 minutes ago, BCH said: should that show up on the opening screen as 1.25.1 ? Yes?
BCH Posted July 12, 2019 Posted July 12, 2019 (edited) 7 minutes ago, pandakraut said: Yes? only showing up as 1.25 The DropBox link is only pointing to a 1.25 zipfile Edited July 12, 2019 by BCH
BCH Posted July 12, 2019 Posted July 12, 2019 (edited) Something a bit odd about 1.25.1 Union kill rates for the River Crossing seem exceptionally high, at only 2:38 on the timer I have a Union skirmisher unit with 438 kills and only 9 deaths; another skirmisher unit 311 kills 5 deaths; a cavalry unit 145 kills 24 deaths. The starting strength of those units were 500, 200, 250 respectively; armed with SF1855, Sharps1859 rifle, SharpsM1859 carbine. This is playing on the MG level Yep.. really odd.. one volley from that skirmisher unit with the SF1855 had 233 additional kills. Immediately routed the over 1,000 man CSA brigade. Sort of thinking you all don't intend that to be a feature... AI does not have the same advantage, if that helps in trouble shooting. Artillery rate of kill seems normal. Edit . tough to tell with the Union Infantry wiping out brigades in two volleys only lost 48 infantry to the AI loss of 7,151 I will check back tomorrow.. Edited July 12, 2019 by BCH
pandakraut Posted July 12, 2019 Posted July 12, 2019 Please hold off on 1.25.1 until I can get another fix up.
pandakraut Posted July 12, 2019 Posted July 12, 2019 Updated links until Jonny has time to update the main post. https://www.dropbox.com/s/ior8k0vc5ybajuq/RebalanceModV1.25.1a.zip?dl=0 https://www.dropbox.com/s/xw4vml5d8spkgl3/RebalanceModGoGV1.25.1a.zip?dl=0
BCH Posted July 12, 2019 Posted July 12, 2019 9 minutes ago, pandakraut said: Please hold off on 1.25.1 until I can get another fix up. Thought the Union had snuck in Gatling guns..
BCH Posted July 13, 2019 Posted July 13, 2019 1.25.1a Mod - River Crossing Playing as the Union. Took about twice the normal casualties as compared to 1.25.. Bad luck or did something else kick in with 1.25.1a? Something else I noticed.. several times Union brigades stood and took several volleys from CSA skirmishers without returning fire; I had to manually direct the Union brigade to fire back. In each case the Union brigade had the CSA skirmishers within range, as in they never moved to engage the skirmishers. It could be that the skirmishers had a reload bonus, but it seemed unusual. I will watch carefully on Logan's Crossroads and post if I observe it happening again.
pandakraut Posted July 13, 2019 Posted July 13, 2019 21 minutes ago, BCH said: Something else I noticed.. several times Union brigades stood and took several volleys from CSA skirmishers without returning fire; I had to manually direct the Union brigade to fire back. In each case the Union brigade had the CSA skirmishers within range, as in they never moved to engage the skirmishers. It could be that the skirmishers had a reload bonus, but it seemed unusual. Not sure, haven't noticed anything like that.
BCH Posted July 14, 2019 Posted July 14, 2019 3 hours ago, pandakraut said: Not sure, haven't noticed anything like that. Well it (brigades not returning fire) certainly did not happen at Logan's Crossroads... and the battle sort of made up for the heavier than usual Union losses at the River Crossing. Union vs CSA Inf. 5,750 vs 11,624 Cav 250 vs 453 Art 1,176/48 guns vs 662/27 guns Losses Inf 57 vs 9,221 Cav 57 vs 91 Art 0 vs 529/21 Missing 0 vs 518 CSA cavalry charged the Union skirmisher brigade in the Southeastern woods; the bad news for the CSA cavalry, Union cavalry was immediately behind the Union skirmishers. The Union cavalry counter-charged; at the same time another Union skirmisher unit armed with Sharps riles came within range of the CSA cavalry rear. The CSA cavalry surrendered. Union cavalry spotted and quickly seized a full CSA supply wagon. With no CSA cavalry to spot and protect the CSA left flank; CSA batteries were wiped out. CSA brigades were spotted and flanked by the two Union skirmisher brigades and Union cavalry. The Union batteries did the work. I find the loss of only 114 total for the Union to be extraordinary. Not sure I ever had a battle that lopsided before this. 1
BCH Posted July 14, 2019 Posted July 14, 2019 1.25.1a Mod - Shiloh - First Phase - MG level I believe the reduction in artillery damage by 40% (introduced in 1.25) has made the first phase of Shiloh even more difficult. Additionally the damage increase for increased brigade size benefits the AI more with the 2,000 to 3,000+ man brigades they bring to Shiloh. I was able to delay capture of Shiloh Church until well after the Union Reinforcements; but that seems to have been to my detriment. CSA AI forces simply pressed onward to the Northeast corner despite being routed time after time. The no star brigades sent to delay the CSA advance simply folded under the overwhelming numbers and fire power of the CSA AI I also ran out of artillery ammunition rather quickly despite having 3 in logistics; supply was at 50,000, but of course no supply wagons in phase I of Shiloh. Back to redoing the start of Shiloh.... 1
pandakraut Posted July 14, 2019 Posted July 14, 2019 23 minutes ago, BCH said: I was able to delay capture of Shiloh Church until well after the Union Reinforcements; but that seems to have been to my detriment. CSA AI forces simply pressed onward to the Northeast corner despite being routed time after time. The no star brigades sent to delay the CSA advance simply folded under the overwhelming numbers and fire power of the CSA AI Choosing the right time to fall back is very important in that battle. It's very easy to overstay your welcome and get overwhelmed. You can see in my video of the battle that I only hold in front of the church for a brief period before falling back.
BCH Posted July 14, 2019 Posted July 14, 2019 41 minutes ago, pandakraut said: Choosing the right time to fall back is very important in that battle. It's very easy to overstay your welcome and get overwhelmed. You can see in my video of the battle that I only hold in front of the church for a brief period before falling back. Yep.. watched your video several times.. I need to pull back sooner, as I can not rely on artillery in that phase to counter balance the numbers on the AI side.
BCH Posted July 14, 2019 Posted July 14, 2019 Not very optimistic about Shiloh.. Skirmishers that previously could delay and harass the CSA incoming brigades are now either being destroyed or captured very quickly even with making a withdrawal. Basically they do not delay the initial advance at all. I am going to keep trying different army arrangements and field deployments of course.. but it seems to me that the AI is now much more deadly with the very large brigades.
i64man Posted July 14, 2019 Posted July 14, 2019 Gentlemen one quesion .... I downloaded the latest version of the mod, but I am having issues with my Norton 360 saying the assembly file is not safe and removing it. Have you or anyone had this issue?
pandakraut Posted July 14, 2019 Posted July 14, 2019 19 minutes ago, i64man said: Gentlemen one quesion .... I downloaded the latest version of the mod, but I am having issues with my Norton 360 saying the assembly file is not safe and removing it. Have you or anyone had this issue? Someone else reported this as well. It's a false alarm. Norton is reporting the dll based on that it was created recently and that a very small percentage of norton's users have a similar file.
BCH Posted July 14, 2019 Posted July 14, 2019 20 minutes ago, i64man said: Gentlemen one quesion .... I downloaded the latest version of the mod, but I am having issues with my Norton 360 saying the assembly file is not safe and removing it. Have you or anyone had this issue? Yes, just tell Norton to restore the file.
BCH Posted July 15, 2019 Posted July 15, 2019 Panda.. Just reviewed your camp strategy (on YouTube) pre-Shiloh; very interesting and I am trying it out.. much more limited funds than you had at your disposal though. Do you employ that strategy on all your battles?
BCH Posted July 15, 2019 Posted July 15, 2019 Do the CSA AI cavalry just run random patterns on the Shiloh Church phase? They seem to have all the luck finding my Union cavalry, even when it is stationary and not spotted; no matter where I place them, they quickly find and engage.
pandakraut Posted July 15, 2019 Posted July 15, 2019 2 hours ago, BCH said: Do the CSA AI cavalry just run random patterns on the Shiloh Church phase? They seem to have all the luck finding my Union cavalry, even when it is stationary and not spotted; no matter where I place them, they quickly find and engage. Sometimes the AI knows where you are with its cav, other times it wouldn't notice if your cav was shooting it in the face. 2 hours ago, BCH said: Just reviewed your camp strategy (on YouTube) pre-Shiloh; very interesting and I am trying it out.. much more limited funds than you had at your disposal though. Do you employ that strategy on all your battles? To some extent though it varies by battle. My videos on the battles leading up to Shiloh on v1.24 are still fairly relevant in terms of how to get through the battles with minimal casualties at least. Officer assignment has changed a bit with the xp changes. 1
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