Gregory Rainsborough Posted April 30, 2018 Posted April 30, 2018 Very simple suggestion. Reduce the cost of the perk reset permit from 50 CM's to 25 CM's. 2
Kejsaren Posted April 30, 2018 Posted April 30, 2018 (edited) I think it would be too easy to switch perk setup depending on what you do. For example I'm in a hercules with 1pods and carronades I dont need double charge or double shot, I switch to perks i got better use for. When I am done I get in a bigger ship and switch perks again, or if i want to go trading I switch, when I'm done I switch again. Personally I think it's fine, at least I cannot afford to keep switching perks to whatever is best for what I am doing atm. Edited April 30, 2018 by Liang Dao Ming 3
Angus MacDuff Posted April 30, 2018 Posted April 30, 2018 3 lowest ranks can change perks for free? 1
SKurj Posted April 30, 2018 Posted April 30, 2018 when you can earn 20+ cm's in one battle...? If anything raise the cost and allow lower level/newer players to be able to do it for free until they reach flag capt or x hours in game.
Tiedemann Posted April 30, 2018 Posted April 30, 2018 1 hour ago, Oberon74 said: 3 lowest ranks can change perks for free? That's just special treatments for alts, so no way! 2
HachiRoku Posted April 30, 2018 Posted April 30, 2018 NO, its to cheap already... IMO it should be more
NavalActionPlayer Posted April 30, 2018 Posted April 30, 2018 It should be rank dependent.....as it stands new players are penalised.
Jean Ribault Posted May 1, 2018 Posted May 1, 2018 No, leave it alone or raise the cost higher. And also, remove requirement for Fleet-1 to be a perk. 1
Angus MacDuff Posted May 1, 2018 Posted May 1, 2018 14 hours ago, Wraith said: Like modules I think Perks should be set for each ship. Once you have a few thousand combat marks it's just meaningless clicking to reset them all the time. true for you. I only started at Xmas and I remember it was somewhat difficult to acquire 50 Marks. And of course I barely knew how to use perks, so they were all wrong. I really like the idea of setting them to a ship though. Makes more sense than to the character. Each class of ship has a different function, so of course it requires different perks. 1
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