admin Posted April 26, 2018 Posted April 26, 2018 Captains Patch is being deployed today 26th of April Contents Mast hits are only shown for successful penetrations Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S command will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. Visuals of sail damage for some tutorial ships has been fixed Reset of Pursuit and Capture tutorial now also resets chain shots stock Fixed the bug with negative speed affecting the boarding ability Fixed indications on marks and battle stats after tutorial battles Reduced the minimal sail damage threshold back to the old level (we increased it to 40% last patch and it allowed too many escape options due to limited chain shot). Sail still cannot be destroyed fully (as even fully torn cloths still possess some driving power). The limit is now 28%. Fixed the bug that was allowing to receive rewards in the enemy port when passing the tutorial (getting you stuck in that port). From now on you can only receive tutorial reward if you have the warehouse in the port. Discuss. Update May 10th Assist threshold for mark distribution has been lowered to provide all participants of combat a fair share of reward Mast hits indication has been reverted to the old system, where you did not know if you penetrated the mast or not. Update May 16th Fixed crew damage participation in assists and pvp mark distribution Update May 17th Additional fixes for the ship capsizing bug Update May 30th Fixed the issue allowing killing and looting friendly NPC ships Update June 4th (server side update) Fixed the bug with extra experience for crew damage Team have decided to not revert extra xp gains received as a result of the bug, as it was caused by the developers. 39
troody Posted April 26, 2018 Posted April 26, 2018 11 minutes ago, admin said: Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S common will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. finally! after years! 🙏👌
Karpfanger Posted April 26, 2018 Posted April 26, 2018 13 minutes ago, admin said: Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S common will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. can't imagine the difference in this moment ... but will test it 1
victor Posted April 26, 2018 Posted April 26, 2018 (edited) 14 minutes ago, admin said: Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S common will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. I got the impression that being able to command staysayls independently from the rest of the sails gave better options in managing the heel of ships, in close turns and in tackling against the wind (with just one click). But I will have to test the new system. Edited April 26, 2018 by victor
Nelsons Barrel Posted April 26, 2018 Posted April 26, 2018 5 minutes ago, Karpfanger said: can't imagine the difference in this moment ... but will test it When you are depowered and change your percentage of sails you dont have to click T again to be depowered again, not more not less. 3
Cecil Selous Posted April 26, 2018 Posted April 26, 2018 (edited) 21 minutes ago, admin said: Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S common will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. Just for understanding. If I press depower, than stay sails and square sails are both depowered like before. If I use W / S after that then I can lower or raise my square sails without raising the stay sails too, but will my square sails still be depowered? So I can't separately depower stay and square sails. Edited April 26, 2018 by Cecil Selous
Capt Jubal Early Posted April 26, 2018 Posted April 26, 2018 (edited) 8 minutes ago, Karpfanger said: can't imagine the difference in this moment ... but will test it It means in layman terms. You can adjust sail plan while still staying depowered. Before every time you adjusted sail plan you would repower meaning you'd have to keep depowering. Example You wanna board this sucka infront of you. You depower to kill speed but your still going to fast, you drop back to battle sails but as you do so your staysails repower making you have to depower again. New system you don't have depower between sail plan changes. Make sense? Edited April 26, 2018 by Capt Jubal Early 2
victor Posted April 26, 2018 Posted April 26, 2018 Just now, Nelsons Barrel said: When you are depowered and change your percentage of sails you dont have to click T again to be depowered again, not more not less. ah ok, this way is clearer. Seems a good change then. 1
Roronoa Posted April 26, 2018 Posted April 26, 2018 (edited) 40 minutes ago, admin said: Mast hits are only shown for successful penetrations Does this also count for mortar hits on Fort? Because i was in a mortar brig once and shot the fort and got Hull hits so i continued shooting. A while later my teammates told me that i dont even hit the Fort and make no damage. 40 minutes ago, admin said: Fixed the bug with negative speed affecting the boarding ability ❤️ Edited April 26, 2018 by Roronoa
Karpfanger Posted April 26, 2018 Posted April 26, 2018 19 minutes ago, Nelsons Barrel said: When you are depowered and change your percentage of sails you dont have to click T again to be depowered again, not more not less. this would be great ... a small improvement but great
HachiRoku Posted April 26, 2018 Posted April 26, 2018 This is good, really good. I cannot wait to play all weekend and have 0 social interaction with anyone but Relli and Lilly. 😜 3
Tomasso il Fortunato Posted April 26, 2018 Posted April 26, 2018 Ooooyohohoo , finally new sailing systems. I will test it today . I can't wait no more for the new UI.
NethrosDefectus Posted April 26, 2018 Posted April 26, 2018 1 hour ago, admin said: Captains Patch is being deployed today 26th of April Contents Mast hits are only shown for successful penetrations Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S command will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. Visuals of sail damage for some tutorial ships has been fixed Reset of Pursuit and Capture tutorial now also resets chain shots stock Fixed the bug with negative speed affecting the boarding ability Fixed indications on marks and battle stats after tutorial battles Reduced the minimal sail damage threshold back to the old level (we increased it to 40% last patch and it allowed too many escape options due to limited chain shot). Sail still cannot be destroyed fully (as even fully torn cloths still possess some driving power). The limit is now 28%. Fixed the bug that was allowing to receive rewards in the enemy port when passing the tutorial (getting you stuck in that port). From now on you can only receive tutorial reward if you have the warehouse in the port. Discuss. Please do something about random fire. Separate keys for each fire mode has been suggested before and you seemed open to the idea. Please consider implementing it as soon as your schedule allows 3
Percival Merewether Posted April 26, 2018 Posted April 26, 2018 1 hour ago, admin said: Mast hits are only shown for successful penetrations Depower (T) command has been reworked: It is now partially separated from the main sail control. If depower (T) is ON then your W / S command will only work with square sails If depower (T) is OFF then your W / S command will work as before. (raising all sails including staysails) This means you will have more precise speed management controls without the need for too many annoying clicks. Thank you sir!
Tomasso il Fortunato Posted April 26, 2018 Posted April 26, 2018 1 hour ago, admin said: Reduced the minimal sail damage threshold back to the old level (we increased it to 40% last patch and it allowed too many escape options due to limited chain shot). Sail still cannot be destroyed fully (as even fully torn cloths still possess some driving power). The limit is now 28% So sad , why not 0% ¿
Palatinose Posted April 26, 2018 Posted April 26, 2018 (edited) Thx devs, small fix - good help. Always wondered why people would shoot even more chain in my sails when beeing around 40% so useless... Edit: Chain chain chain. Chain of fools... https://www.youtube.com/watch?v=gGAiW5dOnKo Edited April 26, 2018 by Palatinose 1
Roronoa Posted April 26, 2018 Posted April 26, 2018 8 minutes ago, CaptainSparckles said: So sad , why not 0% ¿ If you want your enemy to have 0% sails, you have to demast him. 1
Cetric de Cornusiac Posted April 26, 2018 Posted April 26, 2018 (edited) 1 hour ago, Intrepido said: Im also eager to see the replacement for delivery missions. Trading is being forgotten Yes, I am missing those, too. Would be a good idea if we received rare resources as part of the payment, not just gold. Would add greatly to the attractivity of delivery missions. Thinking of stuff you almost never find, like crooked cedar. Edited April 26, 2018 by Cetric de Cornusiac
seanjo Posted April 26, 2018 Posted April 26, 2018 I actually understood the words typed on this patch!
Karpfanger Posted April 26, 2018 Posted April 26, 2018 but I'm disappointed about not roll back the mission cancelation issue ... I know sailers with only 1h time to sail at the evening ... they come online ... try to find a mission in the safe zone only to do one or two missions ... they go offline after the 3. cancelaltion without shot one ball ... 1
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