Njord Posted April 20, 2018 Posted April 20, 2018 4 hours ago, Banished Privateer said: I remember some previous conversions were very unfair I have to agree here. I know the game is EA and in testing phase but please consider the effort and time people put into the game. Compensating people adequately should be achievable. Thank you. 2
Njord Posted April 20, 2018 Posted April 20, 2018 4 hours ago, admin said: no more magic wallet Please make it happen. This would be so good...
p i t Posted April 20, 2018 Posted April 20, 2018 4 hours ago, admin said: its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed. but its indeed tempting. Rob a player - carry gold to port, no more magic wallet. Admin will make hardcore m***kers out of all of us. 2
John Jacob Astor Posted April 20, 2018 Posted April 20, 2018 5 hours ago, admin said: its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed. but its indeed tempting. Rob a player - carry gold to port, no more magic wallet. A hardcore economy. Would be very cool. 1
GreasyMnky Posted April 20, 2018 Posted April 20, 2018 6 hours ago, admin said: its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed. but its indeed tempting. Rob a player - carry gold to port, no more magic wallet. I am all for removing the magic wallet.
Christendom Posted April 20, 2018 Posted April 20, 2018 6 hours ago, admin said: exactly. caravans of gold escudos from belize to KPR. Lets talk about them @Christendom @admin I'm all for treasure fleets, if they're NPC controlled or generated. Players currently have the ability to create "treasure" fleets in game right now. Player X can slap some copper ingots, notes or various marks in the hold of a couple indiaman and sail around announcing it on global....."come sink me". I've seen it done a handful of times and not recently. I used to do it in a speed built reno full of paints and I remember @Pagan Pete would do the same in his privateers. There were not many takers and it got boring. Players/people are inherently greedy and creating a treasure fleet on their own and sailing around with stuff worth capturing just isn't gonna happen. Not organically. Now if you created a random event or a bread crumbs trail to events that dropped these new coins and such, spam the game "Britain has spawned a treasure fleet outside XXX" and everyone and their brother has to go out there and snag it, pull in suped up AI ships and contest players......that would be something entertaining. Another idea is a set of fleet spawns at certain points of the map. An NPC fleet is generated a couple times a day in a number of spots and people can go out there and camp beforehand for them and fight over the right to loot. World of Warcraft and most open world MMOs have something similar. Fill these things up with gold doubloons or something. As for player created content. If you wanted to create a stream of traffic for these new items, you would have to limit what ports can have these new mints at buildings. This would ensure a steady stream of hopefully player sailed trade ships to KPR, CTown or whatever. Only capital area buildings can host mints. And to help solve the alt problem make them tradable in free towns or something. Another thought would be to put mints in random ports around the map and force nations to conquer them and import export all their gold coins to convert or smelt them. Change the mint ports up every couple of weeks to reduce the monopoly and keep RVR interesting. 1
Rebrall Posted April 20, 2018 Posted April 20, 2018 (edited) On 4/20/2018 at 8:08 AM, admin said: its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed. but its indeed tempting. Rob a player - carry gold to port, no more magic wallet. @admin Serious question why not add this as a part of the boarding reward? And make it unavailable if you sunk a ship And of course would have to limit it so as you are adding historical currency you could take a realistic amount of coins from a captain if boarded and the boarding is won. that way you don’t loose everything in one hit Edited April 21, 2018 by Rebrall
Rebrall Posted April 20, 2018 Posted April 20, 2018 (edited) On 4/20/2018 at 7:05 AM, admin said: Open world UI update Partial UI update will be added to game for testing mostly covering the open world functionality and the map Really interested in this bit the most (as the rest is a nice addition) any more info even a screenshot or 2 ? @admin Edited April 21, 2018 by Rebrall
dagdriver Posted April 20, 2018 Posted April 20, 2018 9 hours ago, Glorgir said: Might be time to introduce treasure fleets for all nations. for example the French pay chests have to be escorted from Esteros to New Orleans, if they arrive safely the escorting Players receive a reward. If the fleet is attacked and captured the attackers receive the booty, could generate a lot of PVP, with different nations trying to get the treasure fleet, do you attack the fleet, or the attackers when the fleet is captured. With 11 nations on the map, These fleets could appear at regular intervals but from and to random ports, and it is up to the Nation to provide an escort, the other nations could get wind of the fleet by capturing OW AI fleets of that Nation and reading the logs. Hope this is the sort of Thing you are thinking about. Yes, this! And maybe expand on it. Maybe as a requirement to conquer a port, the attacker need to escort a fleet of troop transports to a specific location. Each transport lost underway reducing the chance of invasion success.
Jesper Dahl Posted April 20, 2018 Posted April 20, 2018 10 hours ago, admin said: its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed. but its indeed tempting. Rob a player - carry gold to port, no more magic wallet. Gotta love when a small group dictate the game and you wonder why players flee. How about some content for once. or fix some of the countless bugs in the game. Like AI doesn't shoot if you are close, AI sails through the land etc. 2
admin Posted April 20, 2018 Author Posted April 20, 2018 28 minutes ago, Jesper Dahl said: Gotta love when a small group dictate the game and you wonder why players flee. How about some content for once. or fix some of the countless bugs in the game. Like AI doesn't shoot if you are close, AI sails through the land etc. Dictate is a strong word. Not sure you are correct. Regarding content - tutorial, ui, new ship (hercules) new frigate patrols is content. We understand that it might be not relevant to you. 1
Tomasso il Fortunato Posted April 20, 2018 Posted April 20, 2018 @admin What if you will introduce lighthouses ? It will help in Navigation Experience. The day and night should be longer for better battle experience . The rain shouldn't be foggy as now , maybe not all times . Realistic waves during the storm battles . More realistic crew animations , cannons , sails and other parts of the ship . Where is me ? The captain , I wish to see captain on board . 4
Rychu Karas Posted April 20, 2018 Posted April 20, 2018 If it will be reasonably implemented, I can imagine that it helps the game. There are still a lot of question marks, but we should give a try to this new system.
staun Posted April 20, 2018 Posted April 20, 2018 13 hours ago, admin said: We also request veterans and large clans invite people who passed the final exam to guilds and fleets (you can see their names in chat) he/she is definitely good enough to go straight to pvp. The exam don’t prepare you to do PvP. It is harder than normal, and it good training to get ready for a epic. Imo the fight have where little to do with PvP. When have you ever been in a fight where the player didn’t repair, ore didn’t go to his friend to get his weak side protected. If you want to prepare ppl for PvP, maybe make the AI smarter, not just better upgrades. Maybe give the player a tutorial on the most important things in PvP, and use some of the top PvP playrs as guide. Make them fight different styles. - The ships that turns better and want to rake - The demaster - The bigger and heavier ship let the ai repair, let the player fight souch ships, and learn what repair is and when you should repair. 2
Hethwill, the Red Duke Posted April 20, 2018 Posted April 20, 2018 Just now, rediii said: If you want to prepare ppl for PvP, maybe make the AI smarter, I swear the AI is more dangerous than the majority of players Out of jokes, give suggestions to improve the Tutorial here: http://forum.game-labs.net/topic/25622-tutorial-feedback-2/ 1
Knobby Posted April 20, 2018 Posted April 20, 2018 I don't understand the currency thingy. Will this replace the gold used in the shop? Will each nation get their own currency? Or is this only used for crafting? Sounds way to complex with this coin being worth 8 of these and 4 of those etc. Why have so many different denominations?
Glorgir Posted April 20, 2018 Posted April 20, 2018 (edited) In regards to the new Players completing the final exam and then having to join a clan. While I applaud this I do have some reservations, 1. Alts - who can guarantee that a new master and commander is not an alt (from example Russian main account joining Britain), getting Access to TS, and being able to inform his main Nation of planned attacks and port battle settups . 2. Most new Players have no idea of the Nation set up on the game, who is strong or weak, does the Nation have main european time Players or US or Australian. Might be a good idea for them to receive the rewards as redeemables, along with a forged paper (valid for a Maximum of 48 hours), so that if a French Player, for example, gets an invite from Rediii he would be able to Change nations right away. Another way to enable this would be to create a starter port for new Players which is neutral, so that they can choose a Nation on completion of the tutorial Edited April 20, 2018 by Glorgir spelling 4
Raxius Posted April 20, 2018 Posted April 20, 2018 15 hours ago, admin said: New currencies In game gold will be replaced by Real (or Spanish reals) Pieces of eight will be introduced (or 8 Reals Coin or piastr) Double Escudo or Doublooon (or Lous D`Or or Pistole) will be introduced Silver 8 Reals and gold double escudo will be freely convertible between each other, but they can only be received from the government (as rewards for battles or port battles or from mint) @adminfrom this it seems you want to make 2 types of economy both crafting for income and also rvr/pvp/events for income.. please detail whats preventing this system from turning out like the previous tobacco plantation system? lets not go in circles. 1
AeRoTR Posted April 20, 2018 Posted April 20, 2018 38 minutes ago, Glorgir said: In regards to the new Players completing the final exam and then having to join a clan. While I applaud this I do have some reservations, 1. Alts - who can guarantee that a new master and commander is not an alt (from example Russian main account joining Britain), getting Access to TS, and being able to inform his main Nation of planned attacks and port battle settups . 2. Most new Players have no idea of the Nation set up on the game, who is strong or weak, does the Nation have main european time Players or US or Australian. Might be a good idea for them to receive the rewards as redeemables, along with a forged paper (valid for a Maximum of 48 hours), so that if a French Player, for example, gets an invite from Rediii he would be able to Change nations right away. Another way to enable this would be to create a starter port for new Players which is neutral, so that they can choose a Nation on completion of the tutorial Another fantastic idea !
vazco Posted April 20, 2018 Posted April 20, 2018 15 hours ago, admin said: Featured clan list will be added to game and only top clans will be on the list based on pve or pvp or conquest or epic event achievements. If by top clans you mean eg 50, it's OK. Short clan description would be very useful as well. A list of 10 top clans would be too short and would lead to snowballing and barrier of entry for new clans. 2
Christoph Posted April 20, 2018 Posted April 20, 2018 big clans or clans with many ports are not always top clans 2
Project Pluto Posted April 20, 2018 Posted April 20, 2018 (edited) @admin I really hope you can implement Mail Delivery system for Daily login Rewards, Missions, Events (open mail/collect items) similar to all others mmos. (very important) Example login all 30 days and get a Random Ship note. Edited April 20, 2018 by Project Pluto 2
Project Pluto Posted April 20, 2018 Posted April 20, 2018 (edited) @adminWill new UI include loot item icons? Edited April 20, 2018 by Project Pluto
Project Pluto Posted April 20, 2018 Posted April 20, 2018 (edited) 15 hours ago, admin said: exactly. caravans of gold escudos from belize to KPR. Lets talk about them @Christendom @adminIntroduce crates, pack gold into crates and use Indiamans. Crates can only fit inside specific ships and not all. Example small traders won't be able to haul that. Now to make it interesting send out public messages when player with crates leaves port and actually sail for 2 minutes (crate is on OS for 2 mins with distance from starting port increasing ). Do this: Send out Server messages to all other nations in private without (gold haul fleet) player seeing it - Mail -Fleet with gold just left American Port and heading SE Mail -Fleet with gold just left Spanish Port and heading NW Mail -Fleet with gold just left French Port and heading W Edited April 20, 2018 by Project Pluto
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