admin Posted April 19, 2018 Posted April 19, 2018 Captains Patch is being deployed to live servers Patch notes: Combat Tutorial Updated combat tutorial has been deployed. All tutorials have been improved and updated based on feedback pursuit and capture tutorial reset button does not work properly - if you want to retry exit it and start again Final Exam added Important. Final exam grants 2 rare items on completion: Hercules Frigate (ship note) and Naval Clock permanent upgrade. Use them wisely. Hercules frigate. (also known as Fragata Hercules or Fragata Negra) Patrols Frigate ONLY patrols added to the rotation Clan logs added Money log – showing money and pvp/combat/victory mark deposits and withdrawals Resource log – showing everything else Reinforcement update Reinforcement zones support is updated. Local waters will now provide support appropriate to the strength of the attacker (instead of 2 1strates per attacker). Chain update. Chain shot are now limited by 2 shots per gun. This will not require a perk or acquisition of ammo. Chain damage greatly increased. Chain damage drop from distance increased. OW enemy indications updated. Ship rank indication removed, players will have to rely on the visual recognition. Fleet composition now only shows size of the ship (S – small, M – medium, L – Large), as you can only see top sails from 20-30miles PvE missions cancellations are now limited by 3 per day Towns set Free for All by clans now provide teleport option for all nations Standard hull and sail repair time has increased to 2 minutes Resource production bonuses in clan owned cities slightly increased Sinking ship will have less cargo damaged by salt water intake. Minimal OW speed against the wind has slightly increased. It will still depend on ship but will be generally 1kn higher. Сrew on sails numbers updated and generally reduced (based on final sail area recalculations) Сrew per ranks updated on higher ranks (rear admiral rank can now support 1400 crew) PVE missions enemy composition improved (especially on lower level missions which sometimes sent too many strong opponents) Boarding upgrades informational panel slightly improved (it will be more obvious what bonuses do) Contract cancellation texts slightly improved. Max stack for bow figures has increased Ports can now buy more books without dropping the price Ship capsizing bug will now happen less. Fixed the bug that caused slower loading of port stores Improved the visualization of heavy packetloss causing loss of ship control. Player will now see the special message on the client if this happens; After showing this message for some time client will automatically drop the player to login screen if game cannot reconnect to the server to speed up the reconnect chance. Fix bug that did not show the repairs after reconnect to the battle Fixed bug that some resources did not show in contract interface Contraband goods Madagascar Jewels Spanish gold coins French Gold Livres Stolen goods Fixed bug that Trading NPCs cannot exit the battle after battle over message Fixed bug caused incorrect item tooltips if antialiasing is on. Fixed bug causing incorrect name of the ship in boarding interface Fixed bug that still shown the instance entry button if the limit has already been reached Fixed the bug that did not show the Sail to outpost button in some cases Fixed the bug that sometimes gave you a message that «you can become a pirate» in rare cases Teaser from the new UI. This is work in progress and visuals might change during implementation 17
admin Posted April 19, 2018 Author Posted April 19, 2018 please focus on discussing the patch in this topic. We are particularly interested in the tutorial feedback, new ship feedback and updated chain damage and limitations. 4
Slim McSauce Posted April 19, 2018 Posted April 19, 2018 (edited) woot woot, the UI looks beautiful and the raising of max crew is an interesting change (will update) Edited April 19, 2018 by Slim McSauce
Kjartan Posted April 19, 2018 Posted April 19, 2018 Sinking ship will have less cargo damaged by salt water intake does this mean that ive lost all the best loot by sinking then looting as opposed to just boarding and looting? and is that no longer the case 1
Nemockalb Posted April 19, 2018 Posted April 19, 2018 This patch will be totally reworked. You need test server for big changes like this.
Kloothommel Posted April 19, 2018 Posted April 19, 2018 1 minute ago, Kjartan said: Sinking ship will have less cargo damaged by salt water intake does this mean that ive lost all the best loot by sinking then looting as opposed to just boarding and looting? and is that no longer the case Less the case. most loot can be had by boarding. 1
Sir Texas Sir Posted April 19, 2018 Posted April 19, 2018 7 minutes ago, Nemockalb said: This patch will be totally reworked. You need test server for big changes like this. We are the test server. What part of alpha game still in development stage hunt the EA you didn’t get? 17
Project Pluto Posted April 19, 2018 Posted April 19, 2018 (edited) Are these Hercules Frigate/Clock subject to the future game wipes? Edited April 19, 2018 by Project Pluto
Chug Posted April 19, 2018 Posted April 19, 2018 (edited) 50 minutes ago, admin said: PvE missions cancellations are now limited by 3 per day The way this works in game right now, I think might need to be changed. You have it set, so if you use your 3 "cancellations" you can then no longer drop missions at all. So if i have 3 combat missions outside my capital and then want to go do hostility missions you cant pick them up as your stuck with your 3 combat orders and you would have to do these first, even if they were in terrible spots that would get you killed. Perhaps changing it so hostility missions have there own separate "cancellations" would work and also allow us to have 3 combat/fleet missions plus 3 hostility missions (or 1-2) at same time would solve the problem. Edited April 19, 2018 by Chug
Navalus Magnus Posted April 19, 2018 Posted April 19, 2018 46 minutes ago, Slim McSauce said: woot woot, the UI looks beautiful Has it actually changed with this patch!? Or are you just hitting at the teaser?
Nelsons Barrel Posted April 19, 2018 Posted April 19, 2018 The chainshot-tutorial is quite difficult with the 20 shots you have @admin
Angus MacDuff Posted April 19, 2018 Posted April 19, 2018 What the heck is the Ship's Clock? Can you capture the Hercules? Very interested to see what tactics develop from the Chain mod....Should be very interesting. The days of smaller ships standing off and flinging chain at the big boys is past, I think. Get in to knife range! Arrrrrr!
Zoky Posted April 19, 2018 Posted April 19, 2018 8 minutes ago, Nelsons Barrel said: The chainshot-tutorial is quite difficult with the 20 shots you have @admin i had to demast him
Navalus Magnus Posted April 19, 2018 Posted April 19, 2018 (edited) 13 minutes ago, Intrepido said: The map is still the same ingame. A pity, can‘t wait to have the new UI implemented! 😊 Edited April 19, 2018 by Navalus Magnus
Nelsons Barrel Posted April 19, 2018 Posted April 19, 2018 1 minute ago, Zoky said: i had to demast him And a 'Reset' does not replenish your ammo
victor Posted April 19, 2018 Posted April 19, 2018 (edited) @admin In the endurance exam, when you sink the first ship it spawns a second ship but you have no longer access to hull repair (if you try to use them a second time they do not work). Is it work as intended or a bug? I also sunk the first ship, but not the second, and the tutorial was not marked completed. Is that a number of ships that shall be sunk (2 - 3) to complete it? Edited April 19, 2018 by victor
Nelsons Barrel Posted April 19, 2018 Posted April 19, 2018 The boarding tutorial does not really explains how the boarding-game works, i think there is room for improvement, explaining what preparation is, that it raises when you brace, what morale is, what marines do and so on. @admin 4
Tom Farseer Posted April 19, 2018 Posted April 19, 2018 (edited) I'm in the process of doing the endurance tutorial. You can loot 15 hull 15 rig and 110 rum off the first enemy. In two minutes I'll know if Ii can use them. Edited April 19, 2018 by Tom Farseer typo 1
Ronan Posted April 19, 2018 Posted April 19, 2018 Why limit mission cancellations? Most of the time missions spawn in stupid spots to begin with. 1
StaleMemes Posted April 19, 2018 Posted April 19, 2018 (edited) Are you guys already playing the patch? My game hasn't shown an available update yet lol Edit nvm just took 15 mins to show up Edited April 19, 2018 by Capt Aerobane oof
Nelsons Barrel Posted April 19, 2018 Posted April 19, 2018 Another thing: After the endurance exam you get stuff. I claimed it, but didnt get the ship that was announced, bug? @admin
Nelsons Barrel Posted April 19, 2018 Posted April 19, 2018 And another thing, I miss crewmanagement in the tutorial @admin
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