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Posted (edited)

Hi Devs, I have the following suggestions regarding Open World Battle Instances:

Variable winds in battle instances: I believe that the radical changing of wind direction inside battles is not realistic and screws up tactics inside battles. I believe that more subtle changes in direction and adding variables to wind strength would be far more realistic and immersive. This along with real time time scales which I discuss below would improve immersion of battle instances significantly.

Open World Battle Timers: I am of the opinion that battle timers in open world could be removed leaving battles open. With the more constant wind direction stated above the action would constantly drift away from the battle join circles, the later you arrive the less likely you are to affect outcome of the original combatants. However with constant joining on both sides could result in some fantastic battles. Obviously the willingness of allies to join and the obvious difficulty in finding distant battles would add considerably to immersion and action.

Battle Instance Time scales: I sincerely believe that the time scale in battles should be real time and not scaled as in the open world.  Therefor 1 hour in battle is 1 hour real time. Thereby reducing the constant changing of daytime to night time. Rarely did battles last from day into nighttime. This to me is a realism issue. I know the result would be that daytime would vary then from battles to open world. This to me is irrelevant.

Positional exits from battle Instances: The issue of revenge ganking in my opinion would be resolved with the following: The relative position of the ship gained in battle instance when leaving becomes the relative position of the ship dropping into open world when leaving battle. In other words the distance he sailed away from the join circle is transferred to open world. This open considerable tactics regarding intelligence. i.e.: drop a player in the instance to report enemy position to remaining fleet in open world. The fact that the timescale in battle instance as stated above is 1:1 would limit unreasonable distances sailed away from battle center.

What do you think?

Edited by Sir William Hargood
  • Like 2
Posted
1 hour ago, Sir William Hargood said:

I believe that the radical changing of wind direction inside battles is not realistic and screws up tactics inside battles

Quite the opposite. You need to adjust sailing and tactics when the wind changes.

 

1 hour ago, Sir William Hargood said:

Therefor 1 hour in battle is 1 hour real time

Uhm.. 1 hour in battle is real time? No ?

  • Like 3
Posted (edited)
3 hours ago, Fenris said:

Quite the opposite. You need to adjust sailing and tactics when the wind changes.

I'm sorry I have to disagree: the current wind changes are nothing short of a circus and have absolutely no relation to reality....

Edited by Sir William Hargood
  • Like 2
Posted
23 minutes ago, Sir William Hargood said:

I'm sorry I have to disagree the current wind changes are nothing short of a circus and have absolutely no relation to reality....

Adjust to the current mechanics.No need to make a simulation out of this. Its still a game.

Posted

Understanding, predicting, and positioning for wind changes takes a lot more strategy then sailing upwind to gain the wind on your opponent.

This is especially true in Port Battles. Stationary winds meant join position was more important than anything else. A fluid wind means that you do not own the wind simply because you joined the battle in a better position. Owning the wind now means that you are constantly aware of your positioning.

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