Popular Post admin Posted April 17, 2018 Popular Post Posted April 17, 2018 Captains Patch will be deployed within a week Here is what you can expect Combat Tutorial Updated combat tutorial has been deployed. All tutorials have been improved and updated based on feedback Final Exam added Important. Final exam grants 2 rare items on completion: Hercules Frigate (ship note) and Naval Clock permanent upgrade. Use them wisely. Hercules frigate. (also known as Fragata Hercules or Fragata Negra) Patrols Frigate ONLY patrols added to the rotation Clan logs added Money log – showing money and pvp/combat/victory mark deposits and withdrawals Resource log – showing everything else Reinforcement update Reinforcement zones support is updated. Local waters will now provide support appropriate to the strength of the attacker (instead of 2 1strates per attacker). Chain update. Chain shot are now limited by 2 shots per gun. This will not require a perk or acquisition of ammo. Chain damage greatly increased. Chain damage drop from distance increased. OW enemy indications updated. Ship rank indication removed, players will have to rely on the visual recognition. Fleet composition now only shows size of the ship (S – small, M – medium, L – Large), as you can only see top sails from 20-30miles PvE missions cancellations are now limited by 3 per day Towns set Free for All by clans now provide teleport option for all nations Standard hull and sail repair time has increased to 2 minutes Resource production bonuses in clan owned cities slightly increased Sinking ship will have less cargo damaged by salt water intake. Minimal OW speed against the wind has slightly increased. It will still depend on ship but will be generally 1kn higher. Сrew on sails numbers updated and generally reduced (based on final sail area recalculations) Сrew per ranks updated on higher ranks (rear admiral rank can now support 1400 crew) PVE missions enemy composition improved (especially on lower level missions which sometimes sent too many strong opponents) Boarding upgrades informational panel slightly improved (it will be more obvious what bonuses do) Contract cancellation texts slightly improved. Max stack for bow figures has increased Ports can now buy more books without dropping the price Ship capsizing bug will now happen less. Fixed the bug that caused slower loading of port stores Improved the visualization of heavy packetloss causing loss of ship control. Player will now see the special message on the client if this happens; After showing this message for some time client will automatically drop the player to login screen if game cannot reconnect to the server to speed up the reconnect chance. Fix bug that did not show the repairs after reconnect to the battle Fixed bug that some resources did not show in contract interface Contraband goods Madagascar Jewels Spanish gold coins French Gold Livres Stolen goods Fixed bug that Trading NPCs cannot exit the battle after battle over message Fixed bug caused incorrect item tooltips if antialiasing is on. Fixed bug causing incorrect name of the ship in boarding interface Fixed bug that still shown the instance entry button if the limit has already been reached Fixed the bug that did not show the Sail to outpost button in some cases Fixed the bug that sometimes gave you a message that «you can become a pirate» in rare cases Teaser from the new UI. This is work in progress and visuals might change during implementation 61
Thonys Posted April 17, 2018 Posted April 17, 2018 (edited) Awesome . much appreciated is the new clan log feature , many thx for that it was needed . Clan logs added Money log – showing money and pvp/combat mark deposits and withdrawals Resource log – showing everything else Edited April 17, 2018 by Thonys 4
RedNeckMilkMan Posted April 17, 2018 Posted April 17, 2018 Holy shit that map looks clean. New ship looks amazing too. This new patch is looking hype. 3
Hethwill, the Red Duke Posted April 17, 2018 Posted April 17, 2018 Thank you. Tutorial especially will be a good comeback after own hardwipe to test it. Map UI has a sense of belonging, I applaud the UG/wargame look approach rather than a "too much nautical" charts feel. Thumbs up. The Fragata Negra is a great addition for a privateer like myself . Interesting choice, honestly surprised. The whole mechanics tweaks look good in the overall scheme. Let's see how they work out. 3
Takumi El risitas Posted April 17, 2018 Posted April 17, 2018 15 minutes ago, admin said: Clan logs added Money log – showing money and pvp/combat mark deposits and withdrawals Resource log – showing everything else Nice! 4
NethrosDefectus Posted April 17, 2018 Posted April 17, 2018 (edited) Is the open world geography getting an update? That map looks very confusing, much of it doesn't seem to correspond to the current map. (As in, are geographical features being added/moved?) Edited April 17, 2018 by NethrosDefectus
Aquillas Posted April 17, 2018 Posted April 17, 2018 (edited) Thank you for all! New frigate patrols should be very fun, clan logs were a strong need, new visualisation of enemy ships is more immersive (but should give an advantage to experimented players) As explained elsewhere, I just have no doubt that chain limitation to 2 shots per gun gives another advantage to gankers (and though, another loss of new players, who are the main target of gankers)... But let's test and see. Edited April 17, 2018 by Eleazar de Damas 1
Njord Posted April 17, 2018 Posted April 17, 2018 25 minutes ago, admin said: Naval Clock permanent upgrade Very nice patch. Can you explain this upgrade, please? 1
Hethwill, the Red Duke Posted April 17, 2018 Posted April 17, 2018 http://www.irlandeses.org/blackfrigate.htm 2
Bloody Hound Posted April 17, 2018 Posted April 17, 2018 Really like the map design. Everything else looks great also. PvE missions cancellations are now limited by 3 per day Well that certainly is interesting. 4
Fenris Posted April 17, 2018 Posted April 17, 2018 34 minutes ago, admin said: Frigate ONLY patrols added to the rotation Nice one.
Fenris Posted April 17, 2018 Posted April 17, 2018 36 minutes ago, admin said: Towns set Free for All by clans now provide teleport option for all nations Also nice
Hullabaloo Posted April 17, 2018 Posted April 17, 2018 Nice patch, looking forward to testing this. Particularly like the misson cancellation limit and reduced reinforcements. Big incentive for players to operate outside of 'home' waters more now.
Peter von Friedemach Posted April 17, 2018 Posted April 17, 2018 Very exciting patch! Thank you devs. The Map shows a lot more La Habanas now ... funny
Lovec1990 Posted April 17, 2018 Posted April 17, 2018 Nice update. Reinforcement changes could couse havoc at KPR if raiders were afraid of reinforcements now they may not be afraid at all and actualy attack others in green zone
The Marinadtor Posted April 17, 2018 Posted April 17, 2018 51 minutes ago, admin said: PvE missions cancellations are now limited by 3 per day I think almost every change here is welcome and will make the game better or more interesting. I am however curios why a limit on mission cancellations will be added, what this change is meant to address?
victor Posted April 17, 2018 Posted April 17, 2018 (edited) @admin Will the hercules frigate be granted as a single ship (so if you loose it, it's gone forever) or like the yacht? Edited April 17, 2018 by victor 1
Lovec1990 Posted April 17, 2018 Posted April 17, 2018 2 minutes ago, The Marinadtor said: I think almost every change here is welcome and will make the game better or more interesting. I am however curios why a limit on mission cancellations will be added, what this change is meant to address? simple mission runners cancel missions that have bad locations
Jake463 Posted April 17, 2018 Posted April 17, 2018 I dont understand the reasoning behind the 3 cancellations a day ? surely this will make it harder for new players 3
The Marinadtor Posted April 17, 2018 Posted April 17, 2018 (edited) 7 minutes ago, Lovec1990 said: simple mission runners cancel missions that have bad locations Is this a problem tho? How does the location of missions make the game more or less enjoyable? For those who like to sail they can cancel missions until they get one far away and those who don't can cancel missions until they get one close. Limiting this only forces playstyles on players. So my question then becomes how does it affect anyone else beside the mission taker where its NPC mission is located? Edited April 17, 2018 by The Marinadtor 1
victor Posted April 17, 2018 Posted April 17, 2018 (edited) Just now, The Marinadtor said: Is this a problem tho? How does the location of missions make the game more or less enjoyable? For those who like to sail they can cancel missions until they get one far away and those who don't can cancel missions until they get one close. Limiting this only forces a playstyles on players. So my question then becomes how does it affect anyone else where someones NPC mission is located? If missions are outside safe zones, gankers can enter your mission and sink you with relative ease (you are already fighting a NPC of your level, in missions there are no reinforcement spawning and then you have to face a player as well). So basically giving PVP players more chance to easily sink missions runners is the ultimate reason of this change. Edited April 17, 2018 by victor 7
The Marinadtor Posted April 17, 2018 Posted April 17, 2018 Just now, rediii said: sometimes missions are outside the safezone and sometimes inside. Normally people cancwl them until they spawn realy close in the safzone or next to forts etc. etc. So the purpose is to make people go out of the safe zones? Isn't the reason people do missions so they dont' have to worry about PVP? So new players can get a feel for the game without taking too big of a risk to sink with their maybe only ship due to lack of knowledge of the game. Why even have missions then if you only want to encourage PVP? 9
Bloody Hound Posted April 17, 2018 Posted April 17, 2018 9 minutes ago, rediii said: Do we get a new map or something? I know that island is Cuba but the surrounding ports ... they are different Nice work btw! Smaller map incoming? I hope so, There are way to many Ports. A new smaller map will be refreshing. More is not always better! 5
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