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Posted

On a different topic - I'd like to suggest a DLC idea for the Devs to consider. The idea being to give the Devs some more $$$ for game development and also make life easier for players.

A huge pain point for me is lack of Outposts and Building slots. Yes, I know I could get an alt but I personally prefer to play within the scope of my one account. I'd be more than happy to spend some $$$ on additional slots for both. I have no need for Forged Papers and I know lots of other players don't either. The current cost of Forged Papers DLC  is $24.79 NZD. If I could pay say around NZD$20 for 3 more outposts and about the same for say 5 building slots I'd be whipping out the Visa STAT.

I think this would also have the added benefit of more resources in production, more trade and hence more OW activity. I think you might also see more PVP opportunities as players could open up additional slots in Freetown's, perhaps adjacent to the mission zones.

  • Like 6
Posted

Personally I'd like to see Building Tycoon as a career path.  Governed by XP for those of a mind to be the resource producer for the clan.  Some clan members are more pve oriented and can stay engaged in the game, while providing for the ship crafters of the clan.  I have an entire system worked out, but it would likely get ignored like most other suggestions it seems, so not worth the time to write it up.  Like the OP I don't want to go the alt route either.  So for that type of player, yes the 5 buildings is a limitation.

  • Like 1
Posted

But u don’t need a building to get the resources! You can go the easy way with euro trader! Just an outpost, put a contract  with x3 price and it will be filled instantly...? And you don’t need labor hours.. And gold isn’t a problem ingame...

Posted
21 minutes ago, Salty Sails said:

For Outpost maybe, but tell me, why you need more buildings? Are you playing solo? 

 

10 minutes ago, Jean Ribault said:

Personally I'd like to see Building Tycoon as a career path.  Governed by XP for those of a mind to be the resource producer for the clan.  Some clan members are more pve oriented and can stay engaged in the game, while providing for the ship crafters of the clan.  I have an entire system worked out, but it would likely get ignored like most other suggestions it seems, so not worth the time to write it up.  Like the OP I don't want to go the alt route either.  So for that type of player, yes the 5 buildings is a limitation.

 

Nope, but I'd like to produce more to support my and the clan's needs. My point is, that if I want to have more of a trade focus as per Jean's comments above then the current constraints are quite.....constraining. Its certainly not game breaking but would give the option to enhance game quality of life.

Posted
2 minutes ago, Salty Sails said:

But u don’t need a building to get the resources! You can go the easy way with euro trader! Just an outpost, put a contract  with x3 price and it will be filled instantly...? And you don’t need labor hours.. And gold isn’t a problem ingame...

Absolutely, and for some players that is an option - one I also currently use. However, I like to have more control and flexibility and I think my suggestion would give players more options and more $$$ for the developers.

Also, the more I produce, the more I have to sell to those euro traders.

Posted

Euro Trader are not for sell anything, they are just for buying stuff without buildings and labor hours...

If you need Fir Log, you would create an outpost, buy a building and upgrade on level3, you have to wait till it’s full with fir log, then you need gold and labor hours to get your fir log!

Euro trader is the easiest way to get resources.

Make and outpost, set a buyconttact, you get Fir Log after contract is set.

Example Fir Log cost 80 gold buy price, you put a contract of 5000 Fir Log for 240 Gold! 

You don’t have to wait and you get the amount you need in 1 min...

You can easy earn Gold with PVE or with Traderuns... so i think, 5 Buildings are more then enough...

Posted
34 minutes ago, Salty Sails said:

But u don’t need a building to get the resources! You can go the easy way with euro trader! Just an outpost, put a contract  with x3 price and it will be filled instantly...? And you don’t need labor hours.. And gold isn’t a problem ingame...

I do both.  But they are not mutually exclusive.  You can have buildings and also use the trader.

  • Like 2
Posted (edited)

Would rather just have the ability to expand manufacturing like we do dock space. Being dead locked at 5 buildings and 8 outposts isn't that fun and tacking on an extra 3 for 10 bucks imo isn't in good faith, I would rather support the devs through a premium not something so base. like if someone sold a map pack with only 3 maps for 15 bucks, I'm not very compelled to put support to that sort of practice.

DLC=okay 

frivolous DLC=no from me

on a side note just because some people would buy the DLC for the advantage doesn't mean it wouldn't be a tasteless P2W cashgrab. just mah 2 cent

Edited by Slim McSauce
  • Like 1
Posted
4 hours ago, Zorg the Merciless said:

On a different topic - I'd like to suggest a DLC idea for the Devs to consider. The idea being to give the Devs some more $$$ for game development and also make life easier for players.

A huge pain point for me is lack of Outposts and Building slots. Yes, I know I could get an alt but I personally prefer to play within the scope of my one account. I'd be more than happy to spend some $$$ on additional slots for both. I have no need for Forged Papers and I know lots of other players don't either. The current cost of Forged Papers DLC  is $24.79 NZD. If I could pay say around NZD$20 for 3 more outposts and about the same for say 5 building slots I'd be whipping out the Visa STAT.

I think this would also have the added benefit of more resources in production, more trade and hence more OW activity. I think you might also see more PVP opportunities as players could open up additional slots in Freetown's, perhaps adjacent to the mission zones.

With respect but a big NO. As that moves the game more towards P2W which would be a disaster. DLC at most should be cosmetic only not provide any advantage no matter how slight.. 

Posted
6 hours ago, Zorg the Merciless said:

On a different topic - I'd like to suggest a DLC idea for the Devs to consider. The idea being to give the Devs some more $$$ for game development and also make life easier for players.

A huge pain point for me is lack of Outposts and Building slots. Yes, I know I could get an alt but I personally prefer to play within the scope of my one account. I'd be more than happy to spend some $$$ on additional slots for both. I have no need for Forged Papers and I know lots of other players don't either. The current cost of Forged Papers DLC  is $24.79 NZD. If I could pay say around NZD$20 for 3 more outposts and about the same for say 5 building slots I'd be whipping out the Visa STAT.

I think this would also have the added benefit of more resources in production, more trade and hence more OW activity. I think you might also see more PVP opportunities as players could open up additional slots in Freetown's, perhaps adjacent to the mission zones.

no please, then it becomes a pay 2 win game.. well not exactly, but you get an upper hand if you pay for extra building slots, i could agree with port slots or outpost slots, but building slots give you a direct upper hand on resources.

Posted

Keep the dlc on the downlow please.

More outposts would be good.

More buildings = meh. For real economic power houses of production you need more than yourself period. (or a shit load of alts)


Think of it like this one man in real life wouldn't own all the resource production required for building a ship, so why should you?
That man would draw from lots of other businesses (local economy) to draw in resources to produce the ships.

Posted

More unbalanced crap, if you want more production and want to throw more money at the devs, buy another account and profit more.

Why are people talking about dlc's when their is no game yet???

Posted
11 hours ago, Zorg the Merciless said:

On a different topic - I'd like to suggest a DLC idea for the Devs to consider. The idea being to give the Devs some more $$$ for game development and also make life easier for players.

 

We will say it as it is.
There will be DLC  that you can buy to support the further development that will give players option to expand the number of outposts and potentially warehouse space. (75% chance of this happening)

Building permits are different, if we allow expansion on the number of buildings it will be done for in game currency or admiralty permits. The main reason is that buildings do not affect database size and thus will not affect our cost if we allow players to have more buildings. The only reason for the building limit is the design goal to promote cooperation and trading between players. 

  • Like 8
Posted
26 minutes ago, admin said:

...

Building permits are different, if we allow expansion on the number of buildings it will be done for in game currency or admiralty permits. The main reason is that buildings do not affect database size and thus will not affect our cost if we allow players to have more buildings. The only reason for the building limit is the design goal to promote cooperation and trading between players. 

Furthermore it would lead to pay to win in my opinion.

  • Like 4
Posted
36 minutes ago, admin said:

We will say it as it is.
There will be DLC  that you can buy to support the further development that will give players option to expand the number of outposts and potentially warehouse space. (75% chance of this happening)

Building permits are different, if we allow expansion on the number of buildings it will be done for in game currency or admiralty permits. The main reason is that buildings do not affect database size and thus will not affect our cost if we allow players to have more buildings. The only reason for the building limit is the design goal to promote cooperation and trading between players. 

Just please to god make DLC like that include some real content for the buck. Like if were spending £20 for a DLC to get 3 more outposts chuck in something like a universal skin for ships that we can apply that kind of thing. Don't just sell off everything as individual items at a expensive costs. IE don't Paradox interactive us with DLC make the DLC have some real worth. (cosmetics, titles that kind of bullshit people like)

  • Like 1
Posted
39 minutes ago, admin said:

There will be DLC  that you can buy to support the further development that will give players option to expand the number of outposts and potentially warehouse space. (75% chance of this happening)

There is a 100% chance of me buying that.

  • Like 3
Posted

If there would be a DLC for a dislike button in this forum I would consider to buy it.

Posted
1 hour ago, z4ys said:

Furthermore it would lead to pay to win in my opinion.

It wouldn't lead to pay to win but instead be pay to win. People could pay for a direct advantage over other players that is only available via spending real money. But then again we have it happening with alt accounts already, so I don't see much more harm that could be done there...

Posted (edited)
15 hours ago, Zorg the Merciless said:

(...)

NO

Its B2P game without proper content, overpriced DLC and this will change it into P2W.

Edited by GhastlyGhost
Posted
7 hours ago, admin said:

We will say it as it is.
There will be DLC  that you can buy to support the further development that will give players option to expand the number of outposts and potentially warehouse space. (75% chance of this happening)

Building permits are different, if we allow expansion on the number of buildings it will be done for in game currency or admiralty permits. The main reason is that buildings do not affect database size and thus will not affect our cost if we allow players to have more buildings. The only reason for the building limit is the design goal to promote cooperation and trading between players. 

Since we are tossing it in there would maybe a clan dry dock be in the works on this list?  It's always a pain to craft a ship and have your docks space filled up waiting for a player to log on to collect the ship only to miss him by seconds when you log out.  It doesn't have to be big, but say 10 ships for a clan can be stored in the clan main port (warehouse location).  They can be pulled out by any officers.  

  • Like 1
Posted
6 hours ago, Sovereign said:

It wouldn't lead to pay to win but instead be pay to win. People could pay for a direct advantage over other players that is only available via spending real money. But then again we have it happening with alt accounts already, so I don't see much more harm that could be done there...

Yep, that is kind of my point. If I chose to, I could buy an alt and effectively do this. I prefer not to as I don't consider this fair. Other players will disagree and that is fair enough, its not my place to tell others how to play the game. My suggestion gives the Devs an option to get some cash and lessen the time/hassle sink that the crafting/economy part of the game currently is. I'd like to be able to play the "economic game" fully within the scope of my current character/account. 

In WOT for example, I can buy an advantage over other players through the use of premium vehicles, account  and ammo - its just part of the MMO ecosystem. I can equally play the game without that but it makes life easier and (for some) more enjoyable. I won't rehash all the pay to win arguments here, we all have an opinion on them I am sure.

7 hours ago, Capt Trashal Early said:

Just please to god make DLC like that include some real content for the buck. Like if were spending £20 for a DLC to get 3 more outposts chuck in something like a universal skin for ships that we can apply that kind of thing. Don't just sell off everything as individual items at a expensive costs. IE don't Paradox interactive us with DLC make the DLC have some real worth. (cosmetics, titles that kind of bullshit people like)

Good idea on the cosmetic item, personally, I am a huge fan of the Bellona white paint (pm in game, happy to buy more).

 

Posted
6 hours ago, Sir Texas Sir said:

Since we are tossing it in there would maybe a clan dry dock be in the works on this list?  It's always a pain to craft a ship and have your docks space filled up waiting for a player to log on to collect the ship only to miss him by seconds when you log out.  It doesn't have to be big, but say 10 ships for a clan can be stored in the clan main port (warehouse location).  They can be pulled out by any officers.  

You can use my dock spaces if you like.  I'll give them back, promise.  :ph34r:

Posted
On 4/10/2018 at 11:35 PM, Wyy said:

no please, then it becomes a pay 2 win game.. well not exactly, but you get an upper hand if you pay for extra building slots, i could agree with port slots or outpost slots, but building slots give you a direct upper hand on resources.

The use of alts is ALREADY p2w.  Something like this merely levels the playing field for those of us who don't have enough hours in the day to screw around with that.

  • Like 2

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