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Posted

I do not know if this is at all possible, but one of the most frustrating things with rig repairs is seeing your spanker and main course sail being repaired but not doing anything to fix your broken foremast. Is it possible to make us choose between repairing broken masts and/or broken sails? Both repair types should still consume rig repairs so we do not add extra repair kits.

This will also force players to decide whether to do a mast repair to prevent demasting or a sail repair to get the ship speed back up. Both repair types should still have a 10 min timer.

Splitting repairs in two means that it will be impossible for a demasted ship to get back to 100% sail in one repair, but it will be much easier to regain manouvreability if a mast is lost.

  • Like 2
Posted

tbh, i think it could be interesting to have for example extra canvas rolls for Sail Repair, and maybe a new item to craft for example Suprise main lower/middle/top mast to take it further, people wouldnt be able to stock up on thousands of repair and wouldnt be able to have that much repairs available

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