victor Posted April 8, 2018 Posted April 8, 2018 (edited) On 05/04/2018 at 6:18 PM, Sovereign said: Bollocks. tell it to the devs, since they said so. You live in your idea of the game, and do not admit that the game could also satisfy other ideas of the game. that's your problem (and not only yours). But hey .... why bothering with you? I know how this will end. I have already seen this happening once. You did not. I have just to wait a couple of months to see you getting back on this forum crying a river about the lack of PVP (due to low population) and blaming it on the usual carebears, thus asking for even more PVP oriented mechanics. On 06/04/2018 at 12:22 PM, Hethwill said: Anything excluding 4th, 3rd, 2nd and 1st rates. Any AI ships that are player fleet are not ruled by this and can be captured. you cannot also caputure any "permitted" 5th rates as far as I know 6 hours ago, jnovotny6 said: Assuming your number is correct, 4 mil over 3 years is not a lot of money in the field of game design, split up among the team, huge chunk going back into the game, you do the math. It depends on how much you actually invest in the development of the game. Link the points and make an educated guess .... Edited April 8, 2018 by victor 1
Hethwill, the Red Duke Posted April 8, 2018 Posted April 8, 2018 3 hours ago, victor said: you cannot also caputure any "permitted" 5th rates as far as I know I do not understand what you trying to say, sorry. On 06/04/2018 at 2:10 PM, fox2run said: Losses should be mild and rewards great. All good multiplayer games rely on this. No. There's plenty of different approaches in different games in the market. So take your pick. Players are free to chose whatever games they want. But NA dev team gave us a chance to participate actively and shape the orientation of the game as a community not as individuals.
Angus MacDuff Posted April 13, 2018 Posted April 13, 2018 On 05/04/2018 at 2:18 PM, Sovereign said: So what is changing then really? The game is already almost dead and if the PvE players leave the PvP players still don't have less content, unless you count clubbing some carebear that by accident left the zone as content. I still fail to see how some player that is only doing PvE missions in the zone is needed by PvP players. And I am not talking about new players that are learning the ropes and want to get into PvP down the line. You said it yourself, assuming half of the server pop are PvP players is mighty generous, so what is the other half doing? No PvP, which is the endgame content unless you're one of those oddballs that enjoy sailing the 562th PvE mission in their Victory or this spanish guy that made it his destiny to be the trader king of all carebears with most pixel gold on the server... So how does it affect a PvP player, if a PvE player quits? The PvP player doesn't need the PvE player for anything other than PvP, which the PvE player is avoiding by sitting in the zones. The point of OW is to fight for territory and meet enemies / raid enemy traders. As it stands right now they could very well remove OW and make all eco based in one port like some browser game window and fights will be only in the lobby PB/RvR/Patrol style. OW has no value or reason to be there at the moment. Sovereign, you seem to feel that everyone should play the game to your standard. No one is an oddball for playing to their standards. PVE players have a right to be carebears and maybe sample PVP just occasionally. The point of OW is different for different players. I fail to see how arrogant PVP stars are needed by the rest of the population....I'll take you on 1v1 when I develop more skill, but first I have to get there....my way, not yours. 1
Red Dragon 13 Posted April 13, 2018 Posted April 13, 2018 On 5/4/2018 at 5:57 AM, Archaos said: I still do not get the mentality of the so called hardcore PvP'ers, even the title of the thread "open world hunting" gives an indication of what they want. They feel they are hunters and want more prey. They are not looking for good fights, they are looking for easy human targets and that is why they want to get rid of safe zones and force everyone out into the open world so they can have a target rich environment so they can brag and wave their epeen around as to how good they are for beating up on players who are not as experienced or well equipped as them. There is a constant stream of OW hunters hanging round the safe zone outside KPR all moaning that high rank players are doing missions in the safe zone, they complained so much that they changed the RoE so that battles against AI in the safe zone remain open. If half of these hunters hanging around KPR changed to the British nation and went out attacking the other half hanging around then they would have plenty of OW action, but no, they would rather moan and look for ways to gank people who who at the time are not looking for PvP and moan on the forums that OW hunting is dead. The game would be much more attractive without these so called hardcore PvP'ers (aka gankers)
Njord Posted April 13, 2018 Posted April 13, 2018 1 hour ago, Red Dragon 13 said: hardcore PvP'ers (aka gankers) Hardcore PvP players don't need to gank and I'd say they rather avoid it to get higher rewards. Only low quality players constantly gank, simply because they need to due to their lack of skill.
Werewolf Posted April 15, 2018 Posted April 15, 2018 On 4/5/2018 at 4:57 AM, Archaos said: I still do not get the mentality of the so called hardcore PvP'ers, even the title of the thread "open world hunting" gives an indication of what they want. They feel they are hunters and want more prey. They are not looking for good fights, they are looking for easy human targets and that is why they want to get rid of safe zones and force everyone out into the open world so they can have a target rich environment so they can brag and wave their epeen around as to how good they are for beating up on players who are not as experienced or well equipped as them. There is a constant stream of OW hunters hanging round the safe zone outside KPR all moaning that high rank players are doing missions in the safe zone, they complained so much that they changed the RoE so that battles against AI in the safe zone remain open. If half of these hunters hanging around KPR changed to the British nation and went out attacking the other half hanging around then they would have plenty of OW action, but no, they would rather moan and look for ways to gank people who who at the time are not looking for PvP and moan on the forums that OW hunting is dead. Wait, you mean people want to attack only when they have an advantage? How silly! That's never happened in the history of warfare!
Archaos Posted April 15, 2018 Posted April 15, 2018 1 hour ago, Werewolf said: Wait, you mean people want to attack only when they have an advantage? How silly! That's never happened in the history of warfare! Its not about attacking when they have the advantage as even in a 1v1 in same ships a player will always try to get the advantage by keeping the wind or whatever else they need to do to give them the edge. The issue is with people wanting the RoE changed so people who are not interested in PvP at that time are forced to be at risk of being engaged in PvP. As I said before just look at the numbers of players from different nations hanging around outside the KPR green zone looking for PvP, but somehow they seldom seem to attack each other and would rather attack someone who is attacking an AI or has strayed outside the zone to do a mission. They want easy targets rather than fight against people who are setup for PvP. 2
Werewolf Posted April 15, 2018 Posted April 15, 2018 4 minutes ago, Archaos said: Its not about attacking when they have the advantage as even in a 1v1 in same ships a player will always try to get the advantage by keeping the wind or whatever else they need to do to give them the edge. The issue is with people wanting the RoE changed so people who are not interested in PvP at that time are forced to be at risk of being engaged in PvP. As I said before just look at the numbers of players from different nations hanging around outside the KPR green zone looking for PvP, but somehow they seldom seem to attack each other and would rather attack someone who is attacking an AI or has strayed outside the zone to do a mission. They want easy targets rather than fight against people who are setup for PvP. Some of this will be inevitable in an online game, I'm afraid. You will always have those seeking the low hanging fruit. I hunted traders a lot as a pirate, avoiding warships as a rule. The truth is, it's very difficult to do that solo.... but how so we stop groups of gankers etc wit out hitting people with a ten ton rulebook?
Njord Posted April 15, 2018 Posted April 15, 2018 11 hours ago, Werewolf said: Wait, you mean people want to attack only when they have an advantage? How silly! That's never happened in the history of warfare! The subtle difference being that Naval Action isn't real life but a video game ( I know it is easily forgotten with the superb visuals and excellent combat model ) and should be viewed more as a sport than a real war. If you'd have a football match of 11 players vs 1, who in this match would feel good about themselves ( assuming the guys on the 11 player team are older than 5 years and can differentiate between the times when their daddy let them win in their 1 vs 1 ball games and a actual competitive match). People look for the advantage in NA mainly because they feel good about winning, even if it isn't a real victory. There is something called sportsmanship and a sense of dignity. 1
Archaos Posted April 15, 2018 Posted April 15, 2018 10 hours ago, Werewolf said: Some of this will be inevitable in an online game, I'm afraid. You will always have those seeking the low hanging fruit. I hunted traders a lot as a pirate, avoiding warships as a rule. The truth is, it's very difficult to do that solo.... but how so we stop groups of gankers etc wit out hitting people with a ten ton rulebook? Yes people will do that, they will attack lone traders and grab the player who accidentally strays outside the safe zone, but that is not the issue here, that is all part of the game and people know the risks. The issue is the constant drive by some players to get the Devs to change the RoE for the safe zones so they can get access to easy targets. Once the change to reinforcements comes in, that coupled with the already introduced change in green zone RoE will make the green zones more complicated than any other region of the map, with many players not knowing when they are safe or when they are likely to be vulnerable to attack and this is not right for what should be a so called "safe zone". 1
Njord Posted April 15, 2018 Posted April 15, 2018 3 hours ago, Archaos said: Yes people will do that, they will attack lone traders and grab the player who accidentally strays outside the safe zone, but that is not the issue here, that is all part of the game and people know the risks. The issue is the constant drive by some players to get the Devs to change the RoE for the safe zones so they can get access to easy targets. Once the change to reinforcements comes in, that coupled with the already introduced change in green zone RoE will make the green zones more complicated than any other region of the map, with many players not knowing when they are safe or when they are likely to be vulnerable to attack and this is not right for what should be a so called "safe zone". I think new and inexperienced players just need more safety. People who are max rank and playing on the PvP server on the other hand only have themselves to blame, if they are "easy targets". Through practice comes strength. If someone wants to be a better PvP player and not an "easy target" he only needs to practice. Traders can ask their mates for escort or take the risk. Players that are not max rank should be 100% safe in the capital area but there shouldn't be any worthwhile secure trading routes. All max rank players should be fair game and get reinforcements that are defeatable + players from their nation being able to join and if they feel like their nation isn't helping them enough in the capital areas, they are free to switch nation or region. 1
AeRoTR Posted April 15, 2018 Posted April 15, 2018 @Sovereign I think that max rank “real admiral” means nothing. There should be more ranks, requiring OW PVP victories. 2
Njord Posted April 15, 2018 Posted April 15, 2018 53 minutes ago, AeRoTR said: I think that max rank “real admiral” means nothing. It means you have had enough game experience to improve your skills and be subject to PvP attacks without any protection. If someone only spends 50% of the time on their way up to the max rank in PvP fights, they should be capable of dealing with player aggression without any need for special protection. 59 minutes ago, AeRoTR said: There should be more ranks, requiring OW PVP victories. Agree completely, we need something like this as soon as possible. 1
CaptainCaveMan Posted May 13, 2018 Posted May 13, 2018 Best part of the game was very early in the game development we had the ability to join a fleet of friendly ships and go hunting together and our fleet entered all as one and was setup against the enemy. Because we joined as a group we were able to practice tactics as well as assist new players level up or learn the game dynamics. Can't do that anymore.
Liq Posted May 13, 2018 Posted May 13, 2018 38 minutes ago, CaptainCaveMan said: Best part of the game was very early in the game development we had the ability to join a fleet of friendly ships and go hunting together and our fleet entered all as one and was setup against the enemy. Because we joined as a group we were able to practice tactics as well as assist new players level up or learn the game dynamics. Can't do that anymore. You can still go hunting other nation players? Or do you mean fleetmissions? Those also still work i think?
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