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Posted

Well I went to a treasure fleet wreck and for the first time ever SUCCESS!

I found a dead mans chest wooo!!!

I sailed nervously back to land in my trader brig (Dead mans chest = 1500 weight / Trader Brig capacity 1750)

I docked at the first port I came too (it was a Bahamas Fleet a few days ago) which was a Swedish port, little harbour I believe.

The Treasure chests also seem to have timers active on them... only 2 hours.

I wanted to log off, but I figured I could open the chest, learn any cool skill books enclosed, squirrel away any nice upgrades and put any other treasure back in the trader brig and sail off when i got back online. SO ... I opened the treasure chest annnnnd!

I got a upgrade (hurray!) AND a 3rd Rate NOTE!

Nice I thought, as I was thinking of getting a SOL. Then I saw the SOL NOTE was bigger cargo weight than the CHEST! it was just under 3k weight! WTF???

So I was stuck in a SHALLOW port, with a NOTE bigger than my ship could hold, with no way of making the ship and selling it (or the NOTE) . So basically after all the time and excitement of my first treasure hunt all I got was an upgrade and a lot of disappointment! I had to scrap the note so i could leave port......   8(

 

 

 

 

  • Like 1
Posted

Hell could of even sold it to port and got a little change or something, but the point is they notes and the marks are super heavy cause folks would sail off with them and get sunk or capture and have a fit cause they forgot they put them in the ship in the first place.

Remember folks the reason we have warning label is cause some one did it and than sued.  Or well complained to the Devs.

Posted (edited)

We can reply in 1000 different ways by saying to the OP "you should have done this or that", but the actual point is that this thing is simply the consequence of a bad game design: you cannot create an event in order to grant top tier reward (due to a high PVP risk evnironment) just to let players discover that some of those rewards cannot be ACTUALLY used or sold just because they docked in port x and not in port y.

 

Edited by victor
  • Like 5
Posted

Thanks Victor. Exactly my point. "Should have" after the fact is pointless,as anyone (including myself!) can work that out.

ALSO. You CANNOT sell NOTEs to a port. so that way out wasn't viable. "Find an alt" isn't exactly an easy thing to do.

Texas says about warning labels, but there was no "warning label" saying:  IF you open this chest the Treasure INSIDE is BIGGER than the chest!

Consider this a complaint to the devs. As a "pauper" player who avoids grinding etc, I was really excited to get something good / valuable etc for the first time (woooo!) and so to wind up with nothing was pretty much a burn.

  • Like 1
Posted

The reason notes are heavy is that otherwise you could bring a whole PB fleet to an open port with use of an indiaman. This would imbalance RvR.

I think you could have crafter the ship and add it to your fleet... I may be wrong though.

  • Like 1
Posted
1 hour ago, VonVolks said:

You CANNOT sell NOTEs to a port. so that way out wasn't viable

 

1 hour ago, VonVolks said:

Texas says about warning labels, but there was no "warning label" saying:  IF you open this chest the Treasure INSIDE is BIGGER than the chest

You could go to "Suggestions" section here in Forum, and try to improve the game. Post things which could improve the game, try not to use this forum as suggestion box.

Posted
2 hours ago, VonVolks said:

Texas says about warning labels, but there was no "warning label" saying:  IF you open this chest the Treasure INSIDE is BIGGER than the chest!

It was kinda the point that it prob needed a warning label, "If open in none friendly port than might not get items out of port."  Who in there right mind would open the chest in an enemy port any way most of s would think.  Maybe it should only be open in a friendly port you have an out post in or something, but than that means some folks would have to travel longer than others.  

As for sell Notes, you could of sold the ship though once you open the note.   You can not take it out in your fleet though, I tried this in the shallow ports in the gulf that Russia own when one of my last chars was Russian.  I had to wait to tow it the next day (already used my tow to port that day) cause I couldn't get the ship out other wise.

So with that maybe the chest should only be able to open in a friendly port not enemy ports?

Posted

I personally find it ridiculous that the contents of chests and wrecks can be so much greater than the capacity (or weight) of the chest or wreck they are found in. My favorite so far was sailing out to a cutter wreck (bottle) with an LGV (No problem here, right?) only to find it had 3500 weight of materials in it........

Posted (edited)
1 hour ago, BPHick said:

I personally find it ridiculous that the contents of chests and wrecks can be so much greater than the capacity (or weight) of the chest or wreck they are found in. My favorite so far was sailing out to a cutter wreck (bottle) with an LGV (No problem here, right?) only to find it had 3500 weight of materials in it........

It was overloaded that is why it sank and became a wreck :)

 

Edited by TheLoneWolf
  • Like 1
Posted

Just to be clear regarding the note, it wouldn't let me craft the Note into a ship, nor could I sell the note.

As for Fenris, err, this IS the suggestions forum, and I am suggesting a way to make the game better??

Posted

I had the same issue some time ago with my first deadman's chest as well, so I can feel your disappointment. I had started the same kind of thread here and asked for a warning before opening the chest that the content might be a LOT heavier than the chest. Is not up on the priority list of the devs, I suppose. If anything in game is fundamentally breaking the basic laws of physics in my opinion a warning would be apropriate.

But now you know better and rest assured: you are neither the first nor the last making this mistake. :)

 

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