Gregory Rainsborough Posted March 27, 2018 Posted March 27, 2018 13 minutes ago, HachiRoku said: Not totaly true. We can fight and even win anything up to 5000br on this server imo. Problem is salt. We're not salty enough to farm ai vs Prussian and sweden. Spain and USA are the only ones we feed of atm. Gb feeds of salt more than any nation atm. I wish they'd bring back war supplies. I'd rather craft than carebear. 3
RedNeckMilkMan Posted March 27, 2018 Posted March 27, 2018 10 hours ago, King of Crowns said: So I am sure that some will say this legit tatic but I think its abuse of the mechanic. tonight we set san Augustine and in every hostility mission we fougth the usa player base joined in small ships and kept a few of the guys tagged on their mast for full duration of the battle. no intention of fighting just intention of wasting everyones time and trying to outrun the clock. perhaps hostility missions need to be like the pvp circles with a ever enclosing circle? that would fix this problem and shouldn't take to much work. it took us over 3 hours to do the hostility because of this. Grinding the port is bad enough without the greifing. pls fix this soon devs. Another solution could be that once the AI (Hostility Mission Objective) are dead then the battle ends. If you think of the AI along the lines of port defense ships then this makes some sense. Do 4 missions and now the port is exposed to attacks. And needs a new fleet to defend it.
Sir Texas Sir Posted March 27, 2018 Posted March 27, 2018 2 minutes ago, RedNeckMilkMan said: Would you continue hostility with a sizable enemy first rate fleet nearby? We had some issues with procuring repairs the day before so we were a bit short. The 3 minute sail back to New Smyrna was not what took so much time. It was the 5th rates in our battles making them last for 30 minutes longer than normal. Realism in video games is great, until the game is no longer fun. That is why we plan things to make sure every one has repairs and we pick missions off the beaten path so that they won't see it. You know a Bellona does 6.5% hostility not sure how you only got 25% with only 10 1st rates, that should of put it to 50% or more. That in the past and hope ya'll learn maybe bring a mix fleet next time. Might get better fights. Well every one have fun at the port battle cause I'll be at work during that time tonight. Was really hopping it flipped early cause Than I could of made it (it starts when I'm heading into work). If any thing French with the fight and we get to take it back, we can make sure it goes to an active clan that isn't going to drop it's port timer when it's war war three along the coast line that weekend lol.
Sir Texas Sir Posted March 27, 2018 Posted March 27, 2018 4 minutes ago, RedNeckMilkMan said: Another solution could be that once the AI (Hostility Mission Objective) are dead then the battle ends. If you think of the AI along the lines of port defense ships then this makes some sense. Do 4 missions and now the port is exposed to attacks. And needs a new fleet to defend it. Are you could of pushed the tagger away from the rest of the fleets, let them exit and than by than he would prob leave alone the ships used to push him away from the rest of the fleet. You had 10 ships after all not every one of them had to leave at the same time and you even stated there was a port close by y'all could of ported up and stayed in until the other guys got out.
RedNeckMilkMan Posted March 27, 2018 Posted March 27, 2018 2 minutes ago, Gregory Rainsborough said: I wish they'd bring back war supplies. I'd rather craft than carebear. They just need more dynamic missions as a whole. Sabotage missions would be an interesting way to disable some of the battlements prior to the pb and could raise hostility. Blockade missions i.e. stop these ships in battle from reaching a certain point. Missions are too repetitive and too predictable. 1
RedNeckMilkMan Posted March 27, 2018 Posted March 27, 2018 2 minutes ago, Sir Texas Sir said: Are you could of pushed the tagger away from the rest of the fleets, let them exit and than by than he would prob leave alone the ships used to push him away from the rest of the fleet. You had 10 ships after all not every one of them had to leave at the same time and you even stated there was a port close by y'all could of ported up and stayed in until the other guys got out. Indeed, but with 5 enemies they can effectively keep 5 players tagged in to the battle. And there were 2 missions with 10 us players in them. So when we eventually left the battle we were often 2-3 ships down. Making the event take even longer.
Christendom Posted March 27, 2018 Posted March 27, 2018 New hostility changes made the missions a minor inconvenience to an annoyance. The juice isn’t worth the squeeze anymore. Especially now that your reward for the port is a 600k a day bill if you want to keep it.
VirtuallyIdiotic Posted March 27, 2018 Posted March 27, 2018 34 minutes ago, Gregory Rainsborough said: As if I or any of my guys are going to get up at 5am just to play this. My sleep > Everything else. What about the large Australian/Oceanic group you have in your nation? At Mangrove they had fun and were happy to have content much like our Oceanic players did. It is not just Europeans in your nation anymore. I understand the whole cost of ports though. You have enough American and Oceanic players in your faction that can play so "nightflipping" should not be an issue.
Sir Texas Sir Posted March 27, 2018 Posted March 27, 2018 Not meantion the new pen/thickness changes some ships do better in missions than others. I was struggling with a Pavel vs Pavel, but when I did Bellona vs Bellona/3rd I had no issues. Than again the pavel char had no combat persk either. I think the 3rd rates are kinda the sweet spot. I did the math and you can flip a port with 5 Bellona's in a group doing three missions. If you have more it cuts the missions down so you should be able to flip a port easily with a group of 10 and two missions at that level. That and learning when to spawn in. The first time we flipped a shallow port we had a mix fleet of 6th rates to 2nd. Some of the big ships spawned right on top of the light ships with AI and they where almost lost instantly. Apparently some of the US still think it's smart to bring AI fleet with them to do hostility missions. I yet to see one that actually lasted through the missions. AI fleets tend to be a crutch that get in the way of other players..
Sir Texas Sir Posted March 27, 2018 Posted March 27, 2018 2 minutes ago, Davos Trashworth said: What about the large Australian/Oceanic group you have in your nation? At Mangrove they had fun and were happy to have content much like our Oceanic players did. It is not just Europeans in your nation anymore. I understand the whole cost of ports though. You have enough American and Oceanic players in your faction that can play so "nightflipping" should not be an issue. That was pretty much what showed up at Marsh by the screen shots I saw was those players. They want content too it seems.
Gregory Rainsborough Posted March 27, 2018 Posted March 27, 2018 12 minutes ago, Davos Trashworth said: What about the large Australian/Oceanic group you have in your nation? At Mangrove they had fun and were happy to have content much like our Oceanic players did. It is not just Europeans in your nation anymore. I understand the whole cost of ports though. You have enough American and Oceanic players in your faction that can play so "nightflipping" should not be an issue. They're in the nation but not in the clan and there is an unfortunate skill deficit.
Sir Texas Sir Posted March 27, 2018 Posted March 27, 2018 13 minutes ago, Gregory Rainsborough said: They're in the nation but not in the clan and there is an unfortunate skill deficit. You know how you solve that problem? By having fights in some place that isn't going to break you or them like the shallows. I actually was going to see if we can get one port that isn't important and fight over that between multi nations. Something that folks aren't going to have a cow about if it's flipped. Winner keeps it until the next weekend and the next nation/clan flips it. Keep the timers open but only flip it for weekend port battles so that more players can fill slots for any of the prime times. Since it's not an important port if you loose it for the week or two it's not a hit on any econ or such.
Galt Posted March 27, 2018 Posted March 27, 2018 1 hour ago, Sir Texas Sir said: I actually was going to see if we can get one port that isn't important and fight over that between multi nations. Something that folks aren't going to have a cow about if it's flipped. Winner keeps it until the next weekend and the next nation/clan flips it. Keep the timers open but only flip it for weekend port battles so that more players can fill slots for any of the prime times. Since it's not an important port if you loose it for the week or two it's not a hit on any econ or such. I liked the idea that someone had where every nation gets a port near PaP and that region of ports becomes an FFA RvR region (no port timers.) OW is always allowed, why not designate an area with the same rules for RvR.
Nelsons Barrel Posted March 27, 2018 Posted March 27, 2018 The worst part is seeing the 'new' hostility missions taking longer for the average 5 to 10 men clan than the old missions with fixed numbered and classed enemy ships. So the cringe-factor doing hostility raised by a lot.
Guest Posted March 27, 2018 Posted March 27, 2018 (edited) 3 hours ago, HachiRoku said: Not totaly true. We can fight and even win anything up to 5000br on this server imo. Problem is salt. We're not salty enough to farm ai vs Prussian and sweden. Spain and USA are the only ones we feed of atm. Gb feeds of salt more than any nation atm. Prussia would love the fights, no salt here. I think the admins broke the US in two ways, first they made their reinforcement zone so big and safe that US players never need to toughen up to be successful. Carebears can flourish in the zone and never leave. Secondly Charleston is the most isolated capital in the game, it is way too far from its nearest deepwater freeport. (OMG is it really Tumbado?). The US has too far to travel when it wants to PVP so they dont learn. They have too far to go for deep water pbs(until now that we have flipped things close to CT.) By making the US an 'easy' nation the admins have made it one of the hardest to learn to be a good player. Edited March 27, 2018 by Guest
Jim Beamreach Posted March 27, 2018 Posted March 27, 2018 4 hours ago, Gregory Rainsborough said: TDY and TURN are European based clans. So we attacked in their primetime. Nice joke. TURN is more dead than active. BossaNova is playing the most time LiF.MMO the last couple of days/months. 3 guys left to other Nations 2 went to HRE and i am the third and make my own stuff. Befor that happens many came only 1day in month to look for there buildings and other stuff. The only guy i know who is online is Mountain and he is a American guy. TDY is mixed Clan as far as i know. How big there numbers are i coud not say.
VirtuallyIdiotic Posted March 27, 2018 Posted March 27, 2018 (edited) 2 hours ago, Flinch said: Prussia would love the fights, no salt here. I think the admins broke the US in two ways, first they made their reinforcement zone so big and safe that US players never need to toughen up to be successful. Carebears can flourish in the zone and never leave. Secondly Charleston is the most isolated capital in the game, it is way too far from its nearest deepwater freeport. (OMG is it really Tumbado?). The US has too far to travel when it wants to PVP so they dont learn. They have too far to go for deep water pbs(until now that we have flipped things close to CT.) We do not mind a fight as well. But we have a lot of inexperienced players as you said. We were and still are trying to develop them in the shallows. Start them out where the loss is not great and they can get use a fast pace battle. This has been hard to do when the one nation we can play against competitively pulls out like a cheap one night stand in the shallows and we have Prussia along with France moving up our coast with their experienced players while these inactive and dying clans in the United States make careless mistakes that hurt us while they go off and be carebears leaving the mess to active clans wanting to develop to handle. PS. Only reason we are being stuck to the safe zones is because our open ports are being taken by three nations which we do go out and scout the waters around when they were in our control. As you said we could go to Tumbado which a lot of us do but our supply chain for consumables not using alts is cut off with the loss of our Florida ports making a trip to resupply for most Americans too risky of an endevour. Edited March 27, 2018 by Davos Trashworth 3
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