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Patch 22: Patrol BR limits, Grape fix and Planking mechanics improvements


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Posted
2 minutes ago, Intrepido said:

https://en.wikipedia.org/wiki/Voyage_of_the_Glorioso

What about this?

You can call it a gank, where smaller ships failed to take down a third rate. They finally won when a 92 gun ship joined the fight.

In NA, most captains would fail in the first battle due to curent meta in game mechanics.

Battle results topic is full of examples like that. Gloriouso captain was skilled and used his ship properly
I guarantee that if lets say Ram Dinark sailed that BUC the battle would result in 3 dead princes.

@Aventador will learn from his mistakes and will fight differently next time - destroying the light ships attacking him with ease, using his BUC advantages and avoiding disadvantages.

  • Like 3
Posted
17 minutes ago, admin said:

no
turning is based on ship hull stats. To improve BUC turn rate over prince we have to make BUC - 20 meters long

Are you suggesting to shorten all ships of the line, and reduce their keel depth?

no

i never wrote such thing so plz dont put such words into my mounth. Im not a programmer, you boys are. But I was semiPRO GAMER tho ;) I helped develop World of Tanks  (were you worked right?) in big online and offline turnaments in a way player can do and i want to improve your game in the way i can do.

so

In my opinion big ship should NOT be afraid such thing like stern camp from canoe like prince and i wont tell you how to do it from developer side.

Posted
6 hours ago, Landsman said:

Sounds good in theory. So how important is actual thickness value now? Is Liveoak complete garbage again? Just be careful to not buff fir unintenionally... a fir boat shouldn't bounce anything.

its important if you are not angled, but now angling gives you bigger chance ball will bounce if you are angled. well if its angled enough even fir boat would bounce shots

 

Posted
1 hour ago, admin said:

People claim many things in chats
Please post NAB report numbers or screens or videos of the issue. 

 

The player said he already made F11, but to speed things up we adviced him to make additional post in support section of forum, which he apparently didn't want to.

He was talking about this crew damage bug requiring 6 mods/skills and it would be possible with every wood type combination on every ship. If you want to check the F11 (if there is any, remember we only have the players word from global chat), look into character @Jesper Dahl

  • Like 2
Posted
1 hour ago, rediii said:

Option is to stop and board the little ship

But then again he was probably on lowcrew already

With a very reduced crew, reaching 50/100 preparation is no more possible. 

  • Like 1
Posted
33 minutes ago, admin said:

Battle results topic is full of examples like that. Gloriouso captain was skilled and used his ship properly
I guarantee that if lets say Ram Dinark sailed that BUC the battle would result in 3 dead princes.

@Aventador will learn from his mistakes and will fight differently next time - destroying the light ships attacking him with ease, using his BUC advantages and avoiding disadvantages.

Hard to destroy them when you can't hit them ;) try playing your game and you'll understand

Posted (edited)
2 hours ago, jodgi said:

Losing is demotivating in itself, then multiply that with loss. I don't think I have trouble understanding that.

Depends how you play I guess. In Pubg you lose 99% of the time on average, some guys win their first match after 300 hours. Most of the time you made a mistake and thats why you die there, but pretty often you also die because of random stuff.

Same can be applied to NA. You can still be happy about the kills you made in the fight or about how much hull hits you had, even if the fight is lost.

NA is much more predicatable than Pubg, there is noone coming around a random corner catching you in an off angle or landing the shot of his life by sniping you while running from 500 meters. In NA you always see the enemy, you see all their movement. When you die its almost always your own fault (except in ganks ofc). Maybe that is the problem. People need excuses for their losses, its human nature. I guess thats why many also blame "skill book advantage."

 

2 hours ago, Trino said:

That Príncipe is called „moral“. You can find it in many games and even in RL-Wars and fights 😝

Difference is, in real life you are scared to die. In a game, you learn by making mistakes and going over the limit (dying a lot).

I dont buy that morale thingy.

Edited by Jon Snow lets go
  • Like 1
Posted (edited)

1st rates should have the ability to destroy a 6th-7th rate near it. If I was one of these small ship captains I wouldn't dare to hang right below the towering hull of a 1st rate with many hundreds of men aboard.

Realistically the crew would light the ship up with musket, grenades and swivel fire. Or just gently roll their ship over one of the small ships, crushing it like a a leaf on the pavement.

Edited by Slim Jimmerson
  • Like 3
Posted (edited)

I come back on the fight between HMS Leander and the French SOL Le Généreux.

HMS Leander was not comparable to a Prince: it was a 4th rate frigate, (refer to https://en.wikipedia.org/wiki/HMS_Leander_(1780)), with 22 canons 24pd + 22 canons 12pd on broadsides, plus 6 pd stern and bow chasers.

She was opposed to the 74 canons le Généreux (details here https://en.wikipedia.org/wiki/French_ship_Généreux_(1785)).

Even that difference was considered as an exceptional bravery: "Berry was made a Knight Bachelor, given the Freedom of the City of London and a chest worth 100 guineas".

So this was not a fight between a 6th rate and a SOL.

Something that was looking like were fights between pirates and Spanish galions in the XVIth century, in which very small ships out turned low and over loaded galions, to board them without trying to shoot a single canon ball. But this is totally different (the speed of over loaded galions was less than 4 knots, the accuracy of they canons was little, soldiers in the crew were unable to fight at see with Halberds, and the ship was litterally filled of civilians passengers)

https://en.wikipedia.org/wiki/Action_of_18_August_1798

Edited by Eleazar de Damas
  • Like 1
Posted

How about a new Perk/Skill book..

Small arms fire

When within 50m of an enemy ship crew on your ship will engage in small arms fire - perhaps damage/crew kills also based on how many marines you have on board.  Factor in height of decks, with 1st rates holding an advantage against smaller vessels.

In the event that a small ship maintains a range of less than 50m it will lose crew at a rate calculated with deck height and muskets/marines/firepower bonuses factored in.  A similar sized ship (1st rate vs 1st rate) with similar mods would see minimal casualties on both ships.  

  • Like 6
Posted
1 hour ago, Slim Jimmerson said:

1st rates should have the ability to destroy a 6th-7th rate near it. If I was one of these small ship captains I wouldn't dare to hang right below the towering hull of a 1st rate with many hundreds of men.

 

Ships of the line has all the abilities to destroy a 6th-7th rate near it. Wooden ships are not invincible. 

  • Like 1
Posted
3 minutes ago, jonnysweden said:

3 princes sank you Bucentaure? 
It's not the game - it's you.  You are very bad at this game. You should do less missions and visit the patrol zone more often.

 

Who are you to judge this person? I'd also be interested to know who you are in game.

  • Like 6
Posted
1 minute ago, jonnysweden said:

I am just an alt.

Voodoo shipping company some times loses battles when having an advantage. I have heard that 5 pirates sank 25 of them in 1 battle. 
I am not surprised that 3 princes sank @Aventador, he probably was live oak/white oak with a floating battery or something. Hard to fight with such fit.

I figure you hide behind an alias on the forums because you have done nothing of note in game. So instead you insult and make unfounded assumptions on here to make yourself feel better about that fact?

  • Like 2
Posted
Just now, jonnysweden said:

I am just an alt.

Voodoo shipping company some times loses battles when having an advantage. I have heard that 5 pirates sank 25 of them in 1 battle. 
I am not surprised that 3 princes sank @Aventador, he probably was live oak/white oak with a floating battery or something. Hard to fight with such fit.

Laugh.  We don’t even have 25 people.  

You might be referring the time 7 RUBLI sunk like 20 Russians over 2 or 3 battles when we were there and VCO participated, though we were not the majority force or running the show.  

#fakenews 

 

 

 

  • Like 1
Posted
15 minutes ago, jonnysweden said:

I am just an alt.

Voodoo shipping company some times loses battles when having an advantage. I have heard that 5 pirates sank 25 of them in 1 battle. 
I am not surprised that 3 princes sank @Aventador, he probably was live oak/white oak with a floating battery or something. Hard to fight with such fit.

pfft says the guy hiding behind a random forum name. I believe it was T/WO with Carta/Navy for the record

  • Like 1
Posted
12 hours ago, admin said:

ps. two more patrol areas (with some land within the zone) will come in the next patch. 

sad part is I don't think you can do this because there is no place on the map that has land that doesn't have a fortress.....maybe this well help you to realize how rediculas the numbers of fortresses are in  this game. 

Posted
1 hour ago, King of Crowns said:

WELL shall we go through the list? blue fields la mona and aves..

Bluefields is not a free town....

Posted
8 hours ago, Jesper Dahl said:

Small guns and rapid fire seems to be the new meta in close combat.

Rapid fire was already important before now its just more important in close combat becouse thickness matters less in close combat

Posted (edited)

In my opinion thickness was nerfed to much. I had a shooting with a Wasa yesterday (i was in Bellona) on very big distance, it was almost maximal range for my long cannons. In about 7-8 salvos i lost more then the half of my armor. It seems that armor is just useless now. We soon will all sail in fir ships i fear ...

Also i think raking is to powerful atm. Admin remember that you tested raking when you searched for the bug and tell us, it feels right and its working like intended (before you found the bug). It's to powerful now the bug is fixed ...

edit: T/WO Bellona

Edited by Trino
Posted
1 hour ago, Trino said:

In my opinion thickness was nerfed to much. I had a shooting with a Wasa yesterday (i was in Bellona) on very big distance, it was almost maximal range for my long cannons. In about 7-8 salvos i lost more then the half of my armor. It seems that armor is just useless now. We soon will all sail in fir ships i fear ...

Also i think raking is to powerful atm. Admin remember that you tested raking when you searched for the bug and tell us, it feels right and its working like intended (before you found the bug). It's to powerful now the bug is fixed ...

edit: T/WO Bellona

7-8 broadsides and you loose half armor? Sounds fine to me to be fair 

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