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[Community Poll] What Sect of the game gets the Least Love?  

114 members have voted

  1. 1. Of the big 5

    • Trading
      42
    • Crafting
      11
    • PVE
      32
    • Ow PvP
      21
    • RvR/Conquest [including all things on the OW produced by RVR (missions zones, screening battles, hostilities, etc.]
      8
  2. 2. Secondary

    • Solo player(s)
      89
    • Group player(s) (Casual group activities, missions, etc.)
      8
    • Clans(s)
      17


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Posted

Solo players definitely - If you prefer to play solo, are a noob and have no alt accounts you're pretty much F'ed. Not sure if this is a good thing ( driving players into clans / communities ) or a bad thing ( killing a playstyle ).

  • Like 1
Posted

Would be nice with some love for the solo players, even though I know the game is primarily clan focused.

i think many of the above mentioned problems could be fixed by improving trading - even though this is a PvP focused game then I feel like we’re fighting for nothing. With improved trading and resources we could increase OW traffic and make ports matter for RVR.

  • Like 1
Posted

I have never really understood the "point" in trading - you buy (unnecessary) goods (which have no impact on the game / crafting at all) low at port A to sell high at B - so you get more gold

Can someone point out to me where the "fun" factor is in doing that? And why would it need more attention?

  • Like 3
Posted
29 minutes ago, Landsman said:

Solo players definitely - If you prefer to play solo, are a noob and have no alt accounts you're pretty much F'ed. Not sure if this is a good thing ( driving players into clans / communities ) or a bad thing ( killing a playstyle ).

Wars are not fought alone.
You should play 1 hour one life  - where as a new player you CANT DO ANYTHING unless someone feeds you and care about you, because you are born a baby
and its popular.. 

 

  • Like 5
Posted
3 minutes ago, Liq said:

Can someone point out to me where the "fun" factor is in doing that?

Ask FRAN about it, I think he found his destiny in life within it...

  • Like 1
Posted
8 minutes ago, admin said:

Wars are not fought alone.
You should play 1 hour one life  - where as a new player you CANT DO ANYTHING unless someone feeds you and care about you, because you are born a baby
and its popular.. 

 

That's bloody hilarious :P

Posted (edited)
30 minutes ago, admin said:

Wars are not fought alone.
You should play 1 hour one life  - where as a new player you CANT DO ANYTHING unless someone feeds you and care about you, because you are born a baby
and its popular.. 

 

We also have plenty of those in the safe zone, it’s quite popular there also. :)

Edited by Tac
Posted
20 minutes ago, admin said:

Wars are not fought alone.
You should play 1 hour one life  - where as a new player you CANT DO ANYTHING unless someone feeds you and care about you, because you are born a baby
and its popular.. 

Patrol area has nothing to do with war. It's random battles and the outcome doesn't matter. Solo players should be able to do more. Green zones already made open sea pvp harder but patrol areas have decreased it more. I have a trick where I patrol waters between patrol area and Freeport to attack people going there so I get a few 1v1s. I need to do that in connie because my trinco is to small to fight all the 3rds. I have no idea where to go with my trinco most of the time now. There is currently 0 pvp for frigates and that is a shame. There used to be loads of hunters in surprises and renos but ever since green zone frigate hunters are dead because fighting revenge Fleets is really hard with them. 

  • Like 2
Posted
42 minutes ago, Liq said:

I have never really understood the "point" in trading - you buy (unnecessary) goods (which have no impact on the game / crafting at all) low at port A to sell high at B - so you get more gold

Can someone point out to me where the "fun" factor is in doing that? And why would it need more attention?

But that is you, some folks might think that is the funnest thing in the world.  We had a guy back a long time ago that would go pick up bottles for us and go get them.  This was back when they spawned all over the map when you open them.  He loved just watching his ship sail in the OW while he did other things.  Folks enjoy many things of the game.  I like crafting, kinda think trading is boring myself,  but I also like a good brawl too.  

 

@Slim Jimmerson your poll is missing another options.  I would say Pirates get the least love, they need there own mechanics.

  • Like 5
Posted (edited)
1 hour ago, Liq said:

I have never really understood the "point" in trading - you buy (unnecessary) goods (which have no impact on the game / crafting at all) low at port A to sell high at B - so you get more gold

Can someone point out to me where the "fun" factor is in doing that? And why would it need more attention?

When you put it like this, it doesn't make sense. For me it's interesting to find ways to get richer that others didn't find yet - you exploit this, then others come in and you search for a new way. 

Example - in the past you could buy combat marks, make labor contracts out of them and sell for triple price. Now there are still other options like these, though price of contracts stabilized :)

It works only with goods people need. 

It's about outsmarting the crowd (and people like @Graf Bernadotte

Edited by vazco
  • Like 2
Posted
1 hour ago, Liq said:

I have never really understood the "point" in trading - you buy (unnecessary) goods (which have no impact on the game / crafting at all) low at port A to sell high at B - so you get more gold

Can someone point out to me where the "fun" factor is in doing that? And why would it need more attention?

The point is that if trading were better implemented it would provide a whole new aspect to the game. You are correct as it currently stands that trading is just to make more gold and you can in fact make more by just doing PvE, but what traders want is a system where trading has some impact on the game, some way that it affects RvR and the fate of the nation. Make it so that certain goods are required for the upkeep of ports etc.

  • Like 2
Posted

No brainer poll here. 

 

Trading and solo players get the shaft more than not.   God help you if you are a solo trader. 

  • Like 1
Posted (edited)

I'm surprised at the results, of course I expected solo players but trading? Just out of curiosity, what more could be added to trading? To me it seems like you already have your game (sail a to b with x in hold). What more is there? Or is it just eco.

Edited by Slim Jimmerson
  • Like 2
Posted

Those Captains that are time constrained by real life for one reason or another, like myself, almost have to be solo players because we cannot realistically properly be involved in a clan. Trading, crafting and exploring is what I like to do. It fits the hour or so I have at any one time. I also greatly like the conversations I have had with Captains from all the world. Sometimes just sailing my ship while petting my awesome sea dog is fun. HAHAHA, there's no way I could have a proper battle when getting nose bumped by my dog and I didn't get him to ignore him. 

So yes, IMHO solo crafting and trading need more attention. I have no idea what the stats are, but from my noticing the number of players online vs the number of battles at any given time plus the combat log, I would say that I'm not the only solo player.

Admin, thanks for the video it was wonderful.

I know I'll probably get berated for this, but I do wish that the characters had a finite life span after which you started over again. Maybe inheriting from your previous one so you don't lose all the effort you put into the game. Just a thought.

Have a great day and fair sailing all.    

Posted
6 minutes ago, Slim Jimmerson said:

 To me it seems like you already have your game (sail a to b with x in hold). What more is there? Or is it just eco.

It would be great to see a system similar Port Royale or Patrizier with real needs and demands for individual cities like food shortages, recession ect, the ability to deliever for example the famous fish meat to support a city which suffers from a food shortage and all this kind of stuff.

  • Like 5
Posted
5 minutes ago, Slim Jimmerson said:

I'm surprised at the results, of course I expected solo players but trading? Just out of curiosity, what more could be added to trading? To me it seems like you already have your game (sail a to b with x in hold). What more is there? Or is it just eco.

You could read before posting, it tends to help for excess of curiosity :P

Posted
1 minute ago, Slim Jimmerson said:

I'm surprised at the results, of course I expected solo players but trading? Just out of curiosity, what more could be added to trading? To me it seems like you already have your game (sail a to b with x in hold). What more is there?

Theres no proper market, you do not have defined trade routes, trade goods are meaningless and have no effect on the game apart from gold generation. Just sailing from A to B with cargo is boring, but if that cargo was important and had to get there otherwise you would lose a port, then all of a sudden it becomes interesting, it is worth protecting. There are so many ways that trading could be made more interesting and the knock on effect could be more people in OW which would generate more PvP.

At the moment people do not hunt traders for their cargo, they hunt them for easy PvP marks and very seldom do they keep the ship or cargo apart from what they can carry in their hold. Make the cargo matter, make people want to keep the cargo rather than just dump it and get PvP marks.

  • Like 1
Posted (edited)
Just now, vazco said:

You could read before posting, it tends to help for excess of curiosity :P

Only thing I see is you want trading that has meaning. Get in line, trading isn't the only thing that lacks meaning

Edited by Slim Jimmerson
  • Like 1
Posted

Casual players.  Guys that log on for a couple hours a night and do missions, crafting or light PVP.  The crafting in this game isn't complex enough for someone to exclusively be a crafter, which is quite frankly a shame.  Casual players are typically your mission guys who like to bang out a few after work.  They are the bread and butter of MMO games and Naval Action has forgotten them for a very long time.  Missions are stale and beyond boring.  People lose interest quickly.  Hardcore PVP is not for everyone and neither is RVR.  

  • Like 7
Posted (edited)
3 minutes ago, ChristenTrash said:

Casual players.  Guys that log on for a couple hours a night and do missions, crafting or light PVP.  The crafting in this game isn't complex enough for someone to exclusively be a crafter, which is quite frankly a shame.  Casual players are typically your mission guys who like to bang out a few after work.  They are the bread and butter of MMO games and Naval Action has forgotten them for a very long time.  Missions are stale and beyond boring.  People lose interest quickly.  Hardcore PVP is not for everyone and neither is RVR.  

Wise words.  But just read the reply of the dev in this thread ... so .... basically ... yours are wasted words.

Edited by victor
  • Like 2
Posted
2 minutes ago, ChristenTrash said:

Hardcore PVP is not for everyone

It's a pity the best part of this game is held back by fear of loss.

  • Like 3

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