admin Posted March 15, 2018 Posted March 15, 2018 12 minutes ago, Louis Garneray said: I don't personally expect anything anymore. When it's here it's here. And I read what you post in patch 19: We never guarantee exact dates - and even we say a date it might change because reasons, storms and shallows. There is also no year indication there for safety 2
admin Posted March 15, 2018 Posted March 15, 2018 7 minutes ago, Louis Garneray said: I know: Development times: https://developer.valvesoftware.com/wiki/Valve_Time Open world UI will hopefully be ready in spring. 1
SKurj Posted March 15, 2018 Posted March 15, 2018 35 minutes ago, Sir Texas Sir said: Your not suppose to get the maxed out ever day. DO your grind, get your reward if you lucky you might get 10+ marks. Only the die hards will ever reach that max pay out and I don't see it happening without a lot of hours doing it. But thats not the point. Granted not everyone needs to sleep or work, but for some reset happens in the wee hours, and they get a chance to login 14 hours later leaving 10 hours to grind as much as they like. Others get their chance to login with an hour or 2 of the reset and have 20+ hours to grind as much as they like. Still others only get to login a couple of hours before reset so only have a couple of hours to grind. My point is giving everyone 24 hrs from the time they accept the mission is fair to everyone regardless of what timezone they are in. Not a big deal to me, I get 2-3 hours a day to grind it if i want, though honestly so far it doesn't appeal to me at all. 1
Archaos Posted March 15, 2018 Posted March 15, 2018 55 minutes ago, Louis Garneray said: Fall then He said spring, but did not mention the year. 4
Slim McSauce Posted March 15, 2018 Posted March 15, 2018 7 hours ago, Ink said: Tired rewards added to patrol missions: 1st tier: 5000 damage - 3 PVP marks 2nd tier: 20000 damage -10 PVP marks 3rd tier: 70000 damage - 20 PVP marks 4th tier: 200000 damage - 30 PVP marks 5th tier: 500000 damage - 50 PVP marks Next tier unlocks automatically once previous tier damage threshold is completed Current damage done can be checked either in a port or on the map (by pointing out on the mission's swords) Players can only take one patrol mission per day. If you claimed a reward you can take another patrol mission only after next maintenance. Players passing by through patrol area without active mission will be warned that they are in patrol area. nice
Trino Posted March 15, 2018 Posted March 15, 2018 10 hours ago, Ink said: BR limits will come within one of the next patches. Best to implement a proper lobby then, to teleport people right into action ... you will create cheap fast arena action this way, but only at the cost of lesser OW life = action = pvp
vazco Posted March 16, 2018 Posted March 16, 2018 7 hours ago, Wraith said: I think they call that Legends? Seriously, why does this stuff even exist in the OW game? Sure, give us PvP-generating tools like raids, blockades, real patrols with beginnings and ends, hunt and seek, etc... but please leave the magical RoE differences, BR limitations, etc. etc. out of it. It has no place in a sandbox game. You already have artificial limitations - eg. 25 ships on each side. BR limits simply make it more fair and make battles more engaging. 6
Liq Posted March 16, 2018 Posted March 16, 2018 Battles in zones should be open for 2-3 min for anyone to join and then after that the BR limits should apply 7
Sir Texas Sir Posted March 16, 2018 Posted March 16, 2018 13 hours ago, admin said: We never guarantee exact dates - and even we say a date it might change because reasons, storms and shallows. There is also no year indication there for safety But but but a teaser? You gave us one with the last couple of patches. 1
Ketunpoika Posted March 16, 2018 Posted March 16, 2018 1 hour ago, vazco said: You already have artificial limitations - eg. 25 ships on each side. BR limits simply make it more fair and make battles more engaging. BR limit is BS. Its freaking OW game not NA Legends 2
Landsman Posted March 16, 2018 Posted March 16, 2018 15 hours ago, admin said: Will there be paints as DLC or for PvP marks or both? 3
vazco Posted March 16, 2018 Posted March 16, 2018 3 hours ago, Ketunpoika said: BR limit is BS. Its freaking OW game not NA Legends Why do you tolerate it in PB's then? According to your argumentation, PB's should be free for all - if you have 100 players in your nation, bring them all in! 1
Sir Texas Sir Posted March 16, 2018 Posted March 16, 2018 18 hours ago, SKurj said: But thats not the point. Granted not everyone needs to sleep or work, but for some reset happens in the wee hours, and they get a chance to login 14 hours later leaving 10 hours to grind as much as they like. Others get their chance to login with an hour or 2 of the reset and have 20+ hours to grind as much as they like. Still others only get to login a couple of hours before reset so only have a couple of hours to grind. My point is giving everyone 24 hrs from the time they accept the mission is fair to everyone regardless of what timezone they are in. Not a big deal to me, I get 2-3 hours a day to grind it if i want, though honestly so far it doesn't appeal to me at all. You have 23 hours to do the missions from start of server from down time. What you do in that 23 hours is up to you. It's based off the game time of the day and not yours. If you want a full 23 hours than be on the game when the server comes back online. If you can't than just get half the reward instead of all of it. Hell it's prob easier to do it half way twice than to try to get the full 50K in one sitting/day. You can actually get 20K damage twice that way and get 60 marks instead of 50 your way. 4 hours ago, Ketunpoika said: BR limit is BS. Its freaking OW game not NA Legends YOu have all the OW to do what every you want and tag who ever you want......these are event zones, you don't like it than don't go into those zones. With the rewards the battles need to have some balance or it will turn into nothing but gank fest (which it has all ready) and folks will stop showing up at them. Don't tell me you like to only win by ganking with numbers and unfair fights with higher BR only? Than fine you can do that any where else other than that small area each day that moves around the map. 4 hours ago, Trash unworthy of the Sea said: Will there be paints as DLC or for PvP marks or both? I really was hopping they toss a few more paints into the game either in the epic event chest or PvP rewards or something. Every thing still looks way to much alike right now.
admin Posted March 16, 2018 Posted March 16, 2018 4 hours ago, Trash unworthy of the Sea said: Will there be paints as DLC or for PvP marks or both? most paints will be for both 1
Slim McSauce Posted March 16, 2018 Posted March 16, 2018 Just now, admin said: most paints will be for both Have you decided if they're going to be knowledge book style, or perm slot style?
Sir Texas Sir Posted March 16, 2018 Posted March 16, 2018 10 minutes ago, admin said: most paints will be for both As a teaser ya'll should like accidently drop a paint chest in every ones redeemables...or should of did that the day before this patch....lol It's boring only having the white Bellona and the Endy paint. Though I do like the Endy paint it's very nice but i don't use that ship yet (grinding slots out on it).
Sir Texas Sir Posted March 16, 2018 Posted March 16, 2018 7 minutes ago, Intrepido said: You should keep them for DLC, to support the game. And I like paints and Im poor, but NA needs the extra cash. As long as we can get them in game too through other means like PvP chest rewards. While I'm back to working, but it's peanuts compared to what I use to make so can't just blow money on stupid things like coke and hookers or paints for ships.
admin Posted March 16, 2018 Posted March 16, 2018 Update on Patrols What we found is that players in patrol zones prefer to join the bigger side which is underlined by the no-exit fight to the death rule. This results in most battles to end up (25)vs(1-5) players. To solve this we will implement the following feature for testing. Patrols will have an individual BR limit - a-la port battle limit. For example: Nassau Patrol: 1200 BR limit Patrol area battle will start as is, if you have 25 players in a pull circle all will be sent to a battle BUT… once battle starts additional players will only be able join the side that has not exceeded the limit. Thus only weaker side will be able to be reinforced, resulting in more interesting diverse experiences, increasing variability of ships. 11
z4ys Posted March 16, 2018 Posted March 16, 2018 (edited) 8 minutes ago, admin said: Update on Patrols What we found is that players in patrol zones prefer to join the bigger side which is underlined by the no-exit fight to the death rule. This results in most battles to end up (25)vs(1-5) players. To solve this we will implement the following feature for testing. ... 1200 BR limit ... BUT… once battle starts additional players will only be able join the side that has not exceeded the limit. Thus only weaker side will be able to be reinforced, resulting in more interesting diverse experiences, increasing variability of ships. I think battles will still look like this 1200BR vs 100BR. The change doesnt solve the issue that people want to join the "winning side" they will just look for an other battle. When entering the patrol zone without an active grp you have a 3on3 RoE means battles can have at max a 3on3 When entering in grp you can have up to 6on6 fights When entering with battle grp you can have at max 25v25. Regarding that you know what you will fight at max Edited March 16, 2018 by z4ys 4
Slim McSauce Posted March 16, 2018 Posted March 16, 2018 Just now, admin said: Update on Patrols What we found is that players in patrol zones prefer to join the bigger side which is underlined by the no-exit fight to the death rule. This results in most battles to end up (25)vs(1-5) players. To solve this we will implement the following feature for testing. Patrols will have an individual BR limit - a-la port battle limit. For example: Nassau Patrol: 1200 BR limit Patrol area battle will start as is, if you have 25 players in a pull circle all will be sent to a battle BUT… once battle starts additional players will only be able join the side that has not exceeded the limit. Thus only weaker side will be able to be reinforced, resulting in more interesting diverse experiences, increasing variability of ships. Are there any plans for more than 1 patrol zone a day? I'm maxed out on outposts, and besides the occasion gank, taking or receiving, and it's difficult to find PVP battles elsewhere on the OW.
admin Posted March 16, 2018 Posted March 16, 2018 1 minute ago, Slim Jimmerson said: Are there any plans for more than 1 patrol zone a day? I'm maxed out on outposts, and besides the occasion gank, taking or receiving, and it's difficult to find PVP battles elsewhere on the OW. more patrol zones will not send players to one spot. 2
Slim McSauce Posted March 16, 2018 Posted March 16, 2018 (edited) 5 minutes ago, admin said: more patrol zones will not send players to one spot. Yes but not all players can go to every patrol zone. You need an outpost to be in reasonable sail of each zone, and that means you only get 3-4 for everything else which I can put a few around the map, put a few to protect home territory but not both. You have to chose between the two which is a limitation. I heard suggested once before that you should be able to freely teleport to and from any freetown without requiring an outpost (but to build there you need one). This would free up a lot of space for players to not need to use precious outpost slots just to participate in the pvp missions. Edited March 16, 2018 by Slim Jimmerson 2
z4ys Posted March 16, 2018 Posted March 16, 2018 (edited) 6 minutes ago, Slim Jimmerson said: Yes but not all players can go to every patrol zone. You need an outpost to be in reasonable sail of each zone, and that means you only get 3-4 for everything else which I can scatter myself around the map with, or get a few buffers in your territory, but not both. You have to chose between the two which is a limitation. I heard suggested once before that you should be able to freely teleport to and from any freetown without requiring an outpost (but to build there you need one). This would free up a lot of space for players to not need to use precious outpost slots just to participate in the pvp missions. You should ask for more outpost slots ;-) With redeemable storage/database getting reworked maybe there is some room for getting more outpost slots^^ Or give daily free option to teleport to closest event zone freetown even its not a player outpost. I bet @Liq would approve that^^ Edited March 16, 2018 by z4ys 5
Sir Texas Sir Posted March 16, 2018 Posted March 16, 2018 2 hours ago, Slim Jimmerson said: Are there any plans for more than 1 patrol zone a day? I'm maxed out on outposts, and besides the occasion gank, taking or receiving, and it's difficult to find PVP battles elsewhere on the OW. You don't have to go to every event every day, take the other days where it's not close to you to do other things like OW PvP, PvE, Trade, Pick your nose, pretend you have a life....you know like other things. 1 hour ago, Intrepido said: You should check the patrol zones because it is always the same locations: Tumbado, Nassau and Hispaniola. Also, usually shallow water patrol is not as popular as deep water one. And, if really want to encourage pvp even more, make that free towns spawn repairs, make possible to send repairs with tow... Are you can bring your own when the patrol zone isn't there and stock up? A lot of ports have them but they burn through really fast, though I do think they should bump up the port drop of them for those ports either way. The issue though with that is folks will just buy them and then repost them for higher price so your better off stocking up and keeping your own supply on hand.
NethrosDefectus Posted March 16, 2018 Posted March 16, 2018 I have noticed a massive declined in ships encountered in the open world since the introduction of the PvP missions myself and I am sure I am not the only one. I was somewhat interested in seeing if removing names from open world would increase or decrease pvp. Thus far I haven't really seen enough ships to determine either way. You could argue that I would find ships if I went to the PvP mission areas but then all I am doing is asking to get into an uneven fight where all tools/tactics I would have for survival/winning are taken away. 2
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