Hamish Alexander Posted March 8, 2018 Posted March 8, 2018 Currently, experience is provided to players based on the hull hits they score on a killed target. This entirely leaves out players who score primarily sail or crew hits. This is a major flaw especially for sail hits because there are many situations and strategies when playing alongside friendly ships wherein a captain may legitimately maximize their effectiveness by focusing on rigging or crew damage, and as of now they receive zero credit for it. Even further, the task of dedicated rigging attackers is best suited to smaller vessels that are commonly captained by newer players. It is very hard to new players to sail alongside higher ranks in larger battle because even though they can provide the very useful contribution of rigging hits and raking grape attacks, they won't get any points for doing so and are thus discouraged from training alongside folks. From a new player retention viewpoint, this could also provide some much needed encouragement for midshipmen and the like as they'd actually be useful and benefit themselves from participating in fights they're invited to by more experienced players, who can even show them the ropes in the process. 4
SKurj Posted March 8, 2018 Posted March 8, 2018 The new patrol missions do give credit for sail damage which is a start...
Hamish Alexander Posted March 8, 2018 Author Posted March 8, 2018 3 hours ago, Wraith said: This has been suggested for years now but never given any consideration. @admin Perhaps it's time? Furthermore, it would remove the problem of Taggers and PVP marks I mention here. There's lots of people who are discouraged from being pure taggers in PVP as we don't get marks, this would solve that issue entirely. It would probably be smart to only apply PVP marks if the target does get killed, but still.
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