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Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.


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Posted (edited)
8 minutes ago, Abram Svensson said:

What is wrong?

Seems all crafted ships are 5/5 now. Also those coming from notes. 

 

@Edit

Just unrolled 2 Wasa notes and they were both 3/5, so at least the second one I cannot confirm.

Edited by Guest
Posted
9 minutes ago, Jœrnson said:

Seems all crafted ships are 5/5 now. Also those coming from notes. 

Maybe its a feature? 😜

Posted (edited)

Lol...   I hear the gank-squads were ready and waiting this morning....

 

sorry, meant to say “serious pvp’ers”....  it slipped. 

Edited by Vernon Merrill
  • Like 3
Posted (edited)

Mmmm yummy 50MB Megapatch goodness. A slight shame the new UI didn't make it in but hopefully they're saving that to celebrate patch 20.

 

Just a thought, but if they have given us back The telescope in the open-world, then maybe the devs could find a way to give us nation flags back? I know they say it is removed from OW due to performance but surely they could find a way as Unity is a modern game engine after-all.

Edited by Sir Madoc
Posted
26 minutes ago, Aventador said:

Hot fix the ship crafting before it's too late! Shut off crafting if you have to temporarily

Its already too late, what do you think most of the players are doing atm ... 😆

  • Like 2
Posted

A well set up crafter with woods in supply and labor contracts could have crafted 30+ ships by now... those who missed this will never catch up.

  • Like 1
Posted
6 minutes ago, Tac said:

Today will be forever known as crafting action day.

Haha, i just imagine the strictest PVPers, fearsomest pirates beating them up for a hand full of wooden fittings ... begging for some oak logs or coal ... 😂

Posted
9 hours ago, Trash unworthy of the Sea said:

Interesting... 

Agree completely. Not only does it make ports more profitable but also gives content for privateers. PvE gold rewards should be nerfed and trading buffed alot... gives more life to OW.

From the perspective of a low level trader the quickest way to buff trading is to give buy/sell contracts the same visibility in the trader tool that the port stock has.

Give me a general idea where decent contracts are I am going to flip on the smuggler and go fill them.  Without having to try to fiddle with that impenetrable API or rely on dodgy 3rd party websites.

Posted (edited)
3 minutes ago, Trino said:

Haha, i just imagine the strictest PVPers, fearsomest pirates beating them up for a hand full of wooden fittings ... begging for some oak logs or coal ... 😂

If real crafters crafted them, they will put the ships on sale in capital cities.

Edited by victor
Posted
17 hours ago, admin said:

I linked the video of a 5 mln trade run.
invest 1 mln - make 3
then use earned 3 to buy another good 
sail back
sell them in the original port for another 1-2 mln profit

good part of the route can be skipped using TP

Speaking of trade ...

It would be far more interesting and enjoyable, if it contributed more to the success of clans and nations than getting some gold to pay PB timers!

 

Why should i do trade for other reasons than that?

To support crafters?

... Well as long as you can get every ship you want by fighting battles and earning PvP marks , nope!

... I mean why should i even craft!?

 

Imo you devs are wasting so much potential of this game, by rendering trade and crafting artifical and superficial!

 

If players really NEEDED traders and crafters NA would make for an absolutely motivating mixture of fighting, trading and crafting!

 

These ship notes spoil a lot imo!

 

I don't know, but wouldn't it suffice for PvPers, if they get good mods and maybe paints via PvP marks?

Wouldn't that render PvP marks a valuable enough currency?

  • Like 4
Posted

I vote for a rollback to 11:00 server time of today, 8-3-2018.

This way the 5/5 gold ship rage for the no-life brigade will be reset so balance will be restored.

  • Like 4
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