Christoph Posted March 7, 2018 Posted March 7, 2018 8 hours ago, admin said: PVP Upgrade Drop. Player ships will now drop one of the installed upgrades into its hold if boarded or killed. didnt ink do enough? thats very good for farming 1
PenguPirate Posted March 7, 2018 Posted March 7, 2018 (edited) 8 hours ago, admin said: Premium ship pack containing 3 ships (2 of which could be acquired in game by other means) @admin are they going to cost 1-2 USD? If you slap 10$+ on ships that can be lost in a single battle they better be worth it. Remember, WoT and WoWS have premium tanks and ships that go for 20-100+ USD, but they're not permanently lost after a battle. Edited March 7, 2018 by PenguPirate
John Jacob Astor Posted March 7, 2018 Posted March 7, 2018 1 hour ago, BoomBox said: you know guys , it's extremly difficult to get into pvp. Afteer playin NAL i finally found out it ain't that hard as i thought. (jodgi still sunk me in like 3 minutes , i was liek wtf). First instinct if u see one of the NA superstar (thats is Liq , Jodgi , Hachi etc. the list is pretty long ) is RUN , 2nd round it's more like screw it, 3rd round it's like cursing like shit when you lose and ya find out even though you sink it's fun and now u can keep goin out and just fight. That's what driving me back to pvp server , i actually liked pvping. Shame on me . I think the more ppl you get involved that start to get into pvp , start sinking and getting back into the zone , the more ppl you'll have getting hooked to pvp. So good change. Yup. Somebody finally caught me scurrying out of Cabo Canaveral in my TLinx. About time. NOW these trade runs are actually interesting. And why I built a shipyard.
Thonys Posted March 8, 2018 Posted March 8, 2018 what about docks are we going to see more dock space? changes or upkeep for docks anything on that ?? 1
Durin Posted March 8, 2018 Posted March 8, 2018 if you have to many ships, i can help you with that. just bring em to cabalaland. but seriously, no one needs more ships than what you can have allready.
Barbancourt Posted March 8, 2018 Posted March 8, 2018 53 minutes ago, Durin said: but seriously, no one needs more ships than what you can have allready. If you do trading or shipbuilding you need at least a couple of 3-ship fleets to transport things, which is at least 6 dock spots just for t-lynx and t-brig/LGV/Indiaman fleets. Then a shipbuilder needs an additional 2+ t-brigs just for supplemental warehouse space at a couple ports. If you're an active shipbuilder you also need another 2-3 slots reserved for ships you're building for other people, and sometimes a dedicated fast ship available to transport permits. Then you need to have a variety ships of various Rates sprinkled at ports around the map to respond to whatever the latest action opportunities are. Some of them are big ships, some of them are small ships, some of them are PVP ships, some of them are RVR ships.... etc etc. A player that wants to do all aspects of the game will use up their 17 dock slots really quickly. (no I don't have the kind of silly money it takes to expand beyond 17) 5
Slim McSauce Posted March 8, 2018 Posted March 8, 2018 1 hour ago, Durin said: if you have to many ships, i can help you with that. just bring em to cabalaland. but seriously, no one needs more ships than what you can have allready. I wan't a high capacity of dock slots so I can more reasonably put ships around the map. Even with 5 ships in one port you may only have 2 fit for OW PVP, 2 ships gone and you're at out of PVP passes to play. You gotta either wait a day and tow a ship over or haul around the map to get materials to craft them in which you need many dock spaces or you're severely limited with how long and how often you can play the game without having to take an industry break because the game lacks population to make sure most if not all ports are stocked. Unlimited dock space but each dock costing some amount of gold akin to rent unless owned to your clan which would be free unless some kind of tax enabled payment. 2
Durin Posted March 8, 2018 Posted March 8, 2018 23 minutes ago, Barbancourt (rownd) said: If you do trading or shipbuilding you need at least a couple of 3-ship fleets to transport things, which is at least 6 dock spots just for t-lynx and t-brig/LGV/Indiaman fleets. Then a shipbuilder needs an additional 2+ t-brigs just for supplemental warehouse space at a couple ports. If you're an active shipbuilder you also need another 2-3 slots reserved for ships you're building for other people, and sometimes a dedicated fast ship available to transport permits. Then you need to have a variety ships of various Rates sprinkled at ports around the map to respond to whatever the latest action opportunities are. Some of them are big ships, some of them are small ships, some of them are PVP ships, some of them are RVR ships.... etc etc. A player that wants to do all aspects of the game will use up their 17 dock slots really quickly. (no I don't have the kind of silly money it takes to expand beyond 17) do you have combat marks? with combat marks you can buy labor contracts, wich eliminates the need to craft outside your capital for LH discount, if you craft in your capital, you can operate out of your clan warehouse and dont need to ship permits anywhere. ships crafted can be stored in the shop for ridiculous prices and if someone buys them - even better. if you choose to craft outside your capital, set up your clanwarehouse in that port - shipbuilding is a clan effort anyway, as a single player will find it hard to collect all the resources on his own. except you are using alts, wich will eliminates the need for dockspace anyway. that aside, if you dont have the silly money to expand your docks, how are you going to fill 3 indiamans with stuff? anyway, i can see how someone who wants to have every shiptype in every port, and ontop of that a one-man crafting empire without any alts may lack dockspace, but remeber, this is not a single player game. work together with others instead of asking to change the game until you can do anything on your own and problems like this - you will not have them.
Barbancourt Posted March 8, 2018 Posted March 8, 2018 44 minutes ago, Durin said: if you choose to craft outside your capital, set up your clanwarehouse in that port - shipbuilding is a clan effort anyway, as a single player will find it hard to collect all the resources on his own. except you are using alts, wich will eliminates the need for dockspace anyway. that aside, if you dont have the silly money to expand your docks, how are you going to fill 3 indiamans with stuff? Clan warehouse is for clan shipbuilding for clan activities, not personal ships. I have my own fully stocked warehouse for my own personal shipbuilding. I do not mix personal and clan resources. Also, my shipyard is at a freeport in a different part of the map so I can't lose my shipyard and warehouse to RVR. I've never had an Indiaman - LGV are free, and I had 4 redeemable t-brigs from Global. Even basic materials require a lot of hold capacity to transport. My warehouses have various woods and shipbuilding materials, every size of cannon and carronade, all kinds of upgrade materials and skill books, etc. I use one port warehouse just for storing all the crafted upgrades.
Landsman Posted March 8, 2018 Posted March 8, 2018 7 hours ago, admin said: There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. Interesting... 7 hours ago, admin said: We just probably need to scale down on pve rewards to make people trade which will in turn make ports more profitable, which will in turn help timers. Agree completely. Not only does it make ports more profitable but also gives content for privateers. PvE gold rewards should be nerfed and trading buffed alot... gives more life to OW. 1
Kawazz Posted March 8, 2018 Posted March 8, 2018 8 hours ago, admin said: There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. THARGOIDS!!!!!!!!!!!!!!!!!! 4
Lovec1990 Posted March 8, 2018 Posted March 8, 2018 7 hours ago, PenguPirate said: @admin are they going to cost 1-2 USD? If you slap 10$+ on ships that can be lost in a single battle they better be worth it. Remember, WoT and WoWS have premium tanks and ships that go for 20-100+ USD, but they're not permanently lost after a battle. well for spending 10 dollars on ship it must not be 1 dura ship and it must not be tradable. i wonder witch three ships will be premium
Nelsons Barrel Posted March 8, 2018 Posted March 8, 2018 18 minutes ago, Lovec1990 said: well for spending 10 dollars on ship it must not be 1 dura ship and it must not be tradable. i wonder witch three ships will be premium My bet: Santa Cecilia, xebec and the sol they showed us in Screenshots before.
Nelsons Barrel Posted March 8, 2018 Posted March 8, 2018 For me this patch made rvr unworthy to even thinking of participating. We don't need like 300 ports where 200 have absolutely no use. We need a smaller map where every port fills a role, not a raise on upkeep just to delete the portbattle timers.
Lovec1990 Posted March 8, 2018 Posted March 8, 2018 8 minutes ago, Trashman said: My bet: Santa Cecilia, xebec and the sol they showed us in Screenshots before. sol?
Lovec1990 Posted March 8, 2018 Posted March 8, 2018 9 minutes ago, Le Raf Boom said: These changes look great. i agree, but buffing OP Wasa is not
Glorgir Posted March 8, 2018 Posted March 8, 2018 @admin, I read your answer on trade runs, which is all well and good, but you have now made it harder to do These trade runs. Only shallow ships can now enter shallow ports, so it is going to take more runs and time to be able to get goods out of the ports to sell them, as now you can no longer sail your Indiaman or LGV into those ports. you now have to sail with Trader brig or snow, return to deep water port offload to Indiaman, repeat to fill Indiaman, and if the port with the best Price for those goods is also shallow, you are screwed, how many People are going to sail one and a half hours to gain 500k Profit, where one journey in Indiaman gets 1.3 Million Profit. Any Chance of making shallow ports accessible by Trader ships of all types, or having a Zone where larger trade ships can offload goods to shallow ports
Grundgemunkey Posted March 8, 2018 Posted March 8, 2018 have the devs considered that by removing player names and ship types ... the old saying once burned twice shy .....personally theres a few captains ai wouldnt 1v1 in equal ships i know thet are better players than me ... i would however still tag them if i thought i had a better ship but once i get burned by attacking a no named player .. and finding its someone i wouldnt have tagged if i knew who it was ... im going to be far more careful in tagging anyone in the future therefore less pvp because once im unsure who im attacking the less likely im going to do it
Thonys Posted March 8, 2018 Posted March 8, 2018 (edited) 7 hours ago, Durin said: do you have combat marks? with combat marks you can buy labor contracts, wich eliminates the need to craft outside your capital for LH discount, if you craft in your capital, you can operate out of your clan warehouse and dont need to ship permits anywhere. ships crafted can be stored in the shop for ridiculous prices and if someone buys them - even better. if you choose to craft outside your capital, set up your clanwarehouse in that port - shipbuilding is a clan effort anyway, as a single player will find it hard to collect all the resources on his own. except you are using alts, wich will eliminates the need for dockspace anyway. that aside, if you dont have the silly money to expand your docks, how are you going to fill 3 indiamans with stuff? anyway, i can see how someone who wants to have every shiptype in every port, and ontop of that a one-man crafting empire without any alts may lack dockspace, but remeber, this is not a single player game. work together with others instead of asking to change the game until you can do anything on your own and problems like this - you will not have them. 8 hours ago, Durin said: if you have to many ships, i can help you with that. just bring em to cabalaland. but seriously, no one needs more ships than what you can have allready. You talk silly? (now i know why we never had a peace treaty for 385 years lasting war lol) barancourt is absolutely spot on Edited March 8, 2018 by Thonys
Christoph Posted March 8, 2018 Posted March 8, 2018 1 hour ago, Glorgir said: @admin, I read your answer on trade runs, which is all well and good, but you have now made it harder to do These trade runs. Only shallow ships can now enter shallow ports, so it is going to take more runs and time to be able to get goods out of the ports to sell them, as now you can no longer sail your Indiaman or LGV into those ports. you now have to sail with Trader brig or snow, return to deep water port offload to Indiaman, repeat to fill Indiaman, and if the port with the best Price for those goods is also shallow, you are screwed, how many People are going to sail one and a half hours to gain 500k Profit, where one journey in Indiaman gets 1.3 Million Profit. Any Chance of making shallow ports accessible by Trader ships of all types, or having a Zone where larger trade ships can offload goods to shallow ports @admin In most ports there is nothing good to buy. how should one earn money there? The trading system is for the ass. 500k for the timer is too much
Thonys Posted March 8, 2018 Posted March 8, 2018 7 hours ago, Slim Jimmerson said: I wan't a high capacity of dock slots so I can more reasonably put ships around the map. Even with 5 ships in one port you may only have 2 fit for OW PVP, 2 ships gone and you're at out of PVP passes to play. You gotta either wait a day and tow a ship over or haul around the map to get materials to craft them in which you need many dock spaces or you're severely limited with how long and how often you can play the game without having to take an industry break because the game lacks population to make sure most if not all ports are stocked. Unlimited dock space but each dock costing some amount of gold akin to rent unless owned to your clan which would be free unless some kind of tax enabled payment. agreed.
Jesper Dahl Posted March 8, 2018 Posted March 8, 2018 12 hours ago, Barbancourt (rownd) said: Most of the ports are held for resource farming, shipbuilding woods, area access, and denying them to the enemy. If you want to build ships you need to secure a few ports for your resource Buildings and special woods. I doubt more than 1/3rd of all ports are even used for anything. 1
Thonys Posted March 8, 2018 Posted March 8, 2018 (edited) On 7-3-2018 at 10:19 PM, Barbancourt (rownd) said: 500k per port per day from a "5 man clan"?! Do you really believe this? I play roughly 2-3 hours on 3 days per week, and if I'm really active over that time I may get maybe 200-300k total from sinking a handful of AI ships while doing knowledge slots, most of which goes straight into buying/farming shipbuilding resources. 3.5 million per port per week? How many clans even have 5 active players anymore? so ...start whining ? we can even handle a million for one port no problem there.. you want to conquer the map for no reason at all and i t will cost you upkeep... Edited March 13, 2018 by Thonys
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