Ink Posted March 9, 2018 Posted March 9, 2018 1 minute ago, Trashicity said: can't join battle bug still happens; danish bellona tagged pirate LGV; I couldnt join pirate side This bug is under fix, hotfix will be deployed asap, perhaps somewhere next week
Archaos Posted March 9, 2018 Posted March 9, 2018 Can someone explain how the RoE are supposed to be now in the safe zones? Do the battles stay open for all or just for the people whos safe zone it is?
victor Posted March 9, 2018 Posted March 9, 2018 4 minutes ago, Archaos said: Can someone explain how the RoE are supposed to be now in the safe zones? Do the battles stay open for all or just for the people whos safe zone it is? A lof of people are asking it, but no answer came.
Sunleader Posted March 9, 2018 Posted March 9, 2018 2 hours ago, z4ys said: Hope you are joking current patrol is all about ganking Too Bad. I hoped that with this we might see more People Roaming around instead of forming Ganking Squads. Well. Maybe it will work at some Point.....
HachiRoku Posted March 9, 2018 Posted March 9, 2018 I was in a pvp event battle and 6 people joined, 3 or 4 had recently killed. I got no pvp marks for kill and lost ship. This defeats the purpose and I lost a nice ship to getting hello kitty all. I would never have joined if I knew it was an event but the game doesn't tell us what kind of battle it was. I thought I was helping a brit in battle. Well designed PVP event. Great job! 2
CdrNexoe Posted March 9, 2018 Posted March 9, 2018 22 hours ago, SKurj said: friendly Players can join as long as the fight is ongoing in capital zone (and has been that way for a long time) Sorry Not Capital zone in either case. Both off Carlile!
RaimundoJoe Posted March 9, 2018 Posted March 9, 2018 (edited) Hi Allthow i like the ideea of new content this is how hostility mission worked for me. Got me a patrol mission and went about my way; Ships My ship was an Essex with medium cannons Battle I was ganked by a group of 5 players Demasted Yes Reward 276xp Outcome Started by running away, then decided "the hell with it" so i started fighting(more like loosing) Damage (mission damage) 8046 Battle feeling Then got a new frigate and went back Ships My ship was an Frigate with medium cannons Battle Battle started 1 vs 1 my frigate against agamemnon Demasted Yes twice Reward 4 pvp and 76216 gold Outcome We began by me shooting hull and the aggy sniping masts, after i got demasted the first time the aggy continued to shoot masts and me hull so he went all the way to half armour and no stern. Then i got demasted again and a bellona joined my side, we were 10 min in. The battle continued and four more ships joined my side, so i became part of a ganking squad. Damage (mission damage) 10157 Battle feeling Then i got an Agamemnon and went back Ships My ship was an Agamemnon with medium cannons Battle I was ganked by a group of 5 players. While i was sinking a Pavel joinen on my side and 2 min later 3 mor ships joined the gankers so it became 8 vs 2, and i was sinking Demasted No?, wow Reward 4 pvp, 77040 gold from the battles and i completed the patrol mission 10 pvp marks Outcome Did my best and died like a hero(quick) Damage (mission damage) i do not know enough to complete the mission Battle feeling My sugestion for this event, is to pay pvp marks according to damage done in the patrol area. I belive this, will somewat, discourage ganking because they will present many targets while u are just one. Will i participate again? well, i will give it some more runs, but if every fight is a ganking then. no. Edited March 9, 2018 by AxIslander 2
Ink Posted March 9, 2018 Posted March 9, 2018 1 hour ago, Archaos said: Can someone explain how the RoE are supposed to be now in the safe zones? Do the battles stay open for all or just for the people whos safe zone it is? Quote Reinforcement zones rules of engagement change ability to pull the players to the battle using NPC attack - removed ability to pull the players into battle using player attack - removed if battle is created in the reinforcement zone only attacked player or battle group is pulled into battle all others will be able to join using positional reinforcement and can decline to do so. This will remove the potential for grief and abuse in the reinforcement areas. Add. Positional entry rules mean battles are open until they end, which greatly help defenders to punish the hostiles The battle should be open for both side till the end
Archaos Posted March 9, 2018 Posted March 9, 2018 56 minutes ago, Ink said: The battle should be open for both side till the end So this means that the safe zones now become useless as if you attack an AI fleet the battle remains open for everyone. This will just lead to bigger packs of enemies camping the safe zones with more and more people piling into the battle, which may be fun for the experienced PvP players but for the person who just went out with the intention of just attacking AI for a quick battle its no good. 5
z4ys Posted March 9, 2018 Posted March 9, 2018 (edited) 1 hour ago, Ink said: The battle should be open for both side till the end Quote Reinforcement zones rules of engagement change ability to pull the players to the battle using NPC attack - removed ability to pull the players into battle using player attack - removed if battle is created in the reinforcement zone only attacked player or battle group is pulled into battle all others will be able to join using positional reinforcement and can decline to do so. This will remove the potential for grief and abuse in the reinforcement areas. Add. Positional entry rules mean battles are open until they end, which greatly help defenders to punish the hostiles Its said that it is Reinforcement zones rules of engagement change but in the pvp patrol area the battle stays open all the time as well. Couldnt check battles outside zones yet. Edited March 9, 2018 by z4ys
Przemo Posted March 9, 2018 Posted March 9, 2018 2 hours ago, AxIslander said: Hi Allthow i like the ideea of new content this is how hostility mission worked for me. Got me a patrol mission and went about my way; Ships My ship was an Essex with medium cannons Battle I was ganked by a group of 5 players Demasted Yes Reward 276xp Outcome Started by running away, then decided "the hell with it" so i started fighting(more like loosing) Damage (mission damage) 8046 Battle feeling Then got a new frigate and went back Ships My ship was an Frigate with medium cannons Battle Battle started 1 vs 1 my frigate against agamemnon Demasted Yes twice Reward 4 pvp and 76216 gold Outcome We began by me shooting hull and the aggy sniping masts, after i got demasted the first time the aggy continued to shoot masts and me hull so he went all the way to half armour and no stern. Then i got demasted again and a bellona joined my side, we were 10 min in. The battle continued and four more ships joined my side, so i became part of a ganking squad. Damage (mission damage) 10157 Battle feeling Then i got an Agamemnon and went back Ships My ship was an Agamemnon with medium cannons Battle I was ganked by a group of 5 players. While i was sinking a Pavel joinen on my side and 2 min later 3 mor ships joined the gankers so it became 8 vs 2, and i was sinking Demasted No?, wow Reward 4 pvp, 77040 gold from the battles and i completed the patrol mission 10 pvp marks Outcome Did my best and died like a hero(quick) Damage (mission damage) i do not know enough to complete the mission Battle feeling My sugestion for this event, is to pay pvp marks according to damage done in the patrol area. I belive this, will somewat, discourage ganking because they will present many targets while u are just one. Will i participate again? well, i will give it some more runs, but if every fight is a ganking then. no. I have similiar situation. Unfortunetly right now Patroll Missions are for battle groups. 1
Red Dragon 13 Posted March 9, 2018 Posted March 9, 2018 21 minutes ago, Przemo said: I have similiar situation. Unfortunetly right now Patroll Missions are for battle groups. you mean, "ganking squadrons" 2
Darayavahus Posted March 10, 2018 Posted March 10, 2018 (edited) Too bad there's no indication for anyone that has no Patrol Mission taken if you going into a battle in the area... in such case ship mostly lost, for nothing. It happened to me yesterday, didn't knew te rules of engagement, lost very good ship. Edited March 10, 2018 by Darayavahus 1
Thonys Posted March 10, 2018 Posted March 10, 2018 (edited) On 7-3-2018 at 3:27 PM, admin said: Captains Mega patch with multiple changes will be deployed tomorrow 8th March! Hostility missions improvements. NPC defence fleets in hostility missions now adapt to an attacker force. Responding with similar vessels both in rating and in numbers. If one player will come to generate hostility on the enemy force he will encounter 1 defender. If 10 players come to generate hostility they will encounter 10 npc defender ships. The problem of the inability for the port owner to provide an adequate defence force is solved by limitation of player ships in the hostility mission. Both defender and attacker can only bring 10 vessels into the hostility mission. Hostility missions now spawn 30% closer to the port battle report: feedback on hostility raising. (for SMALL CLANS) we did a test with a small group (3-5 players) at prime time to raise hostility (for small clans) (with snow 6 rates) from 21.00 to 24.00 and we came up at 70 % hostility for small clans to do battle it has a 2.5% raise per sunken ship. that is 40 ships sunk divided by 3 captains is 13 battles ,what is actually to much time consuming, and if you need to repair it, it takes a lot of back and forth sailing to a harbor(13x), if no repairs on board ,what also means if you need to repair at sea it takes 13 times a x amount of hull repairs to do so (what is almost impossible with small ships) we encountered pirates in the hostility mission (a failed mission) and very strong opposition from some Ai and 1 mission aborted mission.(to strong opposition [we failed there]) also the enemy did not intervene although they noticed the hostility (what is just a flip of the coin). it was to much time consuming to make it all happen ,( to raise at 100 %) just a observation: for small clans vs big clans it is a unbelievable big task to raise hostility in comparison .,its practically a almost impossible mission the hostility raising in our opinion needs some kind of revamp on the number of gaining hostility vs group size 13 to 15 battles is almost a to big task for small clans. and still it is not a option to capture ports for small clans also class limitations is needed ,when you go in battle with a group of 6 rates, and after that a pirate bellona jumps in the battle, the whole group is in immediate danger by the spawning ai , and the battle needs evacuation by the 6 rates or the battle group will sink.. and practically the hostility mission after thats incident is over.(for further hostility raising) out of order :a possible solution could be , al least: 4 same clan members in a hostility mission group gives a multiplier 2x in this scenario. (total missions reduced by half , where a completed raise hostility is 6 missions total) also the spawning distance can be reduced a bit , line sailing does need more time now to group up . greetings. Edited March 13, 2018 by Thonys
z4ys Posted March 10, 2018 Posted March 10, 2018 (edited) @admin@Ink The pvp patrol mission is flawed. I was able for testing purpose to sail outside the circle and kill myself (without giving my enemies the oppertunity to dmg me before) I sunk after the timer run out. No reward for my enemies + I wasted their time (10 min). Would have been able to waste much more of their time without giving them the chance to dmg me. If you wanna keep/stick with the border make it a border you cant sail through. Edited March 10, 2018 by z4ys
Corona Lisa Posted March 10, 2018 Posted March 10, 2018 I really like the open battles, so you can go solo and join a nice fight somewhere. Its just a bit sad that 5th rates are pretty useless when fighting bigger ships, feels like you cant do anything really. Also I think it would be better if the circle does constant damage when you are outside (each 5 seconds 2,5% of armor and structure for example) and not that 100 to 0 timer. 2
victor Posted March 10, 2018 Posted March 10, 2018 (edited) 19 hours ago, Ink said: The battle should be open for both side till the end for sake of curiosity .... why? Did anyone ever asked for something like that? Edited March 10, 2018 by victor
Tomasso il Fortunato Posted March 10, 2018 Posted March 10, 2018 Lol , why . The Enemy can join 24/24h .
z4ys Posted March 10, 2018 Posted March 10, 2018 23 minutes ago, Jon Snow lets go said: I really like the open battles, so you can go solo and join a nice fight somewhere. Its just a bit sad that 5th rates are pretty useless when fighting bigger ships, feels like you cant do anything really. It would be better if mission is also tied to a ship rate. ..go on a patrol with a 5th rate ship and deal 20k dmg ... or something like that. Otherwise it just lead to ship missmatch.
z4ys Posted March 10, 2018 Posted March 10, 2018 (edited) 40 minutes ago, z4ys said: @admin@Ink The pvp patrol mission is flawed. I was able for testing purpose to sail outside the circle and kill myself (without giving my enemies the oppertunity to dmg me before) I sunk after the timer run out. No reward for my enemies + I wasted their time (10 min). Would have been able to waste much more of their time without giving them the chance to dmg me. If you wanna keep/stick with the border make it a border you cant sail through. I like to add here: Because the mission stays open for so long I can play on kiting at least the first 20min in the hope someone joines my side. The long join timer /open forever just promotes cautious gameplay because help might come. If I know the battle is closed I might play like hello kitty it and do dmg like intended but as long there is hope aka late joiners i wont do that. Especially when i am outnumbered and get killed in a few min. I cant deal enough dmg in that short time to make the fight worth it. Edited March 10, 2018 by z4ys
victor Posted March 10, 2018 Posted March 10, 2018 3 hours ago, CaptainSparckles said: Lol , why . The Enemy can join 24/24h . I asked them why they decided to let AI battles in safe zones open forever when nobody asked for this change. 1
Tac Posted March 10, 2018 Posted March 10, 2018 3 hours ago, victor said: for sake of curiosity .... why? Did anyone ever asked for something like that? In a safe zone by the capital surely the defenders will get more numbers than the attackers? I can.t see a problem with that it's a safe zone.
Kubrat Posted March 10, 2018 Posted March 10, 2018 4 hours ago, victor said: for sake of curiosity .... why? Did anyone ever asked for something like that? I didn't ask for it but have wanted it for a long time. This measure is designed to counter the gank teams that prey on low level players (or out-matched players , same thing) within reinforcement zones. Now, if people like that attack players (or more likely crash a AI battle a low level player has already started) then nation players can come to the rescue. What is unrealistic about that? The unrealistic part was putting a limit on the ability to join. Gankers will have to work a little bit harder to 'harvest' PVP points, hell, they might even have to fight players at their own level, wouldn't that be a fine thing.
Recommended Posts