admin Posted March 7, 2018 Author Posted March 7, 2018 3 minutes ago, Sir Texas Sir said: Remember it's not even 500K cause you have to add the 100K+ for the daily maintance too which can go up as the port makes more money. I don't want to spend all day grinding to keep a port in a prime time for my clan to defend it if we don't make any money of the prot to pay the mainance or port timer. That and why are shallow ports the same price as deep water? There should be a step 100K for shallow, 250K for none important deep water and maybe 500K for all the big profit ports. There are 81 ports on the map that can make same or even more money than cartagena (in trading taxes) There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. We just probably need to scale down on pve rewards to make people trade which will in turn make ports more profitable, which will in turn help timers. 6
z4ys Posted March 7, 2018 Posted March 7, 2018 (edited) 8 minutes ago, Sir Texas Sir said: But @admin your thinking one port, now take a clan that has say 1-5 ports or say 25 ports? They won't be able to pay for that when you start addding a few more. What we are going to see is every one will have open windows set cause they can't afford it. The only ports that will have timers set is going to be the big money makers and that is it. Remember it's not even 500K cause you have to add the 100K+ for the daily maintance too which can go up as the port makes more money. I don't want to spend all day grinding to keep a port in a prime time for my clan to defend it if we don't make any money of the prot to pay the mainance or port timer. That and why are shallow ports the same price as deep water? There should be a step 100K for shallow, 250K for none important deep water and maybe 500K for all the big profit ports. I still think just limiting it to only 10 windows per clan is a better way to go about this. Casual players won't be able to hold a port and keep it in there time zones and big mega clans will just take them in there prime times and such. Your killing the small guys with this concept. Guess the intention is not a static system or a system with everytime the same faces like at the moment. Now everyone might get a piece of the cake. Important ports will be hold by the big players. Unimportant ports will be exchanged by small clans and even give causal player clans the chance to become an onetime lord protector. Edited March 7, 2018 by z4ys 1
Sir Texas Sir Posted March 7, 2018 Posted March 7, 2018 3 minutes ago, z4ys said: Guess the intention is not a static system or a system with everytime the same faces like at the moment. Now everyone might get a piece of the cake. Important ports will be hold by the big players. Unimportant ports will be exchanged by small clans and even give causal player clans the chance to become an onetime lord protector. And I get what they are trying to do but i just think they are going around it wrong by making every port timer cost the same. It's hard enough to get clans to share resources for most of them and it's going to be even harder to get folks to log in just to make 500K a day to keep a port safe in there timer. We are talking about one port not mulit. Folks will keep all econ and crafting in safe zone cause one missed payment it's all gone...boom start all over. It was all cool when I wasn't working and could spend all the time on line, but now that I"m back to working I hardly get on except on the weekends and most of the guys I play with are like this. We pop on to do a little fun here and there and than all get on fir bigger battles. now we have to get on, make enough to pay for one port or two each day and upkeep it. We aren't even talking about some big money making ports (my clan owns no ports at this time by the way). Now I honestly don't want a port cause I don't want to deal with the cost and upkeep and having to defend it.
Corona Lisa Posted March 7, 2018 Posted March 7, 2018 4 minutes ago, Sir Texas Sir said: Now I honestly don't want a port cause I don't want to deal with the cost and upkeep and having to defend it. Or just dont take a useless port which doesnt generate money. I think it would be nice if all nations can teleport to ports which are available for all just like free towns. So you can cap a port close to a hotspot and get nice money from it. Less sailing for players and more ports which are worth holding them. 1
Barbancourt Posted March 7, 2018 Posted March 7, 2018 2 hours ago, Coraline Vodka said: Or without even looking [ key for left and ] key right to fire broadside Pop your entire broadside without aiming it? LOL
Slim McSauce Posted March 7, 2018 Posted March 7, 2018 (edited) Just now, Sir Texas Sir said: And I get what they are trying to do but i just think they are going around it wrong by making every port timer cost the same. It's hard enough to get clans to share resources for most of them and it's going to be even harder to get folks to log in just to make 500K a day to keep a port safe in there timer. We are talking about one port not mulit. Folks will keep all econ and crafting in safe zone cause one missed payment it's all gone...boom start all over. It was all cool when I wasn't working and could spend all the time on line, but now that I"m back to working I hardly get on except on the weekends and most of the guys I play with are like this. We pop on to do a little fun here and there and than all get on fir bigger battles. now we have to get on, make enough to pay for one port or two each day and upkeep it. We aren't even talking about some big money making ports (my clan owns no ports at this time by the way). Now I honestly don't want a port cause I don't want to deal with the cost and upkeep and having to defend it. I think people are too satisfied with their port situation to want to change this. One, 500k isn't that much anyway, there are people with hundreds of millions of gold in NA, and you can still sell PVP marks for a good price. 500k is maybe two small OW fleets. Have two people do one and that's the port timer for the day. Have a whole clan do one and you have the port timer for like a week. Maybe we need a clan tax to make sure people are paying towards the upkeep of the ports they use. Edited March 7, 2018 by Slim Jimmerson
Barbancourt Posted March 7, 2018 Posted March 7, 2018 Just now, Everyone else is Jon said: Or just dont take a useless port which doesnt generate money. Most of the ports are held for resource farming, shipbuilding woods, area access, and denying them to the enemy. If you want to build ships you need to secure a few ports for your resource Buildings and special woods.
Sir Texas Sir Posted March 7, 2018 Posted March 7, 2018 2 minutes ago, Slim Jimmerson said: I think people are too satisfied with their port situation to want to change this. One, 500k isn't that much anyway, there are people with hundreds of millions of gold in NA, and you can still sell PVP marks for a good price. 500k is maybe two small OW fleets. Have two people do one and that's the port timer for the day. Have a whole clan do one and you have the port timer for like a week. Maybe we need a clan tax to make sure people are paying towards the upkeep of the ports they use. yes I know there are some folks with way to much money, but they aren't part of the other 99% of the game. Hell I hardly have 1-2 million on each of my accounts cause I just don't feel like grinding PvE or Make trade runs any more. That and the last move kinda burn a lot of stocked up gold. We want to just log on and have fun and maybe have a few ports here and there not make a job out of it. Honestly a convo we just had a bit ago today was something like this. So we flipped the port? You want it? Not realy? Why? Cause the 500K thing? Yah? Yah really don't want it either. I'm going to bet we will see a lot of no timer ports being flipped and keep open by folks with empty port battles so they can get there marks. Since they can't afford to set timers they will just do empty port battles on ports folks don't care about. Why fight over that expensive port over there to get marks wen we can just have a bunch of un important ports and get the same reward if not more. Oh we lost one or two this week not a bother. We will just flip them tonight in our time.
Corona Lisa Posted March 7, 2018 Posted March 7, 2018 (edited) 5 minutes ago, Barbancourt (rownd) said: Most of the ports are held for resource farming, shipbuilding woods, area access, and denying them to the enemy. If you want to build ships you need to secure a few ports for your resource Buildings and special woods. Teak and White Oak ports and so one are valueable anyway so they will give you money and most other ressources are found in the safezone. I like it that its expensive to gain "area access", because if enemies are closer there are more fights. However a lot of ports will be without timer so I guess we will see a lot more empty PBs which is boring. Edited March 7, 2018 by Everyone else is Jon
Eyesore Posted March 7, 2018 Posted March 7, 2018 18 minutes ago, z4ys said: Unimportant ports will be exchanged by small clans and even give causal player clans the chance to become an onetime lord protector. Don't tell people about my first step into solo-ruling the map! :-p I geuss to pay for the timer, some clans may have to recruit some pve-players or traders who like taking care of the gold this way, while the pvp-ers can focus on actually defending or expanding? Same thing for the hostility-missions, why not use your nations' pve-players while the pvp-ers roam around and intercept any defenses?, It could be a first step to make everybody work together, become symbiotic if you like. Many people might want to help with keeping their nationports in the nation (if only to have a productionarea where everybody profits)?
Slim McSauce Posted March 7, 2018 Posted March 7, 2018 (edited) Just now, Eyesore said: Don't tell people about my first step into solo-ruling the map! :-p I geuss to pay for the timer, some clans may have to recruit some pve-players or traders who like taking care of the gold this way, while the pvp-ers can focus on actually defending or expanding? Same thing for the hostility-missions, why not use your nations' pve-players while the pvp-ers roam around and intercept any defenses?, It could be a first step to make everybody work together, become symbiotic if you like. Many people might want to help with keeping their nationports in the nation (if only to have a productionarea where everybody profits)? Yah but we gotta be careful to not piss people off. PVErs and PVPers kind of don't want anything to do with each other atm Edited March 7, 2018 by Slim Jimmerson
Spitfire83 Posted March 7, 2018 Posted March 7, 2018 36 minutes ago, admin said: There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. WTF now I'm intrigued.... 2
Barbancourt Posted March 7, 2018 Posted March 7, 2018 (edited) 1 hour ago, admin said: No. 500k is peanuts for a 5 man clan even if they only sail bellonas or lower. Want the timer? Pay. 500k per port per day from a "5 man clan"?! Do you really believe this? I play roughly 2-3 hours on 3 days per week, and if I'm really active over that time I may get maybe 200-300k total from sinking a handful of AI ships while doing knowledge slots, most of which goes straight into buying/farming shipbuilding resources. 3.5 million per port per week? How many clans even have 5 active players anymore? Edited March 7, 2018 by Barbancourt (rownd)
Sir Texas Sir Posted March 7, 2018 Posted March 7, 2018 6 hours ago, admin said: Conquest Changes: Conquest for everyone Conquest no longer favors only leading nation Any clan can get access to victory marks, by just controlling one port Victory marks distribution has changed. Lord protectors will now receive victory marks every week based on their port ownership on conquest round end (weekly). Victory mark distribution is tiered and has diminishing returns. You will get 1 mark extra mark for every 3 ports you control but the max number of marks that can be received is limited by 5. Example 1-3 ports: 1 victory mark 4-6 ports: 2 victory marks 7-9 ports: 3 victory marks 10-12 ports: 4 victory marks 13-15 ports: 5 victory marks 16-18 ports: 5 victory marks etc.. To promote more activity across all time zones, Port battle timer now costs 500,000 per day; old 100k price was ridiculously low and cost of the capture timer will continue to evolve Ok we where just talking about this in TS and I think we where seeing it diffrent ways. By my understanding the only way to get VM is your Clan has to own a port. If you have 1-3 your get one, if you have 4-6 your get 3. Though this is only for the folks that have gone to port battles, any port battles and gain Lord Protectors status in there nation right or is this not clan based and just depends on how many ports you been to and are still keeped in your nation? So say my clan owns one port, but i have lord protector status in 10 ports I been in port battles and won. Would I get 1 VM or would I get 4? If my clan owns no ports at all than would i get zero VM's every week even though I have fought in 10 port battles that we won? This kinda needs to be made more clear.
Corona Lisa Posted March 7, 2018 Posted March 7, 2018 2 minutes ago, Sir Texas Sir said: Ok we where just talking about this in TS and I think we where seeing it diffrent ways. By my understanding the only way to get VM is your Clan has to own a port. If you have 1-3 your get one, if you have 4-6 your get 3. Though this is only for the folks that have gone to port battles, any port battles and gain Lord Protectors status in there nation right or is this not clan based and just depends on how many ports you been to and are still keeped in your nation? So say my clan owns one port, but i have lord protector status in 10 ports I been in port battles and won. Would I get 1 VM or would I get 4? If my clan owns no ports at all than would i get zero VM's every week even though I have fought in 10 port battles that we won? This kinda needs to be made more clear. Its just you personal. Clans dont have Lord Protector status, players do.
Guest Posted March 7, 2018 Posted March 7, 2018 6 hours ago, admin said: Captains Mega patch with multiple changes will be deployed tomorrow 8th March! Conquest Changes: Conquest for everyone To promote more activity across all time zones, Port battle timer now costs 500,000 per day; old 100k price was ridiculously low and cost of the capture timer will continue to evolve I'm afraid that this won't create more content for the EU nighttime.. It will basically just increase PvE'ing and the grief when someone loses a port in EU daytime and then sees it set at some daft time in the middle of the night.. It won't fix the problems with a global server. #Globalserverfailedsobyallmeansletstestitalloveragain Everything else seems fine in my book. I'd still like the PvE missions to include OW a bit more but atm I have no good ideas as to how that haven't already been suggested.
SKurj Posted March 7, 2018 Posted March 7, 2018 43 minutes ago, admin said: There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. Ok... so how long has this feature been in game? if noone has found it yet... that's a lot of testing we are doing for you....
Sir Texas Sir Posted March 7, 2018 Posted March 7, 2018 4 minutes ago, Intrepido said: It is depressing to see a nice patch ruined by one dramatic change. I was just thinking why don't they make it depend on the tax income like the upkeep is? The more the port makes the more it cost to have the timers set. So a cheap port would be 100K if it makes no money and an extra 100K for set timers. Than you have something like Cart that has to pay 600K to upkeep the maintance and port timer cuase it makes millions. I just don't see paying 600k for a small clan that just wants to have a port of there own in the middle of know where to call home. They won't get all that income that other ports will get so they will have to go without the window, and if they set up any econ they loose it all with some off hour flip.
GrubbyZebra Posted March 7, 2018 Posted March 7, 2018 1 hour ago, admin said: There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. Wait, what? Darn you! Now it's back to sailing all over the map looking for these
BoomBox Posted March 7, 2018 Posted March 7, 2018 i'm in , time to move back to the pvp server. sounds great to me . get ur npc ship , sail to parol are , get into a fight , sink , have fun , repeat , have more fun and learn and get more gold . sounds liek an easy way for a pve player to get into pvp for me nad i'm down with it. you know guys , it's extremly difficult to get into pvp. Afteer playin NAL i finally found out it ain't that hard as i thought. (jodgi still sunk me in like 3 minutes , i was liek wtf). First instinct if u see one of the NA superstar (thats is Liq , Jodgi , Hachi etc. the list is pretty long ) is RUN , 2nd round it's more like screw it, 3rd round it's like cursing like shit when you lose and ya find out even though you sink it's fun and now u can keep goin out and just fight. That's what driving me back to pvp server , i actually liked pvping. Shame on me . I think the more ppl you get involved that start to get into pvp , start sinking and getting back into the zone , the more ppl you'll have getting hooked to pvp. So good change. TipHat , see you on the pvp server 2
Magallanes Posted March 7, 2018 Posted March 7, 2018 7 hours ago, admin said: Player names and ship names removed from ENEMY players in the open world identification. You will only know that it is a player and an approximate rank of the vessel/vessels. You will only be able to find out the name of the captain once you engage. Names of your nation's captains are not affected. Interesting and fun, but perhaps could be a problem with alliances between clans of different factions. In other words, two factions are allied due diplomatic agreements excepting a few minor clans. The new tag mechanic does not fix two allied clans enter in battle (one against other). Once in battle its possible to preserve the agreement in the first moments using the battle chat..
jodgi Posted March 7, 2018 Posted March 7, 2018 @BoomBox, I think I love you. Whatever I know I learned by being beaten again and again and again and... 1
PenguPirate Posted March 7, 2018 Posted March 7, 2018 (edited) 2 hours ago, admin said: There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE. >Hidden feature >Alpha test What? @admin R U havin' a giggle m8? Edited March 7, 2018 by PenguPirate
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