TrackTerror Posted February 8, 2018 Posted February 8, 2018 I think adding control perk was a good idea to the ships mentioned, however it still wont be easy without the bow chasers, and some of the ships such as the Essex needs more love imo. 2
victor Posted February 8, 2018 Posted February 8, 2018 1 hour ago, Fletch67 said: You will escape if your ship is faster, you will not escape if your ship is slower I call that realistic.. Give it a try. Do you know how many times I have asked people about certain ships and they all say its a good ship, but don't use it for PVP because it has no bow guns. Fact is in real life no one had to tag anyone so why should ships built in real life suffer penalty in the game. I hope it gives us more variety in ships used in PVP. Not really, since the pursuer has bow chasers that can lower your sails, while you have no stern cannons and cannot do the same, yet the control perk keeps you engaged in the combat.
victor Posted February 8, 2018 Posted February 8, 2018 (edited) 4 minutes ago, z4ys said: sure, not counting in the fact that the pursuer can lower your sails with bow chaser, while you (havin no stern cannons) cannot react doing the same while your control perks keeps you in the combat until you are able to reach a huge range. Edited February 8, 2018 by victor
Odol Posted February 8, 2018 Posted February 8, 2018 Just now, victor said: The problem created by control perk - for a ship that has no bow ports and no stern ports - is clearly there. If you do not see it, YOU are the obtuse here I ran ships before this patch with control and no one complained. I still have the control perk and now I have it with ships that dont have chasers, I dont see the problem. Nothing has changed. Except ships without chasers can now keep someone in battle who would have been able to leave before because of a stupid game mechanic. It was absolutely retarded that a ship could vanish if it wasn't shot in 2min and sitting about 100m from you. I would love to see a ship vanish on a clear day on calm seas from another ship sitting 100m away. 3
z4ys Posted February 8, 2018 Posted February 8, 2018 (edited) 4 minutes ago, Louis Garneray said: ball tagging is a skill.... you can miss... control is a perk... no skill involved. At the range control keeps you in battle there is no skill in tagging involved You guys act like control has a 10km rad. Edited February 8, 2018 by z4ys 2
z4ys Posted February 8, 2018 Posted February 8, 2018 (edited) 8 minutes ago, victor said: sure, not counting in the fact that the pursuer can lower your sails with bow chaser, while you (havin no stern cannons) cannot react doing the same while your control perks keeps you in the combat until you are able to reach a huge range. Sorry i dont get you. Before you got chased in your LGV and couldnt leave because you got tagged in that 750m (what is the distance control works) Your sails are an easy target you wont be able to leave at a range of 750m anyway. Now you cant leave because you still get tagged while after you left the control rad, chasers still will keep you tagged. Where is the differnece other that some ships are now usefull and hopefully will get used more. And control vs control fastes will force teh fight like it should be. Edited February 8, 2018 by z4ys 1
Teutonic Posted February 8, 2018 Posted February 8, 2018 5 minutes ago, z4ys said: At the range control keeps you in battle there is no skill in tagging involved You guys act like control has a 10km rad. It's been ages since I have seen anyone take control perk. What's the range? Maybe a visual representation of the distance in a battle would help players realize it's "potential."
z4ys Posted February 8, 2018 Posted February 8, 2018 Just now, Teutonic said: It's been ages since I have seen anyone take control perk. What's the range? Maybe a visual representation of the distance in a battle would help players realize it's "potential." 750m 1
H2O Posted February 8, 2018 Posted February 8, 2018 36 minutes ago, blubasso said: P.S. my ship is Mahogany/Fir and i think the enemy was Mahogany planked because she had a red-darkish coloured hull. I do not think Devs added wood colors to ship hulls.
blubasso Posted February 8, 2018 Posted February 8, 2018 (edited) 27 minutes ago, Louis Garneray said: yeah!!! basic cutter!!! Well, the patch works for all the ships, basic ones included. Then it depends mostly what buffs/books and so on has you and your opponent aboard. It will be always different compared to two (or more) given ships. With or without patch, if you buff your ship a lot, it will be difficult to hit you anyway, but this is not a patch fault... This patch is not for a particular kind of user or "modded" ship. Edited February 8, 2018 by blubasso
blubasso Posted February 8, 2018 Posted February 8, 2018 1 minute ago, H2O said: I do not think Devs added wood colors to ship hulls. z4ys did already answer me. It's a pity you cannot guess the kind of plank wood simply looking at the hull. It should be implemented, but still...
victor Posted February 8, 2018 Posted February 8, 2018 9 minutes ago, z4ys said: Sorry i dont get you. Before you got chased in your LGV and couldnt leave because you got tagged in that 750m (what is the distance control works) Your sails are an easy target you wont be able to leave at a range of 750m anyway. Now you cant leave because you still get tagged while after you left the control rad, chasers still will keep you tagged. Where is the differnece other that some ships are now usefull and hopefully will get used more. And control vs control fastes will force teh fight like it should be. Your post shows that you get me perfectly, simply you like the fact that chased ship now have even less chance to excape a pursuit.
Odol Posted February 8, 2018 Posted February 8, 2018 1 hour ago, NethrosDefectus said: Really? So your response is "get gud nub"? Real mature way for a "community leader" to act LOL if that is what you took from what he said then perhaps you are the one that lacks maturity. 2
H2O Posted February 8, 2018 Posted February 8, 2018 (edited) 3 minutes ago, blubasso said: z4ys did already answer me. It's a pity you cannot guess the kind of plank wood simply looking at the hull. It should be implemented, but still... I personally think all ships should be without any color. Players should install their desired colors as they wish only as an option. This way we will see real plank color and wood type. Edited February 8, 2018 by H2O
Odol Posted February 8, 2018 Posted February 8, 2018 5 minutes ago, Teutonic said: It's been ages since I have seen anyone take control perk. What's the range? Maybe a visual representation of the distance in a battle would help players realize it's "potential." The range is 750m, or the distance you can see their name. If I can see your name you are in control range.
z4ys Posted February 8, 2018 Posted February 8, 2018 1 minute ago, victor said: Your post shows that you get me perfectly, simply you like the fact that chased ship now have even less chance to excape a pursuit. how you have less chance? That is what i dont get.
admin Posted February 8, 2018 Author Posted February 8, 2018 1 minute ago, blubasso said: z4ys did already answer me. It's a pity you cannot guess the kind of plank wood simply looking at the hull. It should be implemented, but still... Hulls were painted, so you could not see in reality. But you generally can find out by shooting it. If you penetrate with ease and structure is falling too - its probably fir fir. 6
Navalus Magnus Posted February 8, 2018 Posted February 8, 2018 (edited) 1 hour ago, Sir Texas Sir said: Santi is 11K HP so that puts it between the Victory and L'Ocean. @admin Are you serious? I know, it might be a rather minor thing, but we've talked about buffing the Victory (upwind sailing or firepower) and you - as far as i remember - said you'd enhance the Vic in one of these areas. But instead of this you even nerfed her by making her hp and thickness lower than Santi and l'Ocean both!? Edited February 8, 2018 by Navalus Magnus
H2O Posted February 8, 2018 Posted February 8, 2018 2 minutes ago, admin said: Hulls were painted, so you could not see in reality. But you generally can find out by shooting it. If you penetrate with ease and structure is falling too - its probably fir fir. Is it possible to add Wood specs in captain details card when clicking on someone ship?
Kloothommel Posted February 8, 2018 Posted February 8, 2018 1 minute ago, Navalus Magnus said: @admin Are you serious? I know, it might be a rather minor thing, but we've talked about buffing the Victory (upwind sailing or firepower) and you - as far as i remember - said you'd enhance the Vic in one of these areas. But instead of this you even nerf her by making her hp and thickness lower than Santi and l'Ocean both!? I guess Vic is now the cheap 1st rate. The one you train in or level to final rank in.
z4ys Posted February 8, 2018 Posted February 8, 2018 1 minute ago, H2O said: Is it possible to add Wood specs in captain details card when clicking on someone ship? We already know to much 4
H2O Posted February 8, 2018 Posted February 8, 2018 4 minutes ago, Navalus Magnus said: @admin Are you serious? I know, it might be a rather minor thing, but we've talked about buffing the Victory (upwind sailing or firepower) and you - as far as i remember - said you'd enhance the Vic in one of these areas. But instead of this you even nerfed her by making her hp and thickness lower than Santi and l'Ocean both!? 1
H2O Posted February 8, 2018 Posted February 8, 2018 (edited) 4 minutes ago, Banished Privateer said: Victory was always lower HP than Santi/Ocean but had better turn rate and sailing profile. Nelson would approve it for shoe... Vic after Trafalgar towed to Giblartar. Edited February 8, 2018 by H2O
William Death Posted February 8, 2018 Posted February 8, 2018 2 minutes ago, Teutonic said: It's been ages since I have seen anyone take control perk. What's the range? Maybe a visual representation of the distance in a battle would help players realize it's "potential." Not too far. Its just about the maximum range you can consistently hit hull or a particular sail/mast and do any amount of damage. Beyond that it is usually just throwing ball toward the rigging and hope you hit something to keep the tag going. I think the last time I used control was before the Unity 5 patch when the Essex was ruined. I had a couple of them that were 13.5-14 knots with nice paints. It was a good ship to hunt the average (non speed fitted) frigates and support larger ships. Too bad it couldn't tack the last time I tried sailing it. Personally I'd like to see all ships have bow and stern chasers (since it was a simple matter to move a cannon to shoot ahead or behind your ship) and add control as default to 750m.
Navalus Magnus Posted February 8, 2018 Posted February 8, 2018 (edited) 3 minutes ago, Banished Privateer said: Victory was always lower HP than Santi/Ocean but had better turn rate and sailing profile. No, since i have sailed that ship (4/2017) the Vic has had more HP than the Santi! But i wouldn't complain that much if devs at least made her the best upwindsailor again! Edited February 8, 2018 by Navalus Magnus
Recommended Posts