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Patch 16: Control, Mast and Ship strengths rebalance.


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Posted (edited)
2 minutes ago, NethrosDefectus said:

Very well, I shall try once.

The implication here is that I am somehow sailing around with the camera pointing straight down at the deck, relying on sheer luck to see me safely to my destination or to encounter targets.

You will laugh many people watch movies while they sail ;-)

1 minute ago, NethrosDefectus said:

And while I am killing/fighting it? I assume his mates are going to just hang back and watch right?

whats the difference between 5 endy chasing you and now 5 renos chasing you?

I see none. Game looks fine to me.

Edited by z4ys
  • Like 1
Posted

In general, about control perk, on a mid/close range, should be on all ships. No more magical vanish 100 mt out due to a brief lag spike/disconnect... far more realism if at close distance for reason you can disappear.

IMO still better for all granted as patched chaserless ships could be better taggers than chasers equipped one (a non sense)

  • Like 2
Posted
1 hour ago, victor said:

Are you serious mate? I mean, really!

A ship that has no bow gun ports (and no stern ports as well) will have the perk or not?

If the answer is yes, in fact, this would mean that he can hardly escape against any other ships (control works even if you are the fleeing part and with no stern cannons, you know what it happens). So I asked if this was working as intended.

So please, just let Admin answer my question (if they want to).

You will escape if your ship is faster, you will not escape if your ship is slower I call that realistic..  Give it a try. Do you know how many times I have asked people about certain ships and they all say its a good ship, but don't use it for PVP because it has no bow guns. Fact is in real life no one had to tag anyone so why should ships built in real life suffer penalty in the game. I hope it gives us more variety in ships used in PVP.

  • Like 5
Posted
6 minutes ago, Jon Snow lets go said:

Because Renommee is shit and needs a buff

NFX2bMAzQAKraJWu93FHGQ.png

Look at this and tell my why anybody would use that ship?

Even with the added control perk its still worse than a ship with bow chasers because he cant actually slow down the enemy and has to be faster than him to catch him.

 

Renno and Essex are still bad even after this buff because of their shitty sailing profile/turning through the wind.

Reno (now) is far cheaper, faster than Endy downwind, and turns two times faster

  • Like 2
Posted
10 minutes ago, Licinio Chiavari said:

Reno (now) is faster than Endy downwind, and turns two times faster

Fair enough, is there any updated list with the turn rates?

But still if you want to escape from a reno you can just sail upwind and be 2 knots faster with the most used 5th rates atm.

Posted
22 minutes ago, Licinio Chiavari said:

Not getting (maybe) insta-demasted is something good for casual captains.

Do not try to change reality. It is what it is. 

Posted
1 minute ago, Jon Snow lets go said:

Fair enough, is there any updated list with the turn rates?

But still if you want to escape from a reno you can just sail upwind and be 2 knots faster with the most used 5th rates atm.

At least you confirm its not op^^

Posted (edited)
47 minutes ago, rediii said:

Just like your post

The difference is that these are changes to NAs coregameplay and its finalization of existing mechanics to go for UI and localization and release. I guess after this new features are a possibility but the core has to work first.

(I guess)

No one left to play this game, don't fool yourself. Half of the numbers today are alts. By the time we see any real content you will be sailing with your team and asking why we can't find anything to kill. Not trying to downgrade anything, just looking into what is happening here and on Steam review page. Guys with 4000 hours spilling **** on NA and Devs. Don't get me wrong I myself waiting to see new UI, but that is not enough at this point. 

Edited by H2O
Posted
29 minutes ago, Hethwill said:

Then we still use the ones with chasers, making the mechanic a bit useless on the point of making a difference :)

If you have chasers and closure rate, you can do it.

If you do not have chasers but have the closure rate, you can do it.

Pellew chased a ship for 11 hours, it crawled closer and closer and closer until it caught up with the target. He knew he had the rate to catch up.

I was once being killed by a trinc and camped behind him until I could leave. Gg

Posted
9 minutes ago, HachiRoku said:

I was once being killed by a trinc and camped behind him until I could leave. Gg

Yes, same here. 

Will you tag to run away ? I doubt you do but...

 

When you press attack you better mean it ;) Let's see how many defensive tags work from now on.

Control works both ways.

  • Like 3
Posted
2 hours ago, Slim Jimmerson said:

Corvettes and similar light frigates are now control ships. Like their own little class of special ability. Seems kinda neat, something for the small ships even I think it should be for all ships across the board (maybe to a lower distance?)

What ships don't have bow chasers? reno, cerb, belle poule (a bit on the op side) and some 6th rates. Not a huge deal. Less so than if we had it for all ships across the board.

They could make it 500m for every one but if you take the perk (with reduce cost) it extends it out to 750m (think perk limit).

2 hours ago, Intrepido said:

I would love to see a refit of the ships without chasers like you did in the le gros ventre.

I would love to see more refits.  One way they can do it is you have to buy the refit permit take the normal ship version and turn it in and get the refit made out of that ship.  Could be a way to refit captured ships that way too into something better.  The wood types stay the same but you get the new refitted ship in place of the normal version.

1 hour ago, RKY said:

An updated wiki would be nice.

if you don't have time, maybe you could open it to people to update it or have it updated by the API.

Any one can update it, but right now there been so many changes that it hasn't been updated fast enough to match the changes.

1 hour ago, rediii said:

Essex is realy fast

Reno is small and fast yes but why should the endy be faster better and have the ability to tag?

Belle poule the same etc etc.

These ships now become a real option for OW

Other than a few key players (I use the Reno still a lot) these ships needed something to help rebalance them and bring them back into the game.  Maybe this is just one step to test something like giving every one area control or a place holder until they can go back and do some more balance changes to these ships.

1 hour ago, Navalus Magnus said:

What about the side hp of the Santi?

@admin

You said you would enhance the Victory’s firepower or upwind sailing abilities.

What is your decision?

Right now it seems like that ship‘s going to get nerfed not buffed!

Santi is 11K HP so that puts it between the Victory and L'Ocean.

Posted
1 hour ago, NethrosDefectus said:

No they don't, they become a "troll" ship for hunting groups to include in their line up, keep you tagged with minimal effort. At least the Endymion still has to be able to aim and hit you

How is it any different than anyone who took the control perk now?  I have it and I stay WELL within the 750m range on any of the ships I sail.  And I rarely sail ships without chasers.   I just don't follow directly behind my targets so their stern chasers aren't as accurate.   And I don't worry about hitting them with shots as often. 

 

I mean really people stop whining about this, it is a good change.   It could be better that Control is an automatic thing.  You cant disengage as long as you are with in 750m of an enemy ship.  

Nothing dumber than a ship with no masts suddenly vanishing because he escaped to the OW while you are 10ft from it trying to board him.  

 

 

  • Like 5
Posted
8 minutes ago, Odol said:

How is it any different than anyone who took the control perk now?  I have it and I stay WELL within the 750m range on any of the ships I sail.  And I rarely sail ships without chasers.   I just don't follow directly behind my targets so their stern chasers aren't as accurate.   And I don't worry about hitting them with shots as often. 

 

I mean really people stop whining about this, it is a good change.   It could be better that Control is an automatic thing.  You cant disengage as long as you are with in 750m of an enemy ship.  

Nothing dumber than a ship with no masts suddenly vanishing because he escaped to the OW while you are 10ft from it trying to board him.  

 

 

I sail Reno everyday and this is not going to be a huge negative or a huge positive but for me it will be a positive because I will no longer have to use perk points on control I can use them for something else. All in all I think it's very good step. 

  • Like 3
Posted
30 minutes ago, Jon Snow lets go said:

Fair enough, is there any updated list with the turn rates?

But still if you want to escape from a reno you can just sail upwind and be 2 knots faster with the most used 5th rates atm.

A surp will catch an Endy closehaul. An Endy will catch a Reno closehaul and at beam and a surp downwind. A surp will catch a reno upwind but not downwind. A reno will escape or catch all downwind... etc...

This is not a big issue within the frame of scissors/paper/rock.

The problems come with mods overstacking and a lot ships having no real pros and so no real uses...

Posted
2 hours ago, admin said:

...

  • Masts
    • Mast HP rebalance. Mast HP is now based on general ship and rig strength and was generally increased
      • Ocean 1200hp for lower mast sections
      • Cutter has 290 for lower mast section

...

Does that mean a fir/fir ship has less strong  (hp wise) masts than a live oak white oak ship?

Posted
Just now, z4ys said:

Does that mean a fir/fir ship has less strong  (hp wise) masts than a live oak white oak ship?

no masts are based on base ship stats
(but some frame woods give bonus to mast thickness)

  • Like 4
Posted (edited)

I tryed the new patch today with my basic cutter vs a rookie brig in a combat mission: i aimed the masts at middle distance first, than at close one and i hit several times the masts. I didn't demast at all. My cannons were the average ones; i tryed shooting with double charge and without.

About hull: it seemed to me that it was easyer to penetrate the "shields" to do deck damage,  killing the crew. But it could be just some lucky hits, don't know.

Generally speaking i think the patch works, i would give it a try in PvP, against human opponents.

P.S. my ship is Mahogany/Fir and i think the enemy was Mahogany planked because she had a red-darkish coloured hull. 

Edited by blubasso
Posted
4 minutes ago, blubasso said:

P.S. my ship is Mahogany/Fir and i think the enemy was Mahogany planked because she had a red-darkish coloured hull. 

Wood types have no effect on hull color

Posted (edited)
5 minutes ago, Louis Garneray said:

I don't like the control perk, and I certainly don't like it on a ship with no chaser. The LGV will have a great time now.... No chasers, and controlling the ship that tagged him. I would prefer having chasers option (as a knowledge slot for example) for the ships without chaser than having control for all ships without chasers.

Where is the difference?  Before you stayed in battle because you got tagged. Ball tagging range is bigger than control range. There is really no difference other than that you can use the ship to chase people that run.

Edited by z4ys
Posted
4 minutes ago, z4ys said:

Wood types have no effect on hull color

I didn't know it. Should be a good idea to implement it, because with a quick look, you should see the plank wood type. 

  • Like 1
Posted
1 minute ago, Louis Garneray said:

Well then if it's to use to get people who run you take a ship that can keep them in battle with your chasers. :D

 

Now you got more option of ships to choose from. Its good in my opinion.

  • Like 1
Posted (edited)
2 hours ago, Vernon Merrill said:

You’re just being obtuse at this point.  Stop looking for a problem to a solution. It CLEARLY states BOW PORTS. 

The problem created by control perk - for a ship that has no bow ports and no stern ports - is clearly there. If you do not see it, YOU are the obtuse here

Edited by victor
Posted (edited)

Unofficial Ship changes from patch 15 to 16.  There are few boxes in orange I didn't have the data for.

Have to recheck the prior data...mast thickness not up to date...

Edited by SS Minnow
  • Like 3
Posted (edited)

So....

I actually really like the decision to have control perk on ships with no bow chasers.

Privateer, cutter, pickle, brig, navy brig, mercury, cerberus, renomee, belle poule, essex, pavel, bucentuare

All the ships that come to mind with no chasers. Really this gives these ships a use finally...i am in support of the change.

As for the other changes, seems good.

Edited by Teutonic
  • Like 4
Posted
5 minutes ago, victor said:

The problem created by control perk - for a ship that has no bow ports and no stern ports - is clearly there. If you do not see it, YOU are the obtuse here

 

12 minutes ago, z4ys said:

Where is the difference?  Before you stayed in battle because you got tagged. Ball tagging range is bigger than control range. There is really no difference other than that you can use the ship to chase people that run.

 

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