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Patch 16: Control, Mast and Ship strengths rebalance.


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Posted (edited)
5 minutes ago, z4ys said:

What do you fear?

As usual, people always have to try and make these things personal.......

But I will bite anyhow.

I "fear" a large group of players with couple of Renomees in the group keeping me "tagged" in battle without having to do anything because they have a FREE magical ability and not having the ability to counter it. This is yet another example of the game going in favour of the gank squad and screwing the solo hunter.

It's a ship that can keep up with me, keep me tagged without firing a shot and that I cannot slow down. I face exactly the same disadvantage as you. So why do I not get something? By your logic, I should.

Edited by NethrosDefectus
Posted (edited)
9 minutes ago, Intrepido said:

Vic is tiny compared to his counterparts. A step forward from the Bucentaure.

In fact Bucentaure should be able to take down a Vic, and right now it cant.

I don‘t talk about the relation of Buc and Vic, but of the ballance between the 1st rates!

E.g.: If the Santi has the most firepower and the l‘Ocean is the best tank the Victory should be the best upwind sailor imo!

Edited by Navalus Magnus
Posted (edited)
3 minutes ago, NethrosDefectus said:

As usual, people always have to try and make these things personal.......

But I will bite anyhow.

I "fear" a large group of players with couple of Renomees in the group keeping me "tagged" in battle without having to do anything because they have a FREE magical ability and not having the ability to counter it. This is yet another example of the game going in favour of the gank squad and screwing the solo hunter

Whats different to use ball against you? I mean they are fast they will ctach you in no time. You can counter it by slowing them down like you would do it when some tag you with ball.

Edited by z4ys
Posted (edited)
5 minutes ago, z4ys said:

Whats different to use ball against you? I mean they are fast they will ctach you in no time.

Because this is a FREE, effortless way of keeping me tagged that I have NO way of countering. How do you not get how that is an issue?

Your point is that they need this because otherwise they can't stop a ship escaping, correct? 

I have no way to stop a ship catching up with me. So by the same logic I should get something also.

Basically what this has done it give those ships "free bow chasers" and in that case I want "free stern chasers"

Edited by NethrosDefectus
  • Like 2
Posted
4 minutes ago, NethrosDefectus said:

Because this is a FREE, effortless way of keeping me tagged that I have NO way of countering. How do you not get how that is an issue?

The way to countering it is having increasing separation rate.

Squadrons always had the edge. Always. No matter what incarnation of the the mechanics.

A team will always beat the individual, in paper.

A secondary way of countering it is paying attention to the horizon in the OW.

 

Posted
1 minute ago, Hethwill said:

The way to countering it is having increasing separation rate.

Squadrons always had the edge. Always. No matter what incarnation of the the mechanics.

A team will always beat the individual, in paper.

A secondary way of countering it is paying attention to the horizon in the OW.

 

Really? So your response is "get gud nub"?

Real mature way for a "community leader" to act

Posted
3 minutes ago, NethrosDefectus said:

Really? So your response is "get gud nub"?

Real mature way for a "community leader" to act

I did not write that.

You read what I wrote with your own mind instead of reading what is written.

Please try again.

  • Like 3
Posted (edited)
5 minutes ago, rediii said:

Lack of bowchasers was a reason why noone used these ships. 

But I get your point I vote for "controlperk for everyone" aswell.

Difference is that you dont care if someone behind escapes you, you will probably be happy because you ran away anyway. 

 

Is that some sorta "run away cowardly carebear" comment? Of course if I am in a single ship and a large group is chasing me I am going to try and escape. Only a fool (or someone "YOLOing" it) would stay and fight.

My point is this: I cannot slow down ships so I can escape them and I accept that as a limitation of the ship I choose to sail. Others should accept their limitations as well.

And for the record, I see those ships, half a dozen times a day

Edited by NethrosDefectus
Posted
18 minutes ago, NethrosDefectus said:

I "fear" a large group of players with couple of Renomees in the group keeping me "tagged" in battle without having to do anything because they have a FREE magical ability and not having the ability to counter it. This is yet another example of the game going in favour of the gank squad and screwing the solo hunter

Magic is only the ability to escape while still in gun range, and to prohibit escaping based on a meaningless gun hit. Real fights started and ended based on distance, it would be 100% reasonable to adopt this for NA. For years it was most annoying to see ships escaping right infront of you, good to finally see this improving. Hopefully they extend it to all ships and fix ships spawning ontop of each other aswell.

  • Like 4
Posted
15 minutes ago, Banished Privateer said:

Why won't you make control perk default for every ship? Let's say L'Ocean has terrible turn rate, my snow could just hide 20m away from it in dead zone (not firing zone) and stay there for 2 minutes without being tagged and escape.

I'm a huge fan of this current control perk change on bow chaser-less ships. However I would also support a milder form of control on all ships that extends to 400-500 meters. Having people escape from close by is pretty dumb. 

Posted
2 minutes ago, Fargo said:

Magic is only the ability to escape while still in gun range, and to prohibit escaping based on a meaningless gun hit. Real fights started and ended based on distance, it would be 100% reasonable to adopt this for NA. For years it was most annoying to see ships escaping right infront of you, good to finally see this improving. Hopefully they extend it to all ships and fix ships spawning ontop of each other aswell.

Look, I have no problem with the control perk in general, it's perfectly fine. But you should have to sacrifice one of the other perks in exchange. Many renos I've fought in PvP use the perk anyway, so now they are getting something they previously has to give something else for and are getting it for free

Posted
1 hour ago, admin said:

Control perk has been added to all ships with no bow gun ports (no chasers).

Why not all ship or ships that lack stern chasers too? 

  • Like 1
Posted (edited)
9 minutes ago, Hethwill said:

I did not write that.

You read what I wrote with your own mind instead of reading what is written.

Please try again.

If you can genuinely cannot see the issue with your statement, particularly that last bit then there is no point trying to convince you.

Edited by NethrosDefectus
Posted
1 hour ago, HachiRoku said:

Why not all ship or ships that lack stern chasers too? 

Then we still use the ones with chasers, making the mechanic a bit useless on the point of making a difference :)

If you have chasers, you can do it.

If you do not have chasers but have the closure rate, you can do it.

Pellew chased a ship for 11 hours, it crawled closer and closer and closer until it caught up with the target. He knew he had the rate to catch up.

  • Like 1
Posted
1 minute ago, NethrosDefectus said:

Look, I have no problem with the control perk in general, it's perfectly fine. But you should have to sacrifice one of the other perks in exchange. Many renos I've fought in PvP use the perk anyway, so now they are getting something they previously has to give something else for and are getting it for free

Why? Ofcourse its a buff for ships missing chasers and its ment to do this. Its just a fair and reasonable mechanic, why should something like this be a perk? 

  • Like 1
Posted
2 minutes ago, NethrosDefectus said:

If you can genuinely cannot see the issue with your statement, particularly that last bit then there is no point trying to convince you.

I cannot see any problem with reading what is written.

There's NO masked meanings.

I am sorry if my english was not clear, i try to improve.

End of debate.

Posted
Just now, Fargo said:

Why? Ofcourse its a buff for ships missing chasers and its ment to do this. Its just a fair and reasonable mechanic, why should something like this be a perk? 

Ok then, I want my first rate to have a perk that lets it turn like a surprise. Because I REALLY feel it isn't fair that he can turn quicker than me.

Posted
3 minutes ago, NethrosDefectus said:

Look, I have no problem with the control perk in general, it's perfectly fine. But you should have to sacrifice one of the other perks in exchange. Many renos I've fought in PvP use the perk anyway, so now they are getting something they previously has to give something else for and are getting it for free

Because Renommee is shit and needs a buff

NFX2bMAzQAKraJWu93FHGQ.png

Look at this and tell my why anybody would use that ship?

Even with the added control perk its still worse than a ship with bow chasers because he cant actually slow down the enemy and has to be faster than him to catch him.

 

Renno and Essex are still bad even after this buff because of their shitty sailing profile/turning through the wind.

  • Like 4
Posted (edited)
27 minutes ago, NethrosDefectus said:

Because this is a FREE, effortless way of keeping me tagged that I have NO way of countering. How do you not get how that is an issue?

Your point is that they need this because otherwise they can't stop a ship escaping, correct? 

I have no way to stop a ship catching up with me. So by the same logic I should get something also.

Basically what this has done it give those ships "free bow chasers" and in that case I want "free stern chasers"

You can always stop a ship that chases you by killing/fighting it. But the chaser with no chaseguns is not able to force a fight. This is a game about fighting. Some ships had not the abilitty to force fights. Now they are even with every other ship. They are became a real ship choice.

Edited by z4ys
Posted
21 minutes ago, Hethwill said:

 

A secondary way of countering it is paying attention to the horizon in the OW.

 

Very well, I shall try once.

The implication here is that I am somehow sailing around with the camera pointing straight down at the deck, relying on sheer luck to see me safely to my destination or to encounter targets.

Posted (edited)
3 minutes ago, z4ys said:

You can always stop a ship that chases you by killing/fighting it. But the chaser with no chasesguns is not able to force a fight. This is a game about fighting. Some ships had not the abilitty to force fights. Now they are even with every other ship. They are became a real ship choice.

And while I am killing/fighting it? I assume his mates are going to just hang back and watch right?

My issue that the only way I can see to counter this is to switch to the Endymion. A ship that I do NOT want to use. It's another example of the devs forcing a ship choice on us. It happened with the wasa and now it's happening with the endymion. It made no sense to sail any other 4th rate and now it makes no sense to sail anything other than an endymion if you want to sail a 5th rate

Edited by NethrosDefectus
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